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Zazz Razzamatazz
Apr 19, 2016

by sebmojo
After what they've pulled with Crytek, would anyone else want to partner with them at this point?


I've never been probated before.


Taxxe:

Zazz Razzamatazz fucked around with this message at 22:16 on Aug 31, 2019

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Nicholas
Mar 7, 2001

Were those not fine days, when we drank of clear honey, and spoke in calm tones of our love for the stuff?
theory: cig knows this thread is closing soon and they are going to use that as an opportunity to put out some more bad news without us posting about it

Fidelitious
Apr 17, 2018

MY BIRTH CRY WILL BE THE SOUND OF EVERY WALLET ON THIS PLANET OPENING IN UNISON.
I can feel the love in this thread as it comes to an end. I'm glad that we've all had such a great time in here over the past years.

It's hard to believe how long I've been reading this crap and it was probably a gigantic waste of time, but I got to experience some great things here ranging from SC tonks to escape button hijinks and german commas.
Love it.

One in the Bum
Apr 25, 2014

Hair Elf

Bofast posted:

As I recall, some goon in this thread tried importing a ship model from the website ship viewer into Unity and it just crashed the engine. Maybe UE4 can handle that much geometry?

I want to reply that CI!G hopefully has a more versatile, compatible format of the models. But then I remember who were talking about.

Recoome
Nov 9, 2013

Matter of fact, I'm salty now.
the SC thread is just a loving bizarro time vortex where we are all permanently stuck in 2014

Sillybones
Aug 10, 2013

go away,
spooky skeleton,
go away
Are you nerds still posting about your irrelevant space games?



It's been a long journey.

Recoome
Nov 9, 2013

Matter of fact, I'm salty now.
who is that

is that ben???

Quavers
Feb 26, 2016

You clearly don't understand game development

Recoome posted:

who is that

is that ben???

From his healthier, stress-free days, before joining CIG

Thronde
Aug 4, 2012

Fun Shoe

Dogeh posted:

Well if you live on the Space Coast, I'm as envious as all gently caress.
When I got back a couple of weeks ago, I was on MLS looking for condos in the Canaveral down to Vero area! Become a Canadian snowbird!

In a little over a year after I get out I hope to get picked up by JLA or SpaceX there in Canaveral. Super awesome little town. We do escort missions out of it and it's always a good time.

Quavers
Feb 26, 2016

You clearly don't understand game development

https://twitter.com/thenorgeek/status/1167434014518652930

:ughh:

downout
Jul 6, 2009

Found a chris in the wild, hopefully it's not too arousing for the reddit lurkers

downout fucked around with this message at 14:01 on Sep 1, 2019

peter gabriel
Nov 8, 2011

Hello Commandos

New merch pipelines kicking in yo

Pixelate
Jan 6, 2018

"You win by having fun"

Terminally Bored posted:

Another resetera thread with some classics:


Just a reminder that that guy is buddies with CIG devs:

'I have friends who work on this game and I know they're not scamming me.'

The Stadia reference is great. He is the accidental Agent!

---

PS thread you are great too! :crobear:

I hope Games likes hairy gurus and legal interventions...

And stuff like this too...

Pixelate fucked around with this message at 00:43 on Sep 1, 2019

Sabreseven
Feb 27, 2016


Only in SC land does 2-3 months for delivery of an item get described as "pretty fast".

Citizens and their broken brains :downs:

Combat Theory
Jul 16, 2017

Kharan posted:

I actually had to fix some Cave Citizen glitches reported by Oculus. I guess I should have include more bears.

Have a trailer: https://www.youtube.com/watch?v=by-yLLSQVkM



I love this. if i buy a VR headset this year ill get your game for that trailer alone

oh no. i feel im being crobbler'd again

Warhawk109
Mar 13, 2017
I thought they were “partnered” with Amazon? Why don’t they put their stupid merch there?

Mr.PayDay
Jan 2, 2004
life is short - play hard

vyst
Aug 25, 2009



The average BMI in that picture is alarming

Jobbo_Fett
Mar 7, 2014

Slava Ukrayini

Clapping Larry

Its impressive that they made 3.7 go up 45% thanks to the removal of a ton of poo poo but 3.8 still goes up 8% despite gaining a ton of poo poo from 3.7.


None of that roadmap makes any sense because its all bullshit.

Dementropy
Aug 23, 2010



Star Citizen Developer Adopts Staggered Development; Delays Squadron 42 Beta by 3 Months

Giuseppe 'big breasted dark elves' Nelva posted:

Star Citizen developer Cloud Imperium Games annonced a substantial change in the way it distributes feature development among its teams.

The method, defined “staggered development” involve the assignment development tasks to teams with a six-months development window as opposed to quarterly. Yet, since they’re staggered, updates will still reach players every three months, as teams alternate in delivering.

According to the developer, this will improve the ability of the game’s designers to deliver updates with less bugs and issues and with bigger features.

As a result, the development roadmap has been partly reshuffled, and the beta of the single player campaign Squadron 42 has been delayed by three months to Q3 2020.

Below you can read a full FAQ posted on the official forums, in which Cloud Imperium Games shares the reasons behind the move and its effects.

What is staggered development?
Staggered Development is an approach that splits the various development teams between multiple delivery dates. This puts teams into a cadence whereby they are delivering larger features every couple of quarters instead of every quarter, but due to their staggered nature, you would still receive an update every quarter.

To oversimplify for clarity’s sake, an example of this would be that half our dev team may be working on 3.7 features, tech, and content, while the other half would be working on 3.8. Once the team working on 3.7 delivers the patch, they would then transition to 3.9. Rinse and repeat.

Staggering the teams like this means 6-month cycles for development instead of 3, which means more time to ensure features are more complete with fewer bugs – all while still delivering quarterly patches.

Why staggered development?
This positive change allows us to continue delivering quarterly patches, but at a higher level of quality with fewer bugs. This does however mean we’ll need to re-shuffle our schedules initially to better match this new cadence, but the result should provide a much more satisfying gameplay experience.

It’s important to note that we are still in Alpha, so some bugs are of course expected. Still, we see bugs being reduced as staggered teams will have more time to develop/refine their features, tech, and content and put it through more thorough testing before it hits the live servers.

Does this mean no more quarterly releases?
No, this does not impact quarterly releases. We will still release 4 major Star Citizen patches a year.

This change reduces the risk of delivering patches late because it gives us more time to prepare for PTU and Live Releases, and to make Star Citizen a polished, working, and fun game for everyone to enjoy.

Does this mean we’ll receive less content each quarter?
Initially, as we split features between different development teams, it may feel like the first patch under Staggered Development is lighter than previous patches. But as we ramp up and enter into a rhythm with Staggered Development, our goal is to have every patch as robust as previous patches prior to Staggered Development, but in a more polished and timely state.

Furthermore, we remain committed to delivering features that are exciting and add to the overall Star Citizen experience every quarter, taking the time to do them right, and communicating with you every step of the way. That’s what this new initiative is truly about.

Staggered Development is a new initiative for us, but one that’s already showing promising results internally. Game development is a creative endeavor. Some things are going to come together faster than others. It can be difficult to fully predict the cadence at which any feature, tech, or content will come online, but it’s a challenge we want to continue taking head on.

What does it mean if a feature previously listed on the public Roadmap is now missing? Does this mean the feature is no longer being developed?
No, the feature is definitely still being developed! To be as transparent in real-time as possible, we have updated the Roadmap mid-planning so you can see exactly where we’re at right now. Therefore, some features’ release dates are actively being discussed/prioritized and will land in their proper place once those discussions are completed.

Is this the last time you’ll be doing a major Roadmap update?
We can’t promise you that. The Roadmap will undoubtedly evolve and change as the development of Star Citizen and Squadron 42 continues. This is the nature of game development, not often seen by the public eye. As we’ve done in the past, this update to the Roadmap is our best reflection of the direction we’re currently heading in. We want to be as transparent and open as possible as we continue to develop Star Citizen and Squadron 42, and we have been actively brainstorming several ways that we feel can do even more in terms of communicating and keeping you all in the loop with our progress. We look forward to sharing those with you in the near future.

What does this mean for the final feature list for Star Citizen?
We’re still making the Best drat Space Sim Ever (BDSSE). That’s not changing. We are improving how we make the game, and because you’re along for that ride with us, we’re telling you about it!

How will this impact features on the Roadmap?
With a change to team timelines and sprint cycles, we’ll definitely have an initial re-calibration to adjust, both for Star Citizen and Squadron 42, but ultimately, we feel this will ensure more complete features with fewer critical bugs.

How does this impact the vehicle pipeline?
It doesn’t. In fact, our vehicle teams have been working in a form of this “Staggered Development” cycle for a while now. For example, you may have noticed we have recently shown off work being done on both the Carrack and Prowler which are not slated to come online in the next patch.

What does this mean for Squadron 42?
Ultimately, this is a really good thing for Squadron 42 development as well. Both Star Citizen and Squadron 42 share a codebase and as features come online for both games, they will be in a more stable/playable state, reducing potential blockers that can hinder and slow down development. You will of course notice that our target Beta date for Squadron 42 has moved back by 12 weeks in today’s Roadmap update, but this is a necessary step as a result of changing the overall development cadence, which we expect will create positive results in the overall delivery and experience of Squadron 42.

I still have a lot of questions.
Great! We expected you might. As mentioned above, we’ve been exploring creative ways we can do even more to stay in close communication with you all. Next week (September 6th), Star Citizen Live will be dedicated to answering your questions about Staggered Development and the Roadmap. Once we’ve updated the Roadmap later today, we’ll also publish a Question Gathering Thread so we can start collecting your top questions for the show. We’ll also be closely monitoring Spectrum over the course of the next week and joining in on the conversation where we can.

Now that you’ve added 4.0 to the Public Roadmap, it seems to be light on tech, content, and features. Is this the full list of items coming in 4.0?
The 4.0 patch plan is still a work in progress, so what you see is by no means complete. We still have major plans for 4.0 and will update that card as and when we get clarity on features, tech, and content for that time frame. Stay tuned.


If you’d rather hear about it in video form, you can also check out a clip featuring a discussion on the topic below.

If you want to see more of the game, you can take a look at an earlier video vdeo, which focused on the Aegis Nautilus and more.

You can also check out our article about the launch of Alpha 3.6, which is the latest major update added to the game.

For the sake of full disclosure, you should keep in mind that the author of this article has been among the backers of Star Citizen since the original Kickstarter campaign a long time ago.

vyst
Aug 25, 2009



Hi I'm an agile product owner and I'm responsible for 7 different work backlogs and this is the stupidest loving thing I've ever seen.

I've done pretty much every flavor of development- waterfall, Scrum, kanban, SAFe. If I tried to bring this concept to my business stakeholders I'd have to go look for a job at CIG because I'd be unemployed.

Mr Fronts
Jan 31, 2016

Yo! The Mafia supports you. But don't tell no one. Spread the word.
Hopefully the next thread will have more german auditors.


his nibs posted:

Game development didn't start until in the future

https://www.twitch.tv/videos/474868266?t=00h30m29s

Star Citizen 2019: Done starting, and starting to try to finish.


Terminally Bored posted:

Another resetera thread with some classics:


Okay, which one of you is "Boss"? Own up.

IncredibleIgloo
Feb 17, 2011





Gamergate 2.0 is in the process of kicking off today; I wonder what sort crazy poo poo is going to come from the good Doxtor and our favorite upstanding community.

Chocobo
Oct 15, 2012


Here comes a new challenger!
Oven Wrangler
This thread killed my cancer and gave me AIDS. Thanks, SomethingAwful.

Scruffpuff
Dec 23, 2015

Fidelity. Wait, was I'm working on again?
Not to mention there's no reason to tell your customers what your development methodology is unless you have a vested interest in pretending to have "open development," or you're excusing your failures. If this "new approach" (known in actual development circles as the "wrong and stupid approach") was so great, they should have used it years ago.

So now I'm forced to conclude that CIG felt the need to provide the excuse. Which means they're feeling pressure, and no longer taking backer patience for granted like they have for so many years now. I'm looking forward to the engine change and how they'll spin it as a positive while fully overlooking the fact that people criticized their engine choice from the beginning yet they defended it viciously and without doubt.

monkeytek
Jun 8, 2010

It wasn't an ELE that wiped out the backer funds. It was Tristan Timothy Taylor.

Sabreseven posted:

Only in SC land does 2-3 months for delivery of an item get described as "pretty fast".

Citizens and their broken brains :downs:

You would think their partnership with Amazon would bring some of the perks of Prime :(

Chocobo
Oct 15, 2012


Here comes a new challenger!
Oven Wrangler

monkeytek posted:

You would think their partnership with Amazon would bring some of the perks of Prime :(

Same day shipping for concept ships.

Ulio
Feb 17, 2011


A friend of mine asked me if Star Citizen is coming to steam or is it a epic game store exclusive. lol

AlbieQuirky
Oct 9, 2012

Just me and my 🌊dragon🐉 hanging out

Chocobo posted:

This thread killed my cancer and gave me AIDS. Thanks, SomethingAwful.

Ebola 3.7.2 is coming in two weeks three months whenever Papa Calder yells at us hard enough

Quavers
Feb 26, 2016

You clearly don't understand game development
Can we have the links to previous Star CItizen threads in the new thread's OP?

So this one = https://forums.somethingawful.com/showthread.php?threadid=3800238
Big MoMA's House = https://forums.somethingawful.com/showthread.php?threadid=3748466
The first thread = ?
The threads in-between = ??

Quavers fucked around with this message at 02:25 on Sep 1, 2019

Dementropy
Aug 23, 2010



https://twitter.com/badnewsbaron/status/1167967766155972610

Breetai
Nov 6, 2005

🥄Mah spoon is too big!🍌
Haven't shitizens been banging on about how some staff are working on future patches as an excuse for why there's so little roadmap updates for a while now?

Life imitates shart.

big nipples big life
May 12, 2014

I just wanted to report that Astral Chain has working toilets with a bathroom fairy that blesses them so it's obviously the most advanced video game ever.

I'd hesitate to even call it a game at this point, it's something more

carry on.

Zazz Razzamatazz
Apr 19, 2016

by sebmojo




Sheesh...

I'm pretty sure the x-ray glasses I ordered off the back of a comic book were delivered faster than that.

They worked about as well as Star Citizen too...

Zazz Razzamatazz
Apr 19, 2016

by sebmojo

Scruffpuff posted:

Not to mention there's no reason to tell your customers what your development methodology is unless you have a vested interest in pretending to have "open development," or you're excusing your failures. If this "new approach" (known in actual development circles as the "wrong and stupid approach") was so great, they should have used it years ago.

So now I'm forced to conclude that CIG felt the need to provide the excuse. Which means they're feeling pressure, and no longer taking backer patience for granted like they have for so many years now. I'm looking forward to the engine change and how they'll spin it as a positive while fully overlooking the fact that people criticized their engine choice from the beginning yet they defended it viciously and without doubt.

Maybe these announcements are more for the investors?

Mirificus
Oct 29, 2004

Kings need not raise their voices to be heard

stingtwo
Nov 16, 2012

skeletors_condom posted:

I am somewhat skeptical of TheAgent's rumor about an engine switch.

IMO it's not in crobo's financial interest to switch engines. There is some level of risk that this could result in a premature end of the project. With the current trajectory Crobo and his family can continue milking true believers for at least another 2 years (perhaps even more?).

The only thing thats preventing them switching over now is the cheaper AWS server costs you get for using Lumberyard, cause nothing engine wise has been modified to the point it cannot be ported over in 2 days.

trucutru
Jul 9, 2003

by Fluffdaddy

Breetai posted:

Haven't shitizens been banging on about how some staff are working on future patches as an excuse for why there's so little roadmap updates for a while now?

Life imitates shart.

Yes, that's CI-G's modus operandi: They stay silent until the idiots come up with and convince themselves with a narrative and then say that's exactly what happened. They have done that multiple times.

Thoatse
Feb 29, 2016

Lol said the scorpion, lmao
In real space news the pulse of Falcon 9's thrusters are both cool and good unlike fake space news like noteworthy blockbuster space game Star Citizen

https://i.imgur.com/ffDsKZr.gifv

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SoMoteItBe
Aug 30, 2018
Will the more vociferous brain dead SC cultists see the refactoring of this thread as a victory for them over evil goon cuntiflas’s?

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