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Should we brainstorm an ONI version of now?
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# ? Sep 1, 2019 06:52 |
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# ? May 28, 2024 10:00 |
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I really would not have thought dropping 15 tons of freshly erupted refined gold, starting at 750C, in about the same tonnage of water, would end up like this but ok You'd think the water would boil on contact but no, the entire tile of water has to heat >100C and it just doesn't do that for a long goddamn time e: time for solid gold floor tiles everywhere I guess Flesh Forge fucked around with this message at 07:30 on Sep 1, 2019 |
# ? Sep 1, 2019 07:24 |
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LonsomeSon posted:Should we brainstorm an ONI version of now? Same basic setup, except 1/3rd of the right side of the smiley is transparent, the head is Mae's and "that's ONI". Except then Mae's head keeps going right until it hits the right side of the image and then she's trapped in the negative space, suffocating. endlessmonotony fucked around with this message at 10:29 on Sep 1, 2019 |
# ? Sep 1, 2019 10:26 |
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Gold volcanoes are relatively easily managed due to the lower SHC (0.129) when compared to Iron (0.449) or Copper (0.386). They can cool off without stressing a system too much. My Iron volcano, on the other hand, still maintains 200+C temperatures on some of the deposits because I haven't shunted them into a cooling room.
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# ? Sep 1, 2019 14:33 |
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endlessmonotony posted:Same basic setup, except 1/3rd of the right side of the smiley is transparent, the head is Mae's and "that's ONI". Suffocating while yelling that she's gotta go poo poo now and also it's too hot in this wall.
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# ? Sep 1, 2019 17:59 |
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Flesh Forge posted:oh game Bwuh? Wha-? Goddamnit game. Was he digging and got forced up through the ceiling?
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# ? Sep 2, 2019 00:37 |
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Sometimes everything works out in the end. It drained out a couple cycles later sadly.
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# ? Sep 2, 2019 00:44 |
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Ah water neapolitan style.
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# ? Sep 2, 2019 01:16 |
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Travic posted:Bwuh? Wha-? Goddamnit game. yeah and I didn't notice it right away and she was stuck there so long she had to sleep stuck in that cavity and then she had to have a wee in her suit, she's not having a real good day there I *think* what happened was she was building mesh tiles below the stuff queued to be dug out and somehow got popped up through 5 tiles of rock to get stuck in there
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# ? Sep 2, 2019 05:50 |
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Flesh Forge posted:yeah and I didn't notice it right away and she was stuck there so long she had to sleep stuck in that cavity and then she had to have a wee in her suit, she's not having a real good day there Instead of standing on the floor they were probably standing on tiles that were marked for dig. Instead of falling to the floor as the tile was destroyed, they were warped through the (single tile) ceiling. It’s a bug that has made it through early access.
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# ? Sep 2, 2019 08:16 |
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I tried it out in sandbox, and it seemed viable (but temperature dissipation was sloooooow). I set up a polluted water cooling loop to run through my survival base, cause I'm having issues with heat from early-game mistakes. I've got some hotspots of 35-40c, and then the rest of the base is 20-25c and slowly rising. How do I stop this seriously cold spot where the radiant pipes are? I want it to transfer to the rest of the internal building ASAP, and I spammed gold tempshift plates to see if they helped, but they just absorb a tonne of heat and don't really dissipate it. For future experiments, I'm going to keep the thermo sensor in the base to "Above 25c" so I don't get drastic drops to 5c. Will heat dissipation occur too slowly to benefit? Should I instead focus these cold loops on the hotspots until they are regulated with the rest of the base, and then remove them?
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# ? Sep 2, 2019 11:25 |
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Dismantle the radiant pipes and run them through normal pipes over a wider area. Or make a gas loop that overlaps the coolant pipes to equalize the temperature more. If you can afford gold tempshift plates you could also alternate radiant pipes and normal pipes over a wider area too. Basically you're concentrating all your cooling in one spot instead of making the loop cover the desired area.
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# ? Sep 2, 2019 11:27 |
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Alright, that makes sense. I noticed the temp equalized (duh) when the output cooled water (7c) matched the ambient temperature. So I could use automation fuckery to ensure the water only enters the loop between 20-25c and that way it'd cool down the area and absorb excess heat as it passed through my entire base, then enter back into the cooling loop if it heat up enough to drop back down to the range I wanted. If the ambient temp is 25c, it ain't gonna get hotter than that, and then will either shed that heat in cooler areas or absorb more heat in hotter areas. Then it'll hit the cooling loop, pass the check for "too warm", re-enter the aquatuner, then go back into the loop between 20-25c.
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# ? Sep 2, 2019 11:54 |
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when I started, this block had a temperature gradient from about 30 degrees at the top to about 50 at the bottom but now it's all within 1 degree of everything in the area lead radiant pipes, lead tempshift plates backing them e: to be more precise, along the run of the pipe it's all within 0.2 degrees
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# ? Sep 2, 2019 11:58 |
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Running it horizontally makes sense, instead of vertically. Oops. Any tips on how to nail an output temperature with an aquatuner? I know it removes 14c every time, so would I just calculate it so after however many passes, it comes out at my wanted temp, or is there some automation stuff with AND gates I can use?
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# ? Sep 2, 2019 11:59 |
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Flesh Forge posted:yeah and I didn't notice it right away and she was stuck there so long she had to sleep stuck in that cavity and then she had to have a wee in her suit, she's not having a real good day there There is a bug that can cause duplicants to climb through a solid block. I can't remember how it works, but I suspect that what happened here.
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# ? Sep 2, 2019 12:18 |
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Qubee posted:Running it horizontally makes sense, instead of vertically. Oops. Any tips on how to nail an output temperature with an aquatuner? I know it removes 14c every time, so would I just calculate it so after however many passes, it comes out at my wanted temp, or is there some automation stuff with AND gates I can use? there is a thing with a temperature sensor connected to an airlock door in the middle of a heat exchanger and when you cross the threshold you set, it opens the door and creates a vacuum gap and stops heat exchange. the bridges are laid out really lovely because i didn't plan this at all, it just evolved as I got ideas, it should be a lot neater than this. A longer span with more doors would allow more transfer of heat in less time. nb: it's probably at least as good or better to embed the pipes in metal tiles but I couldn't do that in this case because it has to thread in with the irrigation pipes e: no reason not to have made that with two doors, so I redid it Flesh Forge fucked around with this message at 13:16 on Sep 2, 2019 |
# ? Sep 2, 2019 13:01 |
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gold metal tile
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# ? Sep 2, 2019 13:06 |
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I'm glad I'm not the only one repurposing natural Abyssalite for perfect insulation in builds.
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# ? Sep 2, 2019 14:53 |
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Always run your radiator pipes through tiles imo, they have much higher heat capacity than the few grams of oxygen around them and take the longest to cool down, might as well start there and let oxygen then absorb that cold, it'll go much faster. Plus, it looks neater.
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# ? Sep 2, 2019 15:05 |
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Truga posted:Always run your radiator pipes through tiles imo, they have much higher heat capacity than the few grams of oxygen around them and take the longest to cool down, might as well start there and let oxygen then absorb that cold, it'll go much faster. Plus, it looks neater. I've been doing this too. Radiant pipes through granite tiles works great. It's easy to cool oxygen output using this method too. Just run radiant gas piping on top of the same tiles.
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# ? Sep 2, 2019 16:56 |
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The differences in tile material between the basic ones (igneous rock, granite, sandstone, and the other one) are negligible, right? Cause I swap between them without really thinking much about it.
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# ? Sep 2, 2019 17:44 |
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Igneous is your cheap insulator, granite is your cheap heat exchanger, sandstone and sediment are in-between. The numbers are in SHC and Thermal Conductivity: Igneous: 1 and 2 Granite: 0.79 and 3.39 Sandstone: 0.8 and 2.9 Sedimentary: 0.2 and 2.0
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# ? Sep 2, 2019 17:59 |
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Is there a fix or any hints as to a greater cause for the bug where sometimes a block will re spawn on one side of an airlock, making it inaccessible/inoperable until dug?
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# ? Sep 2, 2019 18:56 |
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Sage Grimm posted:Igneous is your cheap insulator, granite is your cheap heat exchanger, sandstone and sediment are in-between. If you have access to mafic rock (rust biome, surface) it has a TC of 1 making it a cheap insulator that is good for insulated tiles. Doesn't work with pipes last I checked though, and I'd be weary using it to support large quantities of liquid as it isn't nearly as strong as igneous rock.
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# ? Sep 2, 2019 19:29 |
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Does strength matter? I can only think of one time where a huge tank of water broke something and it was like algea or dirt or some kind of natural material. Anything I've ever built has never broken due to weight, to the point where I'm not sure it's actually calculated.
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# ? Sep 2, 2019 20:06 |
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bird food bathtub posted:Does strength matter? I can only think of one time where a huge tank of water broke something and it was like algea or dirt or some kind of natural material. Anything I've ever built has never broken due to weight, to the point where I'm not sure it's actually calculated. It's calculated for liquids. A column of liquid will exert an extra +10kg (for water, values are roughly 10% of unpressurized tile maximum) in the lowest tile of liquid for every tile occupied above it. You can also overpressure a container with tricks like 5kg of oil over a vent. https://forums.kleientertainment.co...&comment=936460 ragzilla fucked around with this message at 20:14 on Sep 2, 2019 |
# ? Sep 2, 2019 20:11 |
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High fluid pressure can damage walls, and actually break them, I've had that happen doing things like melting ice via constructing tempshift plates of it submerged in water.
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# ? Sep 2, 2019 20:14 |
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I've mostly seen it come into play in the oil biome where there's some highly pressurised oil pockets. Dig too close to them and they'll burst out through the natural rock walls.
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# ? Sep 3, 2019 00:13 |
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I kinda wish gas could travel through water. Like, in bubbles. You could use that I'd bet
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# ? Sep 3, 2019 02:44 |
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My convenient heat source for my pepper farms ran out for now so I'm gonna use the ... less convenient heat source e: oh ... oh dear Interesting trivia: lead tempshift plates have sort of a built in failsafe in that they melt at a ~relatively~ low temperature and stop spreading heat around steel tempshift plates though, they let you gently caress up REAL good Flesh Forge fucked around with this message at 07:10 on Sep 3, 2019 |
# ? Sep 3, 2019 07:01 |
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Motherfucker posted:I kinda wish gas could travel through water. Like, in bubbles. You could use that I'd bet
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# ? Sep 3, 2019 07:31 |
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The next easy airlock would be that ridiculous two tube stations with the shortest possible tunnel between. Which is the most appropriate airlock for ONI.
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# ? Sep 3, 2019 17:36 |
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Flesh Forge posted:High fluid pressure can damage walls, and actually break them, I've had that happen doing things like melting ice via constructing tempshift plates of it submerged in water. in fact I just had this happen right in front of my eyes, breaking through abyssalite, I didn't expect that at all:
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# ? Sep 3, 2019 23:15 |
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My first set of really big clean/pisswater tanks, way way back in Early Acess on like my third embark were one tile wide and broke open, flooding my base first in clean then in polluted water while I was working damage control by just digging another clean water tank where all the water went. Ever since I have always used double-walled tanks if I am storing more than 18-20 tiles of a fluid and I have never had the problem again!
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# ? Sep 3, 2019 23:39 |
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I've had double walled tanks break and don't trust them lol. *every* tank I have has triple walls unless it's absolutely tiny
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# ? Sep 4, 2019 00:07 |
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endlessmonotony posted:The next easy airlock would be that ridiculous two tube stations with the shortest possible tunnel between. Honestly, they should just make powered airlock doors actually block airflow and let air move through liquid as air bubbles. But I'm biased and think liquid locks look stupid.
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# ? Sep 4, 2019 02:07 |
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There is a mod that turns airlock doors into airlocks
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# ? Sep 4, 2019 02:11 |
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Yeah I use it religiously. I just think the base game should bake that mod in and allow air/gas mixing. I'm sure there's a technical limitation in letting gas and liquid share a tile, but letting it pass through would be interesting. And we know it already can, because gasses will rise through liquids.
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# ? Sep 4, 2019 02:22 |
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# ? May 28, 2024 10:00 |
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User0015 posted:Honestly, they should just make powered airlock doors actually block airflow and let air move through liquid as air bubbles. But I'm biased and think liquid locks look stupid. Liquid locks do look stupid, but making the powered doors block airflow would make the game too easy. Proper gas management is an integral part of the game and requires planning beyond simply putting down a basic door. I would, however, be totally down for a space-tier "real-life" airlock that: a) requires steel b) has a powerful built-in l gas pump that consumes LOTS of power while active (perhaps equal to a metal refinery) c) requires gas output d) takes up more space (basically, two doors, with a gap in between for the pump) e) takes more time for dupes to pass through Basically, it would have some benefits (i.e. actually blocking gasses) but also trade-offs (high power usage, slowing dupes down considerably as the air in the chamber is pumped out until there is full vacuum). You could build it to seal off important rooms (e.g. natural gas chamber), but the tradeoffs would make it uneconomical to build it everywhere and trivialize gas management.
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# ? Sep 4, 2019 06:24 |