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Splicer posted:I somehow only just found out about this game and I'm hype but gently caress signing up to EGS. What's the least stupid way to play this come December? Wait until December 2020.
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# ? Aug 8, 2019 14:52 |
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# ? Jun 10, 2024 03:07 |
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Turin Turambar posted:Signing up to EGS? Jack Trades posted:Wait until December 2020.
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# ? Aug 8, 2019 16:54 |
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I think it might be on MS' game store, and it's definitely gonna be on gamepass if that's your bag.
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# ? Aug 8, 2019 21:24 |
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Turin Turambar posted:Signing up to EGS? He said least stupid. Me, I'm just biting the bullet and waiting a year.
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# ? Aug 17, 2019 08:41 |
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Mordja posted:I think it might be on MS' game store, and it's definitely gonna be on gamepass if that's your bag.
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# ? Aug 17, 2019 12:23 |
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Backer Build 5 is out and it's looking really good: https://www.youtube.com/watch?v=uvfQpqarmQ0 The tactical game has the look of pulling all the good ideas of XCOM2, while taking them in a clearly very different direction, which is something I was worried they wouldn't be able to pull off. Also no pods.
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# ? Sep 7, 2019 15:26 |
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Splicer posted:I somehow only just found out about this game and I'm hype but gently caress signing up to EGS. What's the least stupid way to play this come December?
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# ? Sep 7, 2019 15:31 |
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It looks like there’s a time limit of a year in game before a hard loss condition. The framing of it is pretty interesting so I wonder how they’ll handle it in the final build.
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# ? Sep 8, 2019 03:06 |
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The game is finally starting to come together with most of the advertised features such as haven interaction and more varied mutation types. Right now fighting human enemy is pretty ridiculous because all the human faction has huge amount of armor and hp so the only thing effective against other human is snipers. I had a mission where I forgot to resupply and I had to save my last remaining ammo to shoot out all the enemies guns then use my guns to bash them all to death (while breaking most of my guns in the process).
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# ? Sep 8, 2019 09:18 |
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DrManiac posted:It looks like there’s a time limit of a year in game before a hard loss condition. The framing of it is pretty interesting so I wonder how they’ll handle it in the final build. It looks a lot like a window into psionics. e: playing about with the build, you can really feel the Gollop design philosophy coming through. By which I mean e: a lot of the strategic game concepts feel very familiar to UFO Aftermath and Aftershock, which were of course built from the design notes from Dreamland Chronicles, Gollop's cancelled XCOM follow up. Makes me wonder just how much the plot will follow the same beats. Alchenar fucked around with this message at 00:03 on Sep 9, 2019 |
# ? Sep 8, 2019 22:38 |
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Apocalypse was always silly. You could just go real time and set up a firing line in the open in front of every UFO doorway and then just hit fast forward until the mission completed. I honestly never even saw the interior of some of the ships in either of my playthroughs, solely because it was just tedious otherwise.
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# ? Sep 9, 2019 13:04 |
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Playing a little more, I really like how the design philosophy makes something that looks extremely similar to XCOM actually play very differently. In XCOM the map is like a tiled board game. You really just care about the tile your soldier is on, and whether that tile provides high/low cover in the direction you want it to. Phoenix Project is very much set up so that you always have to be thinking about the map as a whole when you are positioning your soldiers.
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# ? Sep 9, 2019 19:44 |
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I played a little of the new backer build and the progress looks real good. Didn't play that much to not spoil myself on the experience but I'm looking forward it being finished.
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# ? Sep 9, 2019 21:45 |
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They are starting to do basic explanation videos of their systems. If you followed the game constantly there is nothing new I believe, but otherwise they are good videos: https://www.youtube.com/watch?v=bFYY96UqjHI https://www.youtube.com/watch?v=4vmYiECdpts
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# ? Sep 15, 2019 12:46 |
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Game's coming out in a week and I think both preview streamer copies and reviews should be rolling in soon.
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# ? Nov 27, 2019 20:15 |
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i really like xcom and would like for this game to be good but on my Gameing Honour i will not use anything but steam and gog so i guess gently caress This Til Next Year
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# ? Nov 27, 2019 20:23 |
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The only reason I have any annoyance about the Epic deal is that I didn't invest and get a cut, so I'm looking forward to after exams.
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# ? Nov 28, 2019 20:12 |
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I've got a stupid number of free games off Epic (that I mostly haven't played if I'm honest) so if this is actually decent in reviews I'm getting it for sure. My only "worry" is that their notes from the dev process are like "final polish now, adjusted stamina so that soldiers aren't exhausted after one mission even if that mission was literally 5 minutes" which is kind of the sort of thing you'd hope had been worked out more than 1 week before release. On the other hand all game dev is probably like that. God knows software dev is.
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# ? Nov 28, 2019 21:29 |
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One of the things I thought was badly missing from X-Com 2, was a skirmish, or story free mode for the game. Will Phoenix Point have anything like that?
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# ? Nov 28, 2019 22:02 |
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Powerful Two-Hander posted:I've got a stupid number of free games off Epic (that I mostly haven't played if I'm honest) so if this is actually decent in reviews I'm getting it for sure. My only "worry" is that their notes from the dev process are like "final polish now, adjusted stamina so that soldiers aren't exhausted after one mission even if that mission was literally 5 minutes" which is kind of the sort of thing you'd hope had been worked out more than 1 week before release. Got it in one, it's just that they keep it under siding, as it were. Heck, the whole reason Chryssalids were instazombie pants-browners in UFO Defense... well, they were supposed to work like how they were in EU, but that bug never got fixed.
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# ? Nov 29, 2019 01:52 |
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I said come in! posted:One of the things I thought was badly missing from X-Com 2, was a skirmish, or story free mode for the game. Will Phoenix Point have anything like that? It does have that, in the daily missions.
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# ? Nov 29, 2019 02:15 |
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John Lee posted:It does have that, in the daily missions. And Xcom 2 has this also, it was released about a year ago as a sort of free DLC.
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# ? Nov 29, 2019 03:33 |
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So far I'm liking phoenix even just as enemy within but with better shooting mechanics. Backer build being months old and having some performance issues I hope they have those ironed out for release. Maps are kinda small. Soldiers feel pretty weak when starting out and then kinda way too strong once leveled.
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# ? Nov 29, 2019 04:02 |
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Yeah, everything I've heard is that the balance is.....kind of wonky. I imagine this'll be one of those games that's best to pick up a year later anyways. It'll be better balanced, have a bit more time in the oven, and for whatever reason they seem hellbent on burning their entire Epic paycheck into making DLC, so I'll get a few expansions at the same time before the studio goes under.
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# ? Nov 29, 2019 04:22 |
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Any one know when reviews are suppose to drop?
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# ? Dec 2, 2019 15:45 |
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BexGu posted:Any one know when reviews are suppose to drop? I have a let’s play video coming in a few hours.
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# ? Dec 2, 2019 16:07 |
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So does this game have difficulty settings like X-com and XCOM? I always enjoy going through my first playthrough on a simpler difficulty to learn the ins and outs of enemy behavior prior to starting harder stuff.
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# ? Dec 2, 2019 16:44 |
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is gaem gud?
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# ? Dec 2, 2019 16:48 |
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grate deceiver posted:is gaem gud?
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# ? Dec 2, 2019 17:42 |
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Pierson posted:Ask again tomorrow. Or later tonight, I guess. Do we have an exact time? When does the Epic Store update? Or is it only when a lowly office drone hit the "release" button manually?
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# ? Dec 2, 2019 19:45 |
BexGu posted:When does the Epic Store update? Or is it only when a lowly office drone hit the "release" button manually? I'm glad the Marvel Heroes switch flipper found work.
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# ? Dec 2, 2019 19:47 |
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The last email they sent out said 12pm PST tomorrow iirc.
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# ? Dec 2, 2019 19:54 |
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How many y'all like aliens
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# ? Dec 2, 2019 20:57 |
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What was the original backer campaign on? I thought it was Kickstarter but now I'm not sure. I swore I backed this a while ago but I'm unsure of where to get they key for it. Searching my emails doesn't seem to show anything I'm looking for :/
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# ? Dec 2, 2019 21:36 |
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DarkAvenger211 posted:What was the original backer campaign on? I thought it was Kickstarter but now I'm not sure. I swore I backed this a while ago but I'm unsure of where to get they key for it. Searching my emails doesn't seem to show anything I'm looking for :/ It was on Fig
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# ? Dec 2, 2019 21:38 |
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Pharmaskittle posted:How many y'all like aliens Hate em! E: but only ones from space
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# ? Dec 2, 2019 21:44 |
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Were backers already supposed to get the key for the full version of the game or not? I have the Backer Build activated on my EGS account but no full version appeared yet and I don't have any extre keys in my mail.
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# ? Dec 2, 2019 21:53 |
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I've had 2 mails with my epic key so far. 1 last week, 1 today. There was a point where i wasn't getting backerbuilds and had to yell at support for a while so maybe some folks are still in that limbo. Key mails come from snapshotgames.com
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# ? Dec 2, 2019 21:56 |
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I got emailed a key a few days ago.
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# ? Dec 2, 2019 21:57 |
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# ? Jun 10, 2024 03:07 |
Same, got an email with my key last week.
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# ? Dec 2, 2019 22:42 |