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colonelwest posted:It’s pretty hilarious that they finally disavowed all of the design documents for ships/professions that they’ve had sitting on their website for years. The ones that promise whole entire games worth of mechanics and content for things like passenger transport. Of course I haven’t seen a single Citizen bat their eyes over it. Personally i hope they ditch the "Death of a Spaceman" idea. That one is just garbage. Of course, some backers have defended that idea to the hilt.
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# ? Sep 9, 2019 05:08 |
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# ? Jun 6, 2024 06:16 |
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trucutru posted:Nah, they mention SSOCS (Server Side Object Container Streaming) frequently, as is their current to-go excuse to why they cannot add new poo poo. Ah, ok. Well, they still don't have it on the roadmap or have given a reasonable ETA for delivering it, right?
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# ? Sep 9, 2019 05:09 |
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Is this a game yet?
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# ? Sep 9, 2019 05:12 |
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Purr Objectives posted:Is this a game yet? Nope, it's a buggy digital asset viewer.
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# ? Sep 9, 2019 05:18 |
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https://i.imgur.com/bKW1vBd.gifv
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# ? Sep 9, 2019 05:40 |
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Purr Objectives posted:Is this a game yet? Ya you're playing it right now
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# ? Sep 9, 2019 05:49 |
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Rotten Red Rod posted:Ah, ok. Well, they still don't have it on the roadmap or have given a reasonable ETA for delivering it, right? No, it's one of those "soon" techs is not in the roadmap for reasons. It also has the advantage of being server side so CIG can just claim that its on and there is no way to truly check. So if they ever need to raise morale a bit they can just release it, even if they have nothing.
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# ? Sep 9, 2019 05:51 |
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Also apparently it's needed for SQ42 which is hilarious
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# ? Sep 9, 2019 05:56 |
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Rotten Red Rod posted:Also apparently it's needed for SQ42 which is hilarious Actually most single-player games are built on a client-server architecture. Furthermore...
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# ? Sep 9, 2019 06:06 |
less of a game than those tigers are playing
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# ? Sep 9, 2019 06:20 |
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Zazz Razzamatazz posted:All the feature creep and bloat and unnecessary crap that they not only promised, but started selling. Not like I feel bad for them, they dug themselves this hole. But it's basically fraud if they sell a ship that makes planet bound outposts, and then later they say "well, we can't do outposts.." Ah, but they absolved themselves by adding a sneaky little line to all of their "pledges" saying that the
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# ? Sep 9, 2019 06:29 |
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Hav posted:And before, it was Network Bind Culling. Before that, it was Serialized Variables. I totally forgot about serialized variables. Pretty sure THAT Kazan even weighed in on how groundbreaking it was which is weird because even as a unit tester you should know better.
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# ? Sep 9, 2019 06:56 |
Baxta posted:I totally forgot about serialized variables. Pretty sure THAT Kazan even weighed in on how groundbreaking it was which is weird because even as a unit tester you should know better. In unity, which is a simple engine compared to some other ones, you can literally type "[serializefield]" before a variable. Like, "[serializefield] private int myInt". but i'm glad they finally found a way to put this technology into star engine. I'm sure that the unity team went to the future to steal this technology and go to the past.
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# ? Sep 9, 2019 07:06 |
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Hav posted:And before, it was Network Bind Culling. Before that, it was Serialized Variables. The goalposts have been move so much that if this was a game of football the pitch would already be the distance from Alpha Centauri A to Hutton Orbital. Then they will make backers QT the whole way.
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# ? Sep 9, 2019 07:14 |
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Agony Aunt posted:The goalposts have been move so much that if this was a game of football the pitch would already be the distance from Alpha Centauri A to Hutton Orbital.
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# ? Sep 9, 2019 07:23 |
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Gosts posted:In unity, which is a simple engine compared to some other ones, you can literally type "[serializefield]" before a variable. Like, "[serializefield] private int myInt". I actually think CIGs description of serialized variables at the time was something to do with parsing the variables to xml. The unity way you're referring to is about serializing private variables so you can see what they are doing in the inspector panel while you are working on a scene or whatever. Theres no reason to have that in a prod environment (that I know of) This is because unity serializes all public objects by default. I can't understand how they didnt have serialization in cryengine.
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# ? Sep 9, 2019 07:41 |
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thread didn't even start till page 18 fuds see you in the verse
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# ? Sep 9, 2019 07:46 |
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# ? Sep 9, 2019 07:47 |
Baxta posted:I actually think CIGs description of serialized variables at the time was something to do with parsing the variables to xml. i'm pretty sure if you want to actually save data to disk in a manageable way you do need to serialize the fields in unity. but i've not been working with it for years or anything so maybe you're right, maybe it does it for everything. also: i'm pretty sure cryengine DOES have it, that's the joke
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# ? Sep 9, 2019 07:58 |
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Gosts posted:In unity, which is a simple engine compared to some other ones, you can literally type "[serializefield]" before a variable. Like, "[serializefield] private int myInt". CIG making a big thing out of it is like Chevrolet bragging about how their cars come with wheels.
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# ? Sep 9, 2019 08:15 |
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Rotten Red Rod posted:Ah, ok. Well, they still don't have it on the roadmap or have given a reasonable ETA for delivering it, right? there's no ETA because they don't have the technical talent to pull it off, and also because major engine hacks mid-development are a dumbfuck idea that you'd have to be desperate or stupid to try and would likely fail at anyways even if you did have talent. other games have solved this, by planning well before how to handle it and building that tech at the very start. I just went to look for a post I made sometime years ago about why huuuuge worlds are hard to make... But while I was looking for that, came across stuff from 2015 about how they were going to have servers with Eve-like grids to support more people. That had a buzzword acronym -- GIM -- as well. If that is not enough evidence of the bullshit level that crobbler operates on then I don't know what to say.
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# ? Sep 9, 2019 08:25 |
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Oh yeah, when we talk about Chris Roberts, a common abbreviation used is Crobbler. Its been used so commonly in SCAM that others new to the star citizen trainwreck might not know about it.
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# ? Sep 9, 2019 08:49 |
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tooterfish posted:That's not a unity feature, it's a C# one. Serialisation isn't a game development concept, it's a basic bitch programming one. This. If you work with APIs in at all (all devs do unless you only edit config files) you need to be able to serialize objects all the time. Even in a simple form submission you serialize objects.
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# ? Sep 9, 2019 09:49 |
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Zazz Razzamatazz posted:The way I read it, and I could be wrong, was that normally developers will make a game with a bunch of ideas and throw them together into an alpha. Then to get to beta they trim down what doesn't work, or what isn't balanced, or makes sense for the game they're trying to make. But since SC has had a playable alpha, and because they're selling ships based on gameplay loops they don't have- they can't really do that "trim down" phase... You forgot crossbows.
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# ? Sep 9, 2019 10:33 |
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* Saunas may clip into space. ** Communications and scanning not implemented. *** Stock trading no implemented. **** Turrets require players. ***** Players cause server-side crashes.
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# ? Sep 9, 2019 10:59 |
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Store Citizer: Maybe it's the lack of marketing?
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# ? Sep 9, 2019 11:01 |
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Mr Fronts posted:You forgot crossbows. From 2014:
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# ? Sep 9, 2019 11:05 |
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Did anyone get the polearm in SotA?
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# ? Sep 9, 2019 11:08 |
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Sandweed posted:Did anyone get the polearm in SotA? Concept vs In-Game:
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# ? Sep 9, 2019 11:15 |
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Sandweed posted:Did anyone get the polearm in SotA?
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# ? Sep 9, 2019 11:16 |
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Rotten Red Rod posted:From what I can tell it's something they've mentioned a few times as a technology they need to complete the game, but they've barely mentioned it since and it's not on the roadmap, so more than likely it's progressing really badly. But the fans are eternally convinced it's always just around the corner and going to save the game. CIG has said nothing to either confirm or contradict this, probably because that would only upset the situation out of their advantage. That's because it's low priority. Somehow Citizens are convinced they're actively working on it, it's been in the works for years, it's just a few patches away from solving all their problems. Reality check: earlier this year ( drat I forgot to record the link, does anybody have it ) one of their network engineers admitted they've barely starting working on it.. now.
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# ? Sep 9, 2019 11:39 |
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I've got the solution to 890J gameplay. Just let the crew pick up local songs from every port they visit, like Black Flag. I'm sure the alien language guy can cover this.
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# ? Sep 9, 2019 13:32 |
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Hav posted:And before, it was Network Bind Culling. Before that, it was Serialized Variables. SSOCS is great and all, but I'm not holding my breath for really smooth performance until CNN, ESPN, and LMNOP are implemented.
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# ? Sep 9, 2019 13:42 |
Pixelate posted:I've got the solution to 890J gameplay. https://youtu.be/1-9my0tsutw?t=163
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# ? Sep 9, 2019 13:45 |
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It would be amazing if they actually got this piece of poo poo to run on AWS but forced players to buy compute credits to keep playing. Thousands would line up to defend it. Also they would sell a USB-powered quarter slot where you have to mail the quarters to CIG after depositing them.
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# ? Sep 9, 2019 13:50 |
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Dementropy posted:Concept vs In-Game: Incidentally I went to the SotA subreddit recently and it looked like there had been a ongoing conspiracy theory that all the fudsters on there had been paid shills of other RPG publishers and now that SoaT was essentially dead they had all stopped fudding since the devs had stopped paying them. A glimpse into the future when we have all lost interest and SC don't get updated anymore, then the citizens will declare victory because we have stopped our "ongoing hate campaign".
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# ? Sep 9, 2019 13:51 |
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That reminds me. I haven't got my paycheck lately from our Warlord.
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# ? Sep 9, 2019 13:56 |
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Colostomy Bag posted:That reminds me. I haven't got my paycheck lately from our Warlord. It should be with you in two weeks.
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# ? Sep 9, 2019 14:15 |
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just read the announcement on our secret discord. the reddit campaign is currently halted. derek used this month's budget to pay the $500,000 for crytek
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# ? Sep 9, 2019 14:17 |
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# ? Jun 6, 2024 06:16 |
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Dogeh posted:It should be with you in two weeks. 90 days tops
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# ? Sep 9, 2019 14:44 |