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i watched that update video and now i'm kinda scratching my head that they thought coastal cities needed buffing am i wrong? i haven't played much of the higher difficulties so i'm not like a super civ 6 expert or anything
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# ? Sep 5, 2019 01:31 |
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# ? May 14, 2024 07:11 |
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Brother Entropy posted:i watched that update video and now i'm kinda scratching my head that they thought coastal cities needed buffing There are a lot of inherent problems with coastal cities (low base yields, many tiles are difficult/impossible to build improvements on, lack of land area wrecks your adjacency bonuses, vulnerability to naval units), so... maybe? They got a lot of buffs when GS was released and definitely needed them then. I can't really speak with certainty as to how badly they still need buffs but I wouldn't be surprised.
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# ? Sep 5, 2019 02:03 |
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Brother Entropy posted:i watched that update video and now i'm kinda scratching my head that they thought coastal cities needed buffing -a guy with 2,000 hours in civ 6.
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# ? Sep 5, 2019 02:06 |
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I just played my first game as Eleanor of Aquitaine and holy poo poo did the AI boner it up. One guy just kept. settling. cities. right next to me, only for me to absorb them in like ten turns. By the end of the game, half my cities weren't originally mine, and I didn't conquer any of them. Is it just me, or is Culture way faster/easier than the other victories? I've only played as high as Emperor but I keep running into situations where I'm close to accidentally winning a Culture victory while aiming for something else.
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# ? Sep 5, 2019 03:27 |
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Straight White Shark posted:There are a lot of inherent problems with coastal cities (low base yields, many tiles are difficult/impossible to build improvements on, lack of land area wrecks your adjacency bonuses, vulnerability to naval units), so... maybe? They got a lot of buffs when GS was released and definitely needed them then. I can't really speak with certainty as to how badly they still need buffs but I wouldn't be surprised. Fleetwood Crack posted:Yes. For all the reasons mentioned above and because the only strategic resource you can get from water tiles is oil, and even that requires you to tech two extra levels deep to get plastics. fair enough, i guess my mind's still in civ 5 mode after all this time
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# ? Sep 5, 2019 04:20 |
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showbiz_liz posted:I just played my first game as Eleanor of Aquitaine and holy poo poo did the AI boner it up. One guy just kept. settling. cities. right next to me, only for me to absorb them in like ten turns. By the end of the game, half my cities weren't originally mine, and I didn't conquer any of them. Nah, it isnt just you, culture is probably the easiest victory type against the AI
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# ? Sep 5, 2019 04:32 |
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Coastal cities are bad, and they will always be bad, because this game has no intrinsic benefit to oceans. That's why every buff is: "+1 to ocean! Like oceans now." Oceans are just a "win more" feature at this point. Why am I going to invest in the ocean just to go fight a less efficient land war across the map? Where is the mechanic that makes me care about spending 80 turns on a fleet rather than focusing on the army marching toward my territory? The Human Crouton fucked around with this message at 05:22 on Sep 5, 2019 |
# ? Sep 5, 2019 05:19 |
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The Human Crouton posted:Where is the mechanic that makes me care about spending 80 turns on a fleet rather than focusing on the army marching toward my territory? It's in the map settings, called "archipelago" or "island plates".
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# ? Sep 5, 2019 07:22 |
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Don't forget about hoping your coastal cities have enough production to build the walls which makes them immune to getting flooded when the AIs coal plants max out global warming.
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# ? Sep 5, 2019 08:31 |
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Pyromancer posted:It's in the map settings, called "archipelago" or "island plates". Cool. A map with more useless oceans. Poil posted:Don't forget about hoping your coastal cities have enough production to build the walls which makes them immune to getting flooded when the AIs
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# ? Sep 5, 2019 08:35 |
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I like coastal cities because you can get a big chunk of production from docks with good adjacency bonuses, loads of food and housing, and trade routes without building commercial hubs, but you definitely want to settle them in bays or inlets to get mostly land tiles around them. The only multiplayer game I've played was against a guy playing Rome, who had a massive land empire, while I was Indonesia and had a string of ratty-looking cities along coasts and islands. We were on opposite sides of the continent, so I goaded him into a naval fight by settling a city on an island off his coast, which he attacked because he thought he had a big and modern navy. Then I introduced him to mine, which was bolstered by the Venetian Arsenal, a frigate UU, loads of production because all my cities had harbors with 4+ adjacency and the policy doubling it, and all my campuses had double science because they had the coastal adjacency bonus and 10+ pop. Oh, and I'd just gotten the battleship admiral two eras early because I was ramping them up like mad, and had two batteship armadas that sunk his frigates in one shot. He no longer cares for Indonesia.
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# ? Sep 5, 2019 09:29 |
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I know coastal cities are inefficient, but they're also fun. For me, at least. I love exploring and settling along coasts and plonking down tiny island cities in random locations. And unleashing a navy is so freeing compared with guiding 12 units through a 2-tile mountain pass or whatever. (I 100% understand if people feel differently, though!)
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# ? Sep 5, 2019 11:35 |
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This kind of thing is one of the reasons why I have such a hard time playing any Civ except Beyond Earth. Being able to improve sea tiles (and tundra, and snow) is such a goddamn boon to convenience and making coastal cities better.
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# ? Sep 6, 2019 01:03 |
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Like half of the world’s population lives on coastal areas, so perhaps they should be the ideal places to put down a city.
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# ? Sep 6, 2019 05:55 |
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Even inland cities usually have access to coast via a nice big river. It's a shame Civ doesn't model that.
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# ? Sep 6, 2019 10:59 |
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JeremoudCorbynejad posted:Even inland cities usually have access to coast via a nice big river. It's a shame Civ doesn't model that. well it did but then about halfway through 5's sales cycle they decided that rivers shouldn't provide a bonus any more, patched it out, and grandfathered that into 6
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# ? Sep 6, 2019 11:27 |
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I mean more than just a gold bonus though, I'm thinking access to Sea for naval and trade units.
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# ? Sep 6, 2019 11:51 |
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JeremoudCorbynejad posted:I mean more than just a gold bonus though, I'm thinking access to Sea for naval and trade units. Boost the food and production yields of trade routes, as well. All cities with sea access should get this, basically, whether they are on the coast (maybe directly adjacent to a harbour too), up a major river (you'd probably need to have both major navigable rivers and minor rivers that are like rivers in civ games) or a canal. So you can make massive cities like Athens, Rome, Chang'an, Byzantium or New York using trade routes. It could be adjusted by era with the boost being relatively small at first and increasing a lot in the industrial era, to model the growth of cities like New York or Shanghai.
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# ? Sep 6, 2019 12:11 |
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With GS late game we can build those dome things on coastal titles that are very good for food and housing. But thats very late game
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# ? Sep 6, 2019 12:13 |
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Elias_Maluco posted:With GS late game we can build those dome things on coastal titles that are very good for food and housing. But thats very late game
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# ? Sep 6, 2019 12:22 |
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Kassad posted:Boost the food and production yields of trade routes, as well. All cities with sea access should get this, basically, whether they are on the coast (maybe directly adjacent to a harbour too), up a major river (you'd probably need to have both major navigable rivers and minor rivers that are like rivers in civ games) or a canal. So you can make massive cities like Athens, Rome, Chang'an, Byzantium or New York using trade routes. It could be adjusted by era with the boost being relatively small at first and increasing a lot in the industrial era, to model the growth of cities like New York or Shanghai. i mean, internal trade routes over the sea were goddamn baller in civ 5. they produced, what, 100% over land routes, had a way longer range, and the support buildings gave you yield bonuses. assuming every city in your empire was coastal, they effectively had up to 64 free food every turn, no population investment required, all for the low low price of 6-7 useless tiles that would never produce even a fraction of that even if they were all sun god wheats
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# ? Sep 6, 2019 12:24 |
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Fleetwood Crack posted:Seasteads, yeah. There's also the fishery improvement you can make much earlier in the game, but you have to invest two governor points to get it. At least those now give 0.5 housing
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# ? Sep 6, 2019 15:29 |
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Fleetwood Crack posted:Seasteads, yeah. There's also the fishery improvement you can make much earlier in the game, but you have to invest two governor points to get it.
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# ? Sep 6, 2019 16:01 |
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I just cant make peace how dumb and annoying the world congress is In my current game, almost all nations been voting to ban dyes every loving time, which happens to be the luxury resource I most have. Im not even winning or anything, just a bit ahead on science. Also, most nations voting for it dont even met me yet, we are still on the middle ages. So I have all these unmet civs voting to gently caress me because well, gently caress me Because not only is the dumbest most annoying game mechanic, we have to endure it the whole game, long long before than it would make a lick of sense
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# ? Sep 10, 2019 15:44 |
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I miss being able to become the Pope like in Civ 4 and make everyone go to war with civs that aren't following your one true religion. Now that was a fun type of world congress.
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# ? Sep 10, 2019 15:48 |
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The World Congress is dumb, but the effect of banning one of your luxury resources is not debilitating. You lose a couple amenities and presumably a trade sweetener.John F Bennett posted:I miss being able to become the Pope like in Civ 4 and make everyone go to war with civs that aren't following your one true religion. Now that was a fun type of world congress.
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# ? Sep 10, 2019 15:53 |
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Elias_Maluco posted:I just cant make peace how dumb and annoying the world congress is Don't take it personally. The vote was probably randomly set at the start of the game, and then repeated every congress because it doesn't matter.
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# ? Sep 10, 2019 15:54 |
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Elias_Maluco posted:The way I understand it, is kinda like cores in paradox games: he consider that his city and will forever be upset you have it. It makes no difference that he gave it to you when you were destroying him To be fair, "Losing territory in a war, then using resentment over the lost territory to fuel public acceptance of more war," is practically 100% of continental European history.
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# ? Sep 10, 2019 15:54 |
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homullus posted:The World Congress is dumb, but the effect of banning one of your luxury resources is not debilitating. You lose a couple amenities and presumably a trade sweetener. Is not really, just a minor annoyance. But is so senseless and stupid edit: unrelated: I like what they did to strategic resources but I think it needs some balance. If you dont happen to have the resources available in your territory or near, you might get pretty much locked out of units and buildings that depend on those, because the AI will not trade except for sometimes maybe some small quantities, which is useless since you need to maintain the units and buildings Also if you, or anybody, wants to have a decent navy, global warming becomes unavoidable Elias_Maluco fucked around with this message at 16:19 on Sep 10, 2019 |
# ? Sep 10, 2019 16:08 |
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Elias_Maluco posted:I just cant make peace how dumb and annoying the world congress is ----------------
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# ? Sep 10, 2019 16:18 |
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Also the World Congress would be 100 times better if there was an Abstain button so you could skip a vote if you didn't care for the outcome.
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# ? Sep 10, 2019 16:57 |
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New patch is out! ...and I don't seem to be able to change my game settings (beyond the most basic stuff) any more :/ Fixed by disabling the maps pack mod... looks like I'll have to get used to raging barbs again Marmaduke! fucked around with this message at 20:20 on Sep 10, 2019 |
# ? Sep 10, 2019 19:32 |
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Marmaduke! posted:New patch is out! ...and I don't seem to be able to change my game settings (beyond the most basic stuff) any more :/ Is that the new patch with all those new features they were announcing the other day?
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# ? Sep 10, 2019 19:38 |
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https://www.youtube.com/watch?v=2tiZv0TvXyM uhhh
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# ? Sep 10, 2019 19:43 |
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wow Without more information, it looks like a Fallout version of the goon-made board game Meltwater, where survivable land continually diminishes.
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# ? Sep 10, 2019 19:50 |
honestly I am impressed they added a battle royale to civ
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# ? Sep 10, 2019 19:58 |
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I thought for a sec that was the name of a new expansion pack and I'm extremely disappointed.
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# ? Sep 10, 2019 20:20 |
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Negrostrike posted:I thought for a sec that was the name of a new expansion pack and I'm extremely disappointed. I thought I'd somehow missed six months of my life and it was April Fools
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# ? Sep 10, 2019 20:27 |
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I am so confused right now, but hell, I'll try it out Glad its a free update though, not sure I'd pay for it as DLC
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# ? Sep 10, 2019 20:39 |
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# ? May 14, 2024 07:11 |
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Neat that the win condition is to take off in the same ship which lands founding city tiles in Beyond Earth ~
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# ? Sep 11, 2019 03:50 |