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GrandpaPants posted:I want to emphasize that not all TG Kickstarters have to be "for me" and that's fine. There are plenty of things that I don't back and a few things that I do. But aside from the setting and concept of the game, which is fun enough, it's not interesting enough for me to look up the mechanics of pbta and figure out what that is, then go back and figure out how these deck of cards are supposed to function with it. I think I get where you're coming from, and I don't really think you're being overly critical - I work and play in a sort of bubble and having impressions outside of that is helpful. I initially didn't include any expansion on PbTA for a few reasons - I've not seen other PBTA TTRPGs spend a lot of/any time explaining what Apocalypse is or does, it's a very popular system right now, it's not really my game, I wanted to focus on what makes this special and unique, etc. I def wouldn't buy a board game like that, but I have bought board games that were rethemes or reskins of previous games based on similar pitches - which is, imo, a little closer to what's going on here. But I think a page of, uh, spirited discussion is more than enough to tell me I could at least link to the Dungeon World SRD somewhere in the opening section, along with a quick "it uses 2d6" sort of thing somewhere. No harm, and if it helps catch the odd person, it'll be worth it.
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# ? Sep 5, 2019 03:25 |
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# ? Jun 4, 2024 04:15 |
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How did they miss putting the poo on the #2?
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# ? Sep 5, 2019 21:29 |
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GrandpaPants posted:I want to emphasize that not all TG Kickstarters have to be "for me" and that's fine. There are plenty of things that I don't back and a few things that I do. But aside from the setting and concept of the game, which is fun enough, it's not interesting enough for me to look up the mechanics of pbta and figure out what that is, then go back and figure out how these deck of cards are supposed to function with it. I wanted to check here but what I'm getting from your post is that in order for you to back a kickstarter on a tabletop RPG you have no basis for or points of comparison on, you would need a breakdown of the concept, the general mechanics, and all the rules before you backedit? If so would reviewing the Dungeon World System Reference document sufficiently cover the general rules? Would the concept or game-specific rules need to be broken down in more detail than the preview descriptions or is there a different level you'd expect?
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# ? Sep 5, 2019 23:48 |
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Nuns with Guns posted:I wanted to check here but what I'm getting from your post is that in order for you to back a kickstarter on a tabletop RPG you have no basis for or points of comparison on, you would need a breakdown of the concept, the general mechanics, and all the rules before you backedit? I'm not the one you're directly asking, but I posted a similar sentiment so I'll answer as well. For me, I don't need a detailed breakdown of the rules (LANCER got me to pledge before I ever looked at their available rules), but I do need to know what I'm looking at just by reading a Kickstarter pitch. Having System Reference Document linked would be better than just saying it's a Powered by the Apocalypse game, IMO, but better still would just to include a quick "What does that mean?" section where you describe the general goals and high level gameplay of the Apocalypse World system in a paragraph or so. I don't need a dissertation, but I'd at least like to know what your goals are. Definitely don't just throw an acronym at me unless it's absurdly ubiquitous and not even really an acronym any more, like D&D or NASA.
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# ? Sep 6, 2019 00:26 |
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Isnt the latest Reaper Bones supposed to be today?
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# ? Sep 6, 2019 01:39 |
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Unoriginal Name posted:Isnt the latest Reaper Bones supposed to be today? More unpainted minis!
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# ? Sep 6, 2019 01:45 |
Nuns with Guns posted:I wanted to check here but what I'm getting from your post is that in order for you to back a kickstarter on a tabletop RPG you have no basis for or points of comparison on, you would need a breakdown of the concept, the general mechanics, and all the rules before you backedit? So to give an idea, my process for Fragged Regions (link: https://www.kickstarter.com/projects/wadedyer/fragged-rpg-regions/description ) was: 1. Saw post about it here, which serves as a curation step since I'm not really keyed into any TTRPG stuff. For Kickstarter specifically, it affords some degree of pedigree and assurance that they are (probably) not going to run off with my money. 2. Looked at the KS, ironically enough skipped past what the KS was actually for since I had no context for it, saw the "New to Fragged" section, watched videos to familiarize myself. Interest grew. The colorful, vibrant art helped here, which is something else that I found lacking in the other KS. 3. Asked about the system in-thread, got linked to the F&F review for Empires. Read through it, got a sense of how it plays mechanically, was interested enough and thought the value was good enough to put money down on the KS. So while Nemesis of Moles got through the first curation step*, the KS wasn't substantive enough to push through the second step. Lancer went through a similar process (but had a lower barrier of entry because I loving love K1BD). I don't have an expectation of the full rules (although the more information available the better, of course), since unlike a boardgame, a TTRPG IS basically the rules. But I do have an expectation for basic mechanics, flow of the game, even if it's a crunchy system or rules light game. And in the end I'll read the rules and settings and imagine the games that I'll never play because nobody else I know is going to go through the effort of reading the rules and the cycle of hope and disappointment begins again. *Please don't think I'm picking on you or something. Your project seems cool, just not for me. GrandpaPants fucked around with this message at 04:43 on Sep 6, 2019 |
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# ? Sep 6, 2019 01:52 |
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Unoriginal Name posted:Isnt the latest Reaper Bones supposed to be today? Looks like they're launching on October 1.
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# ? Sep 6, 2019 04:07 |
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djfooboo posted:More unpainted minis! rattle me bones! I could use more things to never paint!
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# ? Sep 6, 2019 04:57 |
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PbtA is about as much a guarantee of quality as d20 was back in the day, i.e. not at all. There are a lot of PbtA games that have no clue how PbtA actually works (and DW is one of these) and you should never back a PbtA kickstarter without a preview copy of the rules. Conversely, don't make one without that preview copy either.
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# ? Sep 6, 2019 09:54 |
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Fantastic stl files for sci-fi/industrial terrain. $5K more and we get a freighter with a playable interior. https://www.kickstarter.com/projects/cochin-industrial/cochin-industrial-district-3d-printable-world-building/description
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# ? Sep 6, 2019 11:51 |
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Zurai posted:I'm not the one you're directly asking, but I posted a similar sentiment so I'll answer as well. That's fair. I do think tabletop RPGs have a bad habit of listing whatever system they're built on without explaining what that means to the uninitiated. It's something I've noticed a lot with PbtA, but I think that's exacerbated by coming from it all originally being basic hacks and house rules that 100% depended on having the Apocalypse World rules on-hand to be playable. Nowadays a lot of people still assume familiarity with Apocalypse World and even refer people to read its rulebook for advice on other games, even though a lot of PbtA are standalone publications and potentially even incompatible with it in tone, genre, or rules. There's even two growing spinoff rules systems that are different enough to have developed their own labels that carried over the same "see X master game if you need more advice" attitude. Dungeon World itself has a huge PDF made by SA on advice for how to run it because of how inadequate everyone felt the actual rulebook was at teaching you the game. GrandpaPants posted:So to give an idea, my process for Fragged Regions (link: https://www.kickstarter.com/projects/wadedyer/fragged-rpg-regions/description ) was: That makes sense, though the Fragged Empires expansion has the advantage there of being a first party rules supplement. It's building on a successful and established base setting by the same company that originated it. They also have the money from prior successes to afford some premium art upfront that helps communicate the unique features of the game's setting. I don't know how many rough components or art pieces Nemesis of Moles had finished for the game (couldn't look at it yesterday and it looks like the page was removed now), but being a smaller operation they are probably planning on commissioning a lot of the art after the kickstarter money is in-hand. For tabletop RPG kickstarters, I do like when there's a preview of some basic rules, and even a video demonstrating how they work in play. A lot (most?) of those kickstarters gate quickstart or beta test rules behind backing the game, and I think that's a good way to get buy-in. With Dungeon World specifically, I'd like to know how the known weak points of the system are addressed by the rules.
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# ? Sep 6, 2019 12:58 |
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Oh, where’s this DW pdf?
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# ? Sep 6, 2019 17:36 |
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Scrape and Evil Mastermind's Dungeon World GM's Guide
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# ? Sep 6, 2019 19:52 |
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Even after all this time it still blows my mind that the Guide is still as popular as it is.
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# ? Sep 6, 2019 19:57 |
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Lemon-Lime posted:I would play a John Wick RPG where you make absurdly competent assassins and use gunfu to rampage through generic action movie mooks. A page back, but have you seen One Last Job? Not quite "absurdly competent" but it really hits home with the reluctant return to "work" idea. And its super easy to mess with the system too. I have a Star Wars - Old Republic homebrew that I want to run with it at some point.
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# ? Sep 6, 2019 21:51 |
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Evil Mastermind posted:Even after all this time it still blows my mind that the Guide is still as popular as it is. It's basically the GM section that DW doesn't have, and people still play DW.
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# ? Sep 7, 2019 01:16 |
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Evil Mastermind posted:Even after all this time it still blows my mind that the Guide is still as popular as it is. You did good, kid.
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# ? Sep 7, 2019 01:19 |
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Megaman's Jockstrap posted:You did good, kid. I always say that Scrape did the lion's share of the work. He's still the primary author. That said, I really wish I knew how many downloads the Guide has all told.
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# ? Sep 7, 2019 01:48 |
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I don't know how many downloads the guide had before, but since I re-hosted it to the current link, its had 552 downloads.
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# ? Sep 7, 2019 02:57 |
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Lemon-Lime posted:He's never been known as someone who is particularly good at designing systems, just as a dude who made some games that people liked despite the mechanical issues with them (L5R and 7th Sea). Bear in mind the L5R system underwent heavy revisions by other designers to be massaged into something AEG felt was marketable in the first place. Seriously, check those credits on the first edition if you have a copy, it's a trip.
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# ? Sep 7, 2019 11:04 |
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I don't know how many AoS goons we have in here, but this guy is making sweet kits to convert Stormvermin into various Clan Skryre units that look great. If he can get over the next couple of stretch goals, he'll make a Warlock Bombardier kit for peeps who didn't manage to catch Carrion Empire or just want an alternate sculpt. https://www.kickstarter.com/projects/battlebits/battle-bits-ratmen-conversion-parts/
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# ? Sep 9, 2019 16:36 |
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The Oathsworn: Into the Deepwood newsletter announced that there will be a Day 1 price of $99 for the standee edition of the game when the KS launches on 10/8. I know games do that sometimes, so I'm wondering if that means you have to put up the full $99 and can't just do the $1 reserve your pledge kind of thing? I'm wondering if today's launch of the Aeon Trespass Odyssey will have the same thing. edit: Yeah it has a free add-on for backing today so I wonder if that means the full $129 (this is the preview: https://www.kickstarter.com/projects/1492106834/407946890?ref=9ov821&token=37592c16) If you put up the full amount, you can always back out right? edit2: In the comments for Aeon, they've confirmed you can put up $1 and still get the Day 1 bonus if you up your pledge later. KingKapalone fucked around with this message at 20:02 on Sep 9, 2019 |
# ? Sep 9, 2019 18:06 |
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Nemesis Of Moles posted:Honestly the appeal is largely gonna be for people who already have a passing understanding or knowledge of Dungeon World or at least Apocalypse world. We don't do a lot to mess with the underlying systems there, even the core Moves are going to be tweaked DW ones. The real juice is in the deck stuff, which is why I focused on it mainly, sorry to hear it doesn't grab you tho. Is there anything you think I could add that'd help that? Gonna be honest, knowing your core moves are just gonna be the Dungeon World one’s with tweaks turns me off harder than anything. Core moves are what PBtA games live or die on and are the main way to reinforce the themes and narrative you’re going for...and you’re telling me you’re just gonna crib from someone else’s game, and one that didn’t get how to write good moves at that.
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# ? Sep 10, 2019 15:44 |
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Mors Rattus posted:Gonna be honest, knowing your core moves are just gonna be the Dungeon World one’s with tweaks turns me off harder than anything. Core moves are what PBtA games live or die on and are the main way to reinforce the themes and narrative you’re going for...and you’re telling me you’re just gonna crib from someone else’s game, and one that didn’t get how to write good moves at that. Yeah. DW's Defy Danger is doubly-bad, because (1) it encourages everyone to argue for their best stat being how they defied the danger every time, and (2) it is contrary to game it's based on -- in D&D, each class is "better" at defying different kinds of danger.
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# ? Sep 10, 2019 16:03 |
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How do you make defy danger better? Doesn't the person running the game have DM fiat to veto/penalize someone claiming they're so wise they can dodge falling rocks or flex their way past a scything blade trap? I always thought most of DW's mechanics were really just ways to get people engaged in the fiction instead of going "Poison attack? Okay uh, rolling at +8 I resist it." Ohthehugemanatee fucked around with this message at 17:03 on Sep 10, 2019 |
# ? Sep 10, 2019 16:58 |
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Ohthehugemanatee posted:How do you make defy danger better? Delete it from the game. Avoiding harm-as-established is already a consequence in most other moves. A move that exists just so D&D players can roll dice because they expect to have to roll dice is intrinsically incompatible with PbtA. Lemon-Lime fucked around with this message at 18:21 on Sep 10, 2019 |
# ? Sep 10, 2019 17:07 |
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90% of Defy was just DEX anyway. Unless it’s magic in which case you could argue that it’s your wisdom or intelligence, whichever is higher. I like how the upcoming Zorro D6 game put stealth under perception. Spirit of 77 has taken a hit or get out-of-the-way, which limits it to plus hustle or plus might (which is a combination strength/toughness stat). If the players need another type of avoid danger, I generally just make them roll plus soul, because otherwise it’s a bit of a dump stat. Act under pressure is better than defy danger because it’s single stat. Some people are really good at it (like the Haycon in cartel or the battlebabe in apocalypse world), other people have to choose: sacrifice other things, or be bad when the chips are down.
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# ? Sep 10, 2019 17:39 |
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I totally agree that core moves make a pbta game, but the logic for us sticking closely to DW is that's the kind of moment-to-moment gameplay we want you to have alongside the card and deck stuff. I could entirely rewrite a set of moves but given that your actions are closely mirror how a DW game tends to go outside of the deckplay/cards stuff, it seemed a little pointless to spend a lot of dev time remaking the wheel, especially with how character moves are so wildly different in their implementation to any other pbta game. Some areas we did feel would make for interesting changes largely revolve around the package itself as a resource, and how it effects your "rating", but it's not really anything massive. Shifting our Defy Danger move to use only Dex is one of the core move tweaks we've discussed (as well as just straight up removing several of them that are better suited to Character Moves given the rapid cycling), fwiw, but Disposable kind of encourages more rolling than your average PbTA game by virtue of failed rolls leading to more character turnover, which is where the fun is. All that said, if Dungeon World is really absolutely not at all your bag (which I guess is true of a lot more people in here than I thought!) I guess this isn't a game for you unless the roguelike, deckbuilder, 1-on-1 and theme elements overcome that distaste. Either way, I'm hyped for the 15th!
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# ? Sep 10, 2019 19:57 |
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Hey guys, do you remember that really truly honestly totally licensed Game of Thrones card game which went to KS a few times? There's been an update.
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# ? Sep 11, 2019 22:33 |
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...well, that's certainly an interesting criminal path.
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# ? Sep 12, 2019 00:02 |
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Hopefully they accept the offer to go to the wall and not suffer the local lord's justice.
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# ? Sep 12, 2019 01:45 |
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Looks like Amy Veeres ran off with the money from the Kamigakari: God Hunters kickstarter to fund her move, apparently. I don't think the link can be viewed if you're not a backer, but here's some cut and paste.Noelle Siddall posted:What's going to happen next?
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# ? Sep 12, 2019 05:24 |
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I'm an editor on Kamigakari. I'm not sure how much I can say right now, but the statements made in the update Noelle posted are missing a lot of context, and that the conclusions drawn are inaccurate, and I expect the project to be fulfilled. Amy's been in the hospital.
demota fucked around with this message at 05:30 on Sep 12, 2019 |
# ? Sep 12, 2019 05:28 |
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Well this is, uh... unfortunate, no matter what happened.
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# ? Sep 12, 2019 05:38 |
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In what context is "I spent it because I'm an absolute moron" and a zero-dollar balance not a deathknell?
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# ? Sep 12, 2019 05:43 |
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moths posted:In what context is "I spent it because I'm an absolute moron" and a zero-dollar balance not a deathknell? It could mean "I spent all of my share of the money raised and have nothing at all left for basic essentials". Amy has often become stressed out during the campaign and after, hopefully, this is just her overreacting and she'll calm down soon
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# ? Sep 12, 2019 06:11 |
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Yeah, Grant just posted something about Kamigakari being functional, so I guess I'm going to not worry about it until I guess I should?
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# ? Sep 12, 2019 06:12 |
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It's in direct response to being asked about the $80k remainder of the KS money. How am I'm seeing Amy is untrustworthy and lies a lot so everything is probably OK from multiple people?
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# ? Sep 12, 2019 06:15 |
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# ? Jun 4, 2024 04:15 |
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Yeah I'm not unsympathetic to mental illness, but I've seen reports from multiple folks that this is hardly the first time she's caused drama behind the scenes and the fact it's a pattern is supposed to be reassuring? It'll be nice if it comes out but I'm not exactly expecting much at this point.
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# ? Sep 12, 2019 06:21 |