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Cardiovorax posted:I suppose I just like to rely too much on the conveniences of More Items modded traders. It's so nice to just buy armor plates, leather, fabric and robotics components by the stack instead of having to manufacture them myself. It's a financial drain, but oh so worth it. I use that too, the squin general trader has piles of the stuff with the more items mod so it's been good enough for me. I still haven't bothered with my own electronics production and just buy em from there. I guess I don't know what the robotics components situation is like, for the most part I just buy all my cyberware from black desert city or mongrel, gives my 5 skeleton martial artists something productive to do
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# ? Sep 13, 2019 22:55 |
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# ? Jun 8, 2024 07:56 |
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I've had a run where I allied with Holy Nation, if you're real careful about managing your dudes you can do it. In my run, I settled kind of mid-way between the faction lands, so I could have Group A be primarily Humans (you can run hivers and shek in a platoon with mostly humans but sometimes the "they're just my slaves, relax" dialogue doesn't work) just loving around in Holy Nation territory while Group B does poo poo elsewhere. When Holy Nation visits your base, run all non-humans and people who have lost limbs and replaced them with cybernetics into buildings. It's a giant pain and not optimal at all, I only recommend it if you're specifically trying for a Holy Nation Wins scenario.
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# ? Sep 13, 2019 22:58 |
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Azhais posted:I use that too, the squin general trader has piles of the stuff with the more items mod so it's been good enough for me. I still haven't bothered with my own electronics production and just buy em from there. I guess I don't know what the robotics components situation is like, for the most part I just buy all my cyberware from black desert city or mongrel, gives my 5 skeleton martial artists something productive to do Takes a lot of robotics training to get any good at making those. And, of course, moving Black Scratch at least for a while is always worth it just for the opportunity to raid the Great Library a time or ten.
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# ? Sep 13, 2019 23:01 |
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Azhais posted:How strong are your 10 dudes and what's your goal? Obviously if you've cleared the holy nation you're probably doing pretty ok Cleared? I kidnapped the leaders.
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# ? Sep 13, 2019 23:03 |
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Zesty posted:Cleared? I kidnapped the leaders. Well, kidnapping the leaders takes a certain level of skill. I did it with my 80 stealth 80 assassination skeleton character without killing anyone or being seen at any point which doesn't really imply a level of combat skill, but I suspect most people don't just do commando assassination runs to get the phoenix and instead actually attack the town which does.
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# ? Sep 13, 2019 23:07 |
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So I ran to every United city and small camp, went to all the town's except Holy Nations territory with my skeleton game to try and recruit and not one skeleton since I recruited the first 3 in shark and the hub. Also, are there ever skeleton slaves?
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# ? Sep 14, 2019 00:05 |
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The game supports it, but I don't think I've ever really seen any, either.
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# ? Sep 14, 2019 00:13 |
Cardiovorax posted:Personally, I get out of Hub the moment I can because literally anywhere else is better. Most other places at least have shops. And guards. You know, city stuff. Pretty much this. Stripping a group of sand ninjas that bumped into some UC guys or stripping a bunch of skins is the equivalent of days worth of farming ore or whatever. All you need are a few guys with medkits and ideally some sandals so you can go faster. Just wander around stealing and looting downed people until you have enough to buy a building somewhere that will fit a research bench and some training gear. Maybe a tiny bit of crafting. Once I've gotten that fairly well upgraded with some decent research going then maybe I'll start a town if I feel like it, though a town with multiple vacant buildings with some ore nodes nearby is just as good.
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# ? Sep 14, 2019 00:38 |
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Never not genocide all Holy Nation. Last time I played I built a bunch of modded execution prisoner poles a few hundred yards off the road and proceeded to murder all Holy Nation caravans and weaker patrols passing through in between raids on settlements and towns with my robot commando squad. I had a large foglands base that served as my training center and factory but by that point I stopped playing because my dream of creating an insurgent nation was never gonna happen on my computers hardware. I am on an eternal quest for vengeance after my first recruit in my first game was enslaved and eventually killed for being a bugman who couldn’t resist going for a jog at all times.
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# ? Sep 14, 2019 10:34 |
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I have a tiny outpost just SW of The Hub, which exists for now just to produce building materials. Apparently the second you put down a building, you hang a flashing neon sign saying "attack me". Luckily by now there had been skeleton repair kits spawned in the barman's inventory, and I read this thread so I knew to keep one of my units in the npc town. After a few bandit attacks, I no longer bother with that, as we've been beaten down and repaired enough to become quite tough. This weekend I should be able to get enough building materials made to throw up a storm house and wall in the compound. Hitherto my money making had been mining copper and iron and selling it to The Hub, but there's gotta be something more profitable I can make now that I can produce my own buildings and gear. Thoughts on this?
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# ? Sep 14, 2019 13:32 |
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If it helps any, there's two flavours of raids: the type that is announced it advance and will consist of an organized multi-squad force meant to take you down, and the type where a passing squad of raiders or cannibals or bandits just notices your buildings and drops in for some R&R. Not every building does that, only the stuff that is large and permanent to count as a persistent base. Boxes/campfires/bedrolls etc. don't do it. I built a mod once that changes the game so that standard construction won't actually cause that to happen, you need to place a "base marker" instead. I uploaded it somewhere and the link should still in one of my posts here in this thread. No guarantee that it's still up, though.
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# ? Sep 14, 2019 13:35 |
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Addamere posted:I have a tiny outpost just SW of The Hub, which exists for now just to produce building materials. Apparently the second you put down a building, you hang a flashing neon sign saying "attack me". Luckily by now there had been skeleton repair kits spawned in the barman's inventory, and I read this thread so I knew to keep one of my units in the npc town. After a few bandit attacks, I no longer bother with that, as we've been beaten down and repaired enough to become quite tough. This weekend I should be able to get enough building materials made to throw up a storm house and wall in the compound. Hitherto my money making had been mining copper and iron and selling it to The Hub, but there's gotta be something more profitable I can make now that I can produce my own buildings and gear. Thoughts on this? Armour crafting is insanely profitable once you skill up enough, but there's a heavy investment in skilling up. If you're running an outpost you can get all the materials you need in unlimited quantities, so it's just a matter of time and labour. Skeleton repair kits are possibly even more profitable. With less skill investment I guess the cash crop would be wheatstraw -> grog?
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# ? Sep 14, 2019 13:39 |
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The best money maker is to steal all the poo poo in one town and sell it to the next faction. Manufacturing is good in that it's afk I guess. So bandanas are fine. Drugs are fine but it'll depend where you're closest to if you want to focus on one or all of grog, sake or hash. Drugs are a little more teched up than bandanas even though, and a good bandanas guy can feed an army in his profits.
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# ? Sep 14, 2019 13:47 |
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If you use any sort of XP mod and also have a decent volume manufacturing process for raw materials crafting is insanely OP. It’s a really cheap investment even at just x2 and at x5 they’ll be decent by the time they finish one sword and churning out solid gear just a few swords in.
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# ? Sep 14, 2019 13:48 |
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Armor making is crazy good at high levels because armor has quality levels. The right kind of Specialist grade hat fetches an easy 40k cats. For what you put into the things, with the added bonus of getting to make super good armor for your dudes? Worth it.
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# ? Sep 14, 2019 13:49 |
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Cardiovorax posted:If it helps any, there's two flavours of raids: the type that is announced it advance and will consist of an organized multi-squad force meant to take you down, and the type where a passing squad of raiders or cannibals or bandits just notices your buildings and drops in for some R&R. Not every building does that, only the stuff that is large and permanent to count as a persistent base. Boxes/campfires/bedrolls etc. don't do it. Oh, my first building was a manual iron refinery. That must be why I got attacked immediately. I have no use for beds and campfires since I'm skeletons. I've got an iron refinery, stone mine, stone processor, and storage for the inputs/outputs.
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# ? Sep 14, 2019 15:00 |
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The Lone Badger posted:Armour crafting is insanely profitable once you skill up enough, but there's a heavy investment in skilling up. If you're running an outpost you can get all the materials you need in unlimited quantities, so it's just a matter of time and labour. I definitely want to build up to robot repair kits so I don't have to buy them anymore, but for now I guess I'll work on crops or gear.
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# ? Sep 14, 2019 15:00 |
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You'd be in the clear for the storage boxes and maybe the stone mine, I'd have to check for that, but refinery and processor are definitely base-sized constructions. No getting around the attacks with those.
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# ? Sep 14, 2019 15:02 |
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Cardiovorax posted:You'd be in the clear for the storage boxes and maybe the stone mine, I'd have to check for that, but refinery and processor are definitely base-sized constructions. No getting around the attacks with those. Yea, no point in an outpost if I can't use it to make things so them's the breaks. I think I'm going to build a Storm house and wall everything in, then go looking for skeleton recruits at Shark. Right now my only viable export until I buy more books would be really low-level gear, but if I trade it in bulk I should get enough money for books and repair kits. What does it cost to recruit skeletons? Also, am I right in thinking I want to get heavy weapons like Planks as soon as possible? I bought up a blueprint to use for later as soon as I saw one show up in the barman's inventory.
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# ? Sep 14, 2019 15:14 |
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No more than anyone else, so 3000 for randos and anything from free to 10000 for uniques.
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# ? Sep 14, 2019 15:15 |
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Cool, at the very worst that's less than a day of mining and refining per additional recruit. Want more skelebuddies so I can do more things faster!
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# ? Sep 14, 2019 15:17 |
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Copper is worth ~580 raw, so if you're going to mining for money (which I think is generally the least fun option) then going for copper right away is probably the easier method. Spares you the refining, too.
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# ? Sep 14, 2019 15:24 |
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Cardiovorax posted:Copper is worth ~580 raw, so if you're going to mining for money (which I think is generally the least fun option) then going for copper right away is probably the easier method. Spares you the refining, too. Yea, the way I was getting money at The Hub prior to starting my outpost was having 2 of my 5 always on a copper node right outside the gate, 2 on iron, and a 5th hauling, selling, and doing other things like researching in a shack inside town.
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# ? Sep 14, 2019 15:25 |
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The life story of my top crafters is kinda bitter-sweet when I think about it. Somehow they ended up as a dirt hobo but had enough luck to be taken in by a band of people that actually didn't want to hurt, eat, or enslave them. They were given food, clothes, shelter and company. And then they were set on a path to learn a valuable skill and never had to worry about much while they did so. After a long time of hard work and dedication they finally reached the pinnacle of that skill. Being able to create exquisite wares that other people marvel at and are willing to pay huge amounts of money for. Then their boss comes up to them and says "that's cool now get back into that shack and stay there until you've made masterwork chainmails for everyone" They haven't left the shack since that day....
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# ? Sep 14, 2019 15:57 |
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The life story of my skelebuddies is ... a story about my skelebuddies. Appearing one day amid humans with no knowledge of their past, but for some reason having first aid kits on their person, they set about labouring for the benefit of unaligned humans and doctoring random bandits, guards, townspeople. For their efforts they are attacked by other humans constantly. The end, no moral.
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# ? Sep 14, 2019 16:03 |
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Where should I look to build a small base if I only have a few guys and don't really know what I'm doing?
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# ? Sep 14, 2019 16:27 |
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Depends posted:Where should I look to build a small base if I only have a few guys and don't really know what I'm doing? I only have a few guys and don't really know what I'm doing and I'm just SW of The Hub.
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# ? Sep 14, 2019 16:31 |
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Depends posted:Where should I look to build a small base if I only have a few guys and don't really know what I'm doing?
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# ? Sep 14, 2019 17:05 |
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Depends posted:Where should I look to build a small base if I only have a few guys and don't really know what I'm doing? Hub area is good, holy nation territory is even safer if you're human and easy access to everything to get farming going
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# ? Sep 14, 2019 18:14 |
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I ran around a lot with a single guy while my other guy mined at Squin but usually shadowed a patrol for safety. Just exploring and looking for a spot but I wasn't sure what could grow where. I snuck up on a wandering ninja and knocked her out. Then I threw her down in front of a slaver party and followed them back to their base (which was nearly on the opposite side of the map). I was hoping she'd join me or something if I freed her but instead she just ran to a nearby town and went shopping.
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# ? Sep 14, 2019 18:35 |
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Depends posted:Where should I look to build a small base if I only have a few guys and don't really know what I'm doing? Like mentioned the game interprets most structures you build as enemy magnets so you usually want to approach building a free standing base well into what can be called mid game where you have a dozen dudes with double digit stats and enough cats to hire mercenaries to shadow you from now till when you have even more stats.
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# ? Sep 14, 2019 18:57 |
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I quit my skeleton game, instead of reloading for more skeleton recruits. I found it a little too easy since after a vicious beatdown it would take 20 seconds a guy in a repair bed to be the strength of 2 humans. So my 8 skeletons were wrecking about 14 guys of equal skill. Meanwhile my all human game they get a knock on the head and they spend 4 days regenerating to full. With my Skeleton game I ran around the map and got a good lay of the towns. I noticed tons of slave locations. If I buy a slave, are they basically cheap recruits or do they run off if you release them?
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# ? Sep 14, 2019 19:10 |
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It's a mix. When you free a slave (whether you actually bought them first is irrelevant) and manage to get them out of the immediate zone there will be a random roll and on a chance of ~1-in-3-ish they join you. You can do something like assault Rebirth (the giant HN slave camp) and clear out all present slaves to get an instant influx of like 5 to 10+ guys depending on your population settings. It's not guaranteed, but randomly spawning slave caravans are one of the avenues for renewable recruiting.
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# ? Sep 14, 2019 19:13 |
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sometimes you can find recruitable skeletons on the lam in the rebirth area, but obviously going there with skeletons is... problematic
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# ? Sep 14, 2019 19:39 |
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This might be the dumbest exploit in the entire game.
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# ? Sep 14, 2019 19:58 |
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...did you just heal Beak Things into being friendly?
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# ? Sep 14, 2019 20:10 |
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You cant heal to allied status, it involves a bounty npc thats in the gutters faction, I can post how to if you want. It costs a shitton of money but you get free beak thing eggs forever now.
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# ? Sep 14, 2019 20:13 |
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Sure, do. I love find out silly new things about this game.
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# ? Sep 14, 2019 20:14 |
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Okay, so in the area "The Gut" theres a NPC named No-Face who is also in the Gutters faction, there's a 15k bounty on his head. If you beat him up, heal him and head south to eyesocket. Then go inside one of the slave shops, NOT the market outside! it doesnt work with the market for some reason. Drop No-Face inside the shop, the guards or the owner will enslave him. Buy him back, it costs 10.700. This raises your rep with the gutters faction. He'll get booted out of the cage (hopefully still unconscious) and instantly enslaved again. Buy him over and over until he's almost back conscious, then just make him sit in the cage. He will break out and get beat up by the guards, just watch nearby on passive. Repeat the whole thing until you first go neutral then allied with the gutters. You dont want No-Face to wake up while you have "bought" him because he will escape and you cant actually attack him. He has a red cursor but is considered an ally and your attacks will whiff. Edit: you will need at least 400k cats.
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# ? Sep 14, 2019 20:18 |
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# ? Jun 8, 2024 07:56 |
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good dogs
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# ? Sep 14, 2019 20:21 |