|
DAD LOST MY IPOD posted:i think the red land is a little better than it looks. not better than the black land, but reasonable. red lands that push damage are historically very good (barbarian ring, ramunap ruins). while this one requires unblocked attackers, which is a substantial handicap, it can repeatedly push through a few points of damage, which is often enough. if any form of RDW exists post-rotation, which is often a safe bet, this land just slots right into it. I'm with the dad. This is a nice mana sink once you've dumped your hand of little aggro nerds that will make favorable trades to slow down their board stabilization and push thru a point here or there. It only costs a land slot. And Ive watched control stabalize and get a stranglehold on the game with 1 or 2 life often enough that I know that's not nothing.
|
# ? Sep 17, 2019 15:02 |
|
|
# ? Jun 7, 2024 15:45 |
|
Sickening posted:Do any of the food token cards even look playable at this point? oko looks bonkers e: to expand on this, a not-insubstantial number of games are going to go: T1 land, grazer or goose T2 oko, make a food Imagine playing into this. Your options are: 1) Play a creature that will immediately be traded for a food. The Oko player now has your dude, a dork, and 3 mana to develop his board. 2) Play something that doesn’t affect the board. The Oko player gets to play a 4-drop plus make a hasty 3/3, and his walker is at 8 loyalty. 3) If you were on the play, murderous rider on Oko. This doesn’t suck but requires you to be on the play, to have it, and to spend your turn 3 losing two life and not developing the board while your opponent untaps with four mana and a mandate to play whatever he wants DAD LOST MY IPOD fucked around with this message at 15:09 on Sep 17, 2019 |
# ? Sep 17, 2019 15:02 |
|
Sickening posted:Do any of the food token cards even look playable at this point? Golden Goose? Oko? I still can't get over what a bad value Scry 2 for 5 mana (4 blue plus tapping the rare land) seems to be. In a situation where you're doing that you have to either have an empty hand with 4 mana already on the board or you're looking for a specific card/counter. If you're in the first position you're probably screwed either way and in the 2nd position I think there's better value out there. They should've made it Scry 1 for 3 mana.
|
# ? Sep 17, 2019 15:04 |
|
Oko and the goose are good
|
# ? Sep 17, 2019 15:04 |
|
mossyfisk posted:So it's like a temple of the false gods you might actually want to play? Temple of False Gods was very playable in white based control decks of its time. I'd much rather have Temple than this (mostly because I'm not interested in casting giant green creatures). I guess I want to cast a big Krasis but I'd rather do it in a Golos shell than with this.
|
# ? Sep 17, 2019 15:07 |
|
axeil posted:Golden Goose? Oko? Why would you need to be empty-handed to use the land? Control decks, generally speaking, don't just play out their cards because they have them, they sit on them until it's the right time to make best use of them. I mean, yeah, it's mainly the sort of draw-go control style (that Teferi totally shuts down right now) that would leave 5 mana up and then not end up using it. But the opportunity cost on a land is small, and I wouldn't be surprised to see decks playing and making use of it, if not now, then later once teferi isn't causing that sort of deck conniptions.
|
# ? Sep 17, 2019 15:10 |
|
Jabor posted:Why would you need to be empty-handed to use the land? Control decks, generally speaking, don't just play out their cards because they have them, they sit on them until it's the right time to make best use of them. Yeah it's T3feri that makes me think this isn't so great. It's risky to rely on draw-go when your opponent could have T3feri in play and hose your whole strategy. It's not that I think these lands are worthless, they just seem really, really weak and situational at best. Imo, they should've just let them come in untapped no matter what. We probably will see them in play but they'll be a pretty addition unlike most of the rare lands we saw last Standard which were pretty much mandatory.
|
# ? Sep 17, 2019 15:13 |
|
Does Garenbrig have to actually be used on something good? If your deck's mono-green it's just free ramp. Please ignore the existence of Field Of Ruin/Blast Zone/etc
|
# ? Sep 17, 2019 15:13 |
|
axeil posted:Golden Goose? Oko? If you're playing a deck that has enough islands in it for this to be untapped (not difficult with shocklands) and goes long (any control deck) then there's plenty of times you have a turn off with nothing to use your mana on. What are the better alternatives right now, given Treasure Map, Search for Azcanta, and Arch of Orazca all rotate. Especially in the land slot?
|
# ? Sep 17, 2019 15:15 |
|
The downside seems so low that I'd expect any mono or two color deck is going to run at least one copy, but I can also see those being the first rates cut for a budget version of the tire 1 decks.
|
# ? Sep 17, 2019 15:18 |
|
|
# ? Sep 17, 2019 15:20 |
|
Tainen posted:
i don't know why i would ever activate this in cavalcade i suppose its got low deckbuilding cost so its almost free to add in but eh
|
# ? Sep 17, 2019 15:24 |
|
You can activate it after the cavalcade pings have gone off.
|
# ? Sep 17, 2019 15:26 |
|
A playable wrath that cantrips into a game-ending critter that doesn't die to a second wrath is interesting. Red (the Skullcrack Adventure 4/3) and green (the GGG legendary) are the only giants that might make that awkward. Aside from the obvious Teferi-shaped issue of casting a 7-mana idiot that doesn't do anything ETB.
|
# ? Sep 17, 2019 15:26 |
|
pretty
|
# ? Sep 17, 2019 15:26 |
|
resistentialism posted:You can activate it after the cavalcade pings have gone off. i know, but it's not a deck that's really jonesing for a handful of extra damage from attackers. you're activating this on turn four or later, at which point you probably don't have any attackers that can get through on the ground unless they're sacrificing themselves for the cavalade ping (in which case 1/1 or 2/1 is not a big difference in most cases) or it's the one mana nearly unblockable guy (in which case you're activating this on turn five or later for not a lot of effect since you probably only have one or two of those guys, and you've probably already lost) it's got nearly no deckbuilding cost so it being useful 5% or less of the time isn't the worst thing in the world but its very rarely gonna do all that much
|
# ? Sep 17, 2019 15:29 |
|
Variants
|
# ? Sep 17, 2019 15:30 |
|
axeil posted:These rare lands seem bad Remember that they cost you almost nothing in deckbuilding if you were going to play basics anyway. They are all playable, and green seems like the best to me - it's just free mana if you are playing heavy creatures.
|
# ? Sep 17, 2019 15:31 |
|
evilweasel posted:it's got nearly no deckbuilding cost so it being useful 5% or less of the time isn't the worst thing in the world but its very rarely gonna do all that much They're just boring. Everyone stop debating whether they're good. They're all good enough to be 1- or 2-ofs and also super duper boring.
|
# ? Sep 17, 2019 15:33 |
|
Huxley posted:They're just boring. Everyone stop debating whether they're good. They're all good enough to be 1- or 2-ofs and also super duper boring. Less boring than basics
|
# ? Sep 17, 2019 15:36 |
|
if you're playing a monocolor standard deck you probably play more than 2 of them since the deckbuilding cost for an et untapped land that taps for colored mana is so low. Also I think there's a world where you play one copy of the Black one in Jund or Legacy Lands or 4c Loam or something also this green one basically lets you cast primeval titan for 5 mana, that might be worth something
|
# ? Sep 17, 2019 15:37 |
|
Huxley posted:They're just boring. Everyone stop debating whether they're good. They're all good enough to be 1- or 2-ofs and also super duper boring. They replace the most boring card in your deck with something that is interesting, that's the opposite of boring. I'd rather see these than another dipshit tribal enabler for a tier 3 deck.
|
# ? Sep 17, 2019 15:51 |
|
Elyv posted:also this green one basically lets you cast primeval titan for 5 mana, that might be worth something I kind of love the idea of "extreme backup Breach"
|
# ? Sep 17, 2019 15:52 |
|
They're boring rares, I mean. They do more than basics, but not enough more to be exciting. Basics are boring, but at least have the decency to be free.
|
# ? Sep 17, 2019 15:54 |
|
Spell lands have to be "boring" or they otherwise end up completely broken and absurd
|
# ? Sep 17, 2019 15:58 |
|
Normal art is pretty good too
|
# ? Sep 17, 2019 16:00 |
|
The black and red lands are so much stronger than the other ones lmao
|
# ? Sep 17, 2019 16:06 |
|
Ate My Balls Redux posted:Someone with more time than me should make a website for goons that lets them rate cards from 1-10 that locks before prerelease weekend because I bet every set would be 1-2 cards with 9 ratings and every other card a 1-3 rating They use a google sheet in the hearthstone thread, it's pretty interesting.
|
# ? Sep 17, 2019 16:08 |
|
Kurtofan posted:Variants My playground is very split on these. Half of us (me included) think they look really cool. The other half want them banned.
|
# ? Sep 17, 2019 16:15 |
|
GoutPatrol posted:My playground is very split on these. Half of us (me included) think they look really cool. The other half want them banned. Banned? Really, now.
|
# ? Sep 17, 2019 16:17 |
|
Now I'm curious, what would be on the top of people's lists for lovely art frames to ban? FWIW on the ones in this set, I'm in camp "they look nice"
|
# ? Sep 17, 2019 16:18 |
|
InterrupterJones posted:Now I'm curious, what would be on the top of people's lists for lovely art frames to ban? Invocations
|
# ? Sep 17, 2019 16:18 |
|
Barely-readable foreign-ized lookalike characters are off-putting even if they look good, which they don't in the ahmonket ones.
|
# ? Sep 17, 2019 16:24 |
|
Ban all the normal frame cards
|
# ? Sep 17, 2019 16:24 |
|
At least they didn't change the card font like they did for Amonket invocations.
|
# ? Sep 17, 2019 16:26 |
Ate My Balls Redux posted:Someone with more time than me should make a website for goons that lets them rate cards from 1-10 that locks before prerelease weekend because I bet every set would be 1-2 cards with 9 ratings and every other card a 1-3 rating If we do this, which we should because it sounds fun, it might as well be just for the rares and mythics since most commons will likely not be used in Standard. Could even do a binary of will/won't see Standard play.
|
|
# ? Sep 17, 2019 16:35 |
|
I haven't seen a second set so obviously telelgraphed before. If they didn't come out and say Return to Theros was the next set, I would've known just from how hard mono-color is pushed in this set. No rare duals, adamant, quad hybrid creatures, etc. I have a feeling the green Castle is way better than it looks just because Theros 2 cards are going to reward you for having six green mana to pay for a creature or creature ability.
|
# ? Sep 17, 2019 16:39 |
|
Andrast posted:Ban all the normal frame cards
|
# ? Sep 17, 2019 16:43 |
|
The black land is so punishing. It's bonkers if you're hellbent but it's a pretty steep cost after that. I think the green one is deceptively good just as an Ancient Tomb for fatties. I mean, in the right deck it's a zero mana ramp spell right?
|
# ? Sep 17, 2019 16:55 |
|
|
# ? Jun 7, 2024 15:45 |
|
sit on my Facebook posted:The black land is so punishing. It's bonkers if you're hellbent but it's a pretty steep cost after that. I think the green one is deceptively good just as an Ancient Tomb for fatties. I mean, in the right deck it's a zero mana ramp spell right? Is it really that punishing? You have how many cards in your hand on average when you have enough mana to activate it? Seems like paying 3 or less life to draw a card isn't really that far out of line for decks that can run the land.
|
# ? Sep 17, 2019 17:00 |