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Staltran posted:Doesn't upgrading have a way better gold:industry ratio than buying stuff? Even without the policy? I dont know, I never did the math But Im talking about producing, not buying. In most of my games gold is a scarce resource at least till mid-game, so instead of upgrading that archer to crossbowmen for 400G or something, which would leave me broke (if I have enough gold in the first place), I usually prefer to delete it and build the crossbowmen
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# ? Sep 16, 2019 21:07 |
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# ? May 30, 2024 21:14 |
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Elias_Maluco posted:I dont know, I never did the math
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# ? Sep 16, 2019 21:12 |
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Maybe you are right, but is a hard balance I usually prefer spending my production and tiles on whatever will make my civ stronger on the long run (science, production, culture, wonders, things necessary for my cities to develop etc), and you can survive being poor for most of the game I always build harbor in coastal cities, its almost required and dont wast a good land tile, but commercial zones are pretty down on my priority list, I usually get then late and only in a few cities
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# ? Sep 16, 2019 21:21 |
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Commercial/harbor and industrial are the two guaranteed districts every city will eventually get, if not the first two. I also race for each wonder that gives an extra trading route. Never can have enough trading routes. Building clusters of useless cities in the frozen wastelands just for more trade routes
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# ? Sep 16, 2019 21:47 |
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Elias_Maluco posted:I always build harbor in coastal cities, its almost required and dont wast a good land tile, but commercial zones are pretty down on my priority list, I usually get then late and only in a few cities But if you go for democracy and ally up with one of your neighbors, you will never go back. You'll have individual trade routes bringing in like 6-9 food, 6-9 production, 25-35 gold, 2 of each science, culture, and faith. I used to build campuses in every city but now I only build them when I have +2 or more adjacency bonus. Commercial hubs are where it's at. Crypto Cobain fucked around with this message at 14:48 on Sep 17, 2019 |
# ? Sep 17, 2019 14:43 |
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Alright, you convinced me, Ill try One problem I have in this game is that I can never finish games. I play until victory is already unavoidable and then I give up: I cant force myself to keep clicking "next turn" until the expedition lands or I finally have all the tourism or etc, is just boring and late game turns take forever
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# ? Sep 17, 2019 15:43 |
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Elias_Maluco posted:Alright, you convinced me, Ill try
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# ? Sep 17, 2019 16:20 |
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Fleetwood Crack posted:Once the path to victory becomes clear, I start to lose interest. And I think that's pretty common among civ players. The Hall of Fame has me finishing games just so I can fill in the screen.
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# ? Sep 17, 2019 17:09 |
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Fleetwood Crack posted:Once the path to victory becomes clear, I start to lose interest. And I think that's pretty common among civ players. civ has about 125 good, well-playtested turns and then another 375 turns of filler
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# ? Sep 17, 2019 17:11 |
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Civ 5 had ideologies and the world congress to make late game more interesting. Now world congress is there from the beginning and it sucks anyway, and nothing like ideologies Speaking about it: after some lot of games, I really prefer the way Civ 5 did culture. The fact we had a a lot of small trees instead of just 1 forced players to choose, and this way increased gameplay variety. And then ideologies improved upon that, forcing another big choice and the formation of international blocks Now its just another research tree just like the science, everyone will research everything and have access to the same policies and switch between then whenever needed, and governments are just a choice between sets of slots and bonuses edit: although I do like the equipable policies mechanic. Maybe the ideal would be a mix between the 2 systems: multiple culture trees to choose from, and each giving access to different policy cards Elias_Maluco fucked around with this message at 17:34 on Sep 17, 2019 |
# ? Sep 17, 2019 17:30 |
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Just turning off religious victories should make the later 2/3 of the game at least tolerable.
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# ? Sep 17, 2019 19:57 |
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Only play on online speed because gently caress taking that many turns
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# ? Sep 17, 2019 21:14 |
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Marathon or bust
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# ? Sep 17, 2019 22:53 |
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Chad Sexington posted:Just turning off religious victories should make the later 2/3 of the game at least tolerable. I always play with religious and diplomatic victories disabled, because gently caress that poo poo too
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# ? Sep 17, 2019 23:11 |
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I always play on marathon because you actually have a chance to use your army before its outdated. Still end up with about 4 turn tech on the second half of the tree though
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# ? Sep 17, 2019 23:36 |
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Conquest and military is boring though. I just want to make the best cities and for everyone to loooooove me
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# ? Sep 17, 2019 23:50 |
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The best way to make best cities is to take all cities, ofc.
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# ? Sep 18, 2019 09:42 |
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Megazver posted:The best way to make best cities is to raze all cities, ofc.
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# ? Sep 18, 2019 13:26 |
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Elias_Maluco posted:I always play with religious and diplomatic victories disabled, because gently caress that poo poo too Why? Like I'm not saying to try and win with those victory types, but its not like the AI can either.
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# ? Sep 18, 2019 13:50 |
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I think that’s a question of map size. I tend to play on standard or large maps, so there will be enough AI religions around to keep each other in check and diplo victory is mathematically impossible (highly improbable, if you want to be pedantic) once you start having votes to take points away. On smaller maps one AI with a strong faith economy could feasibly steamroll the other religions and leave a player with no religious investment with little recourse, and you could feasibly garner enough favor to overrule the diplo points vote.
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# ? Sep 18, 2019 13:57 |
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Fleetwood Crack posted:FTFY, AI cities suuuuuccck. Not if you go on an annexation spree as soon as you get archers!
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# ? Sep 18, 2019 14:08 |
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John F Bennett posted:Marathon or bust i'll play any civ except 6 on marathon but that goes without saying because i'll play any civ except 6
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# ? Sep 18, 2019 14:31 |
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Was it a poster here who would run tests after updates to see if the AI is able to take cities? Would be interested to see if they've gotten any better now.
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# ? Sep 18, 2019 15:23 |
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Madmarker posted:Why? Like I'm not saying to try and win with those victory types, but its not like the AI can either. The flood of missionaries and apostles slows down AI turns considerably, gunks up the map and is a huge timesink even if you're just whack-a-moling with inquisitors.
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# ? Sep 18, 2019 20:43 |
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Madmarker posted:Why? Like I'm not saying to try and win with those victory types, but its not like the AI can either. I find both these aspects of the game annoying and lame and I want to ignore them without having to worry about the AI not ignoring them and winning on them Chad Sexington posted:The flood of missionaries and apostles slows down AI turns considerably, gunks up the map and is a huge timesink even if you're just whack-a-moling with inquisitors. Yeah, but turning off religious victory unfortunately does not prevents this, it still happens in all my games
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# ? Sep 18, 2019 20:48 |
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There's a mod that prevents the AI (and you) from building a Holy District. Gets rid of all religious units.
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# ? Sep 19, 2019 09:55 |
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John F Bennett posted:There's a mod that prevents the AI (and you) from building a Holy District. Gets rid of all religious units.
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# ? Sep 19, 2019 12:34 |
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Last game I played to completion (as T. Roosevelt, for reference) I deliberately avoided going for a religion and it was hilarious watching all these AI apostles fighting a religious war over my turf. But yeah, it must be slowing the game down a ton. Having all the dribs and drabs of faith I've accumulated over the years turn into a bunch of rock stars as I steamroller towards a culture victory (they seem really easy to win compared with other victories) is hilarious though. Especially if one of them really gets on a roll. Paul.Power fucked around with this message at 12:43 on Sep 19, 2019 |
# ? Sep 19, 2019 12:40 |
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Paul.Power posted:Last game I played to completion (as T. Roosevelt, for reference) I deliberately avoided going for a religion and it was hilarious watching all these AI apostles fighting a religious war over my turf. But yeah, it must be slowing the game down a ton. The one time I went for a culture victory with rock bands was a ton of fun, I need to do that again.
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# ? Sep 19, 2019 12:50 |
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I wish the price of apostles increased more exponentially, I don't know how the AI affords so many...
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# ? Sep 19, 2019 13:20 |
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Marmaduke! posted:I wish the price of apostles increased more exponentially, I don't know how the AI affords so many... the same way the AI afforded 50,000 faith great prophets in civ 5
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# ? Sep 19, 2019 13:26 |
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Marmaduke! posted:I wish the price of apostles increased more exponentially, I don't know how the AI affords so many...
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# ? Sep 19, 2019 13:54 |
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"theological combat" is probably one of the worst ideas ever in the civ series edit: vvvvv I think it does. encampments and holy sites seems to be their favorite districts Elias_Maluco fucked around with this message at 14:00 on Sep 19, 2019 |
# ? Sep 19, 2019 13:57 |
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don't AI weigh holy sites really heavily? that probably helps too
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# ? Sep 19, 2019 13:58 |
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Fleetwood Crack posted:What's the name of this please? https://steamcommunity.com/sharedfiles/filedetails/?id=1688849440&searchtext=Holy+site Here you go. Elias_Maluco posted:"theological combat" is probably one of the worst ideas ever in the civ series When I first heard about it, I thought it was a joke. But then everyone was gushing over it so I felt like I just wasn't with it anymore.
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# ? Sep 19, 2019 14:03 |
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Since the new patch came out I've found that playing on the new Terra map is great to keep things interesting mid game and into the later eras. It's a lot of fun to race over to the untouched continent and spam settlers all over again. Belbos Computer fucked around with this message at 15:00 on Sep 19, 2019 |
# ? Sep 19, 2019 14:57 |
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Belbos Computer posted:Since the new patch came out I've found that playing on the new Terra map is great to keep things interesting mid game and into the later eras. Yeah, it's great. Plus the map gen seems to create some really interesting terrain with bays, lakes, mountain chains and natural wonders. And its crowded enough that the AI get murdering each other early on. It's been fun to grab the "first envoy counts as two envoys" policy and shoot for caravels. Find a new CS in the New World, get the 2 bonus envoys, spend 1 envoy from your backlog to make it an ally, and suddenly it reveals two or three new city states from the fog... in which you also get two envoys... and so on... It's completely cheesy but really fun.
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# ? Sep 19, 2019 15:35 |
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Tree Bucket posted:Yeah, it's great. Plus the map gen seems to create some really interesting terrain with bays, lakes, mountain chains and natural wonders. And its crowded enough that the AI get murdering each other early on. Yeah despite the cheese it's VERY helpful for me on the higher difficulties because I always struggle really hard not to go into a dark age right around that time so it's nice to have a way to get some layup era points.
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# ? Sep 19, 2019 18:16 |
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gently caress this terrible game and lovely fourth rate amateur incompetent developers! It must be so hard to program while sitting open mouthed and drooling all over the keyboard as soon as they come across something complicated like a three letter word. Want a job a Firaxis? Easy. Enter a programming school, fail all classes and courses and misspell your name on the iq test. I want to play this game but all I get is frustration and anger at how annoying and dumb everything is. Why why oh why did I ever waste my money on this brainless garbage? Apart from all the other issues all the time how hard is it to make sure that I don't freaking discover another player's starting warrior when I settle my first city? Just a little exploration reveals tons of empty land, which are now full of millions of barbarians but that's my fault because my two move units can't catch three move units zooming in from three directions. Barbarian camp spawn sound! Where is it? Who the gently caress knows! Might be right outside the border so the scout auto discovers and auto reports as soon as it spawns, yaaaay! And this! I'm glad I picked "balanced start" or I might not have gotten that amber. I want to like this game so much, but I can't. Poil fucked around with this message at 19:48 on Sep 19, 2019 |
# ? Sep 19, 2019 19:43 |
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# ? May 30, 2024 21:14 |
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The game is far from perfect, but I think you are overeacting a bit I never found another player while setting my first city, and you can use larger maps and fewer civs to make finding one so soon less likely. Also I never had that much problem with barbarians, with the original warrior and a slinger I can take any barbarian camp and I usually find it good to have a bunch near by for the exp and gold. And I dont even bother killing scouts before they report Also when you find a barbarian camp, you can click on the notification and it will show you where it is, Im not sure how you are having trouble finding then And I advise using legendary start. But if you start in a terrible location anyway, it happens, is not so absurd, just restart
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# ? Sep 19, 2019 19:54 |