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What is powerstancing?
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# ? Jul 28, 2019 21:28 |
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# ? Jun 6, 2024 04:16 |
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fridge corn posted:What is powerstancing? Put a weapon in your right and left hands. Make sure you have 1.5x the STR and DEX required to wield either weapon. Hold down the button that would twohand weapon if you pressed it. Your character will raise both weapons. Now you can press the left bumper for an attack with both weapons, or the left trigger for a strong attack with both weapons. e: had wrong button skasion fucked around with this message at 21:37 on Jul 28, 2019 |
# ? Jul 28, 2019 21:32 |
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fridge corn posted:What is powerstancing? If you have enough required stats (150% iirc) when you've got two weapons equipped you can hold the 2h button and you'll change your stance, giving you a bunch more attacks with L1/L2
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# ? Jul 28, 2019 21:33 |
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It just changes the attack animations, right? No extra damage or w/e.
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# ? Jul 28, 2019 23:05 |
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SHISHKABOB posted:It just changes the attack animations, right? No extra damage or w/e. It can do more damage, I think? The L2 move is usually a double hit, at least
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# ? Jul 28, 2019 23:10 |
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The stat requirement is 1.5 times the average of the stat requirements for two weapons you're powerstancing. It doesn't add more damage per hit, but it allows a different moveset with more hits per swing. (So for instance, if I have two items that are both STR 10/DEX 6, the requirement for powerstancing is STR 15/DEX 9. If one is STR 10/DEX 6 and one is STR 14/DEX10, I need STR 18/DEX 12.) When you powerstance, you're still holding both weapons, but your character's stance changes. If you don't meet the requirements for powerstancing, holding down the two-handing button just makes you two-hand your left-hand weapon.
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# ? Jul 28, 2019 23:55 |
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So no extra damage.
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# ? Jul 29, 2019 00:17 |
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Powerstanced attacks usually do more damage per button press in exchange for being slower and costing more stamina They do not necessarily have more DPS than regular attacks
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# ? Jul 29, 2019 00:26 |
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Powerstance generally does massive poise damage, letting you stagger anything you can't burst down outright.
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# ? Jul 29, 2019 01:04 |
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Powerstance attacks are stylish. Also dual thrusting swords do nuts burst damage for their weight, stat requirements, and the speed the attack comes out at.
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# ? Jul 29, 2019 01:35 |
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dis astranagant posted:Powerstance generally does massive poise damage, letting you stagger anything you can't burst down outright. This is true, you can easily stagger the Ruin Sentinels powerstancing, to the point you can pretty much stunlock the first guy solo to death
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# ? Jul 29, 2019 01:46 |
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Most powerstance attacks also combo quickly out of an r1. That’s one reason rapier+whatever is such a good setup, since the quick jab combos into high damage slashes with both weapons. With the right gear, you can burst down almost any thing that’s not a boss in a single flurry if you’re landing counter hits. Against bosses a single rapier might be better because of stamina efficiency, but powerstance provides versatility and burst damage.
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# ? Jul 29, 2019 02:34 |
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If you want more damage, just go full stupid rapier with a resin. Powerstancing is fun.
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# ? Jul 29, 2019 02:43 |
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SHISHKABOB posted:So no extra damage.
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# ? Jul 29, 2019 11:18 |
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IronicDongz posted:if you're attacking with 2 weapons at once you are in fact doing extra damage I meant each time a weapon touches the enemy. I'm not trying to say anything bad about powerstancing, I just wanted to make sure I understood it.
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# ? Jul 29, 2019 16:50 |
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IIRC, it's no more damage on a per-hit basis, but some weapons enable combos that give double hits to the weapons they're paired with, like Majestic GS, Curved Nil GS, and Warped Sword.
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# ? Jul 29, 2019 17:50 |
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What's a decent ADP for a hexing cleric? It takes me like 45 seconds to use an Estus and even when I roll perfectly through an attack I get nailed because apparently I have like 2 i-frames. I don't want to pump it too high since I know I'll need those early levels for attunement and faith but it would be nice to be able to roll through some poo poo.
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# ? Sep 14, 2019 20:46 |
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Depends on how much attunement you want. You can use this to find out your current iframes+how much of each stat you want to get: http://stiemannkj1.github.io/dark-souls-2-iframe-agility-calculator/ Usually you want to shoot for 99 agility(which gets you 12 iframes) because there are hugely diminishing returns past that point. So for example, if you wanted to just have 10 attunement, you would want 22 adaptability to reach 99 agility.
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# ? Sep 14, 2019 20:53 |
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First levels always go to 26~ ADP, almost non negotiably.
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# ? Sep 14, 2019 20:55 |
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The max breakpoint for estus chugging is 100 agility, which also gives you an extra frame for your backstep. The next cutoff is 105 agility for an extra roll frame. So I’d shoot for 100 agility.
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# ? Sep 14, 2019 21:00 |
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Get 100 agility asap, and then get 105 later in the game. Levels are cheap and plentiful in DS2.
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# ? Sep 14, 2019 21:05 |
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IronicDongz posted:Depends on how much attunement you want. Thanks, this thing is awesome.
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# ? Sep 14, 2019 21:06 |
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I have been an ardent defender of this game for years, and like the other Souls games I have done many multiple playthroughs. But my current one might be my last, short of a full control input overhaul. Even with the tweaked Steam deadzone controller settings I feel like I'm steering a boat and not a human in this game. Why is it so clunky? Why after two games with such tight controls did they decide to go with this control system? In Demons and DS1 your character can turn on a dime and aren't locked to 8 directions. They don't feel like an aged jalopy trying to accelerate uphill when they got hit. They did the hurt animation (if you didn't poise through it) but then the control is back to normal. In DS2, your character has to re-accelerate for a second or two before they can move full speed again after getting hit. It feels like you're in quicksand. I love the build variety and freedom of progression. I love the nerfing of the ridiculous BS tech from DS1. It has my favorite PVP in the series. I can even deal with the comparively weaker PvE design and bosses. But the game is fundamentally clunky in it's control scheme and it's getting increasingly harder to put up with!!!
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# ? Sep 17, 2019 18:53 |
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Yes
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# ? Sep 17, 2019 19:09 |
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I'm a idiot moron because I can't tell the difference between the way all the games control even though I've played them for at least a hundred and fifty hours each. I didn't realize there was a difference in how you could roll between Dark Souls and Dark Souls 2 until someone pointed it out to me.
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# ? Sep 17, 2019 19:28 |
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Djeser posted:I'm a idiot moron because I can't tell the difference between the way all the games control even though I've played them for at least a hundred and fifty hours each. Do you use a controller or M/KB?
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# ? Sep 17, 2019 20:02 |
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Controller. Like I said, I'm just a big idiot.
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# ? Sep 17, 2019 20:40 |
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You can move more than 8 directions what the gently caress are you talking about
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# ? Sep 17, 2019 21:24 |
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I completed a no death run of this game and have no idea what people are even talking about with this game’s controls
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# ? Sep 17, 2019 21:25 |
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Digirat posted:I completed a no death run of this game and have no idea what people are even talking about with this game’s controls Idk what the proper terminology for this is, but the analogue movement in ds2 is less granular than in other games in the series. An easy way to see this for yourself is to push the stick straight ahead and then slowly tilt it to the side as well, as if you're inputting a circle. There will be a noticeable delay before the player character starts turning as they run. The controls in ds1 and ds3 are "snappier" and will respond to smaller changes in input. I've never been bothered by the way ds2 handles movement, personally, but there's absolutely a difference and I can see how it might feel frustrating to some people
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# ? Sep 17, 2019 22:51 |
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Rubellavator posted:You can move more than 8 directions what the gently caress are you talking about Try this in DS2 compared to any other Souls: -Move the control stick far enough in any direction that your character starts walking. -Slowly move the stick in another direction while continuing to walk. -Observe how much of a deadzone there is between your character changing directions. It might not be literally 8 directions but there is a noticable gap between the level of recognized and possible directional input compared to the other games. It's like it ignores the initial 25% radius of the analog stick.
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# ? Sep 17, 2019 22:58 |
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One Hundred Monkeys posted:Idk what the proper terminology for this is, but the analogue movement in ds2 is less granular than in other games in the series. An easy way to see this for yourself is to push the stick straight ahead and then slowly tilt it to the side as well, as if you're inputting a circle. There will be a noticeable delay before the player character starts turning as they run. The controls in ds1 and ds3 are "snappier" and will respond to smaller changes in input. I've never been bothered by the way ds2 handles movement, personally, but there's absolutely a difference and I can see how it might feel frustrating to some people Beat me to it
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# ? Sep 17, 2019 22:58 |
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honestly my main complaint with Dark Souls 2 is that the movement feels a lot clunkier, even before you get into the adaptability stat
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# ? Sep 18, 2019 00:21 |
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You basically can't animation cancel ever, either. Gotta wait until your entire current animation ends before you can use a different attack/R2 or roll or anything at all, unlike the other games where you only have to wait until the actual swing portion of your attack finishes.
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# ? Sep 18, 2019 02:55 |
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Hundreds of hours in all souls games: DS2 feels perfectly fine to me?? It's no bloodborne in terms of movement but the game was designed just fine around the way your dude controls so I'll never understand what it is that torments you guys so much. A friend of mine picked up re4 recently and having never played it, he loathed the control scheme. He was like, why do you move like poo poo?! It took him all of one night to adjust and fall in love with the game. Some games feel differently, as long as everything is balanced around that I'm gonna have to chalk it up to you guys being irrationally picky. If anything, ds3 is the one game that feels off/unbalanced because of how fast everything moves and how much your character just...sucks compared to the threats tossed your way mid/end game. Yes your guy is more agile in DS3 but enemies are 2x faster than you, making the game feel like poo poo towards the end. Yet no one complains about that?? In summary don't be mean to my cherished son dark souls 2 E: actually games like Witcher 3 and red dead redemption do actively feel like poo poo and it makes them nearly unplayable garbage to me so maybe I can relate some. But DS2 never game me trouble pesonally KingSlime fucked around with this message at 04:09 on Sep 18, 2019 |
# ? Sep 18, 2019 04:04 |
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For whatever reason, the way DS2 does attack animations leads to me missing more often than not, it's a lot harder to slightly change direction mid-fight. The character also moves more when attacking, leading to multiple occasions where stabbing someone next to a cliff lead to my character walking right off the edge. Which leads to my other problem with the movement - a fall that sprains your shin in all the other games is lethal in this one. e: KingSlime posted:E: actually games like Witcher 3 and red dead redemption do actively feel like poo poo and it makes them nearly unplayable garbage to me so maybe I can relate some. But DS2 never game me trouble pesonally
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# ? Sep 18, 2019 04:11 |
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witcher 3 attacks feel bad because it's constantly changing what actual attack you do based on distance instead of letting you directly control it
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# ? Sep 18, 2019 04:28 |
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I agree about Dark Souls 3, it's pretty much the reason why it's the game I've played through the least number of times. It's fine for the most part, or at least manageable enough, until you get into the late game areas. Basically anything past Irithyll/Profaned Capital and it feels less like "if you're not paying attention you'll have to estus up" and more like "if you're not paying attention you'll die".
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# ? Sep 18, 2019 04:37 |
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KingSlime posted:If anything, ds3 is the one game that feels off/unbalanced because of how fast everything moves and how much your character just...sucks compared to the threats tossed your way mid/end game. Yes your guy is more agile in DS3 but enemies are 2x faster than you, making the game feel like poo poo towards the end. Yet no one complains about that?? lots of people do in fact myself included, but at this point you're more likely to hear discussion about the game from the people who like it and are still playing it than from people who don't and aren't At this point I'd probably be done with 3 if not for the cinders mod, which while incredibly imbalanced and romhacky is very good at making the game feel fresh and removing some of the base game's frustrations.
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# ? Sep 18, 2019 04:51 |
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# ? Jun 6, 2024 04:16 |
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I think I might be ready to play this game again. This time, all of it. Last time I played it for any decent amount of time is when the last DLC dropped. I never completed any of the DLCs, just hosed around in each of them. I’ve tried to play it again, including a bit of Scholar, but DaS 1 and 3 kinda made my patience for this game pretty short. Now, I haven’t played 1 and 3 for a long time, kinda burned out on them. So now might be the time to do this. I’m not super familiar with Scholar and the different item placement/availability. What’s a good fuckin build I can fast track pretty early? I’m not opposed to having mid-late game weapon goals but I want to be able to get buff and effective pretty early so I can just enjoy moving through the game and not be frustrated too much. Interested in rad weapons, specifically mid to large size poo poo. No magic or miracles (did that on my very first playthrough when that poo poo was broken as hell).
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# ? Sep 22, 2019 21:13 |