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Agnostalgia
Dec 22, 2009

Av027 posted:

Assuming I haven't been misinformed, the math I read on it states that the cut efficiency stat converts a percentage of blocked cut damage into blunt that passes through. So, ideally, you want the highest cut efficiency available for your outer armor. I believe it works out like this:

Let's say 100 cut damage comes in.
The High Grade Plate Jacket wearer has 36% cut resistance, 70% cut effectiveness.
36% cut resistance eliminates 36 damage, 64 passes through to the next layer as cut damage.
Of the 36 damage blocked, the 70% cut effectiveness means 30% of that 36 gets converted to blunt, so, 10.8 (rounded up probably) damage passes through as blunt to the next layer.
So, 64 cut and ~11 blunt damage pass through.

If the armor in question was instead High Grade Samurai Armor, it has 55% cut resistance and cut efficiency of 90%. 45 cut damage passes through, and only 5.5 damage passes through as blunt. Approximately 24 less damage passes through with the heavier armor. Significant reduction.

Now, I don't know that this is 100% accurate, though I believe it to be, and I have not done any real testing to support it, but the example helped me understand what was otherwise incomprehensible.

The blocked cut damage (the 10.8 and 5.5 in your example) doesn't go on to the next armor layer; it's directly applied as blunt damage, unblockable by anything but the damage resistance from your toughness stat. This is why wearing low cut efficiency outer armor on top of stronger inner armor could actually increase the damage you take in some situations.

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litany of gulps
Jun 11, 2001

Fun Shoe

Agnostalgia posted:

The blocked cut damage (the 10.8 and 5.5 in your example) doesn't go on to the next armor layer; it's directly applied as blunt damage, unblockable by anything but the damage resistance from your toughness stat. This is why wearing low cut efficiency outer armor on top of stronger inner armor could actually increase the damage you take in some situations.

I could be mistaken about this, but I believe that I read once upon a time that the order that your armor calculations trigger in are based on something like the order that you put them on, rather than what would be most beneficial. So maybe you have extremely powerful armor covering your stomach and some samurai clothpants or something providing minimal additional stomach protection. The game may calculate the armor benefits of the clothpants, which allow a large amount of irresistible blunt damage straight through, prior to taking into account the plate armor coverage you have for the same area.

The No Cut Efficiency mod just sets all armor to have a cut efficiency of 100%, then adjusts the protective stats to maintain armor balance based on how much the cut efficiency was changed. This makes it where it doesn't matter what order the game calculates your armor benefits in, as none of the damage is passed along in the form of unblockable blunt damage.

Gadzuko
Feb 14, 2005

litany of gulps posted:

I could be mistaken about this, but I believe that I read once upon a time that the order that your armor calculations trigger in are based on something like the order that you put them on, rather than what would be most beneficial.

This used to be true, but no longer. It is calculated in a set order now. The wiki has a good breakdown which I have not tested extensively, but it seems mostly accurate: https://kenshi.fandom.com/wiki/Resistances

Nuclearmonkee
Jun 10, 2009


Addamere posted:



The outpost Foundry, belonging to the faction 'Ancillary', has researched weapons up to the Refitted Blade-level and will soon be outfitting all five members with Spiked Clubs and Planks. The outpost is holding at Tech Level 3, and is defended by four mounted crossbows on the top of the storm house. I'm thinking the next step in development will be to throw down a leather bench and make some dust coats. Right now everyone is wearing armoured rag skirts and heart protectors looted from bandits. We have basically no cats, but plenty of raw materials we could craft into weapons to sell. After getting my basic leather outfits and weapons geared up, what's a reasonable goal for the team? I'm thinking of relocating to the 'Rainbow Valley' area that's roughly equidistant between the Hive Village, Squin, and The Hub; there's this three-way road intersection that promises plenty of bandits and trade, plus it's actually flat there. Before going off and doing that I'm thinking of maybe looking for more recruits or at least some pack animals to make the move easier. And at some point I need to make the trek to someplace with a skeleton repair bed, as my robots have taken a little bit of wear. Thoughts?

Join skin bandits and eradicate all human factions

Addamere
Jan 3, 2010

by Jeffrey of YOSPOS

Nuclearmonkee posted:

Join skin bandits and eradicate all human factions

I want to help the humans. Folks have told me to look up the Antislavers and the Flotsam Ninjas, and destroy the Holy Nation. Those seem like great long-term goals. Looking more for short-term goals right now. :)

TipsyMcStagger
Apr 13, 2013

This isn't where
I parked my car...

Addamere posted:



The outpost Foundry, belonging to the faction 'Ancillary', has researched weapons up to the Refitted Blade-level and will soon be outfitting all five members with Spiked Clubs and Planks. The outpost is holding at Tech Level 3, and is defended by four mounted crossbows on the top of the storm house. I'm thinking the next step in development will be to throw down a leather bench and make some dust coats. Right now everyone is wearing armoured rag skirts and heart protectors looted from bandits. We have basically no cats, but plenty of raw materials we could craft into weapons to sell. After getting my basic leather outfits and weapons geared up, what's a reasonable goal for the team? I'm thinking of relocating to the 'Rainbow Valley' area that's roughly equidistant between the Hive Village, Squin, and The Hub; there's this three-way road intersection that promises plenty of bandits and trade, plus it's actually flat there. Before going off and doing that I'm thinking of maybe looking for more recruits or at least some pack animals to make the move easier. And at some point I need to make the trek to someplace with a skeleton repair bed, as my robots have taken a little bit of wear. Thoughts?

My advice is to get some cash and try to recruit a couple more skeletons in shark. Get at least 40 Athletics and run your rear end there. Skeletons don't need food so you're better at traveling for long periods than humans. Also shark has a 200c repair bed in the dancing Skeleton

One of the best ways I found to make cash is making Skeleton repair kits, but that's a little later. For now you should city mine at squin. you'll need to get a few Science books and engineering books from the waystation to the east of the hub and South of admag/squin to get the research for repair kits and beds and that's best obtained by city mining.

Buy the 7200c house beside the armorer in squin. Put a copper box down, send dudes to mine the copper nodes surrounding the entrances and sell sell sell.

Right click and repair the house, put a research bench in the corner and finish your tech 3 research.

TipsyMcStagger fucked around with this message at 02:27 on Sep 18, 2019

Azhais
Feb 5, 2007
Switchblade Switcharoo

Addamere posted:

I want to help the humans. Folks have told me to look up the Antislavers and the Flotsam Ninjas, and destroy the Holy Nation. Those seem like great long-term goals. Looking more for short-term goals right now. :)

The anti slavers can be both small and large. The slaver outposts are softer targets than the bigger cities so those can be a shorter term item. Besides, the anti slavers need some proof that you're on side anyway.

Clark Nova
Jul 18, 2004

Addamere posted:

I want to help the humans. Folks have told me to look up the Antislavers and the Flotsam Ninjas, and destroy the Holy Nation. Those seem like great long-term goals. Looking more for short-term goals right now. :)

Try to fill out your tech tree. Buy some treasure maps and raid ruins. Just go explore the world without reading too many spoilers.

Leal
Oct 2, 2009



LET US JOIN TOGETHER BROTHERS IN A DAY OF PRAYER

CopperHound
Feb 14, 2012

Addamere posted:

I want to help the humans. Folks have told me to look up the Antislavers and the Flotsam Ninjas, and destroy the Holy Nation. Those seem like great long-term goals. Looking more for short-term goals right now. :)
I think you are going to love the dialog that happens when you finally get around to exploring the southeast most corner of the map. I haven't killed any skin bandits yet, can you wear their outfits as a disguise?

The Lone Badger
Sep 24, 2007

Addamere posted:

I want to help the humans. Folks have told me to look up the Antislavers and the Flotsam Ninjas, and destroy the Holy Nation. Those seem like great long-term goals. Looking more for short-term goals right now. :)

Get a dude to start grinding armorsmithing. Getting them to 80 skill will make your team a whole lot fightier.

Av027
Aug 27, 2003
Qowned.

Agnostalgia posted:

The blocked cut damage (the 10.8 and 5.5 in your example) doesn't go on to the next armor layer; it's directly applied as blunt damage, unblockable by anything but the damage resistance from your toughness stat. This is why wearing low cut efficiency outer armor on top of stronger inner armor could actually increase the damage you take in some situations.

Hm, that's interesting. Either the source I read didn't touch on that or I misinterpreted it. Doesn't seem very logical to not have it move on to the next layer, especially with blunt resistances being generally lower than cut. Still seems to me that the holy grail here is highest resistances alongside highest efficiency, and the real choice comes down to the weight of the armor (if strength is not adequate) and any penalties that come into play (for example taking undesirable dex penalties for a katana user or crossbow penalties for ranged users). And coverage of course.

Are there any examples of lighter armors being preferred for purposes of cut/blunt reduction?

I need to read up on toughness too. I understand the principle, but not the actual effects.

TipsyMcStagger
Apr 13, 2013

This isn't where
I parked my car...

Leal posted:




LET US JOIN TOGETHER BROTHERS IN A DAY OF PRAYER

This just needs a little more crucifixion and dead skeletons

I get that it's oil rubbing on his face but the skeletons could be drawn better with more of them

Leal
Oct 2, 2009
If I had any artistic talent I would be making triple my retail pay drawing deviant porn on patreon.

CopperHound
Feb 14, 2012

Agnu X Beep! Where do I send my money?

Leal
Oct 2, 2009
Please, Beep and Agnu are strictly platonic friends!

Addamere
Jan 3, 2010

by Jeffrey of YOSPOS

Addamere
Jan 3, 2010

by Jeffrey of YOSPOS
I did as was suggested with city mining and yeah holy poo poo it's super profitable now that my dudes have some levels in it and it's really hands-off now that someone gave me the brilliant idea of "just put a copper storage in the house inside town", as opposed to in the past when I was city mining at The Hub where I'd constantly be micro-managing a runner. I went out to Shark and picked up a generic skeleton recruit guy for 6,000 cats after buying the longhouse and saving up some money, and now I'm back to Squin and mining some more. Honestly but for the iron refinery demanding to be placed outside it doesn't even seem like I need to have an outpost since I have my own longhouse now, since most of my machines can just fit in it.

Synthbuttrange
May 6, 2007

You can have an entirely city based heavy armor industry since iron plates dont need smelters, just a station.

Addamere
Jan 3, 2010

by Jeffrey of YOSPOS

Synthbuttrange posted:

You can have an entirely city based heavy armor industry since iron plates dont need smelters, just a station.

You don't need an iron refinery to get iron plates? I don't understand.

Clark Nova
Jul 18, 2004

Plates for plate mail are different than the normal iron plates, and they're made straight from ore instead of from refined iron for some reason

Addamere
Jan 3, 2010

by Jeffrey of YOSPOS

Clark Nova posted:

Plates for plate mail are different than the normal iron plates, and they're made straight from ore instead of from refined iron for some reason

oh, neat. so I can just skip that medium tier entirely.

Synthbuttrange
May 6, 2007

Yeah. You still need a few science books and stuff, but once you have that you can have a pretty safe armor factory.

Cardiovorax
Jun 5, 2011

I mean, if you're a successful actress and you go out of the house in a skirt and without underwear, knowing that paparazzi are just waiting for opportunities like this and that it has happened many times before, then there's really nobody you can blame for it but yourself.
Also lots of fabric, but fabric is cheap.

Addamere
Jan 3, 2010

by Jeffrey of YOSPOS
I'm trying to craft leather armor for now, longcoats and samurai clothpants, but my armor guy keeps becoming aimless for no apparent reason. Right-clicking the armor bench with him makes him resume. He has the job, there's jobs in the queue, there's fabric in a fabric bin and leather in a leather bin, both right there beside the leather bench, and there's an armor bin for him to dump the output to. He'll just randomly stop crafting for no reason I can discern. It's not just at the end of a craft or when a stack of material runs out, it seems pretty random. Any idea how to troubleshoot this?

Synthbuttrange
May 6, 2007

How's the pathfinding? Is it a small cramped area?

Azhais
Feb 5, 2007
Switchblade Switcharoo

Addamere posted:

I'm trying to craft leather armor for now, longcoats and samurai clothpants, but my armor guy keeps becoming aimless for no apparent reason. Right-clicking the armor bench with him makes him resume. He has the job, there's jobs in the queue, there's fabric in a fabric bin and leather in a leather bin, both right there beside the leather bench, and there's an armor bin for him to dump the output to. He'll just randomly stop crafting for no reason I can discern. It's not just at the end of a craft or when a stack of material runs out, it seems pretty random. Any idea how to troubleshoot this?

Are you in (or a settlement super close to) a town? Go into the editor and make sure the game hasn't decided that two settlement circles have overlapped each other

Addamere
Jan 3, 2010

by Jeffrey of YOSPOS

Synthbuttrange posted:

How's the pathfinding? Is it a small cramped area?

it's the interior of a longhouse in squin, I've got the armor bench, tanning bench, and all the other stuff i mentioned tucked up pretty close to each other in the area behind/beneath the stairs

but the dude never gets stuck when moving to and from the work area, and barely even needs to move to reach/touch all these various inventories

Addamere
Jan 3, 2010

by Jeffrey of YOSPOS

Azhais posted:

Are you in (or a settlement super close to) a town? Go into the editor and make sure the game hasn't decided that two settlement circles have overlapped each other

i am in squin, in the longhouse across the street from the armor shop

Addamere
Jan 3, 2010

by Jeffrey of YOSPOS
notably my arrow making station and my tanning bench have no such problems, even though they're also in the same building and in the same general area of the longhouse they all share

it is *just* the leather armor bench that is giving me woes

Synthbuttrange
May 6, 2007

Try rebuilding your task que. Then your workbenches one by one. :v

Addamere
Jan 3, 2010

by Jeffrey of YOSPOS

Synthbuttrange posted:

Try rebuilding your task que. Then your workbenches one by one. :v

rebuilding the task queue just means clearing all jobs and readding them right? no other option or command i need to hunt for?

Cardiovorax
Jun 5, 2011

I mean, if you're a successful actress and you go out of the house in a skirt and without underwear, knowing that paparazzi are just waiting for opportunities like this and that it has happened many times before, then there's really nobody you can blame for it but yourself.
Just make it a persistent job. Doesn't really fix whatever is causing the interruptions, but it'll at least make him automatically get right back to it without needing you to babysit him.

Addamere
Jan 3, 2010

by Jeffrey of YOSPOS

Cardiovorax posted:

Just make it a persistent job. Doesn't really fix whatever is causing the interruptions, but it'll at least make him automatically get right back to it without needing you to babysit him.

yeah, that's the thing - he has it as a job, and he's *not* getting right back to it

he randomly goes 'aimless' and i have to manually right-click him back to work

Synthbuttrange
May 6, 2007

Addamere posted:

rebuilding the task queue just means clearing all jobs and readding them right? no other option or command i need to hunt for?

Yup. Also try move /split the resources into stacks etc see if that helps.

At worst, restart.

At worst worst, reimport and see if that helps? No need to resave it if it doesnt do anything.

Cardiovorax
Jun 5, 2011

I mean, if you're a successful actress and you go out of the house in a skirt and without underwear, knowing that paparazzi are just waiting for opportunities like this and that it has happened many times before, then there's really nobody you can blame for it but yourself.

Addamere posted:

yeah, that's the thing - he has it as a job, and he's *not* getting right back to it

he randomly goes 'aimless' and i have to manually right-click him back to work
Well, then we at least know that it's probably not a pathfinding issue, or he wouldn't be able to get to the crafting station at all. What jobs does the guy have queued and in what order? Might be that he's stuck on a higher priority job that can't be completed for some reason. Resource deadlock, basically.

Synthbuttrange
May 6, 2007

thats not warframe

FrickenMoron
May 6, 2009

Good game!
Gonna shill the hivers expanded mod, I've started a new game last week with all hivers & skeleton buddies (skeletons are base guardians mostly). Hivers expanded adds unique weapons and armors for all three hive factions, the armor can also be dyed and colored.

Most importantly the hiver heavy armor which can only be worn by soldiers and praetorians actually covers their heads, so they arent squishy bastards anymore when it comes to taking hits in the head. The overall cut/blunt def is lower than Samurai armor but the increased coverage makes up for it.





I have defeated the holy nation for now and started to take down the UC Slave outposts, The main cities will be next.


Shalebridge Cradle
Apr 23, 2008


FrickenMoron posted:

Gonna shill the hivers expanded mod,


That armor looks awesome, I am absolutely getting that mod just because it looks so cool.

Shalebridge Cradle fucked around with this message at 10:31 on Sep 19, 2019

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FrickenMoron
May 6, 2009

Good game!
The armor is a metallic grey by default, but several characters/factions can dye them when you imprison and equip it to them. The red actually comes from a character that joined me after i liberated him from rebirth, he just dyed everything red when I equipped stuff on him.

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