|
Av027 posted:Assuming I haven't been misinformed, the math I read on it states that the cut efficiency stat converts a percentage of blocked cut damage into blunt that passes through. So, ideally, you want the highest cut efficiency available for your outer armor. I believe it works out like this: The blocked cut damage (the 10.8 and 5.5 in your example) doesn't go on to the next armor layer; it's directly applied as blunt damage, unblockable by anything but the damage resistance from your toughness stat. This is why wearing low cut efficiency outer armor on top of stronger inner armor could actually increase the damage you take in some situations.
|
# ? Sep 17, 2019 22:46 |
|
|
# ? Jun 7, 2024 06:25 |
|
Agnostalgia posted:The blocked cut damage (the 10.8 and 5.5 in your example) doesn't go on to the next armor layer; it's directly applied as blunt damage, unblockable by anything but the damage resistance from your toughness stat. This is why wearing low cut efficiency outer armor on top of stronger inner armor could actually increase the damage you take in some situations. I could be mistaken about this, but I believe that I read once upon a time that the order that your armor calculations trigger in are based on something like the order that you put them on, rather than what would be most beneficial. So maybe you have extremely powerful armor covering your stomach and some samurai clothpants or something providing minimal additional stomach protection. The game may calculate the armor benefits of the clothpants, which allow a large amount of irresistible blunt damage straight through, prior to taking into account the plate armor coverage you have for the same area. The No Cut Efficiency mod just sets all armor to have a cut efficiency of 100%, then adjusts the protective stats to maintain armor balance based on how much the cut efficiency was changed. This makes it where it doesn't matter what order the game calculates your armor benefits in, as none of the damage is passed along in the form of unblockable blunt damage.
|
# ? Sep 18, 2019 01:09 |
|
litany of gulps posted:I could be mistaken about this, but I believe that I read once upon a time that the order that your armor calculations trigger in are based on something like the order that you put them on, rather than what would be most beneficial. This used to be true, but no longer. It is calculated in a set order now. The wiki has a good breakdown which I have not tested extensively, but it seems mostly accurate: https://kenshi.fandom.com/wiki/Resistances
|
# ? Sep 18, 2019 01:32 |
Addamere posted:
Join skin bandits and eradicate all human factions
|
|
# ? Sep 18, 2019 01:36 |
|
Nuclearmonkee posted:Join skin bandits and eradicate all human factions I want to help the humans. Folks have told me to look up the Antislavers and the Flotsam Ninjas, and destroy the Holy Nation. Those seem like great long-term goals. Looking more for short-term goals right now.
|
# ? Sep 18, 2019 01:57 |
|
Addamere posted:
My advice is to get some cash and try to recruit a couple more skeletons in shark. Get at least 40 Athletics and run your rear end there. Skeletons don't need food so you're better at traveling for long periods than humans. Also shark has a 200c repair bed in the dancing Skeleton One of the best ways I found to make cash is making Skeleton repair kits, but that's a little later. For now you should city mine at squin. you'll need to get a few Science books and engineering books from the waystation to the east of the hub and South of admag/squin to get the research for repair kits and beds and that's best obtained by city mining. Buy the 7200c house beside the armorer in squin. Put a copper box down, send dudes to mine the copper nodes surrounding the entrances and sell sell sell. Right click and repair the house, put a research bench in the corner and finish your tech 3 research. TipsyMcStagger fucked around with this message at 02:27 on Sep 18, 2019 |
# ? Sep 18, 2019 02:23 |
|
Addamere posted:I want to help the humans. Folks have told me to look up the Antislavers and the Flotsam Ninjas, and destroy the Holy Nation. Those seem like great long-term goals. Looking more for short-term goals right now. The anti slavers can be both small and large. The slaver outposts are softer targets than the bigger cities so those can be a shorter term item. Besides, the anti slavers need some proof that you're on side anyway.
|
# ? Sep 18, 2019 02:33 |
|
Addamere posted:I want to help the humans. Folks have told me to look up the Antislavers and the Flotsam Ninjas, and destroy the Holy Nation. Those seem like great long-term goals. Looking more for short-term goals right now. Try to fill out your tech tree. Buy some treasure maps and raid ruins. Just go explore the world without reading too many spoilers.
|
# ? Sep 18, 2019 02:37 |
|
LET US JOIN TOGETHER BROTHERS IN A DAY OF PRAYER
|
# ? Sep 18, 2019 04:39 |
|
Addamere posted:I want to help the humans. Folks have told me to look up the Antislavers and the Flotsam Ninjas, and destroy the Holy Nation. Those seem like great long-term goals. Looking more for short-term goals right now.
|
# ? Sep 18, 2019 05:07 |
|
Addamere posted:I want to help the humans. Folks have told me to look up the Antislavers and the Flotsam Ninjas, and destroy the Holy Nation. Those seem like great long-term goals. Looking more for short-term goals right now. Get a dude to start grinding armorsmithing. Getting them to 80 skill will make your team a whole lot fightier.
|
# ? Sep 18, 2019 06:16 |
|
Agnostalgia posted:The blocked cut damage (the 10.8 and 5.5 in your example) doesn't go on to the next armor layer; it's directly applied as blunt damage, unblockable by anything but the damage resistance from your toughness stat. This is why wearing low cut efficiency outer armor on top of stronger inner armor could actually increase the damage you take in some situations. Hm, that's interesting. Either the source I read didn't touch on that or I misinterpreted it. Doesn't seem very logical to not have it move on to the next layer, especially with blunt resistances being generally lower than cut. Still seems to me that the holy grail here is highest resistances alongside highest efficiency, and the real choice comes down to the weight of the armor (if strength is not adequate) and any penalties that come into play (for example taking undesirable dex penalties for a katana user or crossbow penalties for ranged users). And coverage of course. Are there any examples of lighter armors being preferred for purposes of cut/blunt reduction? I need to read up on toughness too. I understand the principle, but not the actual effects.
|
# ? Sep 18, 2019 16:47 |
|
Leal posted:
This just needs a little more crucifixion and dead skeletons I get that it's oil rubbing on his face but the skeletons could be drawn better with more of them
|
# ? Sep 18, 2019 21:57 |
|
If I had any artistic talent I would be making triple my retail pay drawing deviant porn on patreon.
|
# ? Sep 18, 2019 22:03 |
|
Agnu X Beep! Where do I send my money?
|
# ? Sep 18, 2019 22:08 |
|
Please, Beep and Agnu are strictly platonic friends!
|
# ? Sep 18, 2019 22:39 |
|
|
# ? Sep 18, 2019 23:17 |
|
I did as was suggested with city mining and yeah holy poo poo it's super profitable now that my dudes have some levels in it and it's really hands-off now that someone gave me the brilliant idea of "just put a copper storage in the house inside town", as opposed to in the past when I was city mining at The Hub where I'd constantly be micro-managing a runner. I went out to Shark and picked up a generic skeleton recruit guy for 6,000 cats after buying the longhouse and saving up some money, and now I'm back to Squin and mining some more. Honestly but for the iron refinery demanding to be placed outside it doesn't even seem like I need to have an outpost since I have my own longhouse now, since most of my machines can just fit in it.
|
# ? Sep 18, 2019 23:21 |
|
You can have an entirely city based heavy armor industry since iron plates dont need smelters, just a station.
|
# ? Sep 18, 2019 23:50 |
|
Synthbuttrange posted:You can have an entirely city based heavy armor industry since iron plates dont need smelters, just a station. You don't need an iron refinery to get iron plates? I don't understand.
|
# ? Sep 19, 2019 00:21 |
|
Plates for plate mail are different than the normal iron plates, and they're made straight from ore instead of from refined iron for some reason
|
# ? Sep 19, 2019 00:30 |
|
Clark Nova posted:Plates for plate mail are different than the normal iron plates, and they're made straight from ore instead of from refined iron for some reason oh, neat. so I can just skip that medium tier entirely.
|
# ? Sep 19, 2019 00:34 |
|
Yeah. You still need a few science books and stuff, but once you have that you can have a pretty safe armor factory.
|
# ? Sep 19, 2019 00:35 |
|
Also lots of fabric, but fabric is cheap.
|
# ? Sep 19, 2019 00:37 |
|
I'm trying to craft leather armor for now, longcoats and samurai clothpants, but my armor guy keeps becoming aimless for no apparent reason. Right-clicking the armor bench with him makes him resume. He has the job, there's jobs in the queue, there's fabric in a fabric bin and leather in a leather bin, both right there beside the leather bench, and there's an armor bin for him to dump the output to. He'll just randomly stop crafting for no reason I can discern. It's not just at the end of a craft or when a stack of material runs out, it seems pretty random. Any idea how to troubleshoot this?
|
# ? Sep 19, 2019 05:13 |
|
How's the pathfinding? Is it a small cramped area?
|
# ? Sep 19, 2019 05:16 |
|
Addamere posted:I'm trying to craft leather armor for now, longcoats and samurai clothpants, but my armor guy keeps becoming aimless for no apparent reason. Right-clicking the armor bench with him makes him resume. He has the job, there's jobs in the queue, there's fabric in a fabric bin and leather in a leather bin, both right there beside the leather bench, and there's an armor bin for him to dump the output to. He'll just randomly stop crafting for no reason I can discern. It's not just at the end of a craft or when a stack of material runs out, it seems pretty random. Any idea how to troubleshoot this? Are you in (or a settlement super close to) a town? Go into the editor and make sure the game hasn't decided that two settlement circles have overlapped each other
|
# ? Sep 19, 2019 05:19 |
|
Synthbuttrange posted:How's the pathfinding? Is it a small cramped area? it's the interior of a longhouse in squin, I've got the armor bench, tanning bench, and all the other stuff i mentioned tucked up pretty close to each other in the area behind/beneath the stairs but the dude never gets stuck when moving to and from the work area, and barely even needs to move to reach/touch all these various inventories
|
# ? Sep 19, 2019 05:31 |
|
Azhais posted:Are you in (or a settlement super close to) a town? Go into the editor and make sure the game hasn't decided that two settlement circles have overlapped each other i am in squin, in the longhouse across the street from the armor shop
|
# ? Sep 19, 2019 05:33 |
|
notably my arrow making station and my tanning bench have no such problems, even though they're also in the same building and in the same general area of the longhouse they all share it is *just* the leather armor bench that is giving me woes
|
# ? Sep 19, 2019 05:34 |
|
Try rebuilding your task que. Then your workbenches one by one. :v
|
# ? Sep 19, 2019 05:35 |
|
Synthbuttrange posted:Try rebuilding your task que. Then your workbenches one by one. :v rebuilding the task queue just means clearing all jobs and readding them right? no other option or command i need to hunt for?
|
# ? Sep 19, 2019 05:37 |
|
Just make it a persistent job. Doesn't really fix whatever is causing the interruptions, but it'll at least make him automatically get right back to it without needing you to babysit him.
|
# ? Sep 19, 2019 05:46 |
|
Cardiovorax posted:Just make it a persistent job. Doesn't really fix whatever is causing the interruptions, but it'll at least make him automatically get right back to it without needing you to babysit him. yeah, that's the thing - he has it as a job, and he's *not* getting right back to it he randomly goes 'aimless' and i have to manually right-click him back to work
|
# ? Sep 19, 2019 05:47 |
|
Addamere posted:rebuilding the task queue just means clearing all jobs and readding them right? no other option or command i need to hunt for? Yup. Also try move /split the resources into stacks etc see if that helps. At worst, restart. At worst worst, reimport and see if that helps? No need to resave it if it doesnt do anything.
|
# ? Sep 19, 2019 05:53 |
|
Addamere posted:yeah, that's the thing - he has it as a job, and he's *not* getting right back to it
|
# ? Sep 19, 2019 06:05 |
|
thats not warframe
|
# ? Sep 19, 2019 06:07 |
|
Gonna shill the hivers expanded mod, I've started a new game last week with all hivers & skeleton buddies (skeletons are base guardians mostly). Hivers expanded adds unique weapons and armors for all three hive factions, the armor can also be dyed and colored. Most importantly the hiver heavy armor which can only be worn by soldiers and praetorians actually covers their heads, so they arent squishy bastards anymore when it comes to taking hits in the head. The overall cut/blunt def is lower than Samurai armor but the increased coverage makes up for it. I have defeated the holy nation for now and started to take down the UC Slave outposts, The main cities will be next.
|
# ? Sep 19, 2019 09:51 |
|
FrickenMoron posted:Gonna shill the hivers expanded mod, That armor looks awesome, I am absolutely getting that mod just because it looks so cool. Shalebridge Cradle fucked around with this message at 10:31 on Sep 19, 2019 |
# ? Sep 19, 2019 10:00 |
|
|
# ? Jun 7, 2024 06:25 |
|
The armor is a metallic grey by default, but several characters/factions can dye them when you imprison and equip it to them. The red actually comes from a character that joined me after i liberated him from rebirth, he just dyed everything red when I equipped stuff on him.
|
# ? Sep 19, 2019 10:20 |