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Best Friends posted:I hope they rebalance abilities. Mandatory bulwark is no good They really only have two options: nerf it into the ground or delete it entirely. Bulwark is just too good.
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# ? Sep 11, 2019 05:54 |
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# ? May 30, 2024 15:20 |
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I really don't understand why they refuse to accept that Bulwark can't be a first tier skill. At least if it was the second Guts skill there'd be a opportunity cost associated with it. It probably would still need to be balanced vs the other 2nd tier skills, but it wouldn't be such an obvious no-brainer.
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# ? Sep 11, 2019 07:13 |
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Because the game is balanced around the assumption that everyone has bulwark and if you took that away then most missions would suddenly become horrendously difficult. It's a problem that needs to be fixed in game 2 where HBS can do a full pass on the combat system.
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# ? Sep 11, 2019 08:14 |
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Just don't take it, makes the game way more fun. The only pilots of mine that have it are ronin that come with it
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# ? Sep 11, 2019 12:51 |
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It wouldnt be so crucial if you could have more than 4 mechs at once or ever
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# ? Sep 11, 2019 14:15 |
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Alchenar posted:Bit of a shrug. Will be back when we know more about Heavy Metal. I hope it's less underwhelming than Urban Warfare was. The map is cool but chugs hard and ECM is pretty whatever in practice
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# ? Sep 11, 2019 18:15 |
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I've rarely had to ragequit the game, but failing an artillery beacon mission because you did everything except evac in time is seriously annoying. I had one legged mech that was just outside the zone on the last turn, and I couldn't find the eject button in the UI.
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# ? Sep 12, 2019 04:30 |
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Bubbacub posted:I've rarely had to ragequit the game, but failing an artillery beacon mission because you did everything except evac in time is seriously annoying. I had one legged mech that was just outside the zone on the last turn, and I couldn't find the eject button in the UI. yeah this happened to me the other day and i havent played since
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# ? Sep 12, 2019 06:48 |
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I haven't played this since a couple of playthroughs at release and have been thinking of giving it another spin. What's the consensus on the DLCs, worth getting and do they go on sale ever/often? Do I need them if I want to play that big full inner sphere mod I read about?
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# ? Sep 12, 2019 07:59 |
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Bubbacub posted:I've rarely had to ragequit the game, but failing an artillery beacon mission because you did everything except evac in time is seriously annoying. I had one legged mech that was just outside the zone on the last turn, and I couldn't find the eject button in the UI. Yeah, the eject button is just a tiny little button in the lower left where your mech portrait is, took me forever before I even knew it was there. That said, the guaranteed failure on the artillery beacon missions is the most bullshit thing. Drop a lance of mechs on me for being too slow or something, not that poo poo.
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# ? Sep 12, 2019 14:57 |
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The automatic mission failure in the beacon missions is complete and total bullshit, but its part of a larger problem. The game doesn't have a "phyrric victory" outcome. I.e. in beacon missions, assassination missions, base destruction missions, etc., you can destroy the target, but still fail because your lance got wiped even though you fulfilled the contract. There should be a victory condition where you complete the contract, get all the money/reputation, but like don't have access to salvage or something if your lance gets wiped. On the flip side, its also total bullshit (but in the player's favor) that you can just hit the magic withdraw button and all of the enemy mechs let your guys walk off the field like good clanners or something.
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# ? Sep 12, 2019 15:27 |
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Organ Fiend posted:The automatic mission failure in the beacon missions is complete and total bullshit, but its part of a larger problem. This goon speaks Giant Robot Truths.
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# ? Sep 12, 2019 15:50 |
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Organ Fiend posted:The game doesn't have a "phyrric victory" outcome What? Sure it does. You can easily have a mission where you meet the objectives, but lose more in damaged and lost mechs and injured/killed pilots than you gain in pay and salvage. If not you need to turn up the difficulty.
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# ? Sep 12, 2019 15:57 |
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Yeah the game is pretty easy to never lose a mech on anything under warlord difficulty. Hurt me plenty is nice because it makes taking bulwark almost useful. The bad thing about hurt me plenty is the 2+ heavy lances on 1.5 skull missions
Stravag fucked around with this message at 17:38 on Sep 12, 2019 |
# ? Sep 12, 2019 17:35 |
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Stravag posted:Yeah the game is pretty easy to never lose a mech on anything under warlord difficulty. Hurt me plenty is nice because it makes taking bulwark almost useful. The bad thing about hurt me plenty is the 2+ heavy lances on 1.5 skull missions What's this about "warlord" and "hurt me plenty" now?
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# ? Sep 12, 2019 17:50 |
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Difficulties settings from adv difficulty settings mod. The ones past warlord named after the difficulty settings from doom come and go depending on the mod build but warlord is about 5-6 steps past vanilla hard
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# ? Sep 12, 2019 18:03 |
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Oh, I might try that mod out then, thanks for the info!
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# ? Sep 12, 2019 18:06 |
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It also lets you set alot of settings easier than manually adjusting thr simgameconstant file like scrap and sell value
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# ? Sep 12, 2019 18:08 |
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Stravag posted:Difficulties settings from adv difficulty settings mod. The ones past warlord named after the difficulty settings from doom come and go depending on the mod build but warlord is about 5-6 steps past vanilla hard What do the increased difficulty settings do?
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# ? Sep 12, 2019 18:50 |
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sean10mm posted:What? Sure it does. Read the rest of the paragraph. I'm talking about a specific scenario where the objective is to destroy something, you destroy it, but you didn't evac or wipe the field so its counted as contract non-completion.
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# ? Sep 12, 2019 18:53 |
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Organ Fiend posted:What do the increased difficulty settings do? Increase the weight of what you see. If you dont have VIP you will probably never seen a vehicle or light mech on a halfskull mission only medium mechs and higher on warlord. If you have VIP youll see lots of behemoth uparmoreds and saladins and heavy srm carriers.
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# ? Sep 12, 2019 19:33 |
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Stravag posted:Increase the weight of what you see. If you dont have VIP you will probably never seen a vehicle or light mech on a halfskull mission only medium mechs and higher on warlord. If you have VIP youll see lots of behemoth uparmoreds and saladins and heavy srm carriers. Don't mean to be dense, but what is VIP? Also, are you running Amechwarriors AI mod? All mediums for half-skull missions just doesn't sound playable with the AI mod, at least not with the career mode starting mechs. Are the other vehicles part of the mod or is that another mod that it interacts with?
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# ? Sep 12, 2019 21:01 |
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Vehicle Improvement Project. And every once in a while i throw in don's ai. Full strength medium lances are fine as long as you play smart. Its harder than back when stab damage mattered. Just dont run ac2s or 5s and use ppcs for the better accuracy on the 2nd shot and degrading enemy accuracy. And sensor lock and multishot for stripping evasion are the best skills ever
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# ? Sep 12, 2019 21:25 |
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Technowolf posted:
Yep, those are new vehicles with UW; only enemies that use + equipment against you that I know of. Cool new thing I noticed: the latest ECM AI tweak allows enemies to Reserve against you. They never did that in the past. ECM is still ridiculously powerful but this makes it so that they're less likely to never land a shot on you.
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# ? Sep 16, 2019 22:05 |
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OAquinas posted:Yep, those are new vehicles with UW; only enemies that use + equipment against you that I know of. Apparently, the code was always there, they just flagged it off. Amechwarrior's AI mod turned it back on. That alone makes a huge difference in increasing enemy difficulty.
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# ? Sep 16, 2019 23:55 |
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Organ Fiend posted:Apparently, the code was always there, they just flagged it off. Amechwarrior's AI mod turned it back on. That alone makes a huge difference in increasing enemy difficulty. I'm not running mods; they turned it on in stock
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# ? Sep 17, 2019 06:21 |
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About half the turrets and vehicles added in vehicle improvement project have + or ++ weapons
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# ? Sep 17, 2019 06:30 |
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OAquinas posted:I'm not running mods; they turned it on in stock Yeah, I get that. I was just noting that they finally did in stock what was already done in mods.
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# ? Sep 17, 2019 16:44 |
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Yeah according to test reports the AI now handles ECM pretty well, if you reserve they reserve right back and when they move they come right for the ECM field. That's almost how it should be, the Raven should be very powerful when kept safe but very vulnerable if the enemy closes the distance. They're just now smart enough to close the distance.
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# ? Sep 19, 2019 12:23 |
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Is there a mod that lets you actually track your finances, rather than see a prediction of your regular expenditures for the month? I want to see just how much I'm actually making from any given mission after repairs. I feel like I'm at a net loss besides for story missions.
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# ? Sep 19, 2019 20:15 |
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Flip Yr Wig posted:Is there a mod that lets you actually track your finances, rather than see a prediction of your regular expenditures for the month? I want to see just how much I'm actually making from any given mission after repairs. I feel like I'm at a net loss besides for story missions. If you're losing limbs and weapons you're doing pretty badly.
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# ? Sep 19, 2019 20:41 |
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The humble bundle monthly thing includes the dlc nowquote:Besides the full game of BATTLETECH, now your Humble Monthly subscription gets you the Flashpoint and Shadow Hawk DLCs. Get loads of games for only $12/month with Humble Monthly. Games are yours to keep forever.
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# ? Sep 20, 2019 21:43 |
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Flip Yr Wig posted:Is there a mod that lets you actually track your finances, rather than see a prediction of your regular expenditures for the month? I want to see just how much I'm actually making from any given mission after repairs. I feel like I'm at a net loss besides for story missions. I made an excel sheet do do this with minimal input. Used a tablet at my side during the first campaign and it makes you play like career in that you're always under that time pressure to make even more month over month. Haven't used it since the first campaign. https://forum.paradoxplaza.com/forum/index.php?threads/battleledger-track-monthly-profits.1089249/
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# ? Sep 21, 2019 07:24 |
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Stravag posted:The humble bundle monthly thing includes the dlc now Is that all the dlc? I was looking forward to the game next month.
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# ? Sep 21, 2019 07:25 |
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It includes Flashpoint, but not Urban Warfare.
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# ? Sep 21, 2019 07:32 |
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What's the shadow hawk dlc?
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# ? Sep 22, 2019 01:34 |
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The different shadow hawk backer skins
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# ? Sep 22, 2019 01:48 |
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^^^^^ The Atlas skin was the Backer bonus, Shadow Hawk was for Pre-orders. That was a pre-order bonus. Came with a unique Shadow Hawk 3D model.
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# ? Sep 22, 2019 01:50 |
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I don't think I ever got my atlas skin. Or know how to. e: nvm, just went back and did it Alchenar fucked around with this message at 09:07 on Sep 22, 2019 |
# ? Sep 22, 2019 09:04 |
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# ? May 30, 2024 15:20 |
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smh if your atlas isnt glowing white hot the whole time
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# ? Sep 22, 2019 09:07 |