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Maybe a new addition when you play a 6 round game?
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# ? Sep 18, 2019 12:30 |
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# ? May 27, 2024 02:50 |
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They're playing the 'solo 2 player' variant, there's a thread about it on the bgg forums somewhere. You both cycle through two colours like in the solo game, so every round there's two sets of blocking vikings left on the board. e: using the 4 player board
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# ? Sep 18, 2019 12:33 |
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Didn't know about that one. Thanks
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# ? Sep 18, 2019 12:35 |
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Jedit posted:I just noticed something about that AFFO game. They're using the "Perform an occupied action" spaces from the base game, but I didn't think you were meant to use those with the Norwegian action board because it is already scaled by player count. watch out the fun police have arrived.
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# ? Sep 18, 2019 13:05 |
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My boss knows I like boardgames, so when I flew out to visit the main office last week, he took 15 of us out to a boardgame cafe right next door for lunch. "Okay Rav, what do we all play?" One coworker was doing the math for how many Monopolies we needed. If they didn't have enough copies, Life was an acceptable substitute, of course. I suggested splitting it up into manageable chunks, but they wanted as many together as possible, for team building! The only feasible high player count, easy to learn, doesn't take table space (which was covered in our lunch) and low downtime thing available was Telestrations, which plays up to 12. We had 10 on that, and I picked Coup as a simple game for another 5. Went pretty well, and a few people had to leave right after, so we just played a second round of 12p Telestrations afterwards. Probably should have just done Sushi Go or something for the side group, something simultaneous without downtime, but Coup usually leads to funny stories for new groups as they tackle with bluffs and disbelieving each other.
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# ? Sep 18, 2019 13:18 |
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Super Jay Mann posted:My own thoughts on the Through The Ages expansion playing a ton of it against bots. I really like how it's forcing you to switch up your strategies, base TTA kind of gets stale after a while. It does mean I have to relearn all the new leaders/wonders and how they interact with each other.
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# ? Sep 18, 2019 15:58 |
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I got a sweet haul at the Value Village today! I like to check at least twice a week, and this time I was not disappointed. The trick is to go early in the morning, before the new stuff has been picked through. I found complete copies of Risk, Risk: 2210AD and Star Wars: Risk! These fine games are great on their own (Risk: 2210AD is a steal at $5) but I was mostly excited to get big piles of these tiny miniatures that I can use for wargames Rutibex fucked around with this message at 16:52 on Sep 18, 2019 |
# ? Sep 18, 2019 16:50 |
Do you post in the thrifting finds list on BGG? Probably more excitement there imo.
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# ? Sep 18, 2019 17:00 |
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silvergoose posted:Do you post in the thrifting finds list on BGG? Probably more excitement there imo. No I don't really post to BGG. It is an exciting thread?
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# ? Sep 18, 2019 19:00 |
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Redundant posted:Are there any goon recs for big player count (7-8) games? Some of these were already mentioned so just to reiterate/consolidate... 7p Mysterium Between Two Castles of Mad King Ludwig 7 Wonders Not Alone 8p Captain Sonar Welcome To... On Tour Flick Em Up (if people like dexterity games) Formula D (if people don't mind sitting around and shooting the breeze while they wait for their turns) Wits and Wagers Codenames Saboteur
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# ? Sep 18, 2019 19:51 |
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Redundant posted:I lost a game of Concordia tonight because I forgot to buy a new colonist when I used my Tribune. I had the resources, I just switched off and forgot to put one out. A precautionary tale about the perils of being a buffoon with a short attention span. Decrypto is really good, for me it's better than code names but other people might disagree. Wilderness is good for 7. Welcome To goes up that high but not sure exactly how easy it would be with 8.
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# ? Sep 18, 2019 20:02 |
Rutibex posted:No I don't really post to BGG. It is an exciting thread? No, I mean more people might be excited than here.
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# ? Sep 18, 2019 20:07 |
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Aramoro posted:Decrypto is really good, for me it's better than code names but other people might disagree. I think I'd say Codenames is more accessible but Decrypto is more of a game? We usually play Decrypto these days but they're both really good.
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# ? Sep 18, 2019 20:11 |
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Incidentally the Decrypto expanion recently came out.
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# ? Sep 18, 2019 20:13 |
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8 player Napoleons Triumph imo
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# ? Sep 18, 2019 20:27 |
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Doctor Spaceman posted:Tapestry. I somehow missed this one. Though, looking into it further, I'm glad I did. It honestly doesn't look all that interesting to me. Is there something I'm missing or does it play as blandly as it appears to?
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# ? Sep 18, 2019 20:43 |
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Bland is probably the most apt word for all Stonemaier games.
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# ? Sep 18, 2019 20:44 |
Papes posted:8 player Napoleons Triumph imo
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# ? Sep 18, 2019 20:50 |
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Papes posted:8 player Napoleons Triumph imo How does that work? Is it just NT combined with the telephone game?
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# ? Sep 18, 2019 20:53 |
PerniciousKnid posted:How does that work? Is it just NT combined with the telephone game? There's specific rules for team games in the rulebook. You divvy up corps, the team takes turns in rank order, unit commands are still limited. Communication is "Commander can send a single message to subcommanders, messages arrive a turn later". I've played 2v2 and it was awesome.
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# ? Sep 18, 2019 20:57 |
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My friend's copy of GMT's 1862 ships October 10th Quite exciting. Love those chonky 46 tiles.
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# ? Sep 18, 2019 21:01 |
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GMT send me my deluxe Battle Line already for christ's sake
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# ? Sep 18, 2019 21:11 |
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GMT's email today was taunting me about the yearly sale. Big discounts for P500's apparently...
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# ? Sep 18, 2019 21:17 |
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FulsomFrank posted:GMT's email today was taunting me about the yearly sale. Big discounts for P500's apparently... I'm just gonna forget about this bit of info. Annnnnd gone. Ahhh..
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# ? Sep 18, 2019 21:44 |
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silvergoose posted:There's specific rules for team games in the rulebook. You divvy up corps, the team takes turns in rank order, unit commands are still limited. Communication is "Commander can send a single message to subcommanders, messages arrive a turn later". I assume you write the orders on paper and tuck them into a yellowed envelope for delivery?
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# ? Sep 18, 2019 21:50 |
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Thanks everyone for the high player count suggestions, I can't get Sidereal Confluence: Something in a Something Something reliably in time which is a shame but I can steal some Roland Wright games and luckily one of the others has Decrypto and Codenames which is a bonus. I don't even know what Napoleon's Triumph is so I am going to assume it is a chitty chitty war game. I am still going to push for splitting into 2 groups since there is a pretty clear divide in terms what sort of games people are after but a few big group games can help to ease us into that. Should be a fun weekend, will report back. I also saw no mention of a sale here, no siree, definitely not going to go to the website and see what's on offer...
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# ? Sep 18, 2019 21:54 |
PerniciousKnid posted:I assume you write the orders on paper and tuck them into a yellowed envelope for delivery? How else would you do it???
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# ? Sep 18, 2019 21:56 |
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Idle thought it took me way too long to get: in Through The Ages Robespierre's ability is to let you have a revolution without a revolution
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# ? Sep 18, 2019 22:27 |
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Played Everdell for the first time tonight, and oh my god I love it. The presentation and artwork is top-notch; I absolutely adore the critters, and it's easy to picture the town you're building as it develops into a bustling community. The gameplay's not bad either.
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# ? Sep 19, 2019 05:46 |
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Played 3 games of Wingspan (one game at 5 players and two with 2 players) and it has left me unimpressed. The art and components are some of the nicest I've seen, the birds are cute, but the engine you're building is just... very random. There's a ton of bird cards, but it still feels like there's overall only 10 or so different abilities. None of the birds feel very special, and you don't have any real control over what you're going to get stuck with anyways. There's 3 birds in the "market", but there's a 90% chance they're as unimpressive as what you can draw at random. It's the same issue Terraforming Mars has, only amplified. At least it plays a lot quicker (2p in under an hour, 5 dragged a bit but it was the teaching round), but there's almost no puzzle or particularily interesting choices to make, let alone player interaction.
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# ? Sep 19, 2019 08:03 |
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Oenis posted:Played 3 games of Wingspan (one game at 5 players and two with 2 players) and it has left me unimpressed. The art and components are some of the nicest I've seen, the birds are cute, but the engine you're building is just... very random. There's a ton of bird cards, but it still feels like there's overall only 10 or so different abilities. None of the birds feel very special, and you don't have any real control over what you're going to get stuck with anyways. There's 3 birds in the "market", but there's a 90% chance they're as unimpressive as what you can draw at random. It's the same issue Terraforming Mars has, only amplified. At least it plays a lot quicker (2p in under an hour, 5 dragged a bit but it was the teaching round), but there's almost no puzzle or particularily interesting choices to make, let alone player interaction. Coulda just said it was a Stonemeier game!
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# ? Sep 19, 2019 12:27 |
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Oenis posted:Played 3 games of Wingspan (one game at 5 players and two with 2 players) and it has left me unimpressed. The art and components are some of the nicest I've seen, the birds are cute, but the engine you're building is just... very random. There's a ton of bird cards, but it still feels like there's overall only 10 or so different abilities. None of the birds feel very special, and you don't have any real control over what you're going to get stuck with anyways. There's 3 birds in the "market", but there's a 90% chance they're as unimpressive as what you can draw at random. It's the same issue Terraforming Mars has, only amplified. At least it plays a lot quicker (2p in under an hour, 5 dragged a bit but it was the teaching round), but there's almost no puzzle or particularily interesting choices to make, let alone player interaction. Is it a game that you think if you played it a few more times and got to know the cards it would be more tolerable? 3 games is nothing to shrug at and I'd probably biff something if I didn't like it after two so you're already way ahead of me on that one. Your comparison to Terraforming Mars scares me but at least (like people have pointed out in this thread) you can just terraform mars and laugh at people trying to play the game like Race for the Galaxy. Sounds like with Wingspan you're totally at the mercy of the cards/blind draws. Is there any player interaction at all or is it a multiplayer solitaire tableau builder?
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# ? Sep 19, 2019 14:12 |
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FulsomFrank posted:Is it a game that you think if you played it a few more times and got to know the cards it would be more tolerable? 3 games is nothing to shrug at and I'd probably biff something if I didn't like it after two so you're already way ahead of me on that one. Your comparison to Terraforming Mars scares me but at least (like people have pointed out in this thread) you can just terraform mars and laugh at people trying to play the game like Race for the Galaxy. Sounds like with Wingspan you're totally at the mercy of the cards/blind draws. Is there any player interaction at all or is it a multiplayer solitaire tableau builder? There’s interaction in the form of benefits from other players taking actions (stonemaier go-to) and also competition for round-end bonuses. No antagonizing other than hate-drafting dice, I guess? E: as someone who has played 19 games of wingspan, I will say that the card draw/availability isn’t wholly deterministic, there are many routes to victory, and you are definitely squandering efficiency if you are digging for specific cards instead of playing to what’s available. Still a Stonemaier game, so if you aren’t someone that bites on what Jamey offers, it’s not for you. Bodanarko fucked around with this message at 14:26 on Sep 19, 2019 |
# ? Sep 19, 2019 14:21 |
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Here's something cool: BGG is implementing a new subject thesaurus for its game mechanics! It's based on the book "Building Blocks of Tabletop Design: an Encyclopedia of Mechanisms" by Engelstein and Shalev, so there's some actual documentation available. Maybe this is just of personal professional interest as a microcosm of a lot of different debates around subject classification in cataloging. The reception is definitely mixed, but that's common for the implementation of a new controlled vocabulary over an old one.
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# ? Sep 19, 2019 16:47 |
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As bad as Wingspans themeatic integration is, Tapestry is a new level of that and I really hate that in a Civ game where the arc of your Civ is important to caring about what you’re doing. Turn one inventing time travel? Sure why not, not like it matters or is anything other than a name for another card/tile.
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# ? Sep 19, 2019 16:57 |
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pospysyl posted:Here's something cool: BGG is implementing a new subject thesaurus for its game mechanics! It's based on the book "Building Blocks of Tabletop Design: an Encyclopedia of Mechanisms" by Engelstein and Shalev, so there's some actual documentation available. Maybe this is just of personal professional interest as a microcosm of a lot of different debates around subject classification in cataloging. The reception is definitely mixed, but that's common for the implementation of a new controlled vocabulary over an old one. Hello fellow librarian This is actually fascinating. Beyond making the BGG database more user friendly I'm going to have to read that book, It sounds really interesting.
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# ? Sep 19, 2019 17:08 |
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I still really like Viticulture but only the EE with Tuscany EE. I don't think I would give any of his other games a second play which is going to be hard when my friend wants to play Scythe and Wingspan again and I tell him nah I'm good.
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# ? Sep 19, 2019 17:33 |
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Rad Valtar posted:I still really like Viticulture but only the EE with Tuscany EE. I don't think I would give any of his other games a second play which is going to be hard when my friend wants to play Scythe and Wingspan again and I tell him nah I'm good. Have you ever played with the expanded visitor cards (EDIT: yes the moor visitors or whatever they're called, the ones advertised as actually steering you toward making wine as opposed to grinding out VPs in cheesy ways)? I only play Tuscany now. Base game is really underwhelming going back to it now. FulsomFrank fucked around with this message at 18:12 on Sep 19, 2019 |
# ? Sep 19, 2019 17:50 |
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FulsomFrank posted:Have you ever played with the expanded visitor cards? I only play Tuscany now. Base game is really underwhelming going back to it now. I haven't played with anything outside the base cards and anything from Tuscany EE. Do you mean the Moor Visitors or the Rhine ones? If by Tuscany you mean the board that comes with it then yeah I will only play with that board ever again. The old board is so bad versus the Tuscany one. Rad Valtar fucked around with this message at 18:08 on Sep 19, 2019 |
# ? Sep 19, 2019 18:05 |
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# ? May 27, 2024 02:50 |
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silvergoose posted:How else would you do it??? Go to Miniature Market and order a miniature gaming pidgeon?
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# ? Sep 19, 2019 19:08 |