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Alkydere
Jun 7, 2010
Capitol: A building or complex of buildings in which any legislature meets.
Capital: A city designated as a legislative seat by the government or some other authority, often the city in which the government is located; otherwise the most important city within a country or a subdivision of it.



Minenfeld! posted:

Can I kill off the pirates by destroying their stupid pirate fortress?

Yes you can, but they'll come back eventually via a ship. Thankfully they updated in a patch so that they have to rebuild their fortress. Before the moment they reached their fortress they could declare "SAFE!" and it would instantly pop into existence. After a while you can just buy safe passage/friendship and even start trading with them (the pirate lady wants ALL the beer).

Bloody Hedgehog posted:

I don't know if this is a bug or something I toggled accidentally, but I started a new game and now the little round character icons that point to where other NPC's are located just persist constantly on the edges of the screen. They don't even seem to point to the same thing. I'll click one, and it take me to some random building on another island, and if I click the same icon a minute later it then points to ship sailing around. A pain in the but, covering the UI on the screen edges. Is that toggelable, or a bug I should report.

Saw this happen myself. It goes away after a while but I started to make sure to close any textbox before I moved the camera away. Thankfully you can just spin the camera to make it point somewhere else if it covers something, at least I could when mine bugged.

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Mayveena
Dec 27, 2006

People keep vandalizing my ID photo; I've lodged a complaint with HR
There’s a way to locate off screen NPC's??

LASER BEAM DREAM
Nov 3, 2005

Oh, what? So now I suppose you're just going to sit there and pout?

Minenfeld! posted:

Can I kill off the pirates by destroying their stupid pirate fortress?

Once you kill the fortress they come back once per hour or so. From there you have a 30 minute quest to kill 4, pretty easy boats, in their old harbor.

Mazz
Dec 12, 2012

Orion, this is Sperglord Actual.
Come on home.
FWIW making friends with the pirate lady gives you access to the best ship upgrades and also she buys all booze at a good markup, beer especially. She’ll also build up huge patrols and gently caress with the other AI occasionally. Just give her gifts and make non aggression pacts as often as you can till she allows you to trade, then feed her booze and she’ll shoot up to friendly fast

The new world pirate dude sucks, murder him.

Mazz fucked around with this message at 18:40 on Sep 15, 2019

buglord
Jul 31, 2010

Cheating at a raffle? I sentence you to 1 year in jail! No! Two years! Three! Four! Five years! Ah! Ah! Ah! Ah!

Buglord
Yall have any tips for someone coming from Simcity 4 or Cities Skylines? Both games can punish you in different ways down the line for expanding too quickly without much forethought. It seems like this game is much faster paced though? All the competitor islands grow way quicker than mine.

Bloody Hedgehog
Dec 12, 2003

💥💥🤯💥💥
Gotta nuke something
Competitor islands always grow super quick, but you don't really need to worry about that unless you plan on going to war with them. If you play with the lowest levels competitors as well, they'll ask if they can settle on new islands, and you can tell them no with only a small rep loss.

Start off slow and don't feel the need to rush into new levels of citizenry as fast as possible. Get to the know the ebbs and flows of the game first before you really try to perfect your society. The game doesn't really punish you at all for taking your time, especially if you tweak the sessions settings to your liking. You can make it as chill or as hectic as you'd like.

buglord
Jul 31, 2010

Cheating at a raffle? I sentence you to 1 year in jail! No! Two years! Three! Four! Five years! Ah! Ah! Ah! Ah!

Buglord
Alright cool

Also the Princess Qing lady is kind of an uncomfortable character to say the least.

SlyFrog
May 16, 2007

What? One name? Who are you, Seal?
Has the new patch made this as buggy and unplayable as Reddit says? I don't want to not play due to nerd whining over minor things, but also don't want to put in ten hours to a game that becomes unplayable (in that case, I'd rather play something else while waiting for a patch).

TheDeadlyShoe
Feb 14, 2014

I haven't noticed any issues personally. I don't have any of the DLC though.

Alkydere
Jun 7, 2010
Capitol: A building or complex of buildings in which any legislature meets.
Capital: A city designated as a legislative seat by the government or some other authority, often the city in which the government is located; otherwise the most important city within a country or a subdivision of it.



SlyFrog posted:

Has the new patch made this as buggy and unplayable as Reddit says? I don't want to not play due to nerd whining over minor things, but also don't want to put in ten hours to a game that becomes unplayable (in that case, I'd rather play something else while waiting for a patch).

I had a couple niggling issues after the DLC drop but before the hotfix patch, then after the patch I had a single crash and a niggling issue with textbox popups. That's it. It seems reasonably stable now.


buglord posted:

Alright cool

Also the Princess Qing lady is kind of an uncomfortable character to say the least.

Yeah...um...I realize this is the 1800s we're talking about but I really couldn't play a game with her. Jorgenson is...aggressively Jorgensonian. Which you'd understand if you played Anno 1404 and 2070 (though not 2205, that Jorgenson was pretty cool since he was a semi-plot character and not the overly cheerful super friendly Easy AI).

Wibbly though...Wibbly is the best. He tries to be the the "aggressive" Easy AI but he just ends up bouncing between sulking and cheering you on. Seriously though the first time I heard "If old Wibbly can do it, then you can too!" like some children's TV show host my heart melted for him.

The medium/2 star AIs have a better spread of personalities and writing. There's the aggressive money hungry robber baron, the worker's right ex-slave (who freaks out whenever you build a mine because his dad died in a mining accident), the old lady who bounces between Sweet Grandma and Mafia Don, the narcissistic cowardly architect...and if you have the DLC the "Anarchist" who leads a socialist cult of personality Anarchist Utopia and is...surprisingly level headed at times (at least compared to the rest of the cast).

Haven't really fiddled around with the 3 star/hard AIs.

Mayveena
Dec 27, 2006

People keep vandalizing my ID photo; I've lodged a complaint with HR
I haven't seen anything either.

Mayveena
Dec 27, 2006

People keep vandalizing my ID photo; I've lodged a complaint with HR
More bug fixes incoming. Apparently there's ghost ships in the game? I haven't seen those.

Mazz
Dec 12, 2012

Orion, this is Sperglord Actual.
Come on home.
My guess would be that you can have ships in the trade schedule thing that don’t actually have a route and cannot be selected, but also cannot be removed from the display. It has something to do with the ship dying or getting pulled off the route at a bad time, where it just breaks entirely. Happened to me a couple times.

skeleton warrior
Nov 12, 2016


Jesus, the HMS Ajax quest in the Sunken Treasure quest line is just really loving awfully designed.

So. You’ve just been given a brand new tool to sonar for sunken treasure, and now you get a quest to find a sunken ship. But there’s no marker for where the sunken ship is, you’re just given a diary with clues as to where the ship is. Normally, this would be great - a real puzzle to work out and think through!

Except literally the only clue in the diary is “somewhere to the south east of the most northern part of the map,” so that’s still about a full third of the map that it could be in, and again, no quest markers or suggestions. And It turns out that despite it being the second quest you get after getting sonar, and despite it being about finding a sunken ship, and despite getting constant sonar pings as you search the map, it’s not a sonar quest at all! You’re supposed to realize that one of the unsettle-able islands has a little camp on it and sail to that camp! I spent maybe twenty minutes following what turned out to be randomly generated wreckage pings, trying to find the one that was the Ajax, before finally giving up and searching online, and then even once I knew that it was a loving pixel hunt quest, it still took another three minutes of pixel hunting to find the specific island and the specific camp. I don’t understand how they thought that was supposed to be the obvious direction or fun.

Darkhold
Feb 19, 2011

No Heart❤️
No Soul👻
No Service🙅

skeleton warrior posted:

I don’t understand how they thought that was supposed to be the obvious direction or fun.
They're German.

I'm not even joking. That's just what you get from German developed games. If there's something weirdly grindy or a random pixel hunt that has nothing to do with the regular gameplay? Probably German

Can I interest you in some X4: Foundations?

Alkydere
Jun 7, 2010
Capitol: A building or complex of buildings in which any legislature meets.
Capital: A city designated as a legislative seat by the government or some other authority, often the city in which the government is located; otherwise the most important city within a country or a subdivision of it.



Oh yeah, I saw the camp while looking around earlier during the "find the three places that Nadasky mentioned in his book" phase and immediately read the notes and was all "that sounds about right!" and promptly ignored the Sonar.

Of course It still took me a bit because that little island has a small cove in it that looks like the juicy spot. No it's basically just outside the cove.

Now that you know how to do it though everything's fixed with no randomness and super quick to pick up if you start a new game. The Sonar seems to be to let the player just randomly walk around the map looking for random spots to salvage and you get better items if you have better salvage people equipped in your boat. Personally once I start setting up Cape Trelawny I quickly end up with so much money it's easy as could be to just cycle through Nate's collection until I get some juicy purple or gold quality treasure maps.

Darkhold posted:

They're German.

I'm not even joking. That's just what you get from German developed games. If there's something weirdly grindy or a random pixel hunt that has nothing to do with the regular gameplay? Probably German

Can I interest you in some X4: Foundations?

Don't forget an absolute rabid Nuclearphobia that makes Americans look absolutely rabid for nuclear power in comparison, as displayed in 2070 and 2205. Hey we're having a global energy crisis. We could either use nuclear fission reactors with proper safeguards and future knowledge and engineering to make everything safe ooooor we could go to the moon and set up nuclear FUSION reactors and beam the power back down to Earth!
gently caress it, still worth it for the excuse to build on the moon!

Alkydere fucked around with this message at 13:24 on Sep 17, 2019

SubNat
Nov 27, 2008

Alkydere posted:

Don't forget an absolute rabid Nuclearphobia that makes Americans look absolutely rabid for nuclear power in comparison, as displayed in 2070 and 2205. Hey we're having a global energy crisis. We could either use nuclear fission reactors with proper safeguards and future knowledge and engineering to make everything safe ooooor we could go to the moon and set up nuclear FUSION reactors and beam the power back down to Earth!
gently caress it, still worth it for the excuse to build on the moon!

Don't forget, experimental geothermal powerplants built straight into unstable, undersea fissures, which frequently fail, spawning earthquakes and massive tsunamis are infinitely preferable over nuclear power.

People won't raise a fuss even if you accidentally flood millions multiple times with tsunamis, yet if there's an operational nuclear powerplant on a Tycoon island, they'll keep arranging protests against it.
And every nuclear powerplant is guaranteed to eventually explode like a nuke, leaving non-removable ruins, and tanking the island's ecobalance by -100 permanently.
(Also somehow all the hyper-modern, generation 7 or 8 fission plants are less stable than reactors designed over a century prior.)

But yeah, it's just kind of hilarious how utterly anti-fission they are. And it feels pretty strange that they're completely absent from the energy-crisis ridden 2205.
(Though I suppose you could pretend that the modules to reduce power consumption for industry are just mail-order portable reactors to make power on-site.)

skeleton warrior
Nov 12, 2016


Darkhold posted:

They're German.

I'm not even joking. That's just what you get from German developed games. If there's something weirdly grindy or a random pixel hunt that has nothing to do with the regular gameplay? Probably German

Can I interest you in some X4: Foundations?

NOT ANYMORE!

Eh. I am still having fun, and looking forward to turning Trelawney into a megalopolis. Haven’t figured out if I want the Zoo, Museum, Gardens and Wonder to be a giant luxury area in the center of a bunch of urban area, or put one on each of the river islands. Leaning towards the latter.

Mayveena
Dec 27, 2006

People keep vandalizing my ID photo; I've lodged a complaint with HR
New patch notes and call for co-op beta testing

https://www.anno-union.com/en/game-update-5-2-and-playtest/

quote:

Game Update 5.2
After we received reports about gameplay affecting bugs such as the ship duplication as well as other issues still persistent after GU5.1, we decided to publish another Game Update this week Thursday.

Anno 1800 Game Update 5.2 Release Notes

Fixed an issue where ships got duplicated after save game reload. As part of this fix, all duplicate “ghost ships” will turn into actual ships under the control of the player, which will prevent the player from losing any good loaded onto the ships. Due to these additional ships being given to the player, it is possible that you will experience a loss of influence points, which can be regained by destroying the additional ships after unloading them.
The Ubisoft Club rewards for the Botanica DLC (the “Duck Pond” and the “Outdoor Arcade”) are now redeemable from the Ubisoft Club Rewards section in Uplay.
Fixed an issue where idle ships can be seen off the map when reloading an older save game.
These ships should now be recoverable.
Fixed an issue where AI ships could get stuck at the border of the map.
Fixed a situation where, upon save game reload, trains could be stuck in the Oil Refinery or in the power plant, which could lead to less oil being transported than intended.
Fixed a desync error that occurred upon trigger of a participant’s message.
Fixed a desync that occurred due to quests that triggered ships with invalid items.
Botanica ornaments can now be placed freely in your cities from the construction menu (Artisan / Obrero / Culture tabs).
Items such as flowerbeds can now also be activated via the item section of any Warehouse, not only from your Harbor.
Adjusted the tool tip and effect for the “Rabies Vaccine” item. We made various text adjustments.

Co-Op Playtest
With Botanica and Game Update 5 just behind us, we look onward to the next big stop on our Anno post-launch journey. With the next free Game Update on the horizon, we want to invite members of the Anno Union to a focus playtest session starting next week Monday. This test will helps us to accumulate additional data for the upcoming Game Update 6.

For this test, we are looking for Union members who are willing to test the upcoming Co-op feature from Monday, September 23 until Sunday, September 27.

With this test we are specifically looking for data and issues related to game connectivity, s while playing daily is not mandatory, we encourage testers to play as much as possible to provide is with external data for a variety of different scenarios.

The test will be under NDA (Non-Disclosure Agreement) and as we specifically test the new co-op multiplayer feature, single player will not be part of the test.

If you want to join the focus test, please send an e-mail to union-playtest@bluebyte.de, including the following data;

Ubisoft Forum Name
Uplay Name
Country Code

We will provide all further details, such as how to access the test and where to post feedback, via email to all participants until the end of the week.

Mayveena
Dec 27, 2006

People keep vandalizing my ID photo; I've lodged a complaint with HR
Keep in mind this will happen after you boot up your save after the patch:

Fixed an issue where ships got duplicated after save game reload. As part of this fix, all duplicate “ghost ships” will turn into actual ships under the control of the player, which will prevent the player from losing any good loaded onto the ships. Due to these additional ships being given to the player, it is possible that you will experience a loss of influence points, which can be regained by destroying the additional ships after unloading them.

physeter
Jan 24, 2006

high five, more dead than alive
Sheeps.

Sheeps don't really interest me

Mayveena
Dec 27, 2006

People keep vandalizing my ID photo; I've lodged a complaint with HR
I don't understand how to use the salvager. Seems similar to something you used in Anno 2205 but I can't figure out if I should go toward or away from the lines?

SubNat
Nov 27, 2008

Mayveena posted:

I don't understand how to use the salvager. Seems similar to something you used in Anno 2205 but I can't figure out if I should go toward or away from the lines?

Toward them. It's basically just a game of hot-n-cold.
With the higher-tier sonars the range is absurdly long, so you might be sailing a while to get to them.

It is kind of odd how they decided to have it ping from the objects, to you.
When radars in 2070 and 2205 were pinging from you, pointing towards them.

Alkydere
Jun 7, 2010
Capitol: A building or complex of buildings in which any legislature meets.
Capital: A city designated as a legislative seat by the government or some other authority, often the city in which the government is located; otherwise the most important city within a country or a subdivision of it.



SubNat posted:

Toward them. It's basically just a game of hot-n-cold.
With the higher-tier sonars the range is absurdly long, so you might be sailing a while to get to them.

It is kind of odd how they decided to have it ping from the objects, to you.
When radars in 2070 and 2205 were pinging from you, pointing towards them.

I think it's supposed to represent the echo/reflection of the SONAR ping from the item you're searching for.

Cythereal
Nov 8, 2009

I love the potoo,
and the potoo loves you.

Alkydere posted:

gently caress it, still worth it for the excuse to build on the moon!

The moon, a place you want to spend as little time and energy on as possible.

That was one of my biggest frustrations with Anno 2205 despite wanting to like it so much. The exotic environments of the arctic, moon, tundra, and orbit are places you want to spend as little time in as you can get away with because they're all net drains on your economy and exist solely to support the boring-rear end temperate zone. The moon especially, everything up there is so freakishly expensive and going up the moment you unlock it is a huge mistake.

SubNat
Nov 27, 2008

(e:Referring to Alkydere's post, not Cythereal's.)
Yes, but that's pretty much how they worked in the previous 2 games as well.
It's just that it kind of goes counter to how they handled it previously.

And due to how it's a batch of concentrated lines, I can absolutely see how someone could read it as arrows pointing in the opposite direction.
If they had taken it a bit further, and had the lines expand outwards like a radar ping, then it would make more sense, and match more what they were trying to convey.

It was kind of a solved problem in 2205 already. (Distance + signal strength in 1 handy, small overlay around the scanning entity. )



Unrelatedly, I really like it when Bente gives a mission for 'Find a bunch of Wolves and Bears on one of my islands!', but the other AIs have pushed her off all the big islands.
So there's just 1 tiny island with like 5 bears and wolves chilling on the same mountaintop. Very efficient.

Alkydere
Jun 7, 2010
Capitol: A building or complex of buildings in which any legislature meets.
Capital: A city designated as a legislative seat by the government or some other authority, often the city in which the government is located; otherwise the most important city within a country or a subdivision of it.



Cythereal posted:

The moon, a place you want to spend as little time and energy on as possible.

That was one of my biggest frustrations with Anno 2205 despite wanting to like it so much. The exotic environments of the arctic, moon, tundra, and orbit are places you want to spend as little time in as you can get away with because they're all net drains on your economy and exist solely to support the boring-rear end temperate zone. The moon especially, everything up there is so freakishly expensive and going up the moment you unlock it is a huge mistake.

Oh yeah that frustrated the hell out of me too. I was pissed as could be that there was no third tier of moon workers, like a "settler" tier that would actually start building into cities. No it's just a giant work camp that you go every now and then to build another reactor on and then build some houses to man it.

That and the visual design of a lot of stuff on the moon. Even the advanced moon houses looked like some sort of loving camp city in space. You have little houses that are barely big enough for a guy to get out of his suit and maybe have a cot in. Seems incredibly inefficient.

Don't get me wrong, Anno 2205 did some great things for the series mechanics wise. I actually like having to have workforce for the buildings because it always felt kinda silly in 1404 or 2070 when you have islands full of factories with no one running them. It's just there are more than a few design decisions that I disagree with.

At least they loving realized that we want lots of pretty ornaments back instead of boring, brutalist cities full of the same 3 skyscrapers.

Cythereal
Nov 8, 2009

I love the potoo,
and the potoo loves you.

Alkydere posted:

Oh yeah that frustrated the hell out of me too. I was pissed as could be that there was no third tier of moon workers, like a "settler" tier that would actually start building into cities. No it's just a giant work camp that you go every now and then to build another reactor on and then build some houses to man it.

That and the visual design of a lot of stuff on the moon. Even the advanced moon houses looked like some sort of loving camp city in space. You have little houses that are barely big enough for a guy to get out of his suit and maybe have a cot in. Seems incredibly inefficient.

Don't get me wrong, Anno 2205 did some great things for the series mechanics wise. I actually like having to have workforce for the buildings because it always felt kinda silly in 1404 or 2070 when you have islands full of factories with no one running them. It's just there are more than a few design decisions that I disagree with.

At least they loving realized that we want lots of pretty ornaments back instead of boring, brutalist cities full of the same 3 skyscrapers.

Alas. It's the only game in the series I've played, because it's one of the only two games in the series whose premise and environments made me want to play it, and 2070 doesn't have that absolute godsend of a resource panel that I spend 90% of my time in 2205 with out. I don't play games to keep spreadsheets, and that panel was the number one thing making the game playable for me.

Alkydere
Jun 7, 2010
Capitol: A building or complex of buildings in which any legislature meets.
Capital: A city designated as a legislative seat by the government or some other authority, often the city in which the government is located; otherwise the most important city within a country or a subdivision of it.



Cythereal posted:

Alas. It's the only game in the series I've played, because it's one of the only two games in the series whose premise and environments made me want to play it, and 2070 doesn't have that absolute godsend of a resource panel that I spend 90% of my time in 2205 with out. I don't play games to keep spreadsheets, and that panel was the number one thing making the game playable for me.

Eh you get used to it. Just check your warehouses every so often and see if resources are rising or falling. The logistics in 2205 were SUPER convenient though so I understand your frustration going from it to anything else in the series.

I feel 1800 is a good middle ground though. You don't have the super abstract logistics that 2205 had, but you have clear, easy to read "is poo poo rising or falling" in your warehouses mixed with each building outright stating how fast its producing product. It can get a bit wonky at times but you don't have to look up basic ratios when you see "Okay this resource refining building takes one item every 30 seconds, but the farm producing the item takes 1 minute to make it...so I need two farms per factory."

Also a minor nitpick of 2205: it irritated me how many of the random models of vehicles around the maps were literally stolen from 2070 despite having over a century between the games. People are making small cargo vessels to the exact same size/shape as 135 years ago apparently.

Cythereal
Nov 8, 2009

I love the potoo,
and the potoo loves you.

Alkydere posted:

I feel 1800 is a good middle ground though. You don't have the super abstract logistics that 2205 had, but you have clear, easy to read "is poo poo rising or falling" in your warehouses mixed with each building outright stating how fast its producing product. It can get a bit wonky at times but you don't have to look up basic ratios when you see "Okay this resource refining building takes one item every 30 seconds, but the farm producing the item takes 1 minute to make it...so I need two farms per factory."

Good to know, I guess, but 1800's biggest obstacle for me is the 1800 part. I don't like this era of history and have no desire to play a game set in it. 2070 and 2205 attracted me because of their settings, the historical parts of the series don't interest me.

Eiba
Jul 26, 2007


Cythereal posted:

Good to know, I guess, but 1800's biggest obstacle for me is the 1800 part. I don't like this era of history and have no desire to play a game set in it. 2070 and 2205 attracted me because of their settings, the historical parts of the series don't interest me.
That's funny, I'm the exact opposite. Anno's been dead to me since 1404 and I was incredibly excited that we're back to cute little historical cottages and dirt roads, rather than weird sleek ugly glass things.

Just a personal preference, but it's interesting to see someone with an entirely opposite view.

Mzbundifund
Nov 5, 2011

I'm afraid so.
2070 is definitely my favorite in the series because I have a huge weak spot for solarpunk, and everything about the underwater stuff - the concept, the music, the ambiance, is just gorgeous. 1800 has some great QoL stuff but yeah the setting's not my favorite part of it, and there's some real late game clunk that hurts it. Oil existing in its weird trains-only pocket dimension while electricity is still delivered on roads is downright bizarre, and the oversimplification of the new world to just being an infinite coffeesprawl to feed the insatiable lusts of the investors is depressing. I wish there was a tier 3 citizen in the new world and had just let engineers be the top tier of the old.

Bloody Hedgehog
Dec 12, 2003

💥💥🤯💥💥
Gotta nuke something
1800 is nice, but it almost adds too much to the mix. I loved 1404 for it's setting and charm, but it was also chill as gently caress. Just enough complexity to keep you interested, without forcing you to juggle cats and keep on eye on everything constantly.

1800 is all "hey, spin these plates and do your taxes at the same time, and also the same thing is happening in these other regions, don't sit still for a second".

Cythereal
Nov 8, 2009

I love the potoo,
and the potoo loves you.

Eiba posted:

That's funny, I'm the exact opposite. Anno's been dead to me since 1404 and I was incredibly excited that we're back to cute little historical cottages and dirt roads, rather than weird sleek ugly glass things.

Just a personal preference, but it's interesting to see someone with an entirely opposite view.

I love the sleek glass things and high-tech industries. I think it's my educational background and continuing interest in history that's made me so averse to historical games: my main reaction to gameplay videos and shots of the historical Anno games (and, for that matter, most historical games in general) is "I am playing a terrible person overseeing a terrible society that's doing horrible things to the world for mostly short-sighted goals."

SubNat
Nov 27, 2008

Eiba posted:

Just a personal preference, but it's interesting to see someone with an entirely opposite view.

It's the same with me, I bounced off 1404, but fell in love with 2070 and it was my proper foray into the series.
(Seeing a game just handle 'yeah climate's hosed, let's try to get poo poo back on track.' was also pretty interesting and novel for me at the time. )
As mentioned by Mzbundifund, it was just such a great mash of setting, music, ambiance, everything.

I was honestly kinda disappointed when they popped back to historical with 1800, though it's a fun game overall.

There's just something about their futuristic architecture and design I just really like, though I absolutely agree that it has a bad habit of simply becoming the same, perfect, uniform buildings clonestamped across an island.
And I'm kind of in the same boat as Cythereal, it's kind of hard avoiding the constant nagging in the back of my head about how utterly terrible the people I'm governing would be treated, despite the whitewashed-and-polished-to-a-sheen way they present the historical settings.

Either way, I'm still holding out hope for a interplanetary Anno at some point, now that they've solved the energy crisis in the early 2200s.
(Giant rover-trains hauling goods across the deserts of mars, etc. Working towards setting up permanent, comfortable habitation. Or just Alpha-Centauri-ing it. )

Alkydere
Jun 7, 2010
Capitol: A building or complex of buildings in which any legislature meets.
Capital: A city designated as a legislative seat by the government or some other authority, often the city in which the government is located; otherwise the most important city within a country or a subdivision of it.



Yeah, Anno 1800 lets you be a horrible person and such. Meanwhile I'm all "Well I don't need all the luxury consumables..." but I don't feel right if I don't at least try to give my people their non-necessary stuff.

And I like 1800 because it's not ye olde serfdom but the the start of the industrial age (with it's own fuckups and issues)

Mayveena
Dec 27, 2006

People keep vandalizing my ID photo; I've lodged a complaint with HR

Cythereal posted:

I love the sleek glass things and high-tech industries. I think it's my educational background and continuing interest in history that's made me so averse to historical games: my main reaction to gameplay videos and shots of the historical Anno games (and, for that matter, most historical games in general) is "I am playing a terrible person overseeing a terrible society that's doing horrible things to the world for mostly short-sighted goals."

I think they did a decent job with the historical stuff, at least as good as they could given the period. You can play as a freed slave, they used (presumably) Caribbean islands as the basis for the second world, there's no slavery. There's a Hispanic woman for the new world who is your main NPC there, and there is another woman of African descent in the old world who acts as a mystic with special items. I was very curious regarding how they were going to handle such an exploitive time in history, but I think (at least for me) they did a good job, all things considered.

Not a peep out of Reddit regarding the historical implementation (or at least I haven't seen any and I'm on that subbreddit every day) which tells you something.

Kuiperdolin
Sep 5, 2011

to ride eternal, shiny and chrome

THUNDERDOME LOSER 2022

What really irks me is how bad the boat maneuverability is compared to the previous ones. Yes IRL boats can't turn on a dime but that's not an area where I want realism and their goofing around instead of going where I point is not realistic either.

Bloody Hedgehog
Dec 12, 2003

💥💥🤯💥💥
Gotta nuke something

Kuiperdolin posted:

What really irks me is how bad the boat maneuverability is compared to the previous ones. Yes IRL boats can't turn on a dime but that's not an area where I want realism and their goofing around instead of going where I point is not realistic either.

That, and they just start wandering off on their own to follow some pirate they detected on the other side of the map somehow.

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LASER BEAM DREAM
Nov 3, 2005

Oh, what? So now I suppose you're just going to sit there and pout?

Bloody Hedgehog posted:

1800 is all "hey, spin these plates and do your taxes at the same time, and also the same thing is happening in these other regions, don't sit still for a second".

Don't get me wrong I love 1800 too, but I'm on my 5th game and have just unlocked investors for the first time. Even on this playthrough I was tempted to restart since my city was poorly optimized for power.

I want to have fun with the Botanica and Sinking Treasure's DLC's, but I feel like I'm never quite "caught up" enough to pick up those activities.

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