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Crobberts new ship is flying pretty close to the sun:
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# ? Sep 25, 2019 16:51 |
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# ? Jun 3, 2024 21:07 |
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Leaks posted:Specifications: The absolute brilliance of tying every single stupid-rear end game mechanic to a 200+ dollar price tag cannot be overstated. Kudos, CIG. Looking forward to moderately inconveniencing some people in my 200 dollar spaceship. Also LOL that the ship is basically unable to fight effectively. Hope you bought a couple of backups!
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# ? Sep 25, 2019 16:52 |
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Sarsapariller posted:The absolute brilliance of tying every single stupid-rear end game mechanic to a 200+ dollar price tag cannot be overstated. Kudos, CIG. Looking forward to moderately inconveniencing some people in my 200 dollar spaceship. A bunch of people on the subreddit are saying, "Settle down, I'm sure they're not actually tying this mechanic to one ship, they haven't NOT said it will eventually be a module on other ships!" Except for now, they ARE doing that, and are selling this as THE interdiction ship. Might they change that later? Sure. But they're still doing this, now.
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# ? Sep 25, 2019 17:00 |
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We lost the stupid console thread and I don’t know where to pop this. https://www.theregister.co.uk/2019/09/25/atari_retro_console/
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# ? Sep 25, 2019 17:13 |
If they do make interdiction a module that other ships can install than it just nullifies this ship since it can't do anything else effectively. The problem with SC is that to fix and balance the game would upset their whales too much because it invalidates the unseemly amounts of money they spent to be special and above everyone else.
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# ? Sep 25, 2019 17:13 |
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Popete posted:If they do make interdiction a module that other ships can install than it just nullifies this ship since it can't do anything else effectively. Yep. They have a vested interest in NOT allowing any other ship to do interdiction. Which they will stick to until the moment they think they can make more money by putting it on another ship, and hoping everyone will forget about this, just like they're hoping everyone will forget about all the concept-stage ships they sold but clearly don't intend to ever finish.
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# ? Sep 25, 2019 17:18 |
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Amazing how they can't implement any mechanics, yet manage to whip something up when they have a $150-$200, low-mid tier, suck rear end utility/industrial ship that wouldn't otherwise sell. The Prospector was a great example of poo poo that nobody would buy, but oh look, it has a laser that breaks up rocks!
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# ? Sep 25, 2019 17:33 |
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You gotta admire the gall of a company that ask you to pay them ridiculous sums of money to enjoy their game's basic features and beta test for them. That is stunning.
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# ? Sep 25, 2019 17:37 |
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chaosapiant posted:Wouldn't Dwarf Fortress be close if not beating DNF for total dev time? The entirety of Dwarf Fortress resides in a procedule cave within Stat Citizen.
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# ? Sep 25, 2019 17:49 |
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So apparently CIG has swung back hard in the opposite direction on rental prices- a 1-day rental will now be 2% of the ship's total price or something like that. An enterprising Citizen has calculated what that actually means for ship prices: https://docs.google.com/spreadsheets/d/1F56ZCKsh1JKYfvh6eQrwfyAvNifj2ShrQ7P4PDL2T-Q/edit#gid=0 If this goes live as-is, people will be able to check out any of the starter ships for less than one mission's full payout. Many of the 200+ dollar ships could be picked up with the equivalent of a couple of hours of work. To be honest, if it weren't for the PU resetting every 3 months, this would feel like a very good place for ship rental prices to be. Given how lazy Citizens are, I doubt it would even impact the ship store very much- most of them wouldn't think twice about dropping 500 bucks or whatever to avoid having to actually play the game for any length of time.
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# ? Sep 25, 2019 17:49 |
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Hav posted:We lost the stupid console thread and I don’t know where to pop this. Out of the half dozen or so companies that have sold things under the name Atari, how many have not had these major screwups? It's becoming a sign to stay away at this point.
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# ? Sep 25, 2019 17:52 |
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Sarsapariller posted:So apparently CIG has swung back hard in the opposite direction on rental prices- a 1-day rental will now be 2% of the ship's total price or something like that. If this goes live, somebody will go cray cray, because this is absolutely insane to the other side indeed. Do one mission, rent a better ship, do another mission (better?) in it or haul some cargo (supposed it's stable by then - haha) and rent end-game ship, do stuff in it that allows you to buy it indefinitely. I can see people getting end-game money-making ships over a day or weekend with this approach, meaning the other ships (like 890J and such) won't be luxurious, because once you have THE meta money-making ship, you can get any ship you want fast (sorta like current newbie void opal progression in Elite - Sidewinder => Adder => Python => money for anything you want)
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# ? Sep 25, 2019 17:59 |
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What is the ship buying stuff supposed to look like, supposedly, when this game...ahem..."launches"? Like, if a ship costs $800 of real world dollars, but another player can earn it in the same time an Elite player can earn, say, an Anaconda, won't the $800 dollar poorer person be both poorer and mad? And if the $800 ship is a totally awesome ship worth the price...somehow....isn't that the absolute worst form of pay to win? I'm not sure I understand the intent.
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# ? Sep 25, 2019 18:05 |
chaosapiant posted:What is the ship buying stuff supposed to look like, supposedly, when this game...ahem..."launches"? Like, if a ship costs $800 of real world dollars, but another player can earn it in the same time an Elite player can earn, say, an Anaconda, won't the $800 dollar poorer person be both poorer and mad? And if the $800 ship is a totally awesome ship worth the price...somehow....isn't that the absolute worst form of pay to win? I'm not sure I understand the intent. That's always been the dilemma, if they balance this game so that a regular player could reasonably earn the expensive ships then they will piss off their whales (which is basically all that's left). There is no reasonable way to "balance" ships that you're charging hundreds of dollars for, someone is going to get screwed over. Either they balance it to the point that no one would ever pay real money for the ships and their cash flow drys up, or they make it impossible to earn ships in game and no one bothers playing.
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# ? Sep 25, 2019 18:07 |
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Sarsapariller posted:So apparently CIG has swung back hard in the opposite direction on rental prices- a 1-day rental will now be 2% of the ship's total price or something like that. Presume CIG is doing this because they either have realised that jpg purchases are not sensitive to rental prices and have thrown the towel or precisely because they want to test how sensitive they are when citizens can get most ships without paying.
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# ? Sep 25, 2019 18:09 |
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Hav posted:We lost the stupid console thread and I don’t know where to pop this. quote:Pro tip: When you’re removed as a Reddit moderator, you may want to review your life choices lmao
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# ? Sep 25, 2019 18:12 |
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Oh btw GOG is giving away free copies of Freespace 2 right now, in case any of y'all are nostalgic for that game
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# ? Sep 25, 2019 18:13 |
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Sarsapariller posted:So apparently CIG has swung back hard in the opposite direction on rental prices- a 1-day rental will now be 2% of the ship's total price or something like that. Oh, I don't doubt there will be absolutely be whales complaining that their hundreds to thousands of dollar purchases aren't worth anything if this stays as is. They were always going to have to choose between new players and whales at some point given the actual dollar value they've set for the ships already. Either they maintain that and make it impossible to get into the game without spending huge sums, or make all the money spent already completely needless.
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# ? Sep 25, 2019 18:14 |
MedicineHut posted:Presume CIG is doing this because they either have realised that jpg purchases are not sensitive to rental prices and have thrown the towel or precisely because they want to test how sensitive they are when citizens can get most ships without paying. Yeah this has to be a test by CIG to see how the whales respond to "plebes" having access to their $800 JPEGs. CIG likely understands that in order for this game to ever have mainstream success they can't rely on overpriced ship sales and players will expect to reasonably be able to earn ships in game so they have to essential under-cut the whales and hope they don't get too upset. I'm actually pretty curious what the response will be, I'm sure a lot of angry backers feeling betrayed but eventually they'll say "I was only funding development!". This has been a reckoning a long time coming.
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# ? Sep 25, 2019 18:14 |
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Popete posted:That's always been the dilemma, if they balance this game so that a regular player could reasonably earn the expensive ships then they will piss off their whales (which is basically all that's left). There is no reasonable way to "balance" ships that you're charging hundreds of dollars for, someone is going to get screwed over. What they could do, and it's not perfect, is to send whales cool detailed physical models of the ships they bought, maybe a certificate, and some in game skins or something to show everyone what a special snowflake they are. I just can't even begin to fathom some of the prices. I bought the Elite: Dangerous Lifetime Season pass for like $170 three or four years ago, and that gets me all future season/expansion content, sans cosmetics, forever. Folks in Star Citizen are paying several times that for a ship that might not be in the game and if it is it doesn't matter because there is not game. I just...I don't...
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# ? Sep 25, 2019 18:15 |
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Nice
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# ? Sep 25, 2019 18:18 |
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Thoatse posted:Nice Nice!
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# ? Sep 25, 2019 18:21 |
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Popete posted:I'm actually pretty curious what the response will be, I'm sure a lot of angry backers feeling betrayed but eventually they'll say "I was only funding development!". Even if they have that response, the net result is that no one will continue spending that kind of money on ships. Unless they actually persuade new players to regularly spend money on the game (lol) they'll have to keep catering to the whales by making the ships extraordinarily difficult to earn in game. Never implementing ship renting (or releasing the game) has let them avoid the issue thus far. It's going to get more difficult going forward.
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# ? Sep 25, 2019 18:48 |
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For anyone who likes playing cool & good working space games, the awesome Freespace 2 is free from GOG for next two days: https://www.gog.com/game/freespace_2
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# ? Sep 25, 2019 18:49 |
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Sanya Juutilainen posted:Red Alert 2 cutscenes, though... I think those were my favourite cutscenes ever, even if Yuri was Kane rip-off, kinda. http://imgur.com/gallery/9qDWXqj Side note- I predict that while they're releasing the interdiction ship, the interdiction function won't work yet.
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# ? Sep 25, 2019 18:53 |
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Thoatse posted:Nice https://i.imgur.com/sXWbx1L.gifv
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# ? Sep 25, 2019 18:54 |
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chaosapiant posted:What is the ship buying stuff supposed to look like, supposedly, when this game...ahem..."launches"? Like, if a ship costs $800 of real world dollars, but another player can earn it in the same time an Elite player can earn, say, an Anaconda, won't the $800 dollar poorer person be both poorer and mad? And if the $800 ship is a totally awesome ship worth the price...somehow....isn't that the absolute worst form of pay to win? I'm not sure I understand the intent. Well, Chris Roberts already waved this problem away. There is no winning in Star Citizen, you win by having fun. Check-mate, you are dismissed FUDster.
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# ? Sep 25, 2019 18:57 |
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Popete posted:Yeah this has to be a test by CIG to see how the whales respond to "plebes" having access to their $800 JPEGs. CIG likely understands that in order for this game to ever have mainstream success they can't rely on overpriced ship sales and players will expect to reasonably be able to earn ships in game so they have to essential under-cut the whales and hope they don't get too upset. The central fear of the whale is loooking stupid for putting so much money into Star Citizen. They've built up a whole bunch of psychological techniques to justify absolutely anything CIG does because if CIG is good then Star Citizen is good and therefore they're not idiots for spending so much on their second life fantasy in space and no-one can say any different. QED, bitch. We've reached the point when there is simply nothing CIG can do that would not be defended by the white knights / whales because their fragile egos cannot accept the idea that they might have spent their money foolishly. They're all so desperate for respect and validation and so can show no weakness. Chris has got them exactly where he wants them.
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# ? Sep 25, 2019 19:08 |
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Hav posted:We lost the stupid console thread and I don’t know where to pop this. The Register, my god. I used to read that religiously for years, especially for the BOFH. I'd almost forgot it existed, like slashdot.
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# ? Sep 25, 2019 19:10 |
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Tokamak posted:Amazing how they can't implement any mechanics, yet manage to whip something up when they have a $150-$200, low-mid tier, suck rear end utility/industrial ship that wouldn't otherwise sell. The Prospector was a great example of poo poo that nobody would buy, but oh look, it has a laser that breaks up rocks! More amazing for me is where this came from, since AFAIK, it wasn't on the roadmap. If so, then its just yet another pointer as to why the roadmap is worthless.
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# ? Sep 25, 2019 19:11 |
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Sarsapariller posted:So apparently CIG has swung back hard in the opposite direction on rental prices- a 1-day rental will now be 2% of the ship's total price or something like that. Woo hoo! Time to rent a Mantis!
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# ? Sep 25, 2019 19:12 |
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# ? Sep 25, 2019 19:16 |
Sarsapariller posted:So apparently CIG has swung back hard in the opposite direction on rental prices- a 1-day rental will now be 2% of the ship's total price or something like that. This is so wildly unlike CIG that I can only assume it is either a mistake or they are desperately trying to get server populations up or something. I mean I guess it could be that rentals don't really impact their sales but it's hard to see how.
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# ? Sep 25, 2019 19:18 |
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Farm UEC exploit, rent Aurora, suicide-gank whales, repeat
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# ? Sep 25, 2019 19:25 |
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Beet Wagon posted:This is so wildly unlike CIG that I can only assume it is either a mistake or they are desperately trying to get server populations up or something. Wild thrashing about sounds like another C.R. special.
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# ? Sep 25, 2019 19:25 |
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Beet Wagon posted:This is so wildly unlike CIG that I can only assume it is either a mistake or they are desperately trying to get server populations up or something. As long as they're opaque about what the final prices will be, they probably can keep the ship cash faucet flowing. People will rationalize endlessly that these aren't the final prices and the servers get wiped every 3 months anyway. Until the game is actually finished, none of these prices mean squat... But, again, when they make that commitment, they WILL have to choose between whales and new players. So they're incentivized to never, ever finish.
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# ? Sep 25, 2019 19:26 |
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https://www.youtube.com/watch?v=ZyhrYis509A
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# ? Sep 25, 2019 19:30 |
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Sanya Juutilainen posted:If this goes live, somebody will go cray cray, because this is absolutely insane to the other side indeed. Do one mission, rent a better ship, do another mission (better?) in it or haul some cargo (supposed it's stable by then - haha) and rent end-game ship, do stuff in it that allows you to buy it indefinitely. Well no because there is no game.
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# ? Sep 25, 2019 19:33 |
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Quavers posted:Farm UEC exploit, rent Aurora, suicide-gank whales, repeat Bodyblock a door, crash the server, repeat.
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# ? Sep 25, 2019 19:39 |
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# ? Jun 3, 2024 21:07 |
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FailureToReport posted:https://www.youtube.com/watch?v=n599Yhwacic was fun to watch. thanks for putting all the effort into this! i appreciate the inside view from someone who relly knows about the game.
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# ? Sep 25, 2019 20:15 |