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Sarsapariller posted:These weekly videos are not only tedious and awful to watch, they're just so pointless. The point is to maintain the illusion of progress and thereby help whales rationalizing their sunk costs and not feeling too bad for their upcoming purchases. The actual topic or quality of the video is completely accessory. E: MedicineHut fucked around with this message at 13:59 on Sep 27, 2019 |
# ? Sep 27, 2019 13:48 |
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# ? Jun 4, 2024 06:17 |
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Hey goons please don't steal things that I write and repost them as your own, even if it is shitposts. Seriously, that's aggravating.
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# ? Sep 27, 2019 14:22 |
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Jobbo_Fett posted:Burp How was the pizza, Lesnick?
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# ? Sep 27, 2019 14:35 |
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Mr Fronts posted:Hey goons please don't steal things that I write and repost them as your own, even if it is shitposts. Seriously, that's aggravating. <triggered>
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# ? Sep 27, 2019 15:29 |
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What is that a screenshot of?
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# ? Sep 27, 2019 15:31 |
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chaosapiant posted:What is that a screenshot of? Star Citizen
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# ? Sep 27, 2019 15:32 |
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Sarsapariller posted:Star Citizen Now with persimmons. When I was a kid playing Tie Fighter or Elite I always thought, this is great, but one day i'll also be able to pick persimmons. jarlywarly fucked around with this message at 16:07 on Sep 27, 2019 |
# ? Sep 27, 2019 15:55 |
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Farming is IN! checkmate goonies.
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# ? Sep 27, 2019 16:01 |
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Colostomy Bag posted:Farming is IN! How do the servers stay up long enough to grow anything?
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# ? Sep 27, 2019 16:02 |
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https://twitter.com/RobertsSpaceInd/status/1177601534583947264
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# ? Sep 27, 2019 16:12 |
tak posted:Kind of a moot point but j4g is not allowed sorry People were saying this unironically only 5 short years ago.
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# ? Sep 27, 2019 16:16 |
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Plot twist: the current “game” is actually running in-game on a screen in your ship’s cockpit. That’s why performance is so bad. At citcon they’ll do a big reveal where they boot up the game and then the camera pans out and you can finally see the real game they’ve been working on all this time and all you mean goons will have to eat your words
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# ? Sep 27, 2019 16:16 |
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chaosapiant posted:What is that a screenshot of? Since Citizens love sucking Crobblers, orange shaved balls, with a leafy garnish.
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# ? Sep 27, 2019 16:25 |
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Are they showing these long forgotten play segments like arena commander attention because the PU and SQ42 are so hosed they need to keep the Commandos distracted?
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# ? Sep 27, 2019 16:34 |
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Sarsapariller posted:<triggered> Soricidus posted:Plot twist: the current “game” is actually running in-game on a screen in your ship’s cockpit. That’s why performance is so bad. At citcon they’ll do a big reveal where they boot up the game and then the camera pans out and you can finally see the real game they’ve been working on all this time and all you mean goons will have to eat your words Amusingly, this is actually impossible, because they've been unable to get in-game cameras (i.e. like an external cockpit/turret camera) working in Cryengine, which is a major part of multi-crew ships. monkeytek posted:Are they showing these long forgotten play segments like arena commander attention because the PU and SQ42 are so hosed they need to keep the Commandos distracted? Rotten Red Rod fucked around with this message at 16:41 on Sep 27, 2019 |
# ? Sep 27, 2019 16:38 |
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Meanwhile on functional dev teams: https://www.youtube.com/watch?v=p5cAm9kZvv0
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# ? Sep 27, 2019 16:41 |
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Sarsapariller posted:Meanwhile on functional dev teams: Chris Roberts looks at this and thinks "Fools! You could have made at least seven million dollars worth of ships with all those mechanics."
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# ? Sep 27, 2019 16:47 |
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That game will be feature complete and functional about the same time Star Citizen is. It will also be about as fun. "LOL the scope is everything" is not how you do game design.
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# ? Sep 27, 2019 16:48 |
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Rotten Red Rod posted:Amusingly, this is actually impossible, because they've been unable to get in-game cameras (i.e. like an external cockpit/turret camera) working in Cryengine, which is a major part of multi-crew ships. Oh right. Whatever did happen to the much-hyped render-to-texture tech that would somehow revolutionise everything?
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# ? Sep 27, 2019 17:02 |
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OUT: Allowing user generated content is a key design goal Our modding tools will allow players to design new ships for both submission to the persistent RSI ship dealer network or to build custom ships and items for the self-hosted multiplayer mode. IN: Fruit
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# ? Sep 27, 2019 17:04 |
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OUT: Virtual Reality is here! We have backed Oculus Rift and will support it in Star Citizen / Squadron 42. Who doesn't want to sit in their cockpit, hands on your joystick and throttle, swiveling your head, to track that enemy fighter that just blew by? IN: Caves
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# ? Sep 27, 2019 17:06 |
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Mr Fronts posted:OUT: Even they know OR will have died a death long before this thing could ever be released.
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# ? Sep 27, 2019 18:05 |
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Jobbo_Fett posted:Hey goons please don't steal things that I write and repost them as your own, even if it is shitposts. Seriously, that's aggravating.
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# ? Sep 27, 2019 18:52 |
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Is this the real life, is this just fantasy Caught in a landside, no escape from reality Open your eyes, look up to the skies and seeeeeeeeeeeeee
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# ? Sep 27, 2019 19:11 |
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September's Jump Point
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# ? Sep 27, 2019 19:42 |
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Bumble He posted:Is this the real life, is this just fantasy I'm sure I can get that Idris just by playing the game normaleeeeee
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# ? Sep 27, 2019 20:05 |
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Hot off the test servers: 8 minutes of thrilling cave action My favorite bit is the part at 2:15 where he tries to drop a glowstick and it goes skittering off to the left instead of falling down.
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# ? Sep 27, 2019 20:44 |
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Sarsapariller posted:Meanwhile on functional dev teams: That "game" confuses me. What is the purpose of all that crap? Want a door? what kind of hinge will it use? is it connected to the proper subnetwork and programmed properly so that it can receive the commands from the button located across the room? Does it have access to power and is the generator properly insulated so that... I just want to open the goddamn door and, oh god! the space rats ate the cabling and now I have to program the cabling robots to look for spots where the cable is chewed so I'll need a centralized handling station and this requires multiple extra doors. I think it is interesting in that it points to a possible future where people will be given hyper-detailed virtual tools to help express themselves in a VR society.
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# ? Sep 27, 2019 20:45 |
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trucutru posted:That "game" confuses me. What is the purpose of all that crap? Want a door? what kind of hinge will it use? is it connected to the proper subnetwork and programmed properly so that it can receive the commands from the button located across the room? Does it have access to power and is the generator properly insulated so that... I just want to open the goddamn door and, oh god! the space rats ate the cabling and now I have to program the cabling robots to look for spots where the cable is chewed so I'll need a centralized handling station and this requires multiple extra doors. It's a game for engineering nerds. If you don't want to do the engineering you probably won't have to- you can just load up the coolest blueprints and tool around. But just like Space Engineers or KSP, that would be missing the point. There's a real feeling of ownership in having built all the systems yourself.
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# ? Sep 27, 2019 20:48 |
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Sarsapariller posted:Hot off the test servers: 8 minutes of thrilling cave action Jesus, it's really just a jumble of rock assets mashed together with no light sources If anyone was still wondering why they're pushing out cave gameplay so quickly and suddenly, it's because it's incredibly easy to make
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# ? Sep 27, 2019 20:53 |
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Meanwhile over in CIG land, it turns out the spaceship popularity contest is probably rigged. Shocker, I know. But if you visit the page and inspect the tournament brackets, you can see that the Cutlass, "Ship 01," is slated to go all the way to the final round, where it will apparently face "Ship 09" whose identity I don't think we know yet. The Gladius is already slated to be the winner of today's showdown. Not that this matters in the slightest but LOL that they are cheating their own popularity contest.
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# ? Sep 27, 2019 20:56 |
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Rotten Red Rod posted:Jesus, it's really just a jumble of rock assets mashed together with no light sources Nonsense, didn't you watch the 12-minute video about how difficult and intense it is to work on caves? You have to dial the lighting slider all the way to zero, and do your sound effects with reverb!
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# ? Sep 27, 2019 20:57 |
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Sarsapariller posted:Not that this matters in the slightest but LOL that they are cheating their own popularity contest. In this company they're just doing it to do it pointlessly
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# ? Sep 27, 2019 21:04 |
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Sarsapariller posted:Meanwhile over in CIG land, it turns out the spaceship popularity contest is probably rigged. Shocker, I know. I examined it closely, and I really doubt it. If that's really the case, then the topmost ship in each bracket is going to win every time. They seem like placeholder values.
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# ? Sep 27, 2019 21:18 |
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Sarsapariller posted:Nonsense, didn't you watch the 12-minute video about how difficult and intense it is to work on caves? You have to dial the lighting slider all the way to zero, and do your sound effects with reverb! Yes but do they have cave drippy water sounds? Every cave has to have drippy water sounds, right?
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# ? Sep 27, 2019 21:21 |
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tooterfish posted:I'm just a poor boy, I need no sympathy. I see a giant sweaty thumb of a man Freyermuth! Freyermuth! Will you look at that Lando
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# ? Sep 27, 2019 21:28 |
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Rotten Red Rod posted:Jesus, it's really just a jumble of rock assets mashed together with no light sources They keep touting caves and weapon attachments. The original Crysis game already had both of those, so the implementation should be pretty trivial.
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# ? Sep 27, 2019 21:32 |
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And yet the initial implementation of the attachments was absolutely hosed and visually glitchy...!
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# ? Sep 27, 2019 21:34 |
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Bubbacub posted:They keep touting caves and weapon attachments. The original Crysis game already had both of those, so the implementation should be pretty trivial. Crysis was so far ahead of its time that it can't even be recreated today. That's why CIG chose CryEngine, it's able to support games from the future.
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# ? Sep 27, 2019 21:39 |
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# ? Jun 4, 2024 06:17 |
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Bubbacub posted:so the implementation should be pretty trivial. Trivial. LOL.
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# ? Sep 27, 2019 21:40 |