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SlightlyMad
Jun 7, 2015


Gary’s Answer
Interview of Robert Kurvitz by Rob Kershaw:

https://www.jumpdashroll.com/article/disco-elysium-is-this-generations-planescape-torment

Not particularly spoilery.

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mllaneza
Apr 28, 2007

Veteran, Bermuda Triangle Expeditionary Force, 1993-1952




DACK FAYDEN posted:

Super logical for a cop to wear this

What are you on about, I'm totally wearing that hat.

Fair Bear Maiden
Jun 17, 2013
https://www.pcgamesn.com/disco-elysium/disco-elysium-detective-politics

quote:

One situation requires you to break into a harbour, but the gates are guarded by a towering figure who has been terrifying the local striking dock workers.

“When you finally go talk to him you understand why they’re afraid to go past him – not only is he giant, he’s very black, and has very weird theories about race,” Kurvitz explains. “He’s basically what we call a Semanese supremacist. He wouldn’t call himself a racist, he would call himself a race theorist. And if you internalise his philosophy he may let you in.”

Adopting such radical lines of thought is, as we know from the real world, an incredibly dangerous path to walk. But this is where one of Disco Elysium’s most fascinating mechanics come into play. Akin to the ‘mind palace’ of Sherlock Holmes, your detective has a ‘thought cabinet’, which is “a kind of inventory we have for thoughts,” Kurvitz explains. “You go around and do other things and then it pops up ready and gives you the answer.”

While the thought cabinet will allow you to come to several important realisations on your journey, it can have lasting implications. Referring back to the Semanese guard, Kurvitz explains that one way past him would be to use the results of the thought cabinet to go along with his race theory. “He will grant you passage for that, but you will never get that thought out of your head,” he says. “You have accepted his way of thinking.” It seems even choices confined to your own mind will have far-reaching consequences in Disco Elysium.

Mmmmmmmmmmmmmmmmmmmmhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh.

SlightlyMad
Jun 7, 2015


Gary’s Answer
The game lets you play a left-wing, right-wing or non-political character with many different combinations of ideologies, including a racist homophobe, a communist or a market liberal (or liberast as they are known in game universe). If you're not careful with your dialogue choices, your character could become an equivalent of Maga-hat wearer.

The character's political views do not represent the devs political views, or necessarily those of the player. You will be roleplaying a character with opinions that may be damned stupid at times. There will be consequences.

The Rhetoric skill makes your character more political, Endurance more fascist, some other skill was more socialist etc.

Fair Bear Maiden
Jun 17, 2013
I mean, I'm more concerned with the fact that the first example the dev pulled out of a hat for "how we handle race in our games" is a scary "very black" man who happens to have "ideas" about race.

Does it necessarily mean the game will be poo poo at handling these topics? No, but between this, the way another thought cabinet thought is named "Inexplicable Feminist Agenda", the lack of gender selection, I think there is reason to be *skeptical*.

Ritznit
Dec 19, 2012

I'm crackers for cheese.

Ultra Carp
I'm definitely still very eager to give this a chance. It could be brilliant but in some ways, like the afforementioned, still kinda fraught. I'm willing to find out at least, which is better than most games these days that make some serious missteps re: feminism, since those don't tend to have any sort of smarts to them otherwise.

SlightlyMad
Jun 7, 2015


Gary’s Answer
FYI, the devs are more left-wing (and from a right-wing leaning post-communist country, I believe) in their stated political views. The opinions of your fuckup character will get him into trouble if you go to extremes in the thought cabinet. They are exploring topics that might go under the skin of the player, I mean the heart of the game is a psychological, internal dialogue between the darkest parts of the mind. You can expect to have some messed up thoughts popping up.

I think you have to spend skill points to get rid of a thought that is causing trouble. Quite a balancing act for how you want your character to be.

Fat Samurai
Feb 16, 2011

To go quickly is foolish. To go slowly is prudent. Not to go; that is wisdom.

Fair Bear Maiden posted:

Does it necessarily mean the game will be poo poo at handling these topics? No, but between this, the way another thought cabinet thought is named "Inexplicable Feminist Agenda", the lack of gender selection, I think there is reason to be *skeptical*.
By my own, completely objective evaluation, the entire thing has about 85% chance of falling flat on its face so completely mishandling politics is a big possibility.

There are a couple of things that give me some hope, though: The devs did say in the previous interview linked here that they were mostly left wing (in Estonia, so take that with a grain of salt), and just identifying yourself as such is pretty big (and they are aware that they are going to get into trouble for that, so it doesn't seem they'll be pandering to the MAGA crowd). Also, when they were talking about skills, where too much investment in any one of them is a bad thing, fascism, racism and sexism are squarely on the "bad" side of things.

But yeah, agreed. That example? Bad example. Maybe it makes sense in game, but at face value it's pretty bad.

SelenicMartian
Sep 14, 2013

Sometimes it's not the bomb that's retarded.

Watch the main character put religion into his though cabinet and start a heresy.

Southpaugh
May 26, 2007

Smokey Bacon


Glad to see the handwringing has started before the game is even loving out.

Gonna go talk about this in cspam.

SlightlyMad
Jun 7, 2015


Gary’s Answer
Before we (invest too many points in Rhetoric and) poo poo up the thread with politics, we should wait for the game to actually come out, so we can judge it for what it is, not what we think it might be like.

If you are on the fence about the writing, wait for first impressions from some people who try the game. All previews have been full of praise so far, we shall see for ourselves in 13 days.

Perhaps a hamster
Jun 15, 2010


Here's some quotes re. game politics so everyone knows what they're getting into:

Jumpdashroll interview article posted:

The game also refuses to pull punches in the lengths to which players can roleplay. You can make your detective become a racist, a lecher, or side with a homophobic NPC, and then you can follow through with those choices in the game. Yet the reason some players are likely to feel uncomfortable is because of the realism in the writing rather than the overarching themes. Characters in other games over the years have been allowed to portray racist values or actions but the difference is that the races are, for example, elves, or dwarves, or the Geth. Something a little closer to home is likely to have a far deeper impact on players, but Kurvitz assures us that making repugnant choices will have consequences for the character as well. Each decision needs to be actively pursued by the player; nothing is thrust upon them. If you want to ignore rather than engage with unpalatable NPCs, you absolutely can do. Kurvitz is keen to point out that writing for a racist character doesn’t make either the writers or the player racist — the game is simply providing the freedom to follow their character down a rabbit hole and suffer the consequences. In a perverse way, the game may actually be providing a sandbox for handling uncomfortable situations and in doing so educating players on what is and isn’t acceptable in today’s society. Not everyone is going to like it, but as Kurvitz says, unless they are determined to shape their protagonist in that manner they aren’t even going to see the content they deem “too risqué” for their tastes.

Robert Kurvitz posted:

“I can’t write without writing political jokes,” Kurvitz comments. “Politics is so alive with tension and language. As a writer, I’m drawn to interesting worlds and people interacting with each other, and there was no other way than to make it political. The game is set in a modern world. <...> A world without politics is a hollow world. But my suggestion to video game developers would be to not do it. You get into poo poo with politics; there’s almost no upside. I would have liked not to talk about these things head-on because they take so much playtesting and writing not to gently caress it up. If you go into it and you don’t know what you’re doing, you’re not going to come out well.”

I mean, I don't know to what degree of success it'll end up being handled overall, and how deservedly or non-deservedly controversial the entire thing will turn out to be, but they definitely have put thought into it. Also, in response to whether studio's Estonian roots played a part in protagonist being an underdog rather than a Chosen One:

Robert Kurvitz posted:

“For me, definitely,” he nods. “The global culture is an empire culture. This is a culture made by winners on boats who sailed to new worlds and then committed genocide. I come from a lineage of serfs — which is a nicer word for slaves — who were freed ten years before the American slaves. My experience of western capitalism comes after the fall of the Soviet Union, which was a really, really bad time for people in eastern Europe in the 90s, whichever way you slice it. So, I never felt like a piece that fit into the western scene, I felt like I was more of a Soviet person for some reason. So naturally, I wasn’t going to make a game where I stepped into ceramic armour with a FAL automatic rifle and win. I was going to make one where you’re heartbroken and fighting against yourself and the world.”

I'm of the same age as he and come from a similar background (growing up in Eastern Europe in the 90s), and not gonna lie, this hit me hard, 'cause what he says about his perspective on western vs Soviet identity divide, not being part of the "empire culture" etc. is dead-on how I've felt all my life (though it probably doesn't help that I spent over a decade living in what is now Brexit Britain) and it's not something I hear explored much, if at all, in English-speaking media where most Eastern European representation is still at the level of "lol Boris" and other Cold War Russian-related jokes.

Which tbf is also why, though I get where the "oh, yet another white dude protagonist" complaints are coming from, I feel they're kinda dismissive and missing the forest for the trees in this case, because even all the game-y reasons why implementing protagonist customization would be trickier and more resource-consuming here than in most other RPGs aside, it's not as if the market is flooded with games that are written from Eastern European perspective without trying to mold it into something westernized. I mean, even Witcher, despite being deeply steeped in Polish aesthetics and folklore, is a fairly straightforward low fantasy palatable to the west.

Edit: Lol, sorry, SlightlyMad - hope this isn't too much of making GBS threads thread with politics - just thought it'd be nice to have some actual quotes for full disclosure of what the game aims to do and is about, and pre-emptively give people who are not into it time to bail before it actually comes out.

Perhaps a hamster fucked around with this message at 11:13 on Oct 2, 2019

CottonWolf
Jul 20, 2012

Good ideas generator

I am going to create a libertarian-socialist cop and punch racists. It's going to be rad.

E:

Perhaps a hamster posted:

I'm of the same age as he and come from a similar background (growing up in Eastern Europe in the 90s), and not gonna lie, this hit me hard, 'cause what he says about his perspective on western vs Soviet identity divide, not being part of the "empire culture" etc. is dead-on how I've felt all my life (though it probably doesn't help that I spent over a decade living in what is now Brexit Britain) and it's not something I hear explored much, if at all, in English-speaking media where most Eastern European representation is still at the level of "lol Boris" and other Cold War Russian-related jokes.

Which tbf is also why, though I get where the "oh, yet another white dude protagonist" complaints are coming from, I feel they're kinda dismissive and missing the forest for the trees in this case, because even all the game-y reasons why implementing protagonist customization would be trickier and more resource-consuming here than in most other RPGs aside, it's not as if the market is flooded with games that are written from Eastern European perspective without trying to mold it into something westernized. I mean, even Witcher, despite being deeply steeped in Polish aesthetics and folklore, is a fairly straightforward low fantasy palatable to the west.

I have no idea if your Estonian, but have you read his novel? I suspect it'll give us a good idea how they're going to handle these things, but obviously, reading a book only currently available in Estonian is pretty tricky for most of us!

CottonWolf fucked around with this message at 11:14 on Oct 2, 2019

SlightlyMad
Jun 7, 2015


Gary’s Answer
I too will see if I can punch racists in game, though I will play every combo of skills/thoughts I can think of, to see where it lands the character. I expect to play this through several times over the years.

And Perhaps a hamster , your perspective is appreciated.

I am sure this game will not be for everyone, but I fully expect it to be interesting.

Fangz
Jul 5, 2007

Oh I see! This must be the Bad Opinion Zone!
I'd like to point out for those concerned about the racism angle is that your partner (who from the demo at least, is the second most important character) in the game is a different race to you, and a significant part of the game is how you interact with him. I can't really say more without spoilers, but I am very reassured from my demo experiences.

Fangz fucked around with this message at 11:34 on Oct 2, 2019

Southpaugh
May 26, 2007

Smokey Bacon


I would be confident from what I've read of the dev blogs that this game is being written from a thoughtful confident perspective and its going to give you the option to be a dirtbag if you want to, like most RPGs. You're just not going to be chaotic evil, you're going to be a pathetic jerk on a power trip who has indigestion and a drug habit.


Thanks for this, you've essentially covered what I was too lazy to go back and find.

Vonkrieger
May 14, 2009
Nap Ghost
Really pumped to play this game. It's looking fantastic and I love the sense of humour we're seeing so far.

I'm kind of getting Lukyanenko vibes with the eastern european bleakness and magical realism.

Going to break so so many lefty faces!

Perhaps a hamster
Jun 15, 2010


CottonWolf posted:

I have no idea if your Estonian, but have you read his novel? I suspect it'll give us a good idea how they're going to handle these things, but obviously, reading a book only currently available in Estonian is pretty tricky for most of us!
Nah, Lithuanian, which unfortunately is a completely different language family. Book's English translation was finished couple years back according to one of the old interviews, so must be in final proofing/editing stages by now, but they've been holding off the release due to not wanting to spoil much about the world before the game comes out, IIRC. Although that obviously doesn't help if you wanted to check out the writing before playing the game.

Unrelated, here's some non-political stuff that makes me excited for the game:



Look at it. It tells you the location of every repeatable skill check you tried/failed/came across, whether you can redo it and, if not, which skill to increase if so. How user-friendly of an idea is this?

Southpaugh
May 26, 2007

Smokey Bacon


Vonkrieger posted:

Going to break so so many lefty faces!

lol gently caress off shitheel.

SlightlyMad
Jun 7, 2015


Gary’s Answer

Perhaps a hamster posted:




Look at it. It tells you the location of every repeatable skill check you tried/failed/came across, whether you can redo it and, if not, which skill to increase if so. How user-friendly of an idea is this?

:flashfap:
:gizz:
:perfect:

Perhaps a hamster
Jun 15, 2010


SelenicMartian posted:

Watch the main character put religion into his though cabinet and start a heresy.



Robert Kurvitz posted:

We accommodate for every stupid little thing that you wanna do.

CottonWolf
Jul 20, 2012

Good ideas generator

That is definitely going in my thought cabinet. Paranatural Apocalypse cop would be great fun. All in on Inland Empire/Shivers/Interfacing.

"No, you don't get it, man. The killer came from Elsewhere. AND THIS IS JUST THE START!"

CottonWolf fucked around with this message at 12:28 on Oct 2, 2019

Hakkesshu
Nov 4, 2009


I also winced a bit at the whole "black person with theories on race" line but that's because it's hard to give game developers the benefit of the doubt because that sort of situation is so commonly mishandled. Meanwhile most of the writing and development philosophy we've seen has been nothing but extremely thoughtful, and given the recent cowardice of a lot of devs, it's refreshing to see someone speak frankly and loudly about how political their game is.

The idea of allowing a player to be a racist monster is certainly a minefield that I'm hoping they can navigate, and I'm not yet convinced they can do it entirely without falling into the typical morally ambiguous protagonist trap where the text says they're a bad guy and idiots be like "gently caress YEAH WHAT A COOL GUY #TheEmperorWasRight" - but his comments imply that this is going to be a less America-centric exploration of race and politics issues, which has me pretty excited, since it's extremely not very often you see that perspective in games.

CottonWolf
Jul 20, 2012

Good ideas generator

Hakkesshu posted:

...where the text says they're a bad guy and idiots be like "gently caress YEAH WHAT A COOL GUY #TheEmperorWasRight"...

That's not a problem with a text though. If the text explicitly says one thing, and everyone chooses to ignore it, don't blame the text.

Fangz
Jul 5, 2007

Oh I see! This must be the Bad Opinion Zone!

CottonWolf posted:

That's not a problem with a text though. If the text explicitly says one thing, and everyone chooses to ignore it, don't blame the text.

Enh, it can be a problem with the text. The text can explicitly say one thing, but imply another.

But I don't think it's a concern here because again, I don't think this game is a power fantasy.

Hakkesshu
Nov 4, 2009


CottonWolf posted:

That's not a problem with a text though. If the text explicitly says one thing, and everyone chooses to ignore it, don't blame the text.

Nah, there are definitely works that want to have their cake and eat it too by trying to make a character flawed and villainous while simultaneously making them the most badass, smartest person that ever existed. Rick and Morty being a recent example, but it's a problem in a lot of video games specifically.

Davincie
Jul 7, 2008

Perhaps a hamster posted:

Nah, Lithuanian, which unfortunately is a completely different language family. Book's English translation was finished couple years back according to one of the old interviews, so must be in final proofing/editing stages by now, but they've been holding off the release due to not wanting to spoil much about the world before the game comes out, IIRC. Although that obviously doesn't help if you wanted to check out the writing before playing the game.

Unrelated, here's some non-political stuff that makes me excited for the game:



Look at it. It tells you the location of every repeatable skill check you tried/failed/came across, whether you can redo it and, if not, which skill to increase if so. How user-friendly of an idea is this?

thats cool

grate deceiver
Jul 10, 2009

Just a funny av. Not a redtext or an own ok.
listen up nerds, I'll say it

game gon be gud

itry
Aug 23, 2019




Perhaps a hamster posted:

Robert Kurvitz posted:

We accommodate for every stupid little thing that you wanna do.

grate deceiver posted:

listen up nerds, I'll say it

game gon be gud

:hai:

Vonkrieger
May 14, 2009
Nap Ghost

Southpaugh posted:

lol gently caress off shitheel.

lol you gently caress off oval office.

Pwnstar
Dec 9, 2007

Who wants some waffles?

This game as about being a cop in the 1970s. Kinda. If the main character wasn't upsettingly racist, sexist and homophobic then the player's immersion would be shattered.

I'm feeling hopeful about any suss content being done in the right way because these devs seem to be reasonably thoughtful but also I'm looking forward to seeing strategy guides a year from now being like "ok you gotta go the racist and feminist karaoke hobo character class to maximise your speech check success for this part of the game."

Fangz
Jul 5, 2007

Oh I see! This must be the Bad Opinion Zone!

Pwnstar posted:

This game as about being a cop in the 1970s. Kinda. If the main character wasn't upsettingly racist, sexist and homophobic then the player's immersion would be shattered.


This isn't true

frajaq
Jan 30, 2009

#acolyte GM of 2014


yeah like it's a cop in the "1970s" of some different weird setting so not really

having the options to be an rear end in a top hat is still really good tho, as this is an RPG, regardless of what those weirdoes at Resetara think of lol

Fat Samurai
Feb 16, 2011

To go quickly is foolish. To go slowly is prudent. Not to go; that is wisdom.

grate deceiver posted:

listen up nerds, I'll say it

game gon be gud

Don't jinx it.

Perhaps a hamster posted:



Look at it. It tells you the location of every repeatable skill check you tried/failed/came across, whether you can redo it and, if not, which skill to increase if so. How user-friendly of an idea is this?

This is great.

Pwnstar
Dec 9, 2007

Who wants some waffles?

I hope you can go full into exploring hidden mysteries and just kinda solve the main case incidentally while you are trying to figure out what secrets the buildings are keeping from you.

John Lee
Mar 2, 2013

A time traveling adventure everyone can enjoy

As was already mentioned the majority views in the country are pretty right-wing, so that gives this guy a bit of extra credit I'm willing to extend towards sensitive issues. I have no idea of the current state of feminism in Estonia, either, so I'm not gonna be surprised by pretty much anything.

Freaking Crumbum
Apr 17, 2003

Too fuck to drunk


i read through the links in the OP for the skill and ability explanations on the developer website, and i gotta say i wish they were more direct and to-the-point. there's all this flowery, pseudo-intellectual prose woven into the description of everything, and it made trying to parse what they intend for each skill to do very difficult for me. I wish they had something like a mechanics section for each skill separate from the rambling pontifications on the nature of humanity so that you could at least get an unambiguous explanation for what we should expect the skill to do in-game.

i'm also not a fan of "your attributes and skills actually make you worse if they get too high. it's role-play not roll-play you philistine". it sounded like having a very high skill / attribute will force you to start doing certain things, but is it a situation where you're forced to make these poor choices, or is it like having a very high rank in something will give you the option of making poor choices, but not forcing you into it?

CottonWolf
Jul 20, 2012

Good ideas generator

Freaking Crumbum posted:

i'm also not a fan of "your attributes and skills actually make you worse if they get too high. it's role-play not roll-play you philistine". it sounded like having a very high skill / attribute will force you to start doing certain things, but is it a situation where you're forced to make these poor choices, or is it like having a very high rank in something will give you the option of making poor choices, but not forcing you into it?

Both. Skills open options, but also force you to do things. One example they've given is that high Electrochemistry will give you non-refusable quests to source and make amphetamines.

CommissarMega
Nov 18, 2008

THUNDERDOME LOSER
Why electrochemistry? is there something about copper and zinc that just screams "I GOTTA DO METH!"

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CottonWolf
Jul 20, 2012

Good ideas generator

CommissarMega posted:

Why electrochemistry? is there something about copper and zinc that just screams "I GOTTA DO METH!"

The idea is that it's the skill govening your dopamine response, as in the electrochemistry of the nervous system. It's in the Physique category, which (seems to) contain skills that are essentially the personifications of the instinctual and more fundamental aspects of your body.

quote:

ELECTROCHEMISTRY
Physical Instrument is nothing compared to Electrochemistry, who turns you into a lecherous drug addict. I’ll level with you – it’s one of the funnest skills in the game. Not only does it crave for any and all substances on Earth, it’s also a treasure trove of knowledge on each of them. For some reason this cop knows exactly what GABA receptors do, what serotonin syndrome means, and what kind of cocaine the Filippian kings did four centuries ago. But beware – Electrochemistry also governs your other dopamine responses. That is: your sexuality. Electrochemistry inserts lurid thoughts into your head, with absolutely no filter. It does not play nice either, it’s an animal. Yet it has its own atmospheric, ruinous take on reality. You should exercise caution with this guy and make sure you have some Volition to keep things in check. Having low Electrochemistry makes you a calmer person, more in control of yourself. Having high Electrochemistry makes you not turn up to work the following day, yet more fun to be around after 10PM. It also has a nice mechanical function. Disco Elysium lets you use potions (ie drugs) mid-dialogue. Equip cigarettes in one hand and a vial of speed in the other. Encounter a difficult check? Spark one up and then toot a line! (In secret of course, turn around a bit first – it’d be pretty strange if a cop just did a line in front of you wouldn’t it?) Blasting a substance gives you a cute little animation and adds a temporary bonus to your Attributes. Alcohol gives +2 to Physique, for example. Electrochemistry adds extra charges to these items, so a high Electrochemistry character gets more out of their drugs. The skill also leads you down a path of substance abuse, giving you quests to procure amphetamine, or just buy a magnum sized bottle of wine. These quests are often non-refusable.

All of the skill descriptions are on their blog. There's the Intellect skills, Psyche skills, Physique skills and Motorics skills.

CottonWolf fucked around with this message at 16:30 on Oct 2, 2019

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