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For some reason I get horrible performance on the main branch. Moving to the beta branch fixed it, so if anyone else has frame rate issues, I'd suggest trying that.
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# ? Oct 1, 2019 23:49 |
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# ? Jun 3, 2024 13:54 |
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BARONS CYBER SKULL posted:beta branch starts you with a full water flask Oh so no reason to ever explore level 1 because you already have the best item you could find?
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# ? Oct 1, 2019 23:56 |
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Possible use for the cement spell: building a gigantic cradle for dormant crystals with which to kill the boss.
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# ? Oct 2, 2019 00:00 |
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the cement spell is cool. what are the new perks im traveling and haven't gotten to look?
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# ? Oct 2, 2019 00:10 |
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There's a perk that increases wand accuracy in exchange for massive recoil. You can use it to fly indefinitely with a pretty wimpy wand e: didn't get a chance to try that with the starter wand but I had one that was pretty close. Also didn't get a chance to try the perk with a spell that already had appreciable recoil - I imagine it would send you flying backwards half a screen Clark Nova fucked around with this message at 00:19 on Oct 2, 2019 |
# ? Oct 2, 2019 00:13 |
Dr. Stab posted:Oh so no reason to ever explore level 1 because you already have the best item you could find? I guess it's a balance, but an empty flask would be a more reasonable starting item.
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# ? Oct 2, 2019 00:23 |
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So there's this giant worm in the ice zone that can dig through everything, even temple bricks, which in turn pisses off the gods into hatemurdering you before the next level.
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# ? Oct 2, 2019 00:39 |
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Does the beta branch work on the gog version? I've got the beta channel enabled in the launcher but it's just the standard release version still.
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# ? Oct 2, 2019 01:08 |
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Ass_Burgerer posted:So there's this giant worm in the ice zone that can dig through everything, even temple bricks, which in turn pisses off the gods into hatemurdering you before the next level. for everyone having trouble with this, there's no requirement that you fight the temple god between floors if you've pissed them off. You'll get messed up if you try to slip past them in the perk room, so lure them into the shop area with a little more ceiling room and then run past to the next level. after you take your perk the cave in will trap the skelegod into the shop and you'll be good to go for another floor it's not 100% foolproof, and you'll probably take some hits on the way to the next floor, but it should never be an instant KO before you even get to see anything new
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# ? Oct 2, 2019 01:16 |
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I just learned today that the 2 pools in the holy temples are "holy water" and will refill any flasks As long as there's a little bit left in it. Use them to refill bottles of blood or invisibilium.
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# ? Oct 2, 2019 01:27 |
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[quo="Ass_Burgerer" post="498771832"] I just learned today that the 2 pools in the holy temples are "holy water" and will refill any flasks As long as there's a little bit left in it. Use them to refill bottles of blood or invisibilium. [/quote] Wow if you get lucky (it's insanely rare and I don't think there's a consistent alchemy recipe for it) and get a healing potion that is really really good. You're sure that's what it's doing and not just mixing the contents with water? Because you can definitely have more than one type of liquid in a flask
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# ? Oct 2, 2019 02:37 |
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Ass_Burgerer posted:So there's this giant worm in the ice zone that can dig through everything, even temple bricks, which in turn pisses off the gods into hatemurdering you before the next level. It spawns from an egg in a nest up on a branch to the left of the starting point. If you grab the egg, you can stop it from ever spawning.
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# ? Oct 2, 2019 03:20 |
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goferchan posted:That's another good idea, I think "more consistently interesting starts" is something that would really help the game out and that way you have something to build and play around from floor 1. Right now the mines are in a way the weakest part of the game IMO -- they're not that dangerously if you play cautiously, and so your only incentive not to scour every inch of the floor for wands and gold and max hp boosts is just skipping that and pushing ahead because it's kind of tedious to do so. I kind of like that there's no timer but there needs to be something besides boredom keeping me from min-maxing by sweeping the whole first level This is a good point, I agree the mines are in need of spicing up somehow. I dont know if an initial perk is the thing but something would be cool, it can turn into a bit of a slog if you dont find more bombs / a way to burn wood and you're good enough at the game that nothing in the mine really threatens you. Maybe starting with a torch wand in addition to the other two? Its a cool efffect, would help you move around the mines a bit more freely and mess with the environment more without making you much more powerful.
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# ? Oct 2, 2019 03:35 |
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So what causes a HUGE number of acid eyes to appear on the overworld? that was an unpleasant surprise.
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# ? Oct 2, 2019 03:51 |
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It happens when you go high enough at the tree.
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# ? Oct 2, 2019 03:51 |
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https://steamcommunity.com/id/resistentialism/screenshots/?appid=0&sort=newestfirst&browsefilter=myfiles&view=imagewall Stupidity, tediousness and cement.
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# ? Oct 2, 2019 04:30 |
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Turns out you can abuse that thing where materials created without any space will spawn in the next open spot available above them. And the end boss glitches out of being stuck.
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# ? Oct 2, 2019 04:32 |
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getting to watch your horrible stupid deaths in slow motion as the save replay processes is really just the icing on the cake
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# ? Oct 2, 2019 09:46 |
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https://i.imgur.com/B0h2dxC.mp4
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# ? Oct 2, 2019 12:26 |
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I love this loving game and can't wait to watch it grow.
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# ? Oct 2, 2019 14:09 |
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Make it to the Hissho Base with a really solid shield/lightning wand and fireball-trigger/explosive cross combo and a giga black hole. See the electricity perk. There's lots of metal walls there I bet that could really gently caress the baddies up, and I already got explosion immunity last level so I don't have to worry about those canisters blowing me up. Still die to a combination of freezing mist and fire before getting even a quarter through it.
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# ? Oct 2, 2019 14:20 |
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personally i find the base to be way less dangerous than the caves, because it’s much easier to set up a chokepoint that lets you deal with your problems one at a time also no lightning devils
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# ? Oct 2, 2019 16:40 |
Cave snipers and rocket robots are probably the things killing me the most.
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# ? Oct 2, 2019 16:48 |
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The daily run's first level seems pretty generous. All seeing eye, a homing mod. Did the daily run always have different starting spells? Ah but there's a nuke wand or something on the 2nd level, with a shotgun guy nearby. resistentialism fucked around with this message at 18:06 on Oct 2, 2019 |
# ? Oct 2, 2019 17:21 |
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Edit Wands Anywhere feels insanely rare. I've only found it once across dozens of multi-level runs. Anyone else having better luck? In general, it definitely feels like some perks are much more common than others. I'm not sure if it's just anecdotal, but it wouldn't surprise me if ones like EWA and Perk Lottery have significantly lower chances of showing up compared to something like, say, Bleeds Slime or Teleportitis. Hiveminded fucked around with this message at 21:16 on Oct 2, 2019 |
# ? Oct 2, 2019 21:02 |
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Hiveminded posted:Edits Wands Anywhere feels insanely rare. I've only found it once across dozens of multi-level runs. Anyone else having better luck? I've found it a handful of times in a few dozen runs, but with only 3 perk choices per level and something like 42 perks, the odds of you seeing it aren't guaranteed by any stretch. You'll get 6 perks normally in a complete run, and I've never seen the same perk show up twice under normal circumstances.
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# ? Oct 2, 2019 21:27 |
Over There posted:I love this loving game and can't wait to watch it grow. it rules. not an emptyquote.
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# ? Oct 2, 2019 21:38 |
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Somebody found a function hidden in the debug mode cheatengine script that lets them see script trigger points and what they do, whoooooole lotta secrets to figure out now.
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# ? Oct 2, 2019 22:22 |
just learned the hard way tentacle grabbing is sometimes a liability...
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# ? Oct 2, 2019 22:32 |
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This game does indeed own but I've yet to get past level 3 intact. I really do not like the "poke enemies off the edge of the screen" gameplay you seem to get forced into if you don't get something obscene. Best wand I had was one that fired 3x homing sawblades because of the sheer damage while keeping me unharmed. I think shuffle wands should be the exception rather than the rule because it undermines the spellcrafting a bit. If shuffle wands were good statswise to make them better "machine gun" builds vs non-shuffle being a bit more deliberate it might be a good compromise but I'm sure there's a million balance reasons why this would be a bad idea.
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# ? Oct 2, 2019 22:37 |
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A shield or some other way to mitigate bullets really, really helps with the ice caves and the base. It's pretty much mandatory if you don't have some way to torch motherfuckers from behind cover. You're pretty much hosed if you don't have either one of those things
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# ? Oct 2, 2019 22:53 |
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Not really, the snipers miss you every time if you're moving perpendicular to their shots
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# ? Oct 2, 2019 23:01 |
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For the ice caves, work your way to the right along the top edge until you get to the empty transition area, and then, with nothing sneaking up behind you, you can work your way down or clear more to the left looking for stuff. Jet pack guys are a lot easier to fight if you're above them.
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# ? Oct 2, 2019 23:02 |
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Songbearer posted:If shuffle wands were good statswise to make them better "machine gun" builds vs non-shuffle being a bit more deliberate it might be a good compromise but I'm sure there's a million balance reasons why this would be a bad idea. Shuffle wands *are* better statswise -- unless you can stack enough of the right spells/modifiers, the best machine gun wands tend to be shuffles. On that note, it should also be said that there are some preset wands beyond just the starting two that are the same across all playthroughs (or at least, I'm pretty sure as much). I've frequently seen in multiple runs a small pale yellow wand that always has 0.10 cast time, 0.07 recharge time, 4 slots, and shuffle, and it's consistently my go-to for machine gun dps.
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# ? Oct 2, 2019 23:33 |
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[Lava lake spoiler] Is there any advantage to crossing the lava lake to take the shortcut to the ice caves? Missing out on two Holy Mountain areas really sucks. Also, regarding alchemy: do I need to mix liquids together in a flask to create something new or can I just pour liquids into a big puddle and see if anything cool happens?
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# ? Oct 2, 2019 23:45 |
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Oh, right. That's good to know then - I guess I wasn't looking close enough or Borderlands has made me expect everything is procgenned. Fair enough. Something I think the game could desperately use and probably will get eventually is a way to name the wands. While it's fairly easy to remember which wand does which it would make deciding which one to ditch faster. Also maybe you could feed wands to other wands to reload them? Have specific ones that can regain charge by applying them to certain materials? So much potential with this game. How about a way to mess around in a sandbox and save specific wand configurations to have them show up in future runs? That'd be a cool twist on roguelike progression mechanics like unlocking items that show up later.
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# ? Oct 2, 2019 23:48 |
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TACD posted:[Lava lake spoiler] Is there any advantage to crossing the lava lake to take the shortcut to the ice caves? Missing out on two Holy Mountain areas really sucks. also the guaranteed health up from the orb across the pit once you've taken it at least once
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# ? Oct 2, 2019 23:52 |
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TACD posted:[Lava lake spoiler] Is there any advantage to crossing the lava lake to take the shortcut to the ice caves? Missing out on two Holy Mountain areas really sucks. I think it’s less a shortcut and more of a way back up. The walls are climbable.
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# ? Oct 2, 2019 23:52 |
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Don't know if it has been mentioned before but you can use a tentacle spell to pull spells for purchase out of a temple into the next level at which point they will become free. Dunno if it works on wands as well.
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# ? Oct 3, 2019 00:01 |
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# ? Jun 3, 2024 13:54 |
I see there are mimics in this game. How wonderful.
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# ? Oct 3, 2019 00:14 |