Register a SA Forums Account here!
JOINING THE SA FORUMS WILL REMOVE THIS BIG AD, THE ANNOYING UNDERLINED ADS, AND STUPID INTERSTITIAL ADS!!!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $9.95! We charge money because it costs us money per month for bills, and since we don't believe in showing ads to our users, we try to make the money back through forum registrations.
 
  • Post
  • Reply
Broken Cog
Dec 29, 2009

We're all friends here
I think the Scraphouse can restock ancient books, but I don't think any other shop does.

Adbot
ADBOT LOVES YOU

Inexplicable Humblebrag
Sep 20, 2003

any shop can restock books... if u reimport....

but yeah you have to go searching labs, mostly

Cardiovorax
Jun 5, 2011

I mean, if you're a successful actress and you go out of the house in a skirt and without underwear, knowing that paparazzi are just waiting for opportunities like this and that it has happened many times before, then there's really nobody you can blame for it but yourself.
Might be that I confused importing with just regular restocking, come to think of it. Yeah, that would make sense. Since research carries over unless you actively deactivate it, separate games tend to blend together a bit in my mind. Sorry about that.

But yeah, with 150 books to full research, I think it's probably still worth it to buy whatever you can.

TipsyMcStagger
Apr 13, 2013

This isn't where
I parked my car...
Waystations respawn ancient Science and engineering research. Worlds end robotics shop also does it as well. I've been bouncing around picking them up 2 at a time basically but wondering if there is a better reliable source. My guys are all in specialist white plate jackets, specialist hachiganes, specialist Samurai cloth pants and wooden sandals wielding mk1 nagitana kitanas at the moment. I'll have to change to heavy polearm for robots i think.

Coucho Marx
Mar 2, 2009

kick back and relax
I know the conversation was from like two weeks ago, but it's really easy to mod Homemade weapons to be stronger.

- Fire up the Forgotton Construction Set (FCS), located in the main Kenshi folder.
- On the screen that appears, click 'Create new mod file', and give it a name. Something like 'Better Homemade Weapons' should do fine!
- Highlight it so it's the *ACTIVE* mod, then click Done. A new window will appear with a bunch of categories.
- We want weapon manufacturers, so expand Items, then Weapons, then click Manufacturer. A bunch of them will appear on the right side of the window.
- Double-click Homemade. You'll see four categories under 'stats mod' - blunt & cut damage mod, min cut damage, and weight mod. The damage ones are probably what you want to edit - 1.05 (+5%) or 1.1 (+10%) to one or both should be fair. You can lower weight, too, if you want.
- Once you're done, hit Save in the top left and close FCS. Make sure the mod is active in the Kenshi launcher. You're all finished!

For reference:
- All weapon manufacturers have three tiers, where the weapon becomes progressively heavier and more damaging. Homemade doesn't have those tiers, exactly, but it mimics them in quality.
- Homemade weapons have no modifiers of any sort.
- Unknown weapons have no modifiers either, but they're terrible anyway!
- Ancient weapons weigh 30% less but do 10% less cut damage. Again, though, their damage is so low that you'll be hard-pressed to notice. At least they're easy to swing around!
- Catun Scrapmaster weapons do 20% more Blunt damage, but they also weigh 20% more, so they're harder to wield without attack speed penalties. Their weight also means they're often close to the weight of the next tier, which is...
- Skeleton Smiths! These weapons have no modifier either (besides price), meaning Homemade weapons of this tier will be identical.
- Both Edgewalker and Cross weapons have +10% cut damage. You can only manufacture up to Edgewalker II without mods, and only occasionally, on a critical success from a high-level smith.

This mod also makes Edgewalker Type 3 weapons craftable (though, again, only through a critical success of a very high-level smith). It also makes Homemade weapons do +10% cut damage. If you want different damage/weight mods to this, you can edit Workshop mods by copying the folder to your mods folder, renaming the folder to be identical to the .mod file (in this case, the folder would be renamed to 'weapons'), then firing it up in FCS. Make sure to unsubscribe to the original mod, of course.

litany of gulps
Jun 11, 2001

Fun Shoe

TipsyMcStagger posted:

Waystations respawn ancient Science and engineering research. Worlds end robotics shop also does it as well. I've been bouncing around picking them up 2 at a time basically but wondering if there is a better reliable source.

I really don't think this is true without some mod or an import.

Edit: If you don't want to go search labs for your books, just get the mod that lets you craft the ancient books and engineering research. Importing repeatedly to buy from random waystations is feasible, but seems cumbersome and ridiculous.

litany of gulps fucked around with this message at 03:26 on Oct 3, 2019

Addamere
Jan 3, 2010

by Jeffrey of YOSPOS

TipsyMcStagger posted:

I meant the ancient Science books with the blue covers.

Need it for tech 5 right now

Hi! I don't know where your base is, but if you did the newbie thing of building in or near the Border Zone, then head yourself down into The Grid and The Swamp.

:siren: Below is a map full of spoilers, do not click it if you do not want to be shown things. Also do not read the rest of this post unless you want babby's hand held. :siren:



:awesomelon: Easy Research Loot :psylon:

This guide will take you to some easily acquired Ancient Science Books and Engineering Research, with relatively easy combat encounters. This guide assumes you have some cash to buy things along the way. In particular, you will want to buy things in the following order: recruits, backpacks to put on those bodies, hacksaws and tools, and maybe some gear for your newbies. If you're taking fresh recruits into dangerous areas, then try to pick up some polearms if you can since you'll be fighting mostly animals and they go well on people with low stats. Naginata-Katanas are also pretty good, since you will also fight some lightly armoured bandits in the Border Zone and Stenn Desert, and lightly-armoured swamp ninjas and red sabres in The Swamp.

1. I'm assuming you are starting from The Hub, because you are exactly as dumb and new as I was when I went on my first trip looking for stuff. If you have literally no backpacks or recruits, then check the bar for Hobbs or generic recruits and go buy some Medium Thieves backpacks from the Shinobi Thieves at the Watchtower on the south of town. The bar may also sometimes have hacksaws or tools, which you need unless you have really high lockpicking.

2. Your goal in Squin is the General Goods snailhouse and the Tech Hunters watchtower, both at the south end of town. General Goods will sometimes have hacksaws and tools, and the Tech Hunter has backpacks. Extra cash can be spent in the two bars to find extra recruits, and maps from the Tech Hunter are good as well.

3. Check the Waystation in Stenn Desert for backpacks, maps, recruits, tools, etc. Of note, you can also directly find Ancient Science Books and Engineering Research here sometimes.

-- The Swamp, pt. 1 --
I have not listed all the random towns and villages individually here, but each settlement you come to in The Swamp is worth checking for its shop if you happen through during business hours. Each of these Shop or Big Shop buildings can potentially spawn backpacks and tools, which you might still need a tonne of at this point. If you already have plenty of backpacks and plenty of hacksaws or dudes with lockpicking ability, then you can skip all the towns on the map I've not listed with numbers.

4. You're going to the Lost Library Outpost for Ancient Science Books, which have a chance to (re)spawn here. There may also be maps to other locations here, as well as other random loot. Expect to fight blood spiders.

5. You're going to the Swamped Lab for Ancient Science books, which have a chance to (re)spawn here. Also keep an eye out for useful and/or valuable loot, to include CPU Unit (junk worth c.6,000), Generator Core (junk worth c.2,755 that weighs 20 kg so it's great for high-strength training), Power Core (junk worth c.3,000), Robotics Components (high-tech crafting component worth c.2,838), Skeleton Muscle (high-tech crafting component worth c.1,944), and other mid-range loot you might want to stockpile. Loot is scattered on the floor and in containers, but the most valuable stuff is in an upstairs room full of locked containers. Expect to fight 1d4 packs of 1d6+2 blood spiders.

-- The Grid --
This area is either completely benign or incredibly dangerous, depending on RNJesus. You may encounter no enemies whatsoever, but if you do encounter enemies it's some crazy dumb random amount of Beak Things. On one trip, I encountered one beak thing all by itself. On most trips, I've encountered nothing at all. One another trip, I encountered a pack of 3 beak things that got reinforced by 2 different packs of 3 beak things, and then another pack of beak things as I was leaving. So uh . . . expect to fight up to 3d4 beak things? :shrug:

6. This is your main objective. If you go to only one spot, this is it. There's four different large structures in the Workshop Complex, two of which have loot. Each of these hangar structures are arched roofs over two smaller structures, and will have some number of locked and unlocked containers. Locks range anywhere from 25 to 75. In my experience, each hangar structure will have 1 low-level lock, 1 mid-level lock, and 4 high-level locks. This is the reason why you have stockpiles hacksaws and tools. Keep in mind that while hacksaws and tools can both stack in backpacks, hacksaws for whatever reason must be in the character's main inventory to be used or else the character will claim they do not have tools. In your post you specifically asked about Ancient Science Books, but this place also has Engineering Research which you will also need. You can find all the stuff from the Swamped Labs here, just more of it.

-- The Swamp, pt. 2 --
If you're not confident of your combat abilities, then instead of taking the indicated path through the Red Sabre Hideout, just retrace your steps back to the Swamped Lab and continue on to the Infested Lab from there. This is also an excellent time to head straight to Shark, or a village, to heal up and sell off loot to make room for more loot. Either way you go, make sure to hit up both the Infested Lab and Shark, since both have stuff you want.

7. The layout and environment of the Infested Lab is pretty much the same as the Swamped Lab.

8. Shark has several shops you want to visit for backpacks, maps, and tools. If you have any skeleton characters, stop at the Dancing Skeleton and use its cheap repair bed. Bars in town, and in Mud Town, also have unique recruits.

9. As with the other one, the Waystation in the Border Zone has backpacks, maps, recruits, and tools. Ancient Science Books, Books, and Engineering Research can also be found here.

Addamere
Jan 3, 2010

by Jeffrey of YOSPOS

TipsyMcStagger posted:

Waystations respawn ancient Science and engineering research. Worlds end robotics shop also does it as well. I've been bouncing around picking them up 2 at a time basically but wondering if there is a better reliable source. My guys are all in specialist white plate jackets, specialist hachiganes, specialist Samurai cloth pants and wooden sandals wielding mk1 nagitana kitanas at the moment. I'll have to change to heavy polearm for robots i think.

Your guys are perfectly outfitted to do the guide I just effort-posted. You will cut through bandits, Blood Spiders, Red Sabres, Swamp Ninjas, Swamp Raptors, and Swamp Turtles like nothing. You should also be able to handle a few beak things.

e: The guide I posted features zero robot encounters.

Addamere fucked around with this message at 03:46 on Oct 3, 2019

Addamere
Jan 3, 2010

by Jeffrey of YOSPOS
A word of caution when fighting beak things: immediately rescue any non-skeleton combatant who gets KO'd, because beak things will literally eat them alive.

Addamere
Jan 3, 2010

by Jeffrey of YOSPOS
I decided to take my skeletons around the various towns picking up recruits and uh . . . is it just me or is the presence of slave shops just a gold mine of infinite army recruits? I am of course going to free them all and employ those who stay to dismantle the Holy Nation.

Synthbuttrange
May 6, 2007

Addamere posted:

A word of caution when fighting beak things: immediately rescue any non-skeleton combatant who gets KO'd, because beak things will literally eat them alive.

This is why you keep bait around

Shalebridge Cradle
Apr 23, 2008


Addamere posted:

I decided to take my skeletons around the various towns picking up recruits and uh . . . is it just me or is the presence of slave shops just a gold mine of infinite army recruits? I am of course going to free them all and employ those who stay to dismantle the Holy Nation.

Pretty much, yeah. You can get some halfway decent recruits from freeing slaves from holy nation mines and Rebirth. Nothing spectacular, but its a nice to get someone who starts with 15-20 in combat skills

I think United Cities slaves are usually lower skilled, but they also actively capture people so there is always a chance.

Also I didn't notice this before, but there is some concept art posted with the Unreal engine news update from last week.



It seems possible they are using the 'boats are important' ancient world to some degree

Shalebridge Cradle fucked around with this message at 08:24 on Oct 3, 2019

Addamere
Jan 3, 2010

by Jeffrey of YOSPOS
What is a boat and why do fleshlings want them? Just run along the bottom of lakes like sensible robots.

Patrat
Feb 14, 2012

Honestly you do not need to be super badass to fight beak things as long as you do not let your guys clump up. They have an AoE attack and only the person directly targeted by it will parry meaning that if you just let your party fight they will get mangled regardless of how skilled they are unless they have absurd armour.

If you have anyone with even okay gear and combat skills of 35+ then they can solo beak things however and you are best off not having anyone help them apart from maybe micro managing a person to attack from behind. Crossbows work great as well.

Elder beak things are terrifying though and I think if you run into one of those you pretty much are going to lose some limbs unless you have a hyper badass or several around.

Addamere
Jan 3, 2010

by Jeffrey of YOSPOS
Met a dude named Stubs Momuso in a bar, who proceeded to attack me after I talked to him. He now lives in a cage in my watchtower.

Cardiovorax
Jun 5, 2011

I mean, if you're a successful actress and you go out of the house in a skirt and without underwear, knowing that paparazzi are just waiting for opportunities like this and that it has happened many times before, then there's really nobody you can blame for it but yourself.
Bar fights are a thing, yeah. Check if there's a bounty on the guy, a lot of them have one.

Tiler Kiwi
Feb 26, 2011
i remember beating up a guy after i upset him by talking about his hat or some poo poo, then slavers wandered by and scooped him up

drinking is dangerous

Addamere
Jan 3, 2010

by Jeffrey of YOSPOS

Tiler Kiwi posted:

i remember beating up a guy after i upset him by talking about his hat or some poo poo, then slavers wandered by and scooped him up

drinking is dangerous

I recently went on a trade run to the united cities from my base east of the hub and after fighting a million skimmers one of my skeletons got KOed. I'm doing my after-battle repairs, and manhunters show up and slap a collar on it. Uhm, excuse you human? I could not just talk to the manhunters to negotiate for Amaat 03's freedom, so I had to kill them all. And the city guards who ran out to help them. And then I had to go find a different city to sell all those swords to. Humans are such noisome creatures.

On that note, I really wish it was possible to stack identical armour and weapons.

Tin Tim
Jun 4, 2012

Live by the pun - Die by the pun

Addamere posted:

Met a dude named Stubs Momuso in a bar, who proceeded to attack me after I talked to him. He now lives in a cage in my watchtower.
Stubs is a unique recruit if you don't piss him off during your first talk but navigating his conversation is a bit tricky since you have to challenge him instead of being nice. He actually has some pretty solid starting stats and can be talked down to 5000 cats but I have no idea if you can still get him now

Addamere
Jan 3, 2010

by Jeffrey of YOSPOS

Tin Tim posted:

Stubs is a unique recruit if you don't piss him off during your first talk but navigating his conversation is a bit tricky since you have to challenge him instead of being nice. He actually has some pretty solid starting stats and can be talked down to 5000 cats but I have no idea if you can still get him now

I mean, I have him. In a cage in my watchtower. :v: I'll see if I can talk to him.

Cardiovorax
Jun 5, 2011

I mean, if you're a successful actress and you go out of the house in a skirt and without underwear, knowing that paparazzi are just waiting for opportunities like this and that it has happened many times before, then there's really nobody you can blame for it but yourself.
Well, worst case he'll still make a decent training dummy.

Addamere
Jan 3, 2010

by Jeffrey of YOSPOS

Cardiovorax posted:

Well, worst case he'll still make a decent training dummy.

He asked if I was back for another round, I told him I want to hire him, he said I must like what I see but there's a fee, I paid him 5k cats and now he's helping patrol the cactus and hemp fields with the other humans I've adopted. I built them a rum still but they do not drink. At least they wear the boots and hats I made for them. Unlike Beep, who keeps unequipping everything but his vest.

Cardiovorax
Jun 5, 2011

I mean, if you're a successful actress and you go out of the house in a skirt and without underwear, knowing that paparazzi are just waiting for opportunities like this and that it has happened many times before, then there's really nobody you can blame for it but yourself.
Yeah, rum, grog, hashish and all other "consumables" except for actual food are really just trade goods. You can sell grog especially for a really good profit in most places. Hashish is also worth a lot, but mostly only in places where it's also illegal. If you can figure out a way to flood the Holy Nation market with your homegrown, you stand to make a tidy amount of drug money.

Addamere
Jan 3, 2010

by Jeffrey of YOSPOS
On the topic of Beep, I brought back Izumi, Jewel, and Miu from my latest expedition. He has yet to comment on the human females. Ungrateful insect.

Addamere
Jan 3, 2010

by Jeffrey of YOSPOS
Also on the topic of Beep: his transformation to Cyberbeep is complete thanks to Green shooting his last limb off while trying to hit a bone dog with a harpoon.

Godlessdonut
Sep 13, 2005

Addamere posted:

Also on the topic of Beep: his transformation to Cyberbeep is complete thanks to Green shooting his last limb off while trying to hit a bone dog with a harpoon.

Some of the Hounds were paying a friendly visit to my swamp base at the exact same time as a bandit raid. The very first shot was one of my harpoon gunners headshotting a Hound. Barely avoided killing him outright.

Nuclearmonkee
Jun 10, 2009


Shalebridge Cradle posted:

Pretty much, yeah. You can get some halfway decent recruits from freeing slaves from holy nation mines and Rebirth. Nothing spectacular, but its a nice to get someone who starts with 15-20 in combat skills

I think United Cities slaves are usually lower skilled, but they also actively capture people so there is always a chance.

Also I didn't notice this before, but there is some concept art posted with the Unreal engine news update from last week.



It seems possible they are using the 'boats are important' ancient world to some degree

if kenshi 2 has slam two boats against each-other and fight on the decks combat that will be rad.

Leal
Oct 2, 2009

Nuclearmonkee posted:

if kenshi 2 has slam two boats against each-other and fight on the decks combat that will be rad.

I never realized how much I want this.

Nuclearmonkee
Jun 10, 2009


Leal posted:

I never realized how much I want this.

i want a giant rickety piece of poo poo mad max looking boat.

artichoke
Sep 29, 2003

delirium tremens and caffeine
Gravy Boat 2k
I want that bird to be a playable character.

TipsyMcStagger
Apr 13, 2013

This isn't where
I parked my car...
Is it better to avoid installing harpoon turrets if your guys have low turrets and precision shooting skill?

Cardiovorax
Jun 5, 2011

I mean, if you're a successful actress and you go out of the house in a skirt and without underwear, knowing that paparazzi are just waiting for opportunities like this and that it has happened many times before, then there's really nobody you can blame for it but yourself.
They're cheap enough that you might as well, there is no particular downside. If you place them right, there is essentially no possibility of hitting your own guys with it, so you might as well send some folks there to soften up attackers a little before you open the gate, which has the added benefit of making them get slowly better at it.

The Lone Badger
Sep 24, 2007

TipsyMcStagger posted:

Is it better to avoid installing harpoon turrets if your guys have low turrets and precision shooting skill?

Low turret skill doesn't matter, but give people junkbows and let them train up Precision Shooting before you let them man a harpoon!

Godlessdonut
Sep 13, 2005

Is it just me or is the pathfinding completely, 100% incapable of handling the rough terrain around the Wend? Something about the windy roads just breaks it and you have to manually click very short distances instead of being able to click a far destination, like World's End, and have your runner end up there a while later.

Nuclearmonkee
Jun 10, 2009


Godlessdonut posted:

Is it just me or is the pathfinding completely, 100% incapable of handling the rough terrain around the Wend? Something about the windy roads just breaks it and you have to manually click very short distances instead of being able to click a far destination, like World's End, and have your runner end up there a while later.

Pathfinding generally fails hard around meandering narrow trails on that entire part of the map.

Cardiovorax
Jun 5, 2011

I mean, if you're a successful actress and you go out of the house in a skirt and without underwear, knowing that paparazzi are just waiting for opportunities like this and that it has happened many times before, then there's really nobody you can blame for it but yourself.
Yeah, the pathfinding is a bit hit or miss. Sometimes, it'll let you run across half the map without stopping, sometimes it can't find the way across a bridge. Nothing to really be done except to accept that some areas will require more manual babysitting. :shrug:

It actually has at least a little to do with the size of your character, even - small characters can get stuck in little nooks that a larger character would not fit into. This makes very big characters usually more able to navigate rough terrain, but tends to get them stuck inside houses instead.

Addamere
Jan 3, 2010

by Jeffrey of YOSPOS
Is there a mod to increase the default inventory size to 10 squares wide? I don't even need more total inventory area, I'd be fine if it shrunk the height to 8. I'm just sick of whenever I fight Holy Nation or Skeletons it's not possible to loot their corpses or disarm their unconscious-but-not-dead people without having to drop my main weapon on the ground, loot their weapon to my weapon 1 slot, then either drag it onto the ground or trade it to a character with a special backpack.

Coucho Marx
Mar 2, 2009

kick back and relax
Casual googling suggests it's not possible, it's probably hardcoded somewhere. It's probably by design, to make it harder to do exactly what you're trying to do.

That said, Thieves Backpacks are 10x14, just like the Medium Backpack, but give no penalties other than a tiny -2 to matk/mdef. Shinobi Thieves sell them!

Cardiovorax
Jun 5, 2011

I mean, if you're a successful actress and you go out of the house in a skirt and without underwear, knowing that paparazzi are just waiting for opportunities like this and that it has happened many times before, then there's really nobody you can blame for it but yourself.
The basic inventory is hardcoded, yeah, that can't be changed.

Backpacks are trivial to change, though, both in terms of slots and in how much you can stack within a single slot. There are plenty of mods that go exactly that. It trivializes the game a little, though. Doesn't feel like it when you're playing, but having a limited carrying capacity actually gives you reason to settle down somewhere. Suddenly having an infinite inventory encourages RPG Protagonist packrat behaviour in a bad way.

Adbot
ADBOT LOVES YOU

Addamere
Jan 3, 2010

by Jeffrey of YOSPOS

Coucho Marx posted:

Casual googling suggests it's not possible, it's probably hardcoded somewhere. It's probably by design, to make it harder to do exactly what you're trying to do.

That said, Thieves Backpacks are 10x14, just like the Medium Backpack, but give no penalties other than a tiny -2 to matk/mdef. Shinobi Thieves sell them!



I already have everyone wearing Wooden Backpacks when I go out on an expedition, which unfortunately are not big enough. I guess I'll designate one guy to be the non-stackable backpack wearer.

  • 1
  • 2
  • 3
  • 4
  • 5
  • Post
  • Reply