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IGgy IGsen posted:Please tell me this is real this is all I ever wanted. It was fun sort of and an interesting concept, but it was also way too difficult and infuriating. It was based around battle royal style eliminations, except off platforms and oil rigs, so you had to wear everyone down and then toss them. Like the no mercy handicap matches x100
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# ? Oct 1, 2019 04:16 |
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# ? May 29, 2024 15:29 |
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Brokenogre posted:might be nostalgia glasses but i remember DoR being super fun to play, Especially after the 2 gamecube games that came prior to it, Wrestlemania X8 and Wrestlemania XIX were both trash and the story was a masterpeice after Wrestlemania XIX's "destroy the world so wrestlemania doesn't happen and you get your contract back" storyline the actual gameplay is pretty fun, but the way finishers work is really weird. If your finishing move is quick enough, you can hit them with it three times before time runs out, it makes it really hard to actually lose. and tag matches take loving forever because whoever's on the outside always recovers in time to break the count unless you play for 15 minutes and beat them up even more than the legal opponent just so they'll stay down long enough for the three count i unlocked Brutus Beefcake though so it's cool
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# ? Oct 1, 2019 04:18 |
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Eggplant Ronin posted:It was. You murder all of WWE's road crew and security then Goldberg makes Stephanie McMahon explode into a cascade of dollar bills. There was some light platforming elements, too. This sounds more like River City Ransom than WWE. remusclaw posted:People always compared DOR to the AKI games and they had similar feel in some ways, but I dont really feel like they played as well. In the story mode, the 4 man cage match could go to time limit draw over and over again if you didnt get lucky. The ability for moves to interrupt other moves was cool, but what ended up happening was every body was falling down all the time in multi mans. There was also way too much button mash for a game on what I generally found to be a hard controller to use for button mashing. I had to stop playing the DoR 2 story mode because I couldn't get past a cage match because my opponent wouldn't sell anything long enough for me to climb out. poo poo was broken.
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# ? Oct 1, 2019 04:26 |
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IGgy IGsen posted:Please tell me this is real this is all I ever wanted. here's the NL boiz playing XIX revenge mode as Test: https://www.youtube.com/watch?v=mtdwpZxmGYs
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# ? Oct 1, 2019 08:40 |
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Angry_Ed posted:This sounds more like River City Ransom than WWE. As much as the 2k games suck, I do appreciate them fixing the Triple Threats, 4 way matches, etc, so the computer AIs will actually fight each other, instead of them becoming non stop handicap matches against the human player.
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# ? Oct 2, 2019 02:16 |
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Low Desert Punk posted:the actual gameplay is pretty fun, but the way finishers work is really weird. If your finishing move is quick enough, you can hit them with it three times before time runs out, it makes it really hard to actually lose. and tag matches take loving forever because whoever's on the outside always recovers in time to break the count unless you play for 15 minutes and beat them up even more than the legal opponent just so they'll stay down long enough for the three count Didnt DoR 1 (maybe 2 as well) work the same way as far as finishers go, you hit the buttons you go into special state and then you hit it over and over until the timer ran out, it was alot like the AKI games in that sense
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# ? Oct 2, 2019 02:19 |
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Fauxhawk Express posted:here's the NL boiz playing XIX revenge mode as Test: Thank you! I'm trying to fix my severely hosed up sleep schedule by just not sleeping and this tided me over until the stores were back open again so I can restock and subsist on energy drinks for the rest of my life.
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# ? Oct 2, 2019 06:07 |
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https://twitter.com/WWEgames/status/1179758001294643201
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# ? Oct 3, 2019 16:03 |
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it took them 1000 hours to find clips that weren't janky, lol
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# ? Oct 3, 2019 16:05 |
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why do the games max out at looking like they are all early ps3 assets
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# ? Oct 3, 2019 16:07 |
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at least seeing some of the superstars in there that i wasnt expecting was exciting, Ciampa, King and Xpac are nice
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# ? Oct 3, 2019 17:41 |
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# ? Oct 3, 2019 19:28 |
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the iOS version is shaping up nicely
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# ? Oct 3, 2019 20:40 |
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John McCain's ghost as the referee.
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# ? Oct 3, 2019 20:53 |
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coconono posted:the iOS version is shaping up nicely Honestly graphically the game hit its peak 2 years ago i want to assume its an engine limitation at this point and we wont see change till next gen consoles
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# ? Oct 3, 2019 20:56 |
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Just fuckin make a modern roster No Mercy port cowards
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# ? Oct 3, 2019 20:57 |
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Brokenogre posted:Honestly graphically the game hit its peak 2 years ago i want to assume its an engine limitation at this point and we wont see change till next gen consoles people have been saying this for 20 years now.
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# ? Oct 3, 2019 21:09 |
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Every 3 or 4 years they'll make real graphical improvements while also loving up half the game. It owns
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# ? Oct 3, 2019 21:10 |
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coconono posted:people have been saying this for 20 years now. I absolutely remember the exact same argument, word for word, during the PS3 era
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# ? Oct 3, 2019 21:11 |
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As technology has improved the dev time hasn't changed (and the budget probably hasn't either, or gone down). They literally cannot fix the old problems and the new at the same time because there's no time, especially in years when they have to make a new engine and that's why you get the barebones as gently caress versions at the start of almost every console generation. They really have to just go to an every-other-year release schedule, do a DLC pack for a roster/arena update for the off years. EDIT: this of course assumes they actually want to make a good game instead of just something people will buy regardless.
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# ? Oct 3, 2019 21:32 |
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Cavauro posted:why do the games max out at looking like they are all early ps3 assets Time. And resources. People are probably putting in crunch time to launch this stuff out the door every drat year. And I doubt this has half of Madden's manpower. And budget. Also Madden doesn't have to animate 720s and sunslip flip powerbombs.
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# ? Oct 3, 2019 21:42 |
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Isn't this the last Yukes developed game anyway? Is 2k just going to keep the code and assets and keep this bloated corpse shambling along?
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# ? Oct 3, 2019 21:53 |
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Tato posted:Isn't this the last Yukes developed game anyway? Is 2k just going to keep the code and assets and keep this bloated corpse shambling along? Short of traveling back in time and saving the AKI team after Def Jam: Fight for NY, yes.
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# ? Oct 3, 2019 23:29 |
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I thought 2k20 was partially developed by the new team? Also After last week's show, Dacula is the number one contender to the World Ultraweight championship and a training robot attained sentience. I'm sure both of these things will work out fine. As for this week, Sherman Cooper makes his return after almost two months against Molly Malefic in the main event, and Otome Lin also makes her return(after being possessed by a mysterious, trans-dimensional entity) against Pat Rosscup, who's wrestling her first match after ditching her brother/tag partner. Speaking of singles debuts, Keith and Lance Washington have their first solo matches after their recent break up against Reighleigh Wilson and Saturno. I'm not sure which one is fighting which because I honestly can't tell them apart. There's all this and more, so come and see! https://www.twitch.tv/gameprowrestling
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# ? Oct 4, 2019 00:48 |
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Angry_Ed posted:As technology has improved the dev time hasn't changed (and the budget probably hasn't either, or gone down). They literally cannot fix the old problems and the new at the same time because there's no time, especially in years when they have to make a new engine and that's why you get the barebones as gently caress versions at the start of almost every console generation. Haven't they not made a new engine since 2003? What they've got together is like this weird Ship of Theseus cobbled together from 16 years of adjustment to the HCTP engine.
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# ? Oct 4, 2019 01:02 |
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Maxwell Lord posted:Haven't they not made a new engine since 2003? What they've got together is like this weird Ship of Theseus cobbled together from 16 years of adjustment to the HCTP engine. I remember still being able to see move animations from the first two Smackdown games up until the mid 2000s, and moves from HCTP up until like 2011 or so
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# ? Oct 4, 2019 01:30 |
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Aesop Poprock posted:I remember still being able to see move animations from the first two Smackdown games up until the mid 2000s, and moves from HCTP up until like 2011 or so The game still can't pause idle animations after dialog or story beats so you get the all the blinks and wiggly fingers and mouths moving while the rest of the scene is at a dead stop from the PS2 games.
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# ? Oct 4, 2019 01:34 |
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Maxwell Lord posted:Haven't they not made a new engine since 2003? What they've got together is like this weird Ship of Theseus cobbled together from 16 years of adjustment to the HCTP engine. That's probably the case, yes, I was meaning more every time they have to "upgrade" it for next-gen and all the features mysteriously vanish for a year.
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# ? Oct 4, 2019 01:53 |
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Osaka Street Cutter from Smackdown 1 is still in the game.
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# ? Oct 4, 2019 03:09 |
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My personal favourite weird finisher is in the THQ games that the double dragon screw was an S tier finisher alongside the Stunner.
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# ? Oct 4, 2019 03:13 |
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Lid posted:My personal favourite weird finisher is in the THQ games that the double dragon screw was an S tier finisher alongside the Stunner. I mean, it fits the constant use of Tanahashi as a template for the default CAW moveset?
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# ? Oct 4, 2019 03:36 |
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Lid posted:My personal favourite weird finisher is in the THQ games that the double dragon screw was an S tier finisher alongside the Stunner. Simmed a match where the finish was the Double Dragon Screw on top of the cheese head. Absolutely devastating looking.
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# ? Oct 4, 2019 03:40 |
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The best moves that may or may not still be in the game are the It series like It Bites Head and It Thrusts Down. I don't know why they were all named like that in the HCTP/early SVR games and i never want to find out.
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# ? Oct 4, 2019 05:38 |
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projecthalaxy posted:The best moves that may or may not still be in the game are the It series like It Bites Head and It Thrusts Down. I don't know why they were all named like that in the HCTP/early SVR games and i never want to find out. losing Buffalo Bill from the dev team is why the series is trash now. probably just iffy Japanese to English translation I liked SYM dropping when loving everyone on the indies was doing the shining wizard, and the game had literally almost 20 variations hunnert car pileup fucked around with this message at 06:52 on Oct 4, 2019 |
# ? Oct 4, 2019 06:47 |
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illcendiary posted:Just fuckin make a modern roster No Mercy port cowards Tato posted:Isn't this the last Yukes developed game anyway? Is 2k just going to keep the code and assets and keep this bloated corpse shambling along?
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# ? Oct 4, 2019 09:49 |
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Fauxhawk Express posted:losing Buffalo Bill from the dev team is why the series is trash now. probably just iffy Japanese to English translation Either that one or the next pretty much had the definitive old man Mutoh moveset. Not even King of Colosseum 2 catered to him as much as those two games did.
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# ? Oct 4, 2019 12:05 |
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remusclaw posted:Either that one or the next pretty much had the definitive old man Mutoh moveset. Not even King of Colosseum 2 catered to him as much as those two games did.
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# ? Oct 4, 2019 12:15 |
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The Kins posted:AKI haven't made a wrestling game in over a decade, I'd be pretty surprised if the brain trust behind those games (or the code that drove them) are still around. Also the modding scene around AKI engine games is so robust now that people could (and have been) make a modern No Mercy port themselves.
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# ? Oct 4, 2019 16:36 |
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I get the feeling that Yukes going wackier in an attempt to appeal to the newlegacy viewership crowd is a big part of what got them kicked off the franchise.
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# ? Oct 4, 2019 16:52 |
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# ? May 29, 2024 15:29 |
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what got them kicked off was probably saying the games suck and they're getting burned out making the same boring ones so they're gonna make a competitor to WWE's game in house too
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# ? Oct 5, 2019 12:58 |