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Asimov posted:A dwarf fortress fort where everyone was and individually controlled adventure-mode entity would be amazing. "Space Station 13" style scenario forts with dozens of real players doing things in real-time would be an interesting experiment but you'd need a pretty disciplined group to not just immediately burrow into hell, unleash magma, kill the elf caravan, or any matter of shenanigans. 35 ticks remaining... 34 ticks remaining... 33 ticks remaining... [job interrupted] [throwing tantrum]
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# ? Oct 2, 2019 09:09 |
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# ? Jun 3, 2024 18:40 |
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Captain Invictus posted:alright, so I've been watching Kruggsmash's Dwarf Fortress playthroughs, and they're absolutely fantastic for the most part. Great editing(30-40 hours of work put into each 30 minute episode, jesus christ), great artwork representation of the goings-on in the fortresses, great storytelling, great everything. But I'm rapidly approaching the end of what he's put out, are there any other DF youtube let's players who produce content of a similar quality? Holy poo poo, this is amazing and really underappreciated. The mad lad actually managed to conquer the ocean itself as literal seasteading. https://youtu.be/i21O-W4BmpA
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# ? Oct 2, 2019 14:35 |
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Teriyaki Koinku posted:
This guy is awesome. Best Dwarf Fortress streamer since Captnduck!
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# ? Oct 2, 2019 18:59 |
Teriyaki Koinku posted:
That rules. I tried something similar 10 years ago (jesus christ what even is time) but didn't get super far before an update or something forced me to abandon it. It was such a good spot, too... I was using a nearby volcano to make artificial islands as land anchors. https://mkv25.net/dfma/map-1774-towerlucid Glad to see this dude way more successful. These production values are amazing. Edit: oh my god it was 12 years ago what the gently caress
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# ? Oct 2, 2019 21:15 |
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I want this to be done and out on Steam so badly so I can play it with a decent UI. I now think there is a conspiracy where this, Hytale, and Terraria 1.4 will all come out on the same day in like 2024 and I will die trying to play them all in the first day.
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# ? Oct 4, 2019 03:30 |
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deathbagel posted:This guy is awesome. Best Dwarf Fortress streamer since Captnduck! Any recommendations for which Kruggsmash series as the best to watch since each "episode" is about 30 minutes and there's multiple series to get invested in? The latest Adventure mode video was endearing with the Kobold and her pet beetle meeting an insane naked goblin woman, but there's no part 2 yet.
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# ? Oct 4, 2019 06:24 |
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Teriyaki Koinku posted:Any recommendations for which Kruggsmash series as the best to watch since each "episode" is about 30 minutes and there's multiple series to get invested in? Monsterhunter or Honeystoker w/ prelude are the two big epics. Bastion of Beasts, Lizard Moon are 4-5 episode minis.
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# ? Oct 4, 2019 06:52 |
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Monsterkiller is the one I started with and a good standalone. I've tried getting into his old huge multiseries but kept bouncing off. But yeah, monsterkiller or honeystoker(watch prelude first) are your best bets. Bastion of beasts is really good for all the drawings of jabberers though
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# ? Oct 4, 2019 07:49 |
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as for this week I suspect he's run into narrative hurdles since he's playing a mute kobold.
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# ? Oct 4, 2019 07:51 |
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Captain Invictus posted:Monsterkiller is the one I started with and a good standalone. I've tried getting into his old huge multiseries but kept bouncing off. I'm not sure which one you mean by prelude. Do you mean the Waterkeeper seven episode short fort? Teriyaki Koinku fucked around with this message at 09:05 on Oct 4, 2019 |
# ? Oct 4, 2019 08:51 |
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this playlist is where you want to start, Tales From the Eternal Realms.
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# ? Oct 4, 2019 09:00 |
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Captain Invictus posted:this playlist is where you want to start, Tales From the Eternal Realms. Okay, that's the playlist I thought it was, thanks. I haven't been this invested in a Dwarf Fortress saga since Headshoots and Boatmurdered. I can barely grasp the actual game itself, but I love the stories that emerge. This guy makes it a lot more accessible to comprehend what I'm looking at.
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# ? Oct 4, 2019 09:08 |
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Most of his stuff doesn't intersect, however he has done a few successive or crossover forts. Largegate and Bastion of Beasts, for example. Occasionally he'll just do stuff within the existing world but in adventure mode or such. He's good at keeping things interesting though.
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# ? Oct 4, 2019 09:40 |
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What's the most effective machinery you could hypothetically build to put down a besieging force in one blow? Alternatively, MAD devices to make everything blow up in a massive figurative mushroom cloud? I like the "flood the world with lava" doomsday device from Boatmurdered. Maybe you could build a turbine that slams a group of goblins into a bloody pulp? Or a trap door that drops people into a chasm of lava? E: Scratch the lava, just make a deep empty pit filled with all the bones of invaders, the insane, and other ne'er-do-wells that slowly accumulates over time. Just dump the new ones on top until they starve and eventually form another layer of bones. Teriyaki Koinku fucked around with this message at 11:03 on Oct 4, 2019 |
# ? Oct 4, 2019 10:51 |
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Teriyaki Koinku posted:What's the most effective machinery you could hypothetically build to put down a besieging force in one blow? Alternatively, MAD devices to make everything blow up in a massive figurative mushroom cloud? A long, wide winding corridor long enough for the entire siege host. All walls are bridges that are pulled up connected to single master lever. siege goes in, lever gets pulled, siege ceases to be. 2 disclaimers: If siege container large enough creature to break a bridge it and everything ”under” the bridge survives. Also atomized enemies sometimes count as invisible corpses as bad thought is counted for So the corridor is eventually a zone of insanity. Another way is to have said corridor underneath a large magma reservoir with strategic release points. This leaves Any iron gear behind which is a bonus but requires extensive drain system for reloading.
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# ? Oct 4, 2019 11:05 |
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Yeah, massive collections of bridges or a big lava-flooding chamber are sort of the go-to 'this machine kills goblins' ultimate weapons. Fun and far less practical devices include minecart shotguns (which I believe have been nerfed), big pits (less reliable, and need to be kept out of sight of dwarves for sanity reasons), and crushers that rely on manufactured obsidian to drop a giant earthen hammer on invaders in a cave-in (good loving luck with this engineering challenge, it's mostly a matter of retaining your sanity/patience for a one-shot device with a reload that can potentially take weeks to complete). Mechanical trap corridors are also fairly effective and efficient, if not very flashy, and ineffective against trap-immune super monsters. For 'optimal' forts though you'd still have to deal with disposal efficiency/dwarven sanity problems.
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# ? Oct 4, 2019 13:31 |
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Episode 2 of Tuco Junglejumps: https://youtu.be/CNGdA95mScc I find the adventures of a Kobold and her pet beetle to be really endearing since it focuses mainly on just one character and their escapades. The whole abandoned civilization thing is eerie, plus the giant encounter is equal parts tense and hilarious.
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# ? Oct 4, 2019 15:10 |
I used to do a vast pit covered in one tile wide retractable bridges spaced out so that the enemy army had to walk across all of them to get into the fort. I'd then just set an order to pull the lever (repeating) when the front of the siege reached the last bridge and drop the entire siege force down a 20 floor deep hole. Easiest way to dig the pit was to just hollow out all the floors below with dig orders and cause a collapse from the top to blast out all the floors. The bottom of the hole was covered in another set of retractable bridges one floor from the bottom, these ones maximum sized, to lock in the miasma and also provide a cover if another siege showed up while I was still harvesting the goblinite out of the first siege. Anyway, since the front of the siege usually passed over the last bridge before the lever got pulled, they'd stand there for a bit until the bridges were returned, and then go "Welp, we have lost 99% of our force. We should retreat through the deathtrap" and thus they ran out onto the newly restored bridges which promptly vanished. I was a very mean defender. I'd keep the lever in the dining room for the children to play murder the gobbo.
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# ? Oct 4, 2019 19:34 |
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Probably the only marginally cool things I've done in DF were the time I got really bored and spent an hour loving with a mooded dwarf to coerce them into making an adamantine ring that had the entire history of the world and probably several copies of every major historical figure engraved on it (when it was possible to use burrows to rather severely mess with artifact construction), and the time I sapped and collapsed an entire goblin tower (before it was made impossible to embark on an existing civ site). All of my traps have been hella lame. Even the times I've used webs on cage traps or knocking critters out to trap cage-trap-immune critters were entirely by accident. I burnt a fort down once trying to use imps as a line of fortress defense, so that was at least amusing. Moral victory.
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# ? Oct 4, 2019 20:55 |
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Couldn't you sap and collapse a tower in adventure mode?
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# ? Oct 4, 2019 21:16 |
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Still watching Honeystoker. Got me to thinking: has anyone decked out a militia dwarf in all artifact high-quality armor and weaponry? Any epic tales of a single dwarf taking on an army of dwarves or forgotten beasts or whatnot?
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# ? Oct 6, 2019 13:03 |
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Not all artifacts but I think Headshoots has you covered for adamantine-clad invincidwarfs, mainly because there was a bug (I think) in that version that removed the skill cap
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# ? Oct 6, 2019 13:24 |
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Maugrim posted:Not all artifacts but I think Headshoots has you covered for adamantine-clad invincidwarfs, mainly because there was a bug (I think) in that version that removed the skill cap Was it that one or Boatmurdered with the insane berserk Dwarven horror constantly on fire murdering everyone?
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# ? Oct 6, 2019 13:58 |
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Teriyaki Koinku posted:Was it that one or Boatmurdered with the insane berserk Dwarven horror constantly on fire murdering everyone? That was Headshoots I think, yeah
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# ? Oct 6, 2019 14:02 |
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Maugrim posted:That was Headshoots I think, yeah That owned. Flooding the world with lava and genociding all of the elephants also owned.
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# ? Oct 6, 2019 14:26 |
I remember reading that there was an issue with happiness. Like something along the lines of dwarves never forget bad events. Is this right?
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# ? Oct 6, 2019 14:34 |
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Teriyaki Koinku posted:Was it that one or Boatmurdered with the insane berserk Dwarven horror constantly on fire murdering everyone? That was Sankis of Boatmurdered. His engravings got hosed up by magma and he started an inferno spiral with his blazing fists of artistic rage
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# ? Oct 6, 2019 15:10 |
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Holy poo poo, Boatmurdered is over ten years old now. I'm so old....
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# ? Oct 6, 2019 15:31 |
a7m2 posted:I remember reading that there was an issue with happiness. Like something along the lines of dwarves never forget bad events. Is this right? Pretty much. I've got to the point where I run a destress or whatever it is in dfhack every now and again. Even Toady has admitted it's broken, so I don't feel too bad about it.
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# ? Oct 6, 2019 17:03 |
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I think dwarves remembering incidents have the exact same moodlet as when it originally occurred and not a diluted, lesser one
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# ? Oct 6, 2019 17:09 |
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Excelzior posted:I think dwarves remembering incidents have the exact same moodlet as when it originally occurred and not a diluted, lesser one All dwarves have ptsd
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# ? Oct 6, 2019 18:06 |
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Recurring bad memories actually got nerfed a bit so they're not quite as bad as they used to be. The remaining major problem is twofold: first, a lot of things that used to be totally harmless or even positive are now negative (these are dwarves, frankly, seeing your hated enemies get killed or the butcher making bacon should not traumatize them) and second, dwarven preferences and personality actually matter now, while still being completely impenetrable from a UI or usability perspective. Some dwarves will get massive happy thoughts from certain behaviors (praying being the biggest one, typically, although exactly how strongly they respond to alcohol is another) and are relatively insensitive to certain negative stimuli. These dwarves will probably last forever barring a tantrum spiral that murders all of their friends and family, and possibly even then if they "banked" enough negative stress beforehand. Other dwarves are atheist and get no benefit whatsoever from praying, are only moderately interested in alcohol, and/or are innately predisposed to depression, insanity, or stress. These dwarves will rapidly go into positive stress levels and inevitably go mad. A very pleasant, sheltered fortress will delay this process, but not actually prevent it. Sooner or later, they're done. The good news is that they're relatively easy to spot because their decline tends to happen pretty rapidly. The worst part, however, is that some dwarves are just barely below the threshold of stabilizing, and will be happy, productive citizens of your fortress and even potentially max out on negative stress until things tip just a tiny bit -- and this is where the "negative memories" problem comes in, because once they've got that little bit of trauma in their system their stress levels start getting worse and, typically, never recover. And because they look almost identical to the cheerfully impervious dwarves, you can't spot them and send them off to a hillock quite as early. Tuxedo Catfish fucked around with this message at 18:28 on Oct 6, 2019 |
# ? Oct 6, 2019 18:26 |
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Tuxedo Catfish posted:Other dwarves are atheist and get no benefit whatsoever from praying, are only moderately interested in alcohol, and/or are innately predisposed to depression, insanity, or stress.
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# ? Oct 6, 2019 21:32 |
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Captain Invictus posted:same, tbh i mean it's very relatable but it also means that by far the most optimal gameplay is to exile all the neurodivergent and mentally ill people, which ain't great
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# ? Oct 6, 2019 21:39 |
Tuxedo Catfish posted:i mean it's very relatable but it also means that by far the most optimal gameplay is to exile all the neurodivergent and mentally ill people, which ain't great Is this not what the Consoler skill ought to be addressing?
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# ? Oct 6, 2019 21:42 |
Looks like dragon ball super finally finished airing in the US. Here's hoping for more ASG.
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# ? Oct 6, 2019 22:04 |
Sankis posted:Looks like dragon ball super finally finished airing in the US. Here's hoping for more ASG.
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# ? Oct 6, 2019 22:26 |
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Nessus posted:Can a dwarf use the Destructo Disk to substitute for an axe?
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# ? Oct 6, 2019 22:28 |
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Urist Berminast cancels Charge spirit bomb: interrupted by Frieza.
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# ? Oct 6, 2019 22:38 |
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# ? Jun 3, 2024 18:40 |
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krillin's a good illustration of a normal-powered character exploiting the power of training Throwing
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# ? Oct 6, 2019 22:39 |