|
Its called Order of the Baconator https://www.feastoflegends.com/
|
# ? Oct 3, 2019 22:05 |
|
|
# ? Jun 5, 2024 06:39 |
|
Snowy posted:I’m being compelled to become a dungeon master after not playing for around 30 years and could use some help. Then I went to dms guild and found this free adventure which took just one evening session plus another hour the following morning for my group to finish: https://www.dmsguild.com/product/238921/Death-Pit-of-Moloch--5E-Adventure-for-Beginner-Dungeon-Masters--Players Sounds like you may eventually want to find a better way than skype to play online, there are some tools for this but I've never used them. I know Fantasy Grounds can be bought on Steam. Good luck!
|
# ? Oct 4, 2019 00:13 |
|
Piell posted:I give a 50% chance they don't get anything. Either way it's 100% going to be nothing good. Their hate-boner for 4e assures that. Verisimilidude posted:In my upcoming campaign, I'm hoping to give players new skills/spells as rewards. I'm taking stuff from 4th edition, so a fighter, for instance, can learn the Reaping Strike ability from a more powerful warrior or by making an intelligence check and learning the move as they see it happen. I'm very pro "throw 4e poo poo into 5e", but uhhh int checks on a fighter? The way I'm planning on doing similar is just stealing Matt Colvilles usage of titles and such. Give players neat things based on what they do and what they accomplish.
|
# ? Oct 4, 2019 00:15 |
|
wait there's a deity named Nut?
|
# ? Oct 4, 2019 00:51 |
|
I don't think I can express just how disappointed I am in that attempt at a "Truenamer". Twilight is kind of interesting, pity it doesn't get to see through magical darkness earlier, and it only ever gets it for its own limited use Darkness. Wildfire. Man I was getting my hopes up when I saw it. But it just seems so blah, and the Wildfire Spirit seems so worthless. Which, you know, kind of fits with the "companions" that the last UA Artificer had. Because man that was disappointing.
|
# ? Oct 4, 2019 01:15 |
|
Blockhouse posted:wait Goddess of the sky, she's horny for her brother Geb, the earth.
|
# ? Oct 4, 2019 02:19 |
|
Glagha posted:That's the 5e spirit. "What spells do I get as a wizard?" "Ask your DM" The appropriate answer is to let the Fighter choose all their magic items based on Fighter level.
|
# ? Oct 4, 2019 03:37 |
|
is the Wendy’s D&D setting book old news or did this just come out https://www.feastoflegends.com/?utm_source=instagramstories&utm_medium=social&utm_campaign=feastoflegends why is this the timeline we’re in
|
# ? Oct 4, 2019 08:07 |
|
Quidthulhu posted:is the Wendy’s D&D setting book old news or did this just come out
|
# ? Oct 4, 2019 08:56 |
|
Calling it a full system is generous when most of it is just 5e D&D but renamed slightly.
|
# ? Oct 4, 2019 09:44 |
|
Quidthulhu posted:is the Wendy’s D&D setting book old news or did this just come out It just came out yesterday. It’s funny to read through but I’ve got no interest in actually playing it. The Tingleverse RPG, however...
|
# ? Oct 4, 2019 12:07 |
|
Kaysette posted:The Tingleverse RPG, however... I know a few people who legit want to play a game of it, I haven't picked up the book though because I figured it was going to be more or a joke than an actual game.
|
# ? Oct 4, 2019 13:20 |
Blockhouse posted:I generally don't allow multiclassing without some kind of story justification (not even like a good one I'll accept "I took a year off during downtime to learn how to be really angry" or "the paladin's been teaching me how to stand up fight so now I'm a rogue/fighter") but punishing your players for multiclassing is some old school adversarial GM bullshit I agree with this approach. I planned for a Paladin 2/(Storm) Sorcerer X and had the fact that it was a nascent element of my character's bloodline in my backstory and discussed the plan with the DM beforehand. So I got struck by lightning when we hit level 3 and it worked out fantastically. The Tiefling Padlock (evenly leveled between Paladin and Hexblade) had a similar agreement and backstory justification and everything worked out extremely well for the story and the game. That said, that's the best DM I've ever had when it comes to working backstory into the frontstory so your mileage may vary.
|
|
# ? Oct 4, 2019 13:46 |
Ryuujin posted:I don't think I can express just how disappointed I am in that attempt at a "Truenamer". I'm kind of tempted to lean a into it with a charlatan background; changing the character's name every session and insisting it's always been that name. Like a masked version of TV Lucifer asking names instead of desires. True name: Gaslighter
|
|
# ? Oct 4, 2019 14:07 |
|
Ryuujin posted:I don't think I can express just how disappointed I am in that attempt at a "Truenamer". Can't be any more disappointing than the actual original Truenamer.
|
# ? Oct 4, 2019 14:12 |
|
Glagha posted:Can't be any more disappointing than the actual original Truenamer. It's way better than the original truenamer. Cause you get the stuff, and you are a wizard too.
|
# ? Oct 4, 2019 18:28 |
|
MonsterEnvy posted:It's way better than the original truenamer. Cause you get the stuff, and you are a wizard too. A 3.5 monk was better than the original truenamer.
|
# ? Oct 4, 2019 20:10 |
|
To avoid too much 3.5 stuff, anyone mind PMing me why the truenamer is bad? I've heard stuff (like they get less effective as they level), but nothing with specifics, and I don't want to bog the thread down.
|
# ? Oct 4, 2019 20:45 |
|
Gharbad the Weak posted:To avoid too much 3.5 stuff, anyone mind PMing me why the truenamer is bad? I've heard stuff (like they get less effective as they level), but nothing with specifics, and I don't want to bog the thread down. https://rpg.stackexchange.com/questions/41343/what-is-wrong-with-the-truenamer
|
# ? Oct 4, 2019 20:58 |
|
Gharbad the Weak posted:To avoid too much 3.5 stuff, anyone mind PMing me why the truenamer is bad? I've heard stuff (like they get less effective as they level), but nothing with specifics, and I don't want to bog the thread down.
|
# ? Oct 4, 2019 21:00 |
|
Glagha posted:Can't be any more disappointing than the actual original Truenamer. I don't know that I would agree. I definitely like the original Truenamer better, and the Goon made Pathfinder "Truenamer". Its just the 3.5 version had certain mechanical flaws. Glaring mechanical flaws. Of course by bolting this idea onto a Wizard I am already going to be disappointed. As it isn't a Truenamer, it is a few vaguely kind of sorta Truenamer stuff ... bolted onto a Wizard. So it is a Wizard with a few thematic abilities, disappointing abilities but thematic none the less.
|
# ? Oct 4, 2019 22:49 |
|
Ryuujin posted:I don't know that I would agree. I definitely like the original Truenamer better, and the Goon made Pathfinder "Truenamer". Its just the 3.5 version had certain mechanical flaws. Glaring mechanical flaws. The original Truenamer literally didn't function as a class. It just straight up didn't work. At all. And it was already basically just yet another spellcaster, so essentially just a wizard but you cut his legs off. Now it's a wizard but what can do things.
|
# ? Oct 4, 2019 23:12 |
|
That said, this version of the truenamer isn't exactly exciting either. I mean, none of the wizard schools really change how you approach the class, but this one basically boils down to "for targets that use language, you can spend a bonus action to make them pass a WIS check, and if they fail your spells are better against them until you run out of resources". The big one IMO being that you can impose disadvantage on them when they make saving throws for spells you cast at them.
|
# ? Oct 4, 2019 23:30 |
|
My game with the flying snake race went well! They wanted to get into it immediately, so I let the druid turn into a flying snake to enter it because it was a oneshot anyway. They really enjoyed the skill challenge and trying to figure out how to apply different things. I loved when they suggested sleight of hand to whack a marker flag into another snake to knock it off course. They also defeated a hag coven that was poisoning a city, and spared one of the hags and recruited her into the party to teach her to be less evil. It was the hag that thought the halfling was a child and wanted to eat him. Of course it was. The combat in the last fight got a little bogged down, but they enjoyed themselves and I think it went very well for my first game.
|
# ? Oct 5, 2019 00:20 |
Anybody actually use UA? I just remember dismissing it as Mearls' bad lunch break articles and stopped after seeing loving prestige classes coming back.
|
|
# ? Oct 5, 2019 04:29 |
|
TheGreatEvilKing posted:Anybody actually use UA? I'm about to play an Aberrant Mind Sorcerer in a game and have an Oath of Heroism Paladin as a back-up. Might also try the astral punch monk and fire druid at some point. Also anyone not playing the UA version of Ranger at this point is a masochist
|
# ? Oct 5, 2019 04:41 |
|
TheGreatEvilKing posted:Anybody actually use UA? Most of them are just ideas for playtesting. Prestige classes did not do well. Also the people doing the design varies.
|
# ? Oct 5, 2019 04:51 |
|
I've definitely had a few UA characters show up at the table. They can be fun if they add a meaningful twist.
|
# ? Oct 5, 2019 04:53 |
|
I'm currently playing a mystic in an online game, and I've been having fun with it.
|
# ? Oct 5, 2019 05:07 |
|
I am not a big fan of how Artificer gets to do the things a Beastmaster Ranger should do, but better.
|
# ? Oct 5, 2019 06:43 |
|
Speaking of 3.5. Are there any decent ToB homebrews for 5e out?
|
# ? Oct 5, 2019 07:13 |
|
Kaal posted:I've definitely had a few UA characters show up at the table. They can be fun if they add a meaningful twist. I had a lot of fun playing a centaur monk for a few sessions he could wall-run for 120 feet in one round
|
# ? Oct 5, 2019 15:07 |
|
1994 Toyota Celica posted:I had a lot of fun playing a centaur monk for a few sessions I bet you could have gone even farther, since Monks can dash and then bonus action Step of the Wind for a second dash. On a Centaur at Level 10 that would be 180 ft per round (210 with Mobile). On an Aarakocra that would be 210 ft of actual flight (240 ft with Mobile). Of course you'd still want to find a way to incorporate the Equine Build drawbacks in some way. It'd probably come out in the form of more routine difficulty checks for navigating the walls, even though it's mechanically normal movement. On the topic of speed, it seems that you can top out at between 1680 - 2840 ft / round depending on rules interpretation. Though it takes so many resources and collective action that you would be better off just casting Teleport and calling it infinite ft / round. https://rpg.stackexchange.com/questions/58632/what-is-the-fastest-a-character-can-move-in-one-turn Kaal fucked around with this message at 17:28 on Oct 5, 2019 |
# ? Oct 5, 2019 17:15 |
|
TheGreatEvilKing posted:Anybody actually use UA? We have a tranquility monk in one of our side games and it’s working out pretty well.
|
# ? Oct 5, 2019 19:59 |
|
Is there anything in UA that's actually worse than the ranger they put in the PHB?
|
# ? Oct 5, 2019 20:25 |
|
Nasgate posted:Is there anything in UA that's actually worse than the ranger they put in the PHB? Nope, seems better in every way.
|
# ? Oct 5, 2019 20:52 |
|
Snowy posted:I’m being compelled to become a dungeon master after not playing for around 30 years and could use some help.
|
# ? Oct 5, 2019 21:46 |
|
MonsterEnvy posted:Nope, seems better in every way. To clarify, I mean all UA. Not just comparing the ua ranger
|
# ? Oct 6, 2019 00:14 |
|
None I can think of off the top of my head, besides maybe the spell-less ranger option? Ranger is not a very good class in 5e. There are definitely some subclass options in the PHB and XGE that give PHB ranger a run for its money in being bad choices (Berserker, Storm Herald, Four Elements, Assassin, boy I sure am naming a lot of martial options aren’t I?).
|
# ? Oct 6, 2019 00:59 |
|
|
# ? Jun 5, 2024 06:39 |
|
Gloom Stalker and Horizon Walker revised ranger seem good, idk.
|
# ? Oct 6, 2019 01:03 |