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Tekopo posted:I bought Combo Fighter[...] Eh sounds pretty rough. All of those positives apply to Yomi with the arguable exception of ease to teach (and art, because art is subjective [lol j/k wtf Setsuki camel toe]) and that negative is a monster. It's already a bear to get people to accept that Yomi is not "random" or "just RPS," that Sicilian arguments of "he knows that I know that he knows" do in fact have logical stopping points. Reduced weighting on the payoffs might make for a justified "why spend money on RPS" argument. Actually I genuinely like 90%ish of Yomi's art. It's just when there's some yikes there's some yikes. I might sarcastically argue that it captures the misogyny of the fighting game world, though!
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# ? Oct 4, 2019 17:42 |
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# ? May 30, 2024 11:38 |
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Safety Biscuits posted:Couldn't you just play shobu on a normal chess board? Magnetic travel sets are small and cheap. I tried this and heads exploded. Light board / dark board / my side of rope / your side really seems to help people organize the turn structure, as well me having to repeatedly confirm that they could push pieces 'off' into the center lines. But, maybe i just need to get nerds with sturdier heads.
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# ? Oct 4, 2019 17:46 |
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SuperKlaus posted:Eh sounds pretty rough. All of those positives apply to Yomi with the arguable exception of ease to teach (and art, because art is subjective [lol j/k wtf Setsuki camel toe]) and that negative is a monster. It's already a bear to get people to accept that Yomi is not "random" or "just RPS," that Sicilian arguments of "he knows that I know that he knows" do in fact have logical stopping points. Reduced weighting on the payoffs might make for a justified "why spend money on RPS" argument.
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# ? Oct 4, 2019 18:04 |
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I'm going to play Twilight Imperium 4 tomorrow with a full group of 6 people. I've only played it once before, and that was a while ago. We're randomly assigning 2 races to people beforehand, letting everybody chose between those two. I've been given Yssaril Tribes and The Barony of Letnev. From what I can see, the latter is more offensive and the former more sneaky? Anyway, was hoping to get some tips on which race to choose, and preferably some hints of how to play them (and maybe some game tips in general) so that I won't lag too far behind the rest of the group?
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# ? Oct 4, 2019 18:15 |
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Dre2Dee2 posted:What is the best way to learn this potentially wonderful game, everything looks confusing as gently caress but surely it cant be that hard... right Check out Cribbage Classic if you have an android phone (don't know if it's on ios) . That's how I learned.
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# ? Oct 4, 2019 18:20 |
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uncle blog posted:I'm going to play Twilight Imperium 4 tomorrow with a full group of 6 people. I've only played it once before, and that was a while ago. We're randomly assigning 2 races to people beforehand, letting everybody chose between those two. I've been given Yssaril Tribes and The Barony of Letnev. From what I can see, the latter is more offensive and the former more sneaky? Anyway, was hoping to get some tips on which race to choose, and preferably some hints of how to play them (and maybe some game tips in general) so that I won't lag too far behind the rest of the group? I played Yssaril in my last game and while they arent as amazing as they were in 3rd edition they are still solid. Starting with 2 carriers and lots of infantry gives you one of the best early expansion fleets if you have the ability to get two double systems in range. I havent played Letnev in 4th edition but they do start with two techs which is especially useful in 4th where theres a lot of tech based objectives as well as a solid starting system.
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# ? Oct 4, 2019 18:50 |
I find Letnev easier to play, their bonus to fleet supply makes the whole game easier, especially if other players hog the Leadership strategy.
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# ? Oct 4, 2019 22:14 |
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Update: battleCON still good
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# ? Oct 5, 2019 01:20 |
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https://twitter.com/Cephalofair/status/1180252219280510976?s=19
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# ? Oct 5, 2019 02:11 |
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I've brainstormed with friends how Gloomhaven could be boiled down entirely to a card game. Then like all things board games it ballooned grotesquely into what I can only describe as Up Front: Fantasy Edition.
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# ? Oct 5, 2019 02:22 |
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I'm curious if that will be new scenarios with the established characters or if everything will be from the base game. Gloomhaven can be got for $100 in the USA market, I'm curious who the product would be for if it's just half price/half content Gloomhavenal-azad posted:I've brainstormed with friends how Gloomhaven could be boiled down entirely to a card game. Then like all things board games it ballooned grotesquely into what I can only describe as Up Front: Fantasy Edition. When is the kickstarter Fellis fucked around with this message at 02:56 on Oct 5, 2019 |
# ? Oct 5, 2019 02:54 |
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Played lost cities, TGZ, and Neuland. All are still good. It’s been a while since we’ve played TGZ so quick inflation without the proper counterplays ensured a short game at 3 lol.
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# ? Oct 5, 2019 02:58 |
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Fellis posted:When is the kickstarter Coincident with the Up Front kickstarter
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# ? Oct 5, 2019 03:32 |
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StashAugustine posted:Coincident with the Up Front kickstarter Though actually Up Front can be reprinted on drive through rpg’s wargame site for relatively cheap (for an otherwise completely OOP gem) Fellis fucked around with this message at 04:31 on Oct 5, 2019 |
# ? Oct 5, 2019 04:28 |
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Fellis posted:I'm curious if that will be new scenarios with the established characters or if everything will be from the base game. Gloomhaven can be got for $100 in the USA market, I'm curious who the product would be for if it's just half price/half content Gloomhaven Report is 24 new scenarios, 4 new characters. So not terrible value.
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# ? Oct 5, 2019 04:58 |
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Played Blood on the Clocktower today at SHUX. Some thoughts: - it was tense as hell the entire time, was really cool - absolutely not worth $100. The components (tokens and player aides) weren't particularly good, certainly not justifying that price. - the fact that there are numerous reasons that the information provided to you could be incorrect (Drunk, Poisoner, Recluse, more I'm sure) made for a rather frustrating experience. Why believe anything, if anything can be false? - people who got their information at the beginning of the game were way less useful than those who got theirs every round or so - I feel like a disproportionate amount of responsibility is placed on the storyteller to make sure people have a good time I still had fun, all things considered. Would never buy the game, but if a friend was crazy enough to get it then I'd be willing to play again.
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# ? Oct 5, 2019 07:09 |
Morpheus posted:Played Blood on the Clocktower today at SHUX. Some thoughts: Pretty much my thoughts, I’m friends of friends of the developers and had played a few games of the prototype version and I can see the appeal but I’m not the target audience. Apart from the player elimination component the worst issue was as you said just too many ways the information you get can simply be false we no reasonable recourse for actual deduction in a deduction game, and whoops you’re dead and your only input for the next 90 minutes is one vote. And that price point, yikes.
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# ? Oct 5, 2019 08:03 |
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Fellis posted:I'm curious if that will be new scenarios with the established characters or if everything will be from the base game. Gloomhaven can be got for $100 in the USA market, I'm curious who the product would be for if it's just half price/half content Gloomhaven Filthy normies I suppose. Though I have yet to meet anyone with even a passing interest in the sort of thing Gloomhaven offers who isn't immediately wowed by the sheer ~*value*~ and promise of ~*content*~ found in that 22 pound box, and this product at 24 scenarios is well less than half the full game's value despite being right on half the price. Also is Childres making a big box expansion or what?
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# ? Oct 5, 2019 17:35 |
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Yeah it's pretty clearly for people who like social deduction games as improv roleplaying and theatrics and not as tight logic puzzles. Also I agree that the "omg everyone has a role" falls a bit flat when half the roles in the starting set are "you know one thing." It looks like the other two sets are more involved though (but also skew more into the side of "you can't really know anything") Gloomhaven lite is probably for "we want something on the shelves at Target" and target prolly ain't carrying a $140 board game.
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# ? Oct 5, 2019 17:35 |
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SuperKlaus posted:Filthy normies I suppose. Though I have yet to meet anyone with even a passing interest in the sort of thing Gloomhaven offers who isn't immediately wowed by the sheer ~*value*~ and promise of ~*content*~ found in that 22 pound box, and this product at 24 scenarios is well less than half the full game's value despite being right on half the price. There are plenty of groups who will never be able to dedicate the many hundreds of hours it takes to get through all the scenarios in the main box. If getting through 24 scenarios is a stretch on your available gaming time, 24 scenarios for $50 is a better deal than any more scenarios for $100+.
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# ? Oct 5, 2019 17:42 |
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SuperKlaus posted:
Yeah, details in December Kemet 1.5 rulebook is out: https://boardgamegeek.com/thread/2270796/kemet-v15-rulebook
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# ? Oct 5, 2019 17:49 |
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Idle question: what games are set up so that players are not identified directly with an in game entity (country, company, etc) but rather are manipulating various entities that organically rise and fall? Examples I can think of: -18xx: varies from game to game but companies can frequently fail and/or be traded between players. The advance of technology causes old trains to go obsolete and be removed so companies that can't keep up will die -Pax Pamir: each player does represent a coherent political faction, but their alignment with empires changes and the empires themselves will go away every so often. Plus the players cards and pieces are usually pretty transient -Small world: yeah the game isn't great but player's factions will inevitably run out of steam since they have limited resources and have to be replaced
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# ? Oct 5, 2019 17:57 |
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StashAugustine posted:Idle question: what games are set up so that players are not identified directly with an in game entity (country, company, etc) but rather are manipulating various entities that organically rise and fall? Examples I can think of: Indonesia. Most games with stock markets (e.g. Acquire).
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# ? Oct 5, 2019 18:05 |
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StashAugustine posted:Idle question: what games are set up so that players are not identified directly with an in game entity (country, company, etc) but rather are manipulating various entities that organically rise and fall? Imperial and Imperial 2030
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# ? Oct 5, 2019 18:27 |
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StashAugustine posted:Idle question: what games are set up so that players are not identified directly with an in game entity (country, company, etc) but rather are manipulating various entities that organically rise and fall? Examples I can think of: Camel Up
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# ? Oct 5, 2019 18:38 |
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StashAugustine posted:Idle question: what games are set up so that players are not identified directly with an in game entity (country, company, etc) but rather are manipulating various entities that organically rise and fall? Magic Maze qualifies for half of this statement.
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# ? Oct 5, 2019 18:54 |
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I know Everdell didn't turn many heads here but I'm tempted to pick up a copy because it probably is the game my partner thought ROOT was going to be
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# ? Oct 5, 2019 19:15 |
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StashAugustine posted:Idle question: what games are set up so that players are not identified directly with an in game entity (country, company, etc) but rather are manipulating various entities that organically rise and fall? Examples I can think of: Most Winsomes also fall under this. Stephenson's Rocket, The Estates/Neue Heimat, Greed Inc.
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# ? Oct 5, 2019 19:15 |
Mombasa works with that
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# ? Oct 5, 2019 19:35 |
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StashAugustine posted:Idle question: what games are set up so that players are not identified directly with an in game entity (country, company, etc) but rather are manipulating various entities that organically rise and fall? Examples I can think of: Knizia's Winner's Circle is about betting on horses rather than jockeying them (although you do control how fast the horses move).
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# ? Oct 5, 2019 19:38 |
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The Eyes Have It posted:I know Everdell didn't turn many heads here but I'm tempted to pick up a copy because it probably is the game my partner thought ROOT was going to be I haven't bought it yet but I like shiny things. Shiny so shiny buy all shiny games.
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# ? Oct 5, 2019 19:38 |
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Speaking of shiny games, Wingspan's getting an expansion. I know, you're all shocked. I predicted that it would take an expansion or two to turn Wingspan from a good game into a much better one, like Race for the Galaxy, so here's hoping this expansion is as good as Gathering Storm.
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# ? Oct 5, 2019 19:39 |
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pospysyl posted:Speaking of shiny games, Wingspan's getting an expansion. I know, you're all shocked. Not really. They announced that Birds of Europe was coming before the original game was out.
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# ? Oct 5, 2019 19:56 |
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The Eyes Have It posted:I know Everdell didn't turn many heads here but I'm tempted to pick up a copy because it probably is the game my partner thought ROOT was going to be Everdell is a perfectly fine worker placement game. Nothing outstanding about it, except the cuteness of the board and of the critters within. We're all huge suckers for good theme/art in my group, and willing to overlook a few flaws for it, so it's been great. Be careful of the good ol' higher player counts (4 base game, 5-6 with an expansion) + choice paralysis-prone players combo; that can really make it tedious. For 2-3 players who dont expect a super-deep game, it's nice. e: it's our canon that Everdell is Root after the cats have been kicked out by the rebels, who then created a small utopia Sir Gladu fucked around with this message at 20:03 on Oct 5, 2019 |
# ? Oct 5, 2019 19:59 |
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I played Everdell once at 5 players, two of whom had serious AP. It was a slog. I ended up winning despite going out first in the earliest season. I’d play it again if everyone else wanted to, but I don’t know if I’d volunteer it.
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# ? Oct 5, 2019 20:35 |
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pospysyl posted:Speaking of shiny games, Wingspan's getting an expansion. I know, you're all shocked. I predicted that it would take an expansion or two to turn Wingspan from a good game into a much better one, like Race for the Galaxy, so here's hoping this expansion is as good as Gathering Storm. What will the expansion do to the very bad game Wingspan though?
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# ? Oct 5, 2019 21:20 |
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Add more birds.
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# ? Oct 5, 2019 22:21 |
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Aramoro posted:What will the expansion do to the very bad game Wingspan though? I'd rate vanilla Wingspan about as well as vanilla Race for the Galaxy: basically all right. Currently, vanilla Wingspan is the only Wingspan that exists, whereas there are lots of non-vanilla Races for the Galaxy.
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# ? Oct 6, 2019 00:07 |
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Tried our first game of Spirit Island and got our asses kicked. I'm not sure if we played a rule wrong, but I think we just didn't grasp the strategy right away. We made it 4 turns until we ran out of blight to place.
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# ? Oct 6, 2019 02:14 |
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# ? May 30, 2024 11:38 |
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That's pretty standard. You lose the first two games and have to crank up the difficulty every game after the fifth.
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# ? Oct 6, 2019 02:17 |