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Destiny 2's new expansion has a revolver in it, the Loud Lullaby, that uses an updated and higher-quality version of the firing sound from the pistol in Marathon.
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# ? Oct 6, 2019 19:46 |
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# ? Jun 9, 2024 07:38 |
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in Destiny 2, my titan looks like a post apocalyptic voodoo astronaut.
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# ? Oct 7, 2019 07:10 |
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The last guardian is worth up to and including 40 bucks despite its flaws and I really like the architecture and spatial relationships of locations in it
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# ? Oct 7, 2019 08:53 |
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moosecow333 posted:I picked back up Bomber Crew and it’s been a really fun game so far. I wanted to like it, but it felt way too chaotic. My little guys needed to have a bit more agency because I couldn't keep up with them. A pause mode would've been nice.
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# ? Oct 7, 2019 11:24 |
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oldpainless posted:The last guardian is worth up to and including 40 bucks despite its flaws and I really like the architecture and spatial relationships of locations in it More like oldcomplainless
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# ? Oct 7, 2019 14:10 |
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In Assassin's Creed Odyssey there's one type of collectible called anigmata ostraka that are particularly hard to find on their own, as you need to use environmental clues and deduction to figure them out. New Game+ resets all your progress on the world map EXCEPT for these puzzles, which are already filled in for you.
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# ? Oct 7, 2019 14:23 |
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River City Girls is a fun side scroller brawler that picks up from the older RCR games. The sprites look really good, the gameplay is fun, and the music is really catchy. There's 3 or 4 tracks with vocals all done by the same artist, who meta appears as a boss in one stage. One thing is there are shop keepers that sell you healing items, buffs and new moves. The guys that sell you moves are modeled to look like Billy and Jimmy from Double Dragon and are voiced by the Game Grumps Another shopkeep is Skullmageddon from Double Dragon Neon from a few years back. Don't know if it's the same voice actor A small thing in the game is the story, which follows the titular girls on a mission to rescue their boyfriends (the original RCR protagonists) who have been kidnaapped by someone. Through the story you encounter various clues and quest givers (some of which are voiced by youtube personalities) none of whom have any real idea where your boyfriends are or who took them. If you beat the end boss, you get the first ending where It turns out that the boys were never kidnapped. They just ditched class and took a spa day. They also don't seem to recognize the girls. . There is a secret second boss battle you can do if you beat the game once and collect 25 hidden items. This fight is against the two mean girls who you keep encountering through the game. I thought it was going to turn into some weird mind control twist, but no. The protagonists are just delusional. The mean girls even point out that this whole adventure is ridiculous as the heroes haven't been dating the boys since the 16-bit game from years ago, (and that didn't even get released in America). Fixed spoiler CzarChasm has a new favorite as of 02:36 on Oct 8, 2019 |
# ? Oct 7, 2019 18:36 |
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Might uh, want to fix that second spoiler tag.
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# ? Oct 7, 2019 18:45 |
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CzarChasm posted:There is a secret second boss battle you can do if you beat the game once and collect 25 hidden items. This fight is against the two mean girls who you keep encountering through the game. I thought it was going to turn into some weird mind control twist, but no. The protagonists are just delusional. The mean girls even point out that this whole adventure is ridiculous as the heroes haven't been dating the boys since the 16-bit game from years ago, (and that didn't even get released in America). That seems really terrible.
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# ? Oct 8, 2019 04:19 |
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Control is a really goddamn good game. Some of the collectibles involve inter-office memos and after-action reports on various supernatural events that the Bureau has investigated, including the aftermath of a previous game by the same people, Alan Wake. Minor spoilers for both games follow: What I really love is that the reports and such show that the Bureau has fundamentally misunderstood what happened in Alan Wake. They don't even seem to be aware that there was a malevolent presence driving the entire event and just think it was caused by Alan having a minor ability to rewrite reality. While I haven't beaten the game yet, it seems to be just one of many clues scattered around that the Bureau are just completely out of their depth when dealing with this stuff.
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# ? Oct 8, 2019 12:37 |
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Polaron posted:Control is a really goddamn good game. Some of the collectibles involve inter-office memos and after-action reports on various supernatural events that the Bureau has investigated, including the aftermath of a previous game by the same people, Alan Wake. Minor spoilers for both games follow: What I really love is that the reports and such show that the Bureau has fundamentally misunderstood what happened in Alan Wake. They don't even seem to be aware that there was a malevolent presence driving the entire event and just think it was caused by Alan having a minor ability to rewrite reality. While I haven't beaten the game yet, it seems to be just one of many clues scattered around that the Bureau are just completely out of their depth when dealing with this stuff. They don't even know how the building they're in works. Or who/what the board is. They pick their director by handing someone a gun and waiting if the gun decides to shoot them or not. It's amazing how completely out of their depth they are. The best they can hope for is to keep the stuff contained as best as possible. And all that complete insanity juxtaposed to the boring banalities of everyday office work is just
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# ? Oct 8, 2019 13:22 |
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Polaron posted:Control is a really goddamn good game. Some of the collectibles involve inter-office memos and after-action reports on various supernatural events that the Bureau has investigated, including the aftermath of a previous game by the same people, Alan Wake. Minor spoilers for both games follow: What I really love is that the reports and such show that the Bureau has fundamentally misunderstood what happened in Alan Wake. They don't even seem to be aware that there was a malevolent presence driving the entire event and just think it was caused by Alan having a minor ability to rewrite reality. While I haven't beaten the game yet, it seems to be just one of many clues scattered around that the Bureau are just completely out of their depth when dealing with this stuff. alan wake spoilers below the bureau is out of their depth with the whole Hiss-pocalypse thing but their understanding of Alan Wake's events isn't completely off-base. they were able to suss out Zane's existence to some extent despite him retconning himself from reality, and their whiteboard notes even show that they clued into the contents of shoeboxes being immune to narrative-warping effects of Cauldron Lake. they otherwise focus on Wake because, by the time they become aware of the events surrounding Bright Springs, he's the only element who hasn't somehow been totally obliterated i don't think they're meant to appear incompetent at their jobs, but they're a very large organization dealing with some very weird poo poo and it means that they're often slow to react or adapt to new events, sometimes with dire consequences
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# ? Oct 8, 2019 13:46 |
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also they're focused on him because they were headhunting him for the Director role. Similar career/admin-focused shortsightedness as that which led to Trench and Darling unleashing the Hiss in the first place, proper banality of evil stuff. It's a theme that runs through the game again and again, like with the mold - the researcher lady refusing to destroy it because of how fascinating a research specimen it is, and guess who hired her for that exact drive and obsession she has? Darling. And then a couple of jaded young millennial women have to come in and clear up all the mess. Control is thematically so good.
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# ? Oct 8, 2019 14:24 |
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Haven't played Control yet but I super love that Remedy keeps their games in the same universe but slightly out of reach of each other.
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# ? Oct 8, 2019 14:39 |
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TontoCorazon posted:Haven't played Control yet but I super love that Remedy keeps their games in the same universe but slightly out of reach of each other. sam lake is the kind of writer who only has a handful of ideas that keep getting remixed but remedy's games are spaced far enough apart that it doesn't bother me much also i skipped quantum break entirely, which probably helped
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# ? Oct 8, 2019 14:45 |
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Oxxidation posted:sam lake is the kind of writer who only has a handful of ideas that keep getting remixed but remedy's games are spaced far enough apart that it doesn't bother me much I actually liked Quantum Break a bit but a lot like Remedy's other games, everything but the repetitive combat is great.
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# ? Oct 8, 2019 14:51 |
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I'm a huge sucker for Control's aesthetic. Its kind of this weird indeterminate time period where everything looks like a government building from the 60s and everyone who works there dresses like it yet its definitely still a present day setting. It makes everything feel wrong in a subtle way.
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# ? Oct 8, 2019 15:01 |
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Noita is a roguelite about being a wizard and exploring a cave where each pixel has its own physics. I just want to give it a quick shout-out for, in my first run, giving me progressively better and better wands with which to get myself into trouble until finally it just threw up its hands and put a nuclear missile on sale. Protip: the safe zone for nukes is a bit more than five meters.
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# ? Oct 8, 2019 15:04 |
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Been playing the S.T.A.L.K.E.R Anomaly mod alot these past few months and while it's frequently aggravating and difficult it really does look pretty sometimes,even on potato settings :
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# ? Oct 8, 2019 15:41 |
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I enjoyef the combat in Control a lot, and "themes common between games in a shared universe" is a lot different from "writer has no ideas lol."
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# ? Oct 8, 2019 18:28 |
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I started playing through Mafia 3 again for some reason, and I noticed a fun little detail-when you're driving a vehicle there's radio stations and stuff, like pretty much every GTA-like. But the little thing is that when you drive into a tunnel, the radio starts sounding more distorted and crackly. A cute little detail that the devs didn't need to put in, but I thought was neat.
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# ? Oct 8, 2019 18:57 |
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RagnarokAngel posted:I'm a huge sucker for Control's aesthetic. Its kind of this weird indeterminate time period where everything looks like a government building from the 60s and everyone who works there dresses like it yet its definitely still a present day setting. It makes everything feel wrong in a subtle way. Let me just say that uh... a friend of mine works for the government and that's pretty accurate. No sense upgrading the decor with tax payer money. They need to use that budget to not upgrade the network, security, facilities or... just what are they spending that money on?!
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# ? Oct 8, 2019 22:59 |
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Oxxidation posted:alan wake spoilers below I mean, don't get me wrong. I don't think anyone else would do any better than the Bureau does. They clearly care about actually doing their jobs. They're just dealing with things that are so far beyond human comprehension that even their best isn't nearly good enough. Now like I said, I haven't beaten the game yet so it may turn out that Trench was actually an evil mastermind and the Bureau his arm of oppression but I don't really get that feel so far.
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# ? Oct 9, 2019 00:53 |
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Okay, FINE, I'll buy Control! Stupid games made to appeal to exactly me.
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# ? Oct 9, 2019 01:00 |
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packetmantis posted:I enjoyef the combat in Control a lot, and "themes common between games in a shared universe" is a lot different from "writer has no ideas lol." that's not what i said. lake has a bunch of well-worn tools in his toolbox that come out in pretty much every one of his games, including but not limited to: - multimedia/medium-blending, often in ways that call attention to the fourth wall. this started with a single twin peaks spoof in the first max payne, became much more pervasive in the sequel, and then by alan wake we were getting full-on live-action sequences spliced into gameplay. that's to say nothing of lake's long-time collaboration with poets of the fall - ominous word-salad rants from antagonistic forces. again, starting with the Valkyrie trip in max payne, also everywhere in alan wake. reaches its peak with the hiss - main characters who are often trying to break free of the circumstances/narratives constraining their lives, and usually he means "narrative" in the literal sense. MP2 was basically about max's fight to free himself from the bloody noir pastiche of the first title, and alan was trying to escape the actual story he'd written himself into at the beginning of his own game. meanwhile, jesse's game is called "control" for a reason this isn't a knock on the guy, he keeps using these ideas because they work, albeit with varying levels of success
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# ? Oct 9, 2019 01:15 |
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Those are all extremely common themes.
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# ? Oct 9, 2019 01:28 |
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ok, friend
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# ? Oct 9, 2019 01:29 |
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I'm giving WoW Classic a go and it's nice to go through that content without the auto-teleport looking for group stuff. I like having to walk to dungeons in different parts of the world. I meet people on the way and see things happening, get snippets of conversations and can intervene in combat. It feels like an actual world as opposed to the later expansions where they allowed flying mounts in Azeroth.
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# ? Oct 9, 2019 06:00 |
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TheMostFrench posted:I'm giving WoW Classic a go and it's nice to go through that content without the auto-teleport looking for group stuff. I like having to walk to dungeons in different parts of the world. I meet people on the way and see things happening, get snippets of conversations and can intervene in combat. It feels like an actual world as opposed to the later expansions where they allowed flying mounts in Azeroth. This is how we all start off playing WoW, but eventually you'll hit endgame and dailies/World Quests and be thankful for being able to skip to where you need to collect the bear asses and wolf legs for the day.
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# ? Oct 9, 2019 06:12 |
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In DQIX I can not only pet dogs but I can also pet horses! Actually there's a lot of critters to interact with and cats all give this really tiny meow and it's adorable.
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# ? Oct 9, 2019 06:13 |
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Playing Iceborne, the Monster Hunter loop really sucks me in. You want a weapon, so you need to farm a monster or two. But then you realize you could farm that monster much better with this other weapon, so you gotta quick get that. The weapon you want to use for that is about 2 tiers behind, so you gotta upgrade that, and ooh, there's an armor piece that compliments it perfectly. I've definitely gotten off-track by several degrees many times. But the feeling like you've always got a billion things to do is really addictive - thinking on it, kind of like a Stardew Valley / Harvest Moon repetition. You always gotta play one more day to see what became of your work, and tend the farm again.
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# ? Oct 9, 2019 06:16 |
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I just discovered Signal Simulator, a game that has you playing as an employee of a SETI-like organization running a giant antenna array in the desert, with your only human contact being a helicopter that drops off supplies once a day. The isolation really adds to the atmosphere of the game. Anyway, while decoding signals, there is a camera pointed in the direction of the antennas. At one point, I decoded one signal that turned out to be a human source - one notorious among space enthusiasts, among others - who seemed very confused. Seconds later, I hear a low roar from outside and see a giant smoke trail fill up the screen from top down. Apparently, the man lost something quite important. The real kicker, though, is after going about my business for a few minutes, I head outside to do some maintenance on the antennas. After a couple of them, I notice something next to one of the arrays that seems out of place. On closer inspection, it is, indeed, very out of place. And, quite possibly, from outer space. It’s mine now, fucker.
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# ? Oct 9, 2019 06:59 |
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Neddy Seagoon posted:This is how we all start off playing WoW, but eventually you'll hit endgame and dailies/World Quests and be thankful for being able to skip to where you need to collect the bear asses and wolf legs for the day. There are no dailies in classic wow.
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# ? Oct 9, 2019 08:23 |
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Olaf The Stout posted:There are no dailies in classic wow. Yeah, but that wasn't the part I was replying to. It was the "ugh, flying mounts made travel easy" bit.
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# ? Oct 9, 2019 08:28 |
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RagnarokAngel posted:I'm a huge sucker for Control's aesthetic. Its kind of this weird indeterminate time period where everything looks like a government building from the 60s and everyone who works there dresses like it yet its definitely still a present day setting. It makes everything feel wrong in a subtle way. There’s even an explanation for it: Altered Items becomes what they are thanks to the power of collective belief. Rumors, urban legends, any sort of focused mass thought on an item over time can potentially give it strange powers. Newer technology simply hasn’t been around long enough to develop that sort of space in our thoughts. Related, the Oldest House doesn’t really know how to deal with newer technology and so things like smartphones and computers tend to explode. It’s why the Bureau relies on pneumatic tubes for sending messages instead of e-mail, and the only contemporary computers in the whole place have protective wards around them to keep out the influence of the Oldest House. Basically, everything past the 80s is dangerous to bring into the Oldest House. Also No. 2 pencils I also like that the entire Bureau resides inside something like a monster that can just kill them accidentally at any time, but that this is still safer and more secure than operating outside its confines Kit Walker has a new favorite as of 10:24 on Oct 9, 2019 |
# ? Oct 9, 2019 10:17 |
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Man, I'm hoping someone puts together a good LP of Control. From all y'all's talk, it seems like an SCP game done right but I don't play many video games these days.
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# ? Oct 9, 2019 10:26 |
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Control sounds like a good partner for James Vandermeer's book Authority, as an aside, and it sounds like some of the aesthetic might've been partly inspired by it. It's the sequel to Annihilation (which that one movie was based on), about someone stepping in as the head of a government agency investigating a supernatural phenomena, who then spends most of the book being stymied by the fact that everyone both inside and outside the agency has stopped giving a poo poo about it because they haven't found anything new in ages, and as a result everything's horribly underfunded and understaffed. There's something really charming to me about the concept of 'the Men In Black are real, but they hit budget cuts'.
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# ? Oct 9, 2019 10:49 |
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Cleretic posted:Control sounds like a good partner for James Vandermeer's book Authority, as an aside, and it sounds like some of the aesthetic might've been partly inspired by it. It's the sequel to Annihilation (which that one movie was based on), about someone stepping in as the head of a government agency investigating a supernatural phenomena, who then spends most of the book being stymied by the fact that everyone both inside and outside the agency has stopped giving a poo poo about it because they haven't found anything new in ages, and as a result everything's horribly underfunded and understaffed. Control is actually almost the opposite of that. The nature of the Oldest House makes it so that unless you know it exists, it’s impossible to be aware of its presence. This extends to the Bureau itself, which can safely work in secret, and also make whatever budget requests it wants from the government, since they naturally get lost and forgotten in accounting as a result of that weirdness. The FBC has enough of a budget to pull whatever kind of cover-up it needs to when an Altered World Event occurs somewhere, and they are actively running several disinformation campaigns, including tv and radio shows designed to make people disbelieve anyone talking about the supernatural. Like America Overnight, a conspiracy radio show that talks about how anything strange must be aliens, despite how close to the truth of something the callers may be The members of the Bureau themselves are all fairly fanatical, both intensely enthusiastic and curious about weird poo poo and also largely unbothered by the insanely high death toll within their ranks that their work causes
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# ? Oct 9, 2019 12:00 |
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That said, it is indeed very obviously (and dev-admittedly) inspired by the Southern Reach novels.
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# ? Oct 9, 2019 13:30 |
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# ? Jun 9, 2024 07:38 |
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The "just another day at the bureau" attitude all the supporting characters have even as their workplace is being invaded by extradimensional horrors is one of the best things Control has going for it.
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# ? Oct 9, 2019 13:53 |