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Impermanent posted:what were their recommendations? My guess would be Hite pushed for a Helicopter Pilot prestige class.
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# ? Oct 7, 2019 21:24 |
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# ? May 27, 2024 03:28 |
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Comrade Koba posted:My guess would be Hite pushed for a Helicopter Pilot prestige class. Oh, did he work on d20 Modern?
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# ? Oct 7, 2019 21:30 |
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Arivia posted:Oh, did he work on d20 Modern? It's a joke about Hite's alleged support for Pinochet's regime.
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# ? Oct 7, 2019 21:36 |
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Laws recommended a simple fighter class that you can hand to your kid brother. He said it on the podcast. I've never been more disappointed in someone I looked up to. Well ok I have, but still that sucks. Even people with lots of good ideas and opinions have some bad ones!
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# ? Oct 7, 2019 22:23 |
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Is the a place in the thread that has general tips and do's and don'ts for how to really get started in the industry? I have a few different game ideas and want to get them to a point to play test and gauge interest and publish one day. I'm not delusional enough to think I have the next big thing here, but I want to make something that even just one person enjoys.
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# ? Oct 7, 2019 22:31 |
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Elblanco posted:I have a few different game ideas and want to get them to a point to play test and gauge interest and publish one day. The Game Writing Workshop may be useful.
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# ? Oct 7, 2019 23:00 |
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Jimbozig posted:Laws recommended a simple fighter class that you can hand to your kid brother. Having a simple "I hit it" fighter and having one opens up the game to people who don't want to deal with complex mechanics and this is a good thing. The problem comes when you don't have an equivalent "I burn it" elementalist that's just as easy to play, locking the people who like simple classes out of magic. (Warlocks are trying to cover that mechanical niche, but they have huge amounts of baggage themselves).
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# ? Oct 7, 2019 23:05 |
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Arivia posted:Oh, did he work on d20 Modern? let's just say ken hite is a big fan of people who give helicopter rides to people who don't want them
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# ? Oct 8, 2019 00:00 |
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Serf posted:let's just say ken hite is a big fan of people who give helicopter rides to people who don't want them Um... Isn't the "clowns and helicopters" routine a Nazi dogwhistle, or is this the Pinochet stuff (I don't have any context to his support of Pinochet beyond what was just mentioned in this thread)
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# ? Oct 8, 2019 02:03 |
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actually3raccoons posted:Um... Isn't the "clowns and helicopters" routine a Nazi dogwhistle, or is this the Pinochet stuff (I don't have any context to his support of Pinochet beyond what was just mentioned in this thread) the latter of course
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# ? Oct 8, 2019 02:15 |
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Serf posted:let's just say ken hite is a big fan of people who give helicopter rides to people who don't want them You keep saying this but the two times I've heard Hite mention Pinochet on KARTAS it was not exactly ringing endorsements. Once he mused on how he would prevent Pinochet's coup through time travel, and once he said that he didn't think he could make the Soviet Union good through time travel - just that he could lessen the human cost to Pinochet-levels of bad rather than Stalin-levels of bad.
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# ? Oct 8, 2019 02:44 |
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LatwPIAT posted:You keep saying this but the two times I've heard Hite mention Pinochet on KARTAS it was not exactly ringing endorsements. Once he mused on how he would prevent Pinochet's coup through time travel, and once he said that he didn't think he could make the Soviet Union good through time travel - just that he could lessen the human cost to Pinochet-levels of bad rather than Stalin-levels of bad. weird, i heard “i love pinochet”
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# ? Oct 8, 2019 03:00 |
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The version I was told was that he basically considered Pinochet an acceptable cost to preventing the spread of socialism. So, traditional American domino effect dogma (and deeply, fundamentally morally abhorrent).
Joe Slowboat fucked around with this message at 03:37 on Oct 8, 2019 |
# ? Oct 8, 2019 03:34 |
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Joe Slowboat posted:The version I was told was that he basically considered Pinochet an acceptable cost to preventing the spread of socialism. So, traditional American domino effect dogma (and deeply, fundamentally morally abhorrent). yeah he's a fanboy of american imperialism and the brutal dictators we prop up
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# ? Oct 8, 2019 04:03 |
The main difference seems to be that Ken Hite, through whatever different structure of interior qualities, is able to talk about things other than Pinochet and how much he hates socialism for more than five or ten minutes at a time.
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# ? Oct 8, 2019 04:04 |
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Joe Slowboat posted:The version I was told was that he basically considered Pinochet an acceptable cost to preventing the spread of socialism. So, traditional American domino effect dogma (and deeply, fundamentally morally abhorrent). That's closer to the truth. He basically described Pinochet's coup as a a consequence of Allende's unpopular administration. Where Hite is very Cold Warrior is in his portrayal of Allende's coalition government as a KGB plot that would surely turn into a horrible, oppressive state, (yeah, right) and you could maaaybe read that as saying that Pinochet's dictatorship was preferable to socialism but it's vague at most.
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# ? Oct 8, 2019 04:12 |
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Foreign policy wise, Hites a neocon. g h w bush era. Look it up if you don't have a memory for that
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# ? Oct 8, 2019 04:17 |
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e: I had him confused with Robin here, he didn't write setting material for Ashen Stars Tuxedo Catfish fucked around with this message at 07:23 on Oct 8, 2019 |
# ? Oct 8, 2019 04:20 |
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Hite is the answer to 'what if Tom Clancy, but elfgames?'
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# ? Oct 8, 2019 04:53 |
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After years of listening to Ken and Robin Talk About Stuff, I finally discovered why I tended to like Robin better than Ken in discussions.
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# ? Oct 8, 2019 05:23 |
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Tuxedo Catfish posted:My introduction to Ken Hite was the double take I made when I got to the bit of background lore in Ashen Stars that implies the protagonist faction is committing genocide against the bug people (artificially limiting their population under color of law) and is right to do so because otherwise they would just breed out of control. Except Ken Hite didn’t write Ashen Stars.
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# ? Oct 8, 2019 06:18 |
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WaywardWoodwose posted:Has anyone here tried Index Card RPG? I bought the book a while back, and though I haven't played it, i like a lot of the mechanics. Instead of being class based, it's loot based, with tons of big random loot charts. Instead of XP you just pick a path similar to a class and that's just a discrete list of role specific loot you are guaranteed to get in any order you like as you reach milestones. you pay for magic or damage bonuses during character creation, along with AC, every die has one unique function. It looks neat, and that random loot mechaanic really scratches a certain itch for me. This sounds interesting, but I don't think it's the TG Industry thread thing.
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# ? Oct 8, 2019 06:21 |
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Thanlis posted:Except Ken Hite didn’t write Ashen Stars. poo poo, sorry, you're right -- he's in the credits but it's for development work on Trail of Cthulhu that was adapted, not for original setting material. I'll go back and correct that.
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# ? Oct 8, 2019 07:21 |
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Xelkelvos posted:This sounds interesting, but I don't think it's the TG Industry thread thing. Yeah, I moved it to a new different thread, I was just curious because of the OSR/DREAM comment about switching to new retro systems......
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# ? Oct 8, 2019 15:45 |
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Zak was on Itchio and a bunch of indie creators there highlighted it and promoted people to report him being there. Zak is no longer on Itchio https://twitter.com/temporalhiccup/status/1181737450785271808
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# ? Oct 9, 2019 11:31 |
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neonchameleon posted:Having a simple "I hit it" fighter and having one opens up the game to people who don't want to deal with complex mechanics and this is a good thing. The problem comes when you don't have an equivalent "I burn it" elementalist that's just as easy to play, locking the people who like simple classes out of magic. (Warlocks are trying to cover that mechanical niche, but they have huge amounts of baggage themselves). I don't think this is quite right. There should be martial and magical classes that have a simple way of doing cool things. "I hit it" will never compete with "I burn it" because burning has out-of-combat applications in the theater of the mind.
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# ? Oct 9, 2019 14:09 |
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Being a brawny athlete is also useful out of combat, it's just that games typically give physicality a chance to fail while magic always "just works."
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# ? Oct 9, 2019 14:19 |
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homullus posted:I don't think this is quite right. There should be martial and magical classes that have a simple way of doing cool things. "I hit it" will never compete with "I burn it" because burning has out-of-combat applications in the theater of the mind. You can have “I hit it” do cool things like the shockwaves being so powerful it shatters nearby objects or other anime/wuxia effects etc. That burn has more theater of the mind effects is likely an effect of poor imagination which can stem from the same grognard thought process that only casters get to do cool things. Note that I agree with you, but the latter statement I tend to dislike because that’s almost always the result of caster supremacy kinds of thinking. “I hit them so hard their shout caused all enemies to panic” or that their chest exploded and the guts set everything around it on fire are also valid consequences. Lol or this: moths posted:Being a brawny athlete is also useful out of combat, it's just that games typically give physicality a chance to fail while magic always "just works."
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# ? Oct 9, 2019 14:24 |
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Chill la Chill posted:You can have “I hit it” do cool things like the shockwaves being so powerful it shatters nearby objects or other anime/wuxia effects etc. That burn has more theater of the mind effects is likely an effect of poor imagination which can stem from the same grognard thought process that only casters get to do cool things. Right. The simple "I hit it" guy should have some other cool effects that are easy to, well, effect. They should be equally entertaining and still different from the simple burner. In our world, though, burning is clearly more useful -- there are no internal pugilism engines.
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# ? Oct 9, 2019 14:34 |
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just make them roll to see if their magic works. or make it so that physical abilities also just work. both valid options imo
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# ? Oct 9, 2019 14:34 |
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Serf posted:just make them roll to see if their magic works. or make it so that physical abilities also just work. both valid options imo I really wish 4E's martial practices had gone through a few more drafts. Having them consume combat resources was a mistake, but a ritual system for non-magical actions was cool. Maybe they just should have been limited by extended rests rather than healing surges.
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# ? Oct 9, 2019 14:46 |
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I'm getting a vision here Some kind of forceful puncher Once per day per three levels, when performing an unarmed full attack action, they can trade their iterative attacks to cast shatter at a caster level of half their class level
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# ? Oct 9, 2019 14:56 |
homullus posted:I don't think this is quite right. There should be martial and magical classes that have a simple way of doing cool things. "I hit it" will never compete with "I burn it" because burning has out-of-combat applications in the theater of the mind. Well, I mean... Even more than burning, fully one fourth of the core rulebook is made up of a huge list of dope poo poo that casters can do. There is absolutely not an eighty page list of radical things fighters can do, anywhere.
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# ? Oct 9, 2019 15:19 |
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Ultimately, at the end of the day traditional D&D is just Ars Magica for unimaginative cowards.
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# ? Oct 9, 2019 16:25 |
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moths posted:Being a brawny athlete is also useful out of combat, it's just that games typically give physicality a chance to fail while magic always "just works." And when you complain about that to someone who plays nothing but D&D, they always insist that it's 'balanced' because "you can keep trying with physicality, but you actually expend a resource with magic" while forgetting that the way D&D handles rests and spells consistently allows these characters to completely negate the consumption of that resource. A lot of other RPGs have solved this problem by balancing spellcasting in a number of ways - and what's notable is that even if there's a great consequence to it, it doesn't 'always work' like it does in D&D. For example, I actually really like how the FFG 40k RPGs handled that by giving 'casters' the ability to use their magic ad nauseum but put increasing levels of risk on it. If you want to cast your spell safely, it'll hit like a wet fart compared to what most characters are able to output (and it still has a chance to fail outright instead of 'always works'). If you cast it normally, there's a small chance that something could go wrong (and an even smaller chance that something could go fun), but it'll be pretty effective. If you absolutely, positively need that enemy's head to explode this turn though - you can push it to the limit, but something will go wrong and there's a fair chance that it could result in a great deal of fun (safety not guaranteed - I have only done this once before). I also enjoy how Call of Cthulhu and its derivatives make you consume your most valuable, hardest to replenish resource - Sanity - in exchange for casting a spell (and it is also not guaranteed to 'always work' despite the resource expense, although it is dependent on the nature of the spell).
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# ? Oct 9, 2019 18:04 |
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lol if you think any serious d&d player would accept even the slightest risk when casting their spells
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# ? Oct 9, 2019 18:36 |
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PST posted:Zak was on Itchio and a bunch of indie creators there highlighted it and promoted people to report him being there. I was very pleased with how quickly itch got on this and fixed it. Will definitely be patronizing them more.
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# ? Oct 9, 2019 19:32 |
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Jimbozig posted:Laws recommended a simple fighter class that you can hand to your kid brother. Laws actively categorizes certain players as Watcher types who just want to be at the table and hang out socially and don't particularly want to participate actively in the game. He's 100% correct, these players do exist, and they should be given mechanically simple characters (then allow them to move up to more complex characters if they get engaged) If you read Robin's Laws of Good Gamemastering and believe in them, he's right. If you don't, or are ignorant of the place he's coming from, it's bad.
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# ? Oct 9, 2019 19:37 |
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Tutorializing shouldn't occupy the same design space as playstyle, period.
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# ? Oct 9, 2019 19:39 |
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# ? May 27, 2024 03:28 |
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If I am understanding you correctly, I object. The whole point of the Watcher player is that it's not a tutorial phase, they legit want to just be there to hang out and maybe throw out the occasional suggestion and that engaging with the mechanics is not interesting to them.
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# ? Oct 9, 2019 19:43 |