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Good thing Rocky can both use Earth and choose not to generate it! E: update on previous page, go look at it
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# ? Oct 7, 2019 09:08 |
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# ? Jun 5, 2024 07:52 |
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Plan: crater on the demon pushing it away, then move 4 (with boots) to B3. Splash or no splash depends on all the healths.
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# ? Oct 7, 2019 10:08 |
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I don't think there's going to be a demon there. I'm dropping the top of one of my cards to Attack 5.
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# ? Oct 7, 2019 12:16 |
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Unless you'd rather I slow-play it for your xp, that is. It'd waste your backup ammo, but it's all good with me either way. Myself, I'd like the Demon certainly dead. My Plan: Ash will move to C4. Drop the top of Patch Fur for +3 Attack. Use Relentless Ally to Move Pikachu to B4 if the demon dies, or to B6 otherwise. lmk if any of this will get in your way, Rocky - I'm flexible as long as I get to loot a coin. I got enhancements to buy. dwarf74 fucked around with this message at 14:13 on Oct 7, 2019 |
# ? Oct 7, 2019 12:41 |
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Nah, kill the demon dead. Alternate plan is a generic move 2 (+ boots) and healing Splinter.
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# ? Oct 7, 2019 14:31 |
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going to switch augs to shank and heal, if he goes down I move into his spot and loot. if he is still alive I shank again. one of the two should finish the inox.
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# ? Oct 7, 2019 14:32 |
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Omobono posted:Nah, kill the demon dead.
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# ? Oct 7, 2019 14:43 |
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nvm, too much explaining the obvious
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# ? Oct 7, 2019 14:50 |
Mountain Pass, Round 4BPending actions from last Round posted:- None! 16. Master Splinter the Vermling Mindthief (AtomikKrab) posted:- Master Splinter uses Parasitic Influence (top)! Augment - Persistent Bonus: On your melee attacks HEAL2 self (discard when another augment is played). Attacks Inox Archer 4 for 0 (1base, -1mod) damage! Gains 1XP. HEAL2, Self! 20. Pikachu the Vermling Beast Tyrant (dwarf74) posted:Pikachu the Vermling Beast Tyrant discards Patch Fur! Concentrated Rage effect: Ash gains +3ATK until the end of the Round. 29. Rocky the Savvas Cragheart (Omobono) posted:- Rocky uses Crater (bot)! Activates Boots of Striding! Moves4 to B3. END OF ROUND ACTIONS posted:- ICE is now waning. Active players, I presume you are planning on having a Long Rest next Round. If that's the case, please provide me with STEP A orders for the Round after that one - and as always, if you are the player planning on opening the door, let me know with which card you want to do so; we'll start STEP B, open the door, and then let you provide the rest of STEP B orders with full knowledge of what's inside the next room. Active players please discuss your options itt and provide your STEP A Orders via PM/email with this format: - Initiative: xx - Card 1: name - Card 2: name You can consult the (mobile friendly) spreadsheet to see which cards are available and decide your next moves. DEADLINE FOR EVERYTHING IS 3AM EST (As always, please let me know if you need an extension!)
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# ? Oct 8, 2019 09:23 |
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Ash won't move without enemies, so if Pikachu wants better positioning for his pokebear I think we can use this round to reposition. We all have two cards to play anyways, right? (Dibs on the coin above me if we delay the long rest around) Apart from that, my plan for the door is to go really slow and play tower defense. If Splinter would rather not open the door I can go relatively quickly instead while still playing tower defense. However, I'd be generating earth and I really don't want to risk some rear end in a top hat demon swiping it if I open the door. Omobono fucked around with this message at 10:26 on Oct 8, 2019 |
# ? Oct 8, 2019 10:09 |
If you're only going to reposition/loot this round, please send your orders for it, for the Long Rest Round and Step A + door opening instructions for the following one! Also please note that the Bear may be trained, but he can't operate doors (not even with a Command action, since Summons can't open doors)! Q: Can the bear open doors with a Command action? A: No That Italian Guy fucked around with this message at 11:26 on Oct 8, 2019 |
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# ? Oct 8, 2019 11:22 |
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I left myself a card to move Ash down the hallway. My vote is to have an active, boring round this time and Loot since we all do, indeed, have two+ cards and it won't waste longevity. It costs us nothing, but gets us coins. Then next round, long rest for everyone since we all have about the same number of cards. Then breach on round three. If you folks would rather just long rest then breach, I'm good for it, but I don't see a downside to spending this active round. On the third round, post-rest, I'll go late - Ash needs an open door, after all! TIG - want us to send three rounds worth of orders?
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# ? Oct 8, 2019 12:47 |
dwarf74 posted:TIG - want us to send three rounds worth of orders? Yes please (althougt only the last one really matters if you can agree on "who goes where" on turn1 and I get what you want to lose during Long Rest on turn2).
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# ? Oct 8, 2019 12:54 |
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OK so here's my plan, soon to be formalized with our game-runner. 1. Move Ash up to B1, where there's no coin. Pikachu can't move this turn. 2. Long Rest 3. I will plan on going late in the round order. I don't know what's back there, but it's a big room, so I'll try to grab some general-purpose cards, and if Ash needs to go a long way to get to a bad guy, I'll drop the top and bottom for a Move 6/Attack 5 on his turn.
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# ? Oct 8, 2019 13:44 |
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1. I can't get no coin with what I got left in my hand (I think) but that's ok 2. Long Rest 3. I can go fairly fast, or really slow depending on if you all want me to be the door knocker. If I am breaching the door I am going to be an invisible rat when I do it. Does my movement stop when the door opens? or can I keep going if I have spaces left to me? AtomikKrab fucked around with this message at 14:00 on Oct 8, 2019 |
# ? Oct 8, 2019 13:56 |
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AtomikKrab posted:1. I can't get no coin with what I got left in my hand (I think) but that's ok On the breach round, if you want Ash to do anything, go pretty early. Going early that round, then going invisible, then going late the second round lets you maximize your invisibility, anyways. I will be going really late in the breach round. I will have a multiattack planned for Ash. It's risky, because I don't know where the bad guys will end up, but that's okay - I can always stamina pot it back, and I am interested in the late initiative more than anything else. And if it's inox guards right up front, they retaliate, which will not be good news for yon bear. Anyways, I'm sending in my orders now that we are all on the same page.
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# ? Oct 8, 2019 14:08 |
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You keep going. Third room is smaller, I can breach that one when we get to it. Also all the bottoms can be used as a generic move 2 instead of their text, you can swipe the coin in B2 by standing on it before my turn.
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# ? Oct 8, 2019 14:14 |
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Omobono posted:You keep going. Third room is smaller, I can breach that one when we get to it. I thought you wanted the coin. I mean i'll take it if you won't.
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# ? Oct 8, 2019 14:27 |
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AtomikKrab posted:I thought you wanted the coin. I mean i'll take it if you won't. If it's still there I'll take it, but you know, Cragheart initiative.
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# ? Oct 8, 2019 14:43 |
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Omobono posted:If it's still there I'll take it, but you know, Cragheart initiative. I'll nick it to set up for opening the door.
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# ? Oct 8, 2019 15:03 |
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Fair. TIG, if both hexes next to the door are taken I'll shift to C2. It doesn't really matter in this instance but it's good practice.
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# ? Oct 8, 2019 16:25 |
Headsup: I had to send my PC to get some repairs done, so I'll be running things from a different one for a week or so until I get it back. In the meantime there could be some disruptions: 1) Gloomhaven Helper doesn't have Cloud saving, so I had to create a new instance for our party cause I forgot to grab the "savefile" before packing my pc. This should be almost uneventful right now, since no monster is midway through their decks; only effect should be a full deck of modifiers instead of a "+0" being drawn already. 2) TTS does have cloud saves, but several files are missing from the module I'm using and were manually replaced by me on my local MyGames folder. This means that some assets/models/pictures may be missing, but hopefully nothing that should stop us from playing. 3) I'm currently using a laptop that I share with my wife, so it may be unavailable to me in the time window I normally use to run things, so our updates may have to be skipped here and there until I get my pc back. This looks actually more scary than it is, everything seems to be present on the board after the game has finished downloading stuff... That Italian Guy fucked around with this message at 16:31 on Oct 8, 2019 |
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# ? Oct 8, 2019 16:27 |
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Dude, thanks for running this. I'll deal with whatever weirdness happens.
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# ? Oct 8, 2019 16:52 |
Mountain Pass, Round 5-6Pending actions from last Round posted:- None! During Round 5: - our Heroes bravely shuffle around; - Master Splinter LOOTs a coin token; - Rocky creates redecorates with some rocks to gain 1XP. During Round 6: - Pikachu Long Rests, losing Relentless Ally. - Rocky Long Rests, losing Nature's Lift. - Master Splinter Long Rests, losing X (please AtomikKrab let me know which card you want to lose!) Mountain Pass, Round 7A "PLAYER'S OVERVIEW All the decks the players have chosen are available as a (mobile friendly) spreadsheet in separate tabs. The cards that have been selected for the current round are marked in yellow. Discarded cards will be marked in light red, while lost cards will be marked in deep red. Cards in the active slot will be marked in green. Available items are also shown there." Master Splinter (Hand10, Discarded0, Active0, Lost0) is acting at initiative 5 with Cranium Overload and The Mind's Weakness. 5. Master Splinter the Vermling Mindthief (AtomikKrab) posted:
81. Rocky the Savvas Cragheart (Omobono) posted:
86. Pikachu the Vermling Beast Tyrant (dwarf74) posted:
Mountain Pass, Round 7B 5. Master Splinter the Vermling Mindthief (AtomikKrab) posted:- Master Splinter uses Cranium Overload (bot)! Moves1 to door hex! When the door is opened posted:With the pass blocked by the avalanche, you enter the cave to face your aggressors. Inside you see a network of passages leading deep into the mountain. Perhaps they would be worth exploring once your foes are dead. Active Players please send me your revised STEP B orders now that you know what you're facing! AtomikKrab you can still complete your remaining MOVE action and activate your other card (and any items you'd like as well). During this phase, players are free to discuss everything itt, including in depth round breakdown, tactics, and so on; you can use specific card names and numerical values since everything has been revealed already. Everyone itt is also encouraged to take part in the discussion (although the last word is, ofc, reserved for the active players. Be nice! Active players, please discuss your ideas itt and provide your final orders via PM/Email! DEADLINE FOR EVERYTHING IS: TONIGHT, 3AM EST (As always, please let me know if you need an extension!)
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# ? Oct 9, 2019 09:16 |
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The elite is moving to F7 and attacking both me and Ash, right? Anyways, I'm dropping rocks for splash damage and laughing like a madman next turn. Such a target rich environment. E: I'll be disarming those traps if we can't clear an hex with pushes. E2: Master Splinter, odds are you're getting 2 splash damage. Omobono fucked around with this message at 10:08 on Oct 9, 2019 |
# ? Oct 9, 2019 10:04 |
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The demons are going to F7 and E7 no matter what, so I'll move into the doorway to force Ash into F8 for a dual strike. I can't catch the elite demon and one guard into the splash no matter what, but now everything is bunched up. I can deal with the traps later on if we can't manage to push anyone into them.
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# ? Oct 9, 2019 10:28 |
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Omobono posted:The demons are going to F7 and E7 no matter what, so I'll move into the doorway to force Ash into F8 for a dual strike. I can't catch the elite demon and one guard into the splash no matter what, but now everything is bunched up. My turn is basically decided for me. edit: Ash still has his Push card.
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# ? Oct 9, 2019 12:40 |
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Yeah, if Splinter can move in deep and invisibly attack the Inox, this will work awesome. I think C7 is the best spot for that, but I think anywhere in that rank right in front of them will be fine. This is one of those situations where blocking the doorway invisibly is not the best play. We need to kite these guys towards us. Speaking of - nice, the Guards don't have retaliate yet. Awesome.
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# ? Oct 9, 2019 14:13 |
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Actual verbatim quote I said out-loud reading this update and sipping coffee first thing in the morning : "O that loving room".
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# ? Oct 9, 2019 14:49 |
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I reread the line of sight rules and E6 has line of sight to Ash. This means the elite demon will move to E6 and attack both Ash and me, then the normal demon will move to E7 and attack Ash. This means that Ash will focus the elite and move to F7 on his own, no manipulation required. With the elite eating two 5 damage attacks and the normal demon one attack 5 and 2 splash damage me might manage to remove them this turn. Shield 2 is nowhere enough for the amount of pain coming in. If Master Splinter goes to C7, then guard 1 will move to D7, guard 4 to D6 and guard 5 will hold still. If Splinter moves to D6 instead, guard 1 to D8, 4 to D7 and 5 holds still. I'd suggest against D7 because next turn I'm using an AoE attack with some friendly fire attached. E: Xiahou Dun posted:Actual verbatim quote I said out-loud reading this update and sipping coffee first thing in the morning : It doesn't look that bad? To be fair the Bear Tyrant deals lot of damage and the Cragheart can bypass the demons' shields.
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# ? Oct 9, 2019 14:49 |
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O it's not that bad, but it's a tough enough fight that I remember it from my IRL group.
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# ? Oct 9, 2019 14:54 |
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Ash can easily suck up the amount of damage the wind demons are throwing down, so I am not worried about absorbing some attacks. Especially with Rocky tossing out random heals. I don't get to make many decisions this round so uh... Just make sure Ash will do what he's supposed to do and I'm happy. This room isn't nearly as bad when the Wind Demons aren't Disarming and the Guards aren't Retaliating.
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# ? Oct 9, 2019 15:12 |
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They have Disarm? I assume at higher level? Still, they didn't generate air this turn so next turn they can't be really annoying, and they only have an 1 in 7 chance to swipe my earth.
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# ? Oct 9, 2019 15:19 |
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Omobono posted:They have Disarm? I assume at higher level?
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# ? Oct 9, 2019 15:23 |
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Omobono posted:They have Disarm? I assume at higher level? At scenario level 4 I think it's just the Elite version, but yeah. e: it's why I voted for doing this scenario right now instead of later.
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# ? Oct 9, 2019 15:24 |
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Good call there.
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# ? Oct 9, 2019 15:31 |
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Doctor Spaceman posted:Yeah it's not uncommon for enemies to pick up extra skills (usually around level 4). Of course most of the times aren't loving disarm. Enemies that disarm (or god, stun) are the worst. O, did you want to have a turn? No, you don't get a turn. Screw you, buddy. Immobilize isn't great, but it can be a fun challenge. Those conditions just suck and I'm glad they're pretty rare and used well in the design-space.
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# ? Oct 9, 2019 16:39 |
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When I was playing Sun, I'd have rather been Disarmed than Immobilized on like 80% of turns!
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# ? Oct 9, 2019 16:48 |
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dwarf74 posted:When I was playing Sun, I'd have rather been Disarmed than Immobilized on like 80% of turns! Yes but that's specific to that class for [reasons].
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# ? Oct 9, 2019 16:50 |
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# ? Jun 5, 2024 07:52 |
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C7 shanking B7
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# ? Oct 9, 2019 18:56 |