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Macaluso
Sep 23, 2005

I HATE THAT HEDGEHOG, BROTHER!
Zarya feels like a perfectly find addition. And I'll go to bat for Junkrat all day but I love Junkrat so

Genji and Tracer are just awful though, I understand why you would put Tracer in the game but she really wasn't made for HOTS. I think it's crazy Reinhardt is still not in the game

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Gobbeldygook
May 13, 2009
Hates Native American people and tries to justify their genocides.

Put this racist on ignore immediately!
The last HotS streamer standing, Fan, was offered $20 if he could to win an ARAM with him plus four golds from his chat vs five diamonds and it's so beautiful.

https://www.youtube.com/watch?v=OgkB05jOOqQ

Synastren
Nov 8, 2005

Bad at Starcraft 2.
Better at psychology.
Psychology Megathread




Gobbeldygook posted:

The last HotS streamer standing, Fan, was offered $20 if he could to win an ARAM with him plus four golds from his chat vs five diamonds and it's so beautiful.

https://www.youtube.com/watch?v=OgkB05jOOqQ

Gold Thrall gets highest damage.

Owns.

Kith
Sep 17, 2009

You never learn anything
by doing it right.


When people complain about "Overwatch Heroes" they mean the ones that can consistently and flawlessly produce gameplay experiences that aren't fun to interact with

Which is to say Tracer, Genji, and Hanzo

Moola
Aug 16, 2006
Remember when Blizzard immediately dropped a pro hearthstone player and took away all his prize money for saying "Liberate Hong Kong, revolution of our age!" on air, banned him for a year, and then also immediately fired the casters there who had no idea he was going to say that?

https://twitter.com/Slasher/status/1181442535962632193?s=20

Remember when this company wasn't total trash?

Sassy Sasquatch
Feb 28, 2013

Yeah the Hearthstone thread is on fire rn. I mean, we’ve known for a while that this company had become trash but this feels like a new threshold. I’ll just play other games, not like I don’t have a huge backlog.

Cheers Blizzard, it’s been fun!

Moola
Aug 16, 2006

Sassy Sasquatch posted:

Yeah the Hearthstone thread is on fire rn. I mean, we’ve known for a while that this company had become trash but this feels like a new threshold. I’ll just play other games, not like I don’t have a huge backlog.

Cheers Blizzard, it’s been fun!

Yeah this really is beyond the pale, just uninstalled all my blizz games, gently caress em

yo mamma a Horus
Apr 7, 2008

Nap Ghost
yay.

Charles Bukowski
Aug 26, 2003

Taskmaster 2023 Second Place Winner

Grimey Drawer
Oooh some hots posts, I wonder what.. Oh. Oh.

skipThings
May 21, 2007

Tell me more about this
"Wireless fun-adaptor" you were speaking of.
Death to Blizz-tivision, may Bobby K choke on his yachts

Excelsiortothemax
Sep 9, 2006

Moola posted:

Yeah this really is beyond the pale, just uninstalled all my blizz games, gently caress em

Same. I got a boatload of steam games in my backlog, don’t need to give any more of my cash to these cretins.

Moola
Aug 16, 2006
Someone recommended me a replacement for HoTs

NOT Dota 2 or lol

Tatsuta Age
Apr 21, 2005

so good at being in trouble


Moola posted:

Someone recommended me a replacement for HoTs

NOT Dota 2 or lol

heroes of newerth

Tatsuta Age fucked around with this message at 01:54 on Oct 10, 2019

OhFunny
Jun 26, 2013

EXTREMELY PISSED AT THE DNC

Moola posted:

Someone recommended me a replacement for HoTs

NOT Dota 2 or lol

Smite seems to be doing well.

Twibbit
Mar 7, 2013

Is your refrigerator running?

Moola posted:

Someone recommended me a replacement for HoTs

NOT Dota 2 or lol

Can I interest you in some awesomenauts

Bogart
Apr 12, 2010

by VideoGames

Moola posted:

Someone recommended me a replacement for HoTs

NOT Dota 2 or lol

fate grand order

SirSamVimes
Jul 21, 2008

~* Challenge *~


Tatsuta Age posted:

heroes of newerth

Lmao that's a flashback

Synastren
Nov 8, 2005

Bad at Starcraft 2.
Better at psychology.
Psychology Megathread




OhFunny posted:

Smite seems to be doing well.

Smite is very cool and different. Hirez (well whatever division they've designated as their Smite team) is just stupid in the pedestrian "stupid" way instead of whatever bullshit A-B has become.

Half of Dracula
Oct 24, 2008

Perhaps the same could be
Let's get into Demigod

Zwiebel
Feb 19, 2011

Hi!

Synastren posted:

Smite is very cool and different. Hirez (well whatever division they've designated as their Smite team) is just stupid in the pedestrian "stupid" way instead of whatever bullshit A-B has become.

As far as I remember, Paladins and some of their other games already did get banned in china for being too unharmonious, so nobody has to worry about them potentially licking those boots right now.

Ritznit
Dec 19, 2012

I'm crackers for cheese.

Ultra Carp
I still love Awesomenauts and will play it happily with any goon who's up for it.

Mierenneuker
Apr 28, 2010


We're all going to experience changes in our life but only the best of us will qualify for front row seats.

How about Paragon? :shepface:

Moola
Aug 16, 2006

Half of Dracula posted:

Let's get into Demigod

I R SMART LIKE ROCK
Mar 10, 2003

I just want a hug.

Fun Shoe
as time goes on, expect to see more of this behavior: https://www.washingtonpost.com/business/2019/10/08/china-lashes-out-western-businesses-it-tries-cut-support-hong-kong-protests/

I R SMART LIKE ROCK fucked around with this message at 17:53 on Oct 10, 2019

w00tmonger
Mar 9, 2011

F-F-FRIDAY NIGHT MOTHERFUCKERS

Half of Dracula posted:

Let's get into Demigod

Demigod was a riot

Charles Bukowski
Aug 26, 2003

Taskmaster 2023 Second Place Winner

Grimey Drawer
What will we do now? I've been playing Divinity OS2 but it lacks getting mad at strangers.

Aaod
May 29, 2004
To me the badly balanced heroes such as the Overwatch ones or how they keep dumpstering heroes I enjoyed such as Nova was only one part of why I stopped playing. The biggest thing was I realized certain game designs and blizzards player base causes issues in addition to the massive lack of players. The concept of everyone sharing exp and getting rid of the idea of carries were great on paper, but I eventually realized instead of what it is supposed to do which is help bad players and encourage teamwork it just punishes good players and the bad players still make the game worse to the point of people raging which is especially bad because blizzard aims at a more casual audience. The idea of carries is dumb, but the opposite scenario makes me feel like I am chained to 4 other people and if one of them is an idiot and dies 15 times or does stuff like refusing to contest objectives we are still going to lose and their is less I can do because I can't just carry the game myself as easily as I could in other MOBAs. In other words If you make something idiot-proof, someone will just make a better idiot.

Kaal
May 22, 2002

through thousands of posts in D&D over a decade, I now believe I know what I'm talking about. if I post forcefully and confidently, I can convince others that is true. no one sees through my facade.

Aaod posted:

To me the badly balanced heroes such as the Overwatch ones or how they keep dumpstering heroes I enjoyed such as Nova was only one part of why I stopped playing. The biggest thing was I realized certain game designs and blizzards player base causes issues in addition to the massive lack of players. The concept of everyone sharing exp and getting rid of the idea of carries were great on paper, but I eventually realized instead of what it is supposed to do which is help bad players and encourage teamwork it just punishes good players and the bad players still make the game worse to the point of people raging which is especially bad because blizzard aims at a more casual audience. The idea of carries is dumb, but the opposite scenario makes me feel like I am chained to 4 other people and if one of them is an idiot and dies 15 times or does stuff like refusing to contest objectives we are still going to lose and their is less I can do because I can't just carry the game myself as easily as I could in other MOBAs. In other words If you make something idiot-proof, someone will just make a better idiot.

The idea of sharing xp and getting rid of carries is a solid one, because it promotes teamwork, but the focus should have been on eliminating statistical carries where the winner just powers up their character until any idiot could win with them. Individual players should be able to make an impact through excellent play, and that's where HOTS struggles. It often seems that games are decided early on because bad teammates create doomed strategic positions, and that's a frustrating place to be in. And the gameplay shift away from specialists and towards focusing on objective team fights with faster and more deadly heroes has only doubled-down on this issue. When a fight can be decided in seconds, and the losers have little option but simply withdrawing and regrouping, there's little that a single player can do. So much of HOTS just comes down to simple composition and positioning, which doesn't leave a whole lot of room for tactical play. Deepening the Talent Tree, empowering skill shots, and slowing and bulking out heroes would go a long ways towards improving the complexity of the game so that players could make an impact without having an endless snowball quest like Butcher.

Kaal fucked around with this message at 06:53 on Oct 12, 2019

Moola
Aug 16, 2006

Charles Bukowski posted:

What will we do now? I've been playing Divinity OS2 but it lacks getting mad at strangers.

you can play coop and yell at your friends!

Aaod
May 29, 2004

Kaal posted:

The idea of sharing xp and getting rid of carries is a solid one, because it promotes teamwork, but the focus should have been on eliminating statistical carries where the winner just powers up their character until any idiot could win with them. Individual players should be able to make an impact through excellent play, and that's where HOTS struggles. It often seems that games are decided early on because bad teammates create doomed strategic positions, and that's a frustrating place to be in. And the gameplay shift away from specialists and towards focusing on objective team fights with faster and more deadly heroes has only doubled-down on this issue. When a fight can be decided in seconds, and the losers have little option but simply withdrawing and regrouping, there's little that a single player can do. So much of HOTS just comes down to simple composition and positioning, which doesn't leave a whole lot of room for tactical play. Deepening the Talent Tree, empowering skill shots, and slowing and bulking out heroes would go a long ways towards improving the complexity of the game so that players could make an impact without having an endless snowball quest like Butcher.

Yeah that captures a lot of what I was trying to talk about far better. The composition part leaves me scratching my head when so many people play quick and blizzard doesn't enforce a meta so you get lovely team comps even in draft. This is made worse by blizzard casual player base which is more likely to only play one or two heroes or at least only play that many well. The doubling down was shocking because it felt so out of place. Were they trying to appeal to a new crowd or for better esports replays or what? Either way it made the game worse and pissed off a lot of the players who preferred the old play style.

A lot of the time it feels like I don't bother targeting the best player on the enemy team I just farm the poo poo out of the worst player thus forcing the enemy team to always be fighting 4 vs 5 or 3 vs 5 when they are already behind.

Grimdude
Sep 25, 2006

It was a shame how he carried on

Aaod posted:

A lot of the time it feels like I don't bother targeting the best player on the enemy team I just farm the poo poo out of the worst player thus forcing the enemy team to always be fighting 4 vs 5 or 3 vs 5 when they are already behind.

Yeah just do this. When I play with my silver/gold buddies the way we lose so many games is the other team knows they can just pick one of them off right before an objective.

Overall you guys are right. Minus a small selection of heroes you absolutely cannot carry a lovely team to victory.

ToastyPotato
Jun 23, 2005

CONVICTED OF DISPLAYING HIS PEANUTS IN PUBLIC
I think the attempt to shoehorn WoW style classes and team comps into a MOBA was a mistake that leads to much of the difficulties the game and the average player faced. One thing I liked about LoL when I tried it was the lack of that standardized MMO-style comp. Basically everyone is DPS by design, even the supports, but there are clear distinct roles/jobs despite that. Healbots in HotS were a huge misstep.

Minorkos
Feb 20, 2010

ToastyPotato posted:

I think the attempt to shoehorn WoW style classes and team comps into a MOBA was a mistake that leads to much of the difficulties the game and the average player faced. One thing I liked about LoL when I tried it was the lack of that standardized MMO-style comp. Basically everyone is DPS by design, even the supports, but there are clear distinct roles/jobs despite that. Healbots in HotS were a huge misstep.

Blizzard game design philosophy after WoW has been like a weird cargo cult of perpetuating the healer/tank/dps trifecta in all their games even if it makes no sense. I don't know if Blizzard has genuinely forgotten how to design games or what, but having dedicated healers in PvP games is very rarely a fun mechanic for anyone involved. Overwatch's role lock is a great example of how Blizzard's view of fun gameplay doesn't correspond reality at all: like 70% of the playerbase wants to play DPS, yet there's only 2 slots for them in a team. The result being massive queue times and a slowly depleting playerbase as most people don't actually enjoy playing a PvP game with such a focus on dedicated tanks and healers.

Obviously I can't speak for everyone, but I think the initial hype surrounding Overwatch was derived from importing the dota-like character design into a shooter. You had these cool characters like Tracer who can go back in time and Winston who jumps across the map to create a thunderdome to zap people inside. On the other hand, the first Reinhardt gameplay video where the dude just held down m2 for 5 minutes, then pressed ult to kill 3 people wasn't received nearly as well. Overwatch was actually pretty fun in the early phases of the game when people were skirmishing around the map with mostly DPS heroes, but then people quickly started doing the most optimal thing, which was to abuse the obviously overtuned healers and tanks, and the gameplay then became about grouping up into a big shield phalanx and farming ults while denying the enemy theirs.

HotS has many of the same issues, but at least the HotS balance team has figured out how to at least mitigate the issues caused by dedicated healers and tanks, and it actually feels like you can sort of pick weird poo poo and make it work a lot of times. The Overwatch team, on the other hand, seems to be trying to dig their trinity hole even deeper while blaming toxicity for people being frustrated with their game.

Charles Bukowski
Aug 26, 2003

Taskmaster 2023 Second Place Winner

Grimey Drawer
Can you have a game with just dps?

Shibawanko
Feb 13, 2013

People in a game against Zagara who don't clear creep tumors are the absolute worst type of player. Just use your aoe on the center of the big obvious circles, there are so many characters who can easily clear them and it shuts her down but nobody ever seems to do it

Aaod
May 29, 2004

Minorkos posted:

Blizzard game design philosophy after WoW has been like a weird cargo cult of perpetuating the healer/tank/dps trifecta in all their games even if it makes no sense. I don't know if Blizzard has genuinely forgotten how to design games or what, but having dedicated healers in PvP games is very rarely a fun mechanic for anyone involved. Overwatch's role lock is a great example of how Blizzard's view of fun gameplay doesn't correspond reality at all: like 70% of the playerbase wants to play DPS, yet there's only 2 slots for them in a team. The result being massive queue times and a slowly depleting playerbase as most people don't actually enjoy playing a PvP game with such a focus on dedicated tanks and healers.

Obviously I can't speak for everyone, but I think the initial hype surrounding Overwatch was derived from importing the dota-like character design into a shooter. You had these cool characters like Tracer who can go back in time and Winston who jumps across the map to create a thunderdome to zap people inside. On the other hand, the first Reinhardt gameplay video where the dude just held down m2 for 5 minutes, then pressed ult to kill 3 people wasn't received nearly as well. Overwatch was actually pretty fun in the early phases of the game when people were skirmishing around the map with mostly DPS heroes, but then people quickly started doing the most optimal thing, which was to abuse the obviously overtuned healers and tanks, and the gameplay then became about grouping up into a big shield phalanx and farming ults while denying the enemy theirs.

HotS has many of the same issues, but at least the HotS balance team has figured out how to at least mitigate the issues caused by dedicated healers and tanks, and it actually feels like you can sort of pick weird poo poo and make it work a lot of times. The Overwatch team, on the other hand, seems to be trying to dig their trinity hole even deeper while blaming toxicity for people being frustrated with their game.

With Overwatch the character balance was poo poo, some characters should not exist but exist in attempt to target a certain market (long range easy to use snipers in a game with mostly short and medium range characters is dumb and means you have to make their counter in Genji hilariously overpowered), you can't carry as a healer but everyone wants to play DPS especially bad players who would be better off as healers and healers are incredibly overpowered and necessary just like they were in TF2, and the double tank meta is really lovely to play both on the same side as and against. The tank/dps/healer meta makes even less sense in a FPS than it does in HOTS. That game was garbage and I have no idea how it remained popular beyond a month. Oh and just like HOTS finding balanced matches was impossible because they prioritized queue time over how balanced the match was. Like you said the first 2-3 weeks it was okay when no one knew the meta and it was mostly DPS heroes but after that changed and them failing to balance the game I uninstalled. Kind of a shame I was really loving good at Soldier and was in like the 98th percentile or something like that according to one ranking site I used.

SSJ_naruto_2003
Oct 12, 2012



Add tower ammo back you cowards.

Mind over Matter
Jun 1, 2007
Four to a dollar.



Tower ammo sucked and made split pushing summoners too strong. I hope it never comes back.

Bogart
Apr 12, 2010

by VideoGames
Tower ammo was cool, and good, and made experience harder to get by passivity. By always being able to hang out behind your wall and tap at the baddie (as it is now), there's less need for aggressiveness.

naz 4 life

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Grimdude
Sep 25, 2006

It was a shame how he carried on
I'd agree that forcing pure healers into the game was dumb. I personally almost never play healer/support because a) they aren't as fun and b) you're kind of just along for whatever ride your team has in store.

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