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Rigged Death Trap posted:Life insurance means different things to space pirates. I like to think they did revive Kraid sometime after Super Metroid, but he got out of the business and now runs a nice gargantuan deli on some obscure planet somewhere.
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# ? Oct 13, 2019 01:23 |
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# ? Jun 9, 2024 13:12 |
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e: gently caress how'd I put my Control complaint in the good game stuff thread Uh....the Ashtray Maze may be just about the coolest thing I've seen in a game. It doesn't even matter that it's basically a setpiece to walk through, it's stylish and trippy AF. Captain Hygiene has a new favorite as of 02:10 on Oct 13, 2019 |
# ? Oct 13, 2019 02:07 |
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Control sounds like SCP: The Game. Is that far off?
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# ? Oct 13, 2019 03:06 |
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Leavemywife posted:Control sounds like SCP: The Game. Is that far off? There's not too many varieties of monster gribblies but it does take place in the midst of a sprawling bureaucracy where "we've been horrible compromised except for some of us wearing protective gear" seems like just an average occurrence. Like, not a common one but something they have contingencies for. edit: Not really a spoiler because it's the first half hour - you see portraits of the current Director of Control all over the place as you start the game, and then some wacky stuff happens and you get named the new director... and then every single portrait of the director changes to being you (not in a cutscene, you just start seeing it in gameplay) and so NPCs greet you and go "oh OK, you're the new director huh" and just take you in stride.
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# ? Oct 13, 2019 03:10 |
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Leavemywife posted:Control sounds like SCP: The Game. Is that far off? The SCP influence is extremely clear but imo it’s not very ambitious with the idea
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# ? Oct 13, 2019 03:10 |
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I guess YMMV but it has that vibe and pulls it off in a very good way in my opinion. Neat story and setting, and all sorts of hints at a bigger world through the info you can pick up along the way.
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# ? Oct 13, 2019 03:38 |
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Everything I hear about Control makes me super interested except for the way it hitches on an original PS4. I would love to sink my teeth into it but if it treats my console as a second-class citizen then I can treat it as a bargain bin title
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# ? Oct 13, 2019 04:02 |
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LawfulWaffle posted:Everything I hear about Control makes me super interested except for the way it hitches on an original PS4. I would love to sink my teeth into it but if it treats my console as a second-class citizen then I can treat it as a bargain bin title I'd definitely keep it in mind, my problems with it are really outweighed by the good stuff. But yeah, loading times suck and it chugs at times (but mostly after unpausing). Its framerate problems are weird, it's not like it looks unbelievably better than other games that run well enough, and there's only one area that stands out as having a bajillion destructable things to slow things down. Maybe it's just having semi-destructable environments with physics for throwing stuff around, although it seems weird that those would be an issue *before* you destroy them.
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# ? Oct 13, 2019 04:10 |
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Leavemywife posted:Control sounds like SCP: The Game. Is that far off? The setting is almost identical, with one main difference being that many of the anomalous objects/phenomena in Control have clear beneficial uses, and the Bureau doesn't hesitate to use them to their fullest, hence all the wild superpowers you get throughout the game. The SCP Foundation prefers to lock them away and never touch them if at all possible.
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# ? Oct 13, 2019 04:20 |
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I'm replaying Soma due to Spooktember and I like how they added in "Safe" mode which makes it so that enemies no longer hurt you. This is good because the enemies really felt shoehorned in and done to just make it more videogamey.
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# ? Oct 13, 2019 04:30 |
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I'm finally getting around to playing Resident Evil 7. I like how specific your wounds are based on what hurt you. You get a ton of welts when attacked by bees.
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# ? Oct 13, 2019 06:58 |
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Captain Hygiene posted:I'd definitely keep it in mind, my problems with it are really outweighed by the good stuff. But yeah, loading times suck and it chugs at times (but mostly after unpausing). Its framerate problems are weird, it's not like it looks unbelievably better than other games that run well enough, and there's only one area that stands out as having a bajillion destructable things to slow things down. Maybe it's just having semi-destructable environments with physics for throwing stuff around, although it seems weird that those would be an issue *before* you destroy them.
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# ? Oct 13, 2019 15:33 |
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What are the better Skill Trees in gaming? Borderlands The Pre-Sequel certainly had its issues regarding map-design and questing, but it's characters are far more fun to play than previous games. For Wilhelm progressing down the middle tree makes his voice more robotic and gives you a bionic-arm for melee. Progressing down the right-tree gives you Terminator-vision when you're close to death, and you can self-destruct which ironically will kill nearby enemies and revive you. The rest of his skills promotes synergy between his action skill, guns. It helps that you can reach the bottom of a tree much sooner than previous games.
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# ? Oct 13, 2019 16:13 |
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Playing Destiny 2 gave me an urge to play a more traditional loot game and I'm trying Path of Exile again. One neat thing I really like about it is how recursive your murdering is. Like other games of the genre, you have your skills that cost Mana and potions to refill it; in this case, however, they are not a consumable item but rather a permanent vial that refills as you kill enemies, essentially making it a loop of Spend Mana to Kill Enemies > Get Mana For Having Killed Enemies > Repeat which makes for a very chill session where you're slaughtering millions of mobs and the occasional big bad while not having to ration your attacks.Inspector Gesicht posted:What are the better Skill Trees in gaming? The Typhoon path from Prey. No need to worry about sentries, or literally anything else, when you can snap everything to oblivion in half a dozen ways.
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# ? Oct 13, 2019 17:06 |
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It’s not quite a skill tree as much as it is picking spells, but I always liked the Cipher in Pillars of Eternity. It’s basically Murdery Professor X and there’s a spell that works off of the fact that you and the target really don’t like each other. Your antipathy makes an energy beam that burns the hell out of anything between you and the target with the power of gently caress You. Most of their spells are like that, and you get your power from hitting stuff.
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# ? Oct 13, 2019 19:48 |
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Ugly In The Morning posted:It’s not quite a skill tree as much as it is picking spells, but I always liked the Cipher in Pillars of Eternity. It’s basically Murdery Professor X and there’s a spell that works off of the fact that you and the target really don’t like each other. Your antipathy makes an energy beam that burns the hell out of anything between you and the target with the power of gently caress You. Most of their spells are like that, and you get your power from hitting stuff. Pillars of Eternity did a lot of cool stuff with the lore of each class like that, I liked that when you choose to play as a paladin or priest you also chose which knightly order or god your character served, each with their own preferred character traits and bonuses/penalties based on how well your character’s personality matched. And of course different dialogue options for each, my char was a priest of Eothas so I got some cool unique dialogue considering that Eothas worship was banned and persecuted in the land the game takes place in. Less substantive but still a neat little thing they didn’t have to do is that PoE 2 lets you pick a second class as well if you choose to, and they created a unique class name for each possible combination. When I imported my priest I also chose to give her monk as a secondary class, so her class is listed as “contemplative.”
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# ? Oct 13, 2019 21:27 |
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I think my favorite lore for a skill actually belongs to Age of Conan though. The offensive spellcaster class is the Demonologist, and their basic attack is your standard fireball spell that basically every offensive spellcaster in every game starts with. But the descriptive text says that it’s not just magically conjuring up a fireball and throwing it; instead, your character is ripping a tear in realities between earth and Dis, the capital city of a fallen kingdom in Hell, just briefly enough to allow a burst of hellfire through
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# ? Oct 13, 2019 21:31 |
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TooMuchAbstraction posted:The impact crater did, but the rest of the planet was fine. Samus got to calmly look over the landscape before flying off. always preferred this one to waifu samus RareAcumen posted:After Fusion and Primes 2 & 3 made the idea of Samus' suit but evil I hope 4 brings all kinds of weird aspects to it now. Like you separate from it and it works like a turret or now you've got melee combos too.
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# ? Oct 13, 2019 22:59 |
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Playing Dead Space for the first time and I lije that the first weapon you pick up is perfectly viable the entire game. Also just how clean the UI is.
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# ? Oct 13, 2019 23:51 |
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cosmosisjones posted:Playing Dead Space for the first time and I lije that the first weapon you pick up is perfectly viable the entire game. Also just how clean the UI is. It’s not just viable, it’s basically the best weapon of the game. The other stuff works better for specific situations but you can’t go wrong with that... whatever the first weapon is called. Especially well-upgraded. It works for anything.
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# ? Oct 13, 2019 23:58 |
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There’s an achievement for beating the game using that weapon exclusively and it’s not even that hard.
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# ? Oct 14, 2019 00:00 |
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I've played Shenmue II three times and never knew that it's possible to catch a duck, race it against other ducks and level it up to a duck champion.
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# ? Oct 14, 2019 00:02 |
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Necrothatcher posted:I've played Shenmue II three times and never knew that it's possible to catch a duck, race it against other ducks and level it up to a duck champion. Untitled Shenmue Game.
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# ? Oct 14, 2019 00:03 |
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Does Dead Space still hold the medal for most-hated Turret level?
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# ? Oct 14, 2019 00:09 |
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ImpAtom posted:Untitled Shenmue Game. The duck also makes wisecracks in duck language. https://www.youtube.com/watch?v=tW2rZfSEZHU
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# ? Oct 14, 2019 00:11 |
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Inspector Gesicht posted:Does Dead Space still hold the medal for most-hated Turret level? I'll never forget that part in Mass Effect 3 where they stuck a completely meaningless turret section in the middle of giving your heartfelt farewells to every person on the Normandy.
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# ? Oct 14, 2019 00:13 |
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Inspector Gesicht posted:Does Dead Space still hold the medal for most-hated Turret level? That turret level wouldn’t be that bad if it explained that you can alternate barrels with left and right triggers, and if there wasn’t a small but not trivial chance it would randomly generate an unbeatable spread of asteroids.
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# ? Oct 14, 2019 00:13 |
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Ugly In The Morning posted:It’s not just viable, it’s basically the best weapon of the game. The other stuff works better for specific situations but you can’t go wrong with that... whatever the first weapon is called. Especially well-upgraded. It works for anything. Literally the only time I would switch from the plasma cutter was to the contact beam at the start of each area. The game would spawn in ammo depending on what gun you had equipped at the start of each area, which was a really nice feature which let you keep using your favourite weapon. It also meant you could cheese the game into spawning heaps of the most expensive ammo in the game and then sell it for tonnes of goodies.
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# ? Oct 14, 2019 00:34 |
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Inspector Gesicht posted:What are the better Skill Trees in gaming? I really liked the trees in Farcry3. They started in the center and radiated outwards, always had interesting effects that would give you new abilites as opposed to numerical upgrades, and the three trees were grouped by interesting themes. Every levelup felt pretty rewarding. I also really liked the tech tree in Shadows of War, the LotR open world game. I played on the hardest difficulty that makes both yourself and all enemies incredibly lethal, and it was fun seeing how that changed the values on the tech tree. Every basic skill can belearned, and then every skill has a couple different modifers you can unlock for that skill to choose between. At this difficulty every little skill that added any survivability at all was extremely good, while at lesser difficulties you might go for making your attacks even deadlier with reduced cooldowns or bigger area of effect. Simple but fun. Thinking about it, a common point where I put a game down and forget to come back is after I max a tech tree, so I usually hope that happens within the final 20% of the game or so.
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# ? Oct 14, 2019 01:17 |
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Inspector Gesicht posted:Does Dead Space still hold the medal for most-hated Turret level? no. it never managed to claw away that medal from Jak II
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# ? Oct 14, 2019 01:22 |
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Inspector Gesicht posted:Does Dead Space still hold the medal for most-hated Turret level? I just did that bit today, and boy howdy does it suck. But on the other hand I enjoy how meaty the stomp feels.
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# ? Oct 14, 2019 01:41 |
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Well, I finally beat Control, and I absolutely recommend it despite my problems. It's one of those games that seems made almost entirely of those little touches that make you love it, and I think it'll stick with me for a long time. The biggest issues are also probably a lot more ignorable if you're not in the lowest skill percentiles so you're not lost or dying every five seconds at the tough parts. I guess one of the biggest compliment is that I'm loving it enough to immediately start on the unfinished quests after finishing up the main game, something I rarely do.
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# ? Oct 14, 2019 02:02 |
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Skill-tree dishonors go to Arkham Origins for needlessly gating skills you could freely buy in the previous game, AC Syndicate which feigned depth by adding a tree despite playing the same as previous titles, and Fallout 4 which funnels you into playing the same build unless you use a mod and even then you're not gonna be much different.
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# ? Oct 14, 2019 02:05 |
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I like that the one weapon in Dead Space that is actually a gun, the pulse rifle, is also the worst weapon of the game. It feels almost like a newbie trap compared to the jury-rigged digging tools.
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# ? Oct 14, 2019 02:19 |
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Samuringa posted:I like that the one weapon in Dead Space that is actually a gun, the pulse rifle, is also the worst weapon of the game. It feels almost like a newbie trap compared to the jury-rigged digging tools. The Pulse Rifle can actually be extremely good upgraded. The worst is probably the flamethrower
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# ? Oct 14, 2019 02:21 |
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So Hades is real good, but what makes it stand out among roguelikes aside from the polish they have heaped on it is the interactions between zagreus and just the writing in general being very good. Its real cool that when a new part of the game is added, it usually comes with a new character and that's half the fun. Also Cerberus is a very good boy and you can pet him.
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# ? Oct 14, 2019 02:34 |
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Zoig posted:So Hades is real good, but what makes it stand out among roguelikes aside from the polish they have heaped on it is the interactions between zagreus and just the writing in general being very good. Its real cool that when a new part of the game is added, it usually comes with a new character and that's half the fun. oh yeah that should be coming off epic exclusivity in a few months, too
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# ? Oct 14, 2019 02:38 |
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For all its faults, the weapon customization in Dead Space 3 was very fun. Making a combo buzzsaw/shotgun that puts enemies in stasis felt great!
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# ? Oct 14, 2019 02:46 |
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Oxxidation posted:oh yeah that should be coming off epic exclusivity in a few months, too How long does EGSclusivity go, again? I really want to buy Control soon, but I'd have to download a whole new launcher and I really don't know how much I want to, or how much I personally trust Epic.
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# ? Oct 14, 2019 02:49 |
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# ? Jun 9, 2024 13:12 |
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so few good flamethrows in video games... so much so that it's always nice when one doesn't suck. i can only think of a few: Turok 2 Killzone 2 Army Men 1 and 2 in Turok 2 and Killzone 2, it arcs out like liquid fire. while it's just kind of neat in Turok 2, the arc is super useful in Killzone because you can use it to flush enemies out of cover. for the first two Army Men games it was basically an instakill. also soldiers melted in puddles of plastic which was hilarious. but Sarge wasnt immune to it so any enemy flamethrowers were particularly deadly. PYF little things in games: flamethrowers that are as effective as they are supposed to be terrifying.
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# ? Oct 14, 2019 03:04 |