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Noita: Please Be Careful Of Projectile Modifiers https://i.imgur.com/V5up1AB.mp4 gently caress you, Dropper
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# ? Oct 13, 2019 11:58 |
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# ? Jun 3, 2024 15:38 |
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New sport: bowling for hiisi https://i.imgur.com/RKeMvNM.mp4 https://i.imgur.com/zaWH3uI.mp4
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# ? Oct 13, 2019 14:27 |
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Replay doesn't show the inventory menu, I guess, but this is the difference between putting one more chainsaw in that empty slot. go figure. resistentialism fucked around with this message at 19:25 on Oct 13, 2019 |
# ? Oct 13, 2019 19:21 |
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I found my first nuke I'm really tempted to shoot it as is, but I know that's a real bad idea. I don't know what nuke does, but I've heard people talk about it in the thread a bunch, and the description is...scary. Is fire immunity enough, or should I wait for explosion immunity?
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# ? Oct 13, 2019 20:13 |
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CodfishCartographer posted:I found my first nuke For best results you should get Glass Cannon
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# ? Oct 13, 2019 20:20 |
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fire immunity only protects you from fire, the question is can you survive... at least 250 actual explosion damage I think the radius is really really big
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# ? Oct 13, 2019 20:20 |
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the bigger issue is that that wand has a 20% chance of shooting nukes above and below you at the same time, which seems less than ideal
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# ? Oct 13, 2019 20:23 |
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The Personally Assured Destruction doctrine
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# ? Oct 13, 2019 20:26 |
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Venuz Patrol posted:the bigger issue is that that wand has a 20% chance of shooting nukes above and below you at the same time, which seems less than ideal Unfortunately a worm dug down and pissed off the gods, so after rushing through the next two areas, i decided to try using the nuke against god. It was going pretty well, and i managed to avoid blowing myself up for the first few nukes. The ceiling of the upgrade area collapsed, which I'd never seen before, and I thought I was fine. Then, https://i.imgur.com/ISW3L09.mp4 In retrospect, while I was panicking and removed the tri shot I shoulda put the shield on the nuke wand, but oh well.
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# ? Oct 13, 2019 20:35 |
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I installed the mods for random starter wands, more variety in level 1 wands and restoring health from eating corpses and the game is like 80 percent more fun now, for me. I would highly recommend it to anyone who is getting tired of slogging through the mines with the base wands/throwing the tablet at everything.
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# ? Oct 13, 2019 21:21 |
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i always take freeze field and it is always a mistake
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# ? Oct 13, 2019 22:13 |
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Won my first straight-dive run, but I think I'll put the game down until substantive changes or some of the mod ideas get cored. -Perk Lotto plus a little luck into just about every immunity is great, especially if you get: -Lightening Immunity + 4 Cast -> 4 Lightning Bolt Spell wand. Melted just about anything and the stun was a very good effect vs stuff it needed more shots against. Backed up by a 4-stacked auto-cast green-bolt (whatever it's called) wand I didn't need anything else. -gently caress worms wrecking the temple. Had to deal with two liches on the way down due to no fault of my own. It's complete bullshit to have a potentially run-ending enemy spawn in like that when you had no hand in it. Luckily I already had my wands set-up by that point but I've seen worms in the mines as well. Not a fan of the mechanic, wouldn't mind them simply never being able to harm the temple at all. -Final boss was, funnily enough, far less stressful than the two liches. KazigluBey fucked around with this message at 10:53 on Oct 14, 2019 |
# ? Oct 13, 2019 23:10 |
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GulagDolls posted:i always take freeze field and it is always a mistake Yeah, they should really make small (1-3 pixel) blobs of frozen liquid fall to the floor instead of hanging in space and tripping you up
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# ? Oct 13, 2019 23:56 |
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Me whenever I come within a screen of anything flammable
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# ? Oct 14, 2019 00:14 |
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Nothing worse than seeing a perk selection of low gravity, electricity, and freeze field. I still take electricity anyway and die touching a freeze canister in the base every time.
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# ? Oct 14, 2019 00:26 |
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electricity and oil trail is not a good combo...not good...at all....
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# ? Oct 14, 2019 00:34 |
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Exploring the coal mines and I see a gigantic loving explosion and chunks of holy temple falling down just ahead of me. Fly down to the bottom and find this: I just took glass cannon as my perk. edit: Yeah I just fired it and died. Totally worth it. Wish I'd enabled deathgifs.
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# ? Oct 14, 2019 01:22 |
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So it turns out if you get the sinewave spell modifier that makes your spell shoot 2x faster and put it on a lightning bolt the lightning bolt will get 2x the range, but it doesn't fly sine wave properly so it just fires about 30 degrees lower than where your mouse cursor is, which is just the right angle to vaporize your legs if you forget to compensate and aim your shot normally.
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# ? Oct 14, 2019 01:53 |
What's the deal with the dark place? At the left of the first level. Anything there aside from the orb and stupid drowning deaths?
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# ? Oct 14, 2019 01:57 |
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lofi posted:What's the deal with the dark place? At the left of the first level. Anything there aside from the orb and stupid drowning deaths? 2 guaranteed max health ups, 1 guaranteed health refill, and on the other side is a continuation of the mines area filled with pools of random alchemical liquids
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# ? Oct 14, 2019 02:10 |
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lofi posted:What's the deal with the dark place? At the left of the first level. Anything there aside from the orb and stupid drowning deaths? You'll be able to see the tunnels in the dark if you're tripping on worm blood
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# ? Oct 14, 2019 02:41 |
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Sorta related to that, how long does the effect from worm blood last?
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# ? Oct 14, 2019 03:43 |
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Greader posted:Sorta related to that, how long does the effect from worm blood last? Seems like a couple minutes. if you want to put some in a bottle you can gently toss the bottle into the pool by holding the cursor really close to your character and clicking and it'll drain into the flask
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# ? Oct 14, 2019 03:59 |
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Water you pour into worm blood will sink into it, then you can scoop the blood off the top.
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# ? Oct 14, 2019 04:08 |
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Clark Nova posted:You'll be able to see the tunnels in the dark if you're tripping on worm blood A torch will light up a spot too.
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# ? Oct 14, 2019 04:37 |
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Shyrka posted:Nothing worse than seeing a perk selection of low gravity, electricity, and freeze field. Literally infinite jetpack since it recharges faster than you drop
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# ? Oct 14, 2019 06:04 |
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i would say low gravity is good in the aggregate but it makes dodging hiisi snipers a real pain in the rear end
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# ? Oct 14, 2019 06:11 |
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ive learned to love worm attraction
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# ? Oct 14, 2019 06:28 |
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Venuz Patrol posted:i would say low gravity is good in the aggregate but it makes dodging hiisi snipers a real pain in the rear end Definitely true by default but if you have a rapid-fire weapon with a little knockback (or the concentrated spells perk) you can have more air control with low-grav than without . I feel like right now that's only really valuable in the ice caves (because it's unique with the wide-open spaces and enemies with fast, tracking projectile attacks) but that's probably also the area where I die the most for those exact reasons, so it's a priority pick for me if I see it early. Not so much after zone 3. edit: also now that I'm more consistently progressing past zone 4 I'm even more convinced that the game up to that point needs some balance passes. Once you get to the Jungle it's almost impossible not to have fun -- you're finding batshit crazy wands, enemies are destructive and powerful but so are you, you probably have a few cool perks, and you just get to really engage with and enjoy all the aspects of the game. But zone 4 especially is a big difficulty spike and sometimes it feels like an RNG crapshoot as to whether or not your power has scaled well enough to keep up with the difficulty. I think less enemy density there would help a lot; you don't get to take advantage of in-fighting when you're facing down all Hisii and while it's fun to face off with the big horned jetpack guys it's way less fun when they have like 5 little jetpack guys accompanying them. Generally the tough enemy spawns in the game pose a satisfying challenge; I love trying to lure the fire elemental guys in the Mines into a divot so I can pour water into it, but in Hisii Base I often just find myself feeling hosed and overwhelmed and not really in a good way goferchan fucked around with this message at 07:09 on Oct 14, 2019 |
# ? Oct 14, 2019 06:56 |
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So I just realised that the standard bomb wand is a good early game last resort option if the rng screwed you a bit. Yeah the mana recharges slowly and only has a single slot but if you put a basic spark bolt or bounce ball in there it turns into a pretty drat amazing machine gun that makes the coal mines easier to manage. Impressive early game dps. I'm tempted to get into modding but for now I'm trying to get through with vanilla gameplay and I've yet to reliably get into the ice level. Also the one time I created a decent safe shotgun wand I then ran into a spell I never found before and immediately killed myself with it. The "heavy" in "heavy explosive fire bolt" isn't just hint regarding its strength!
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# ? Oct 14, 2019 07:18 |
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made it to the vault for the first time, is the jump in difficulty there always so big or did i get hosed by rng? first room is 5 guys , half of them with shields, who can tank multiple large firebolts or lightning bolts
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# ? Oct 14, 2019 07:40 |
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I would go as far as to say that vault might be the hardest floor.
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# ? Oct 14, 2019 08:19 |
If you ever get the opportunity I highly recommend throwing Homing, Fireball Thrower, and Black Hole in a wand. Completely negates the only problem with Homing. Add some multicast mods for extra joy. Disclaimer: I already had explosion and fire immunity when I discovered this combination. The worms weren't happy about it, but they do not have explosion immunity.
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# ? Oct 14, 2019 11:37 |
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Brasseye posted:I installed the mods for random starter wands, more variety in level 1 wands and restoring health from eating corpses and the game is like 80 percent more fun now, for me. I would highly recommend it to anyone who is getting tired of slogging through the mines with the base wands/throwing the tablet at everything. Where can I find this? Edit: Found it. It was on a Github page: https://github.com/nuke-makes-games/noita_mods Afriscipio fucked around with this message at 11:50 on Oct 14, 2019 |
# ? Oct 14, 2019 11:46 |
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nightwisher posted:And most importantly:
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# ? Oct 14, 2019 11:52 |
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I got dunked into polymorph juice, turned into a uncontrollable dragon worm thing and burrowed down until i met God. He was Angry
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# ? Oct 14, 2019 13:38 |
TV dog Wishbone of PBS posted:I got dunked into polymorph juice, turned into a uncontrollable dragon worm thing and burrowed down until i met God. For future reference, instead of jumping around, the controls correspond to steering and acceleration.
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# ? Oct 14, 2019 14:30 |
Can someone give me a rundown of how setting up the effects on wands, uhhhhhhhh, works? I thought I was starting to get it, but then I go and configure a wand with a few things and it 100% doesn't do what I expect, and I'm kinda baffled. Like I've got a spell that triggers another spell after a timer, and then another of that, and then a splitter that casts two spells, and a couple more of the timers, and in some configurations it makes sense, but in others, it seems like it just stops after the first spell? Sincerely, Confounded Under Mines
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# ? Oct 14, 2019 14:36 |
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FFT posted:For future reference, instead of jumping around, the controls correspond to steering and acceleration. Also you can't "accelerate" your worm if you're not *in* terrain. So if you're trying to go up with your worm, it'll only dig/accelerate upwards when you're burrowing through terrain. If you hit some open space, gravity takes over and your worm falls down again. I tried climbing my way back up once as a worm but a big ole pit of nothingness between the height levels meant I couldn't jump my worm up far enough before the polymorph expired
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# ? Oct 14, 2019 14:37 |
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# ? Jun 3, 2024 15:38 |
Bad Munki posted:Can someone give me a rundown of how setting up the effects on wands, uhhhhhhhh, works? I thought I was starting to get it, but then I go and configure a wand with a few things and it 100% doesn't do what I expect, and I'm kinda baffled. Like I've got a spell that triggers another spell after a timer, and then another of that, and then a splitter that casts two spells, and a couple more of the timers, and in some configurations it makes sense, but in others, it seems like it just stops after the first spell? it would be great if eventually the UI gets updated to reflect what the output of a wand will actually be, rather than forcing us to mess around with ordering modifiers and effects and spells and then casting it and hoping it works like we think it does. they could probably do this cleverly with some kind of highlighting or shading scheme to show which spells which effects apply to or something along those lines
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# ? Oct 14, 2019 14:42 |