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I think it's also they don't realize quite how long a full minute can feel like when nothing is happening or you're only doing on specific thing, let alone several minutes. You see it in "poo poo that didn't happen" type stories too, where they say a group of people laughed or applauded for multiple minutes straight.
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# ? Jun 10, 2024 18:06 |
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That cloud in Braid you have to wait like 20 minutes to get a star
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The Saddest Rhino posted:That cloud in Braid you have to wait like 20 minutes to get a star It's worse than that. It takes something ridiculous like two hours to get across the stage on the cloud. Anodyne has something similar, for one of its secrets where you have to sit completely still for close to two hours.
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AngryRobotsInc posted:It's worse than that. It takes something ridiculous like two hours to get across the stage on the cloud. Anodyne has something similar, for one of its secrets where you have to sit completely still for close to two hours. jesus, that's just dumb
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It's a metaphor for "enjoying completing all achievements in a game is bad"
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The weird overstatement of time actually does feel like something from literary uncanny horror, weirdly enough. When the focus is on things being just slightly off, mentions of specific units of measurement or time actually does work, building up an image of things that's not quite right. House of Leaves did a lot with it on units for distance, and I remember the Southern Reach trilogy specifically using the passage of time in the same way. Literary uncanny horror actually would be an effective well to pull from for video game horror stories, since a big part of the appeal actually is that it's familiar but wrong. They're using it badly, of course, because they use everything badly. And I don't think they're using that connection intentionally for it, because these bits of online horror are always using visual media for what they think is scary. Which of course is a big part of why they don't work; they're trying to imitate the scare tactics of horror movies and the like, which just don't play in a primarily textual medium. You can't jumpscare through text, no matter how hard you try.
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AngryRobotsInc posted:It's worse than that. It takes something ridiculous like two hours to get across the stage on the cloud. Anodyne has something similar, for one of its secrets where you have to sit completely still for close to two hours. Considering the fact that most of the readers and authors of creepypasta are children and teenagers I think the most obvious shared experience this is drawing from is the Genocide ending of Undertale, where booting the game up afterward just loads a blank black screen with some ambient wind noise and it's only if you sit there for ten minutes that the game finally relents and gives you the option to start over again. The Saddest Rhino posted:It's a metaphor for "enjoying completing all achievements in a game is bad" Gamers owning themselves wasting hours of their lives doing something they don't enjoy and know they won't be getting rewarded for just because their brains are broken will never not be funny and the way that as gaming has grown and developed as a means of expression it has started intentionally including and commenting on this in it is one of the great strengths of the medium. The way that Braid handled it as an optional thing that just reinforces the games themes is way better than something like Nier where the entire main game is full of a bunch of unavoidable tedious and repetitive poo poo that constantly insults you and tells you you're dumb for doing it and then the developer smirks and says he made the game bad on purpose because he hates these kinds of games and the people who play them.
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i appreciate your proper timing
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Mario & Luigi: Bowser's Inside Story had a bit that took a long rear end time of doing nothing, but if you talked around in the hub area, you got given a button combination that pretty much instantly bypassed the wait. I usually just let it run, and go have a smoke.
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Overwatch Porn posted:i appreciate your proper timing Cubone nearly disqualified you all, but they only posted an image, and no text. ![]()
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Is that from the Kickstarter cookbook, or something else?
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Manuel Calavera posted:Is that from the Kickstarter cookbook, or something else? ![]()
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Manuel Calavera posted:Is that from the Kickstarter cookbook, or something else? I'm here to tell you, that cookbook is great.
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I should know, I backed it at the $125 level.
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Sleeveless posted:Considering the fact that most of the readers and authors of creepypasta are children and teenagers I think the most obvious shared experience this is drawing from is the Genocide ending of Undertale. You've got it backwards, the dumb creepypasta tropes have existed since I was a teenager on /x/ in the mid 2000s
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Yeah, the tropes are more reflective of what seems cool and scary to someone without a lot of life experience or experience with actual fearful events. So, teenagers and the kind of people who would cruise a creepypasta wiki.
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it's the same problem as fan fiction and YA, where a plurality of creators are people that mostly only read other examples of what they're writing. they absorb from each other uncritically and develop communal blind spots for their shortcomings
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I feel like the recent Fortnite kerfuffle belongs here. https://twitter.com/James_Jarvis/status/1183448674833178626
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Is fortnite finally over? Longest two weeks ever.
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The_Doctor posted:Is fortnite finally over? Longest two weeks ever.
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Naw the games not dead. I dont play fortnite but I give them credit for setting up a world destroying threat and following through in a relatively recent time period rather than dragging it out
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Cubone posted:it's the same problem as fan fiction and YA, where a plurality of creators are people that mostly only read other examples of what they're writing. they absorb from each other uncritically and develop communal blind spots for their shortcomings It's just how stories are picked up and evolved. Some people understand the basis for why something is popular and learn to key in on the fundamentals instead of the set dressing, but it's far easier to just see the shallow aspects and regurgitate them in hopes of reaching the same kind of success. Which is a long-winded way of say '90% of everything is crap'. I'm a little late, but I actually want to address Mr. Mix because god that was a frustrating read. I really want to like it because that entire concept is grounded in reality-- computer games from the 90s have a very particular aesthetic that I don't really know how you could replicate in a modern engine (Baldi's Basics gets it pretty close between the lo-fi graphics and the noise filter that replicates the limited resolution of an old game, but it's not quite there, which actually helps with its uncanny valley), and they could get very weird and experimental. Something like Mr. Mix is completely believable as a concept, but instead of easing in to the spooky it just goes straight for the throat without establishing that it has any teeth. I liked the proposed fix of the game glitching out and dumping a massive repetition of its 'banned words list' instead of filling up your computer with creepy garbage, but I would also add that the lead-in should be something like regular music (but pitched too high because the developers were incompetent-- it can't damage the speakers because that's stupid, but it does cause noticeable audio crackle) and Mr. Mix having a good and proper poorly encoded voice clip. These are aspects that gradually get distorted to 'demonic' levels not because they're inherently sinister but because there's something wrong with the audio encoding or some kind of memory leak, so the longer the game goes on the slower it runs, the slower its audio reacts, and the more it glitches out. There's a hint of something more sinister, especially in the tendency to just hard-crash when you try to access levels past the impossible one, but attempts to hack through just result in either garbage due to bad or incomplete programming. Or is it just garbage...? Mr. Mix felt like it really wanted to be The Theater, which is one that I actually really like. It's writing quality isn't great, but it keys in precisely on that uncanny valley and rides the idea of an obscure, incomplete 90s game where everything is just eerie and silent and there's something wrong and it's just weird and unpleasant. The written reactions to the Swirly-Head Man are excessive, but as somebody who still has a gut-deep dread when something goes wrong in a video game despite having a basic u nderstanding of why I can completely get why a corrupted texture and audio would freak out unsuspecting players, especially if they were kids when they encountered this thing. (And, in defense of The Theater, I think this was one of the earliest pastas of this type to get circulated, so this didn't feel like so much of a cliche at the time.) This particular era is really ripe for this, and I think this is my preference for this sort of pasta-- you're just explaining a very weird game where something feels wrong but it's not overtly malevolent, just... unnerving, and the reason for that unnerving feeling is never made perfectly explicit. Somebody upthread said they didn't like supernatural horror in their video game stories and I generally agree; there's enough weirdness to be mined already, and exploring the idea of something malicious having been programmed or suggested, by a real human being, is much more disturbing than a ghost in a cartridge (and I think part of the problem is that it's a video game and every single goddamn pasta about ghosts in the machine could be solved by just turning off the console). It can be done well (the first few chapters of The Princess still creep me out), but I think grounding the stories in technology and humanity is much more effective; Pale Luna is still my absolute favorite, using its game as a device for something real. Truth, I think one of the problems with a lot of video-game creepypasta is that they're basically just telling a self-contained story but using a video game as a vehicle to do so without having a true reason as to why. In Slowbeef's read of "Ihsoy" (an abominable New Super Mario Bros. creepypasta), he pauses in the middle as it dawns on him that "This is just meta-fanfiction", which is exactly what it is and what most of these creepypastas are. When the story is told by a specific narrator nothing is actually happening to them and the story has to justify why they're still playing the game despite their overwhelming fear and disgust when it's clear that they really just want to write a lovely horror story about whatever game they're playing but pretend it was something they experienced because... I don't know, verisimilitude? They're trying to say this thing really happened as opposed to it just being bad fanfiction, I guess, but in the process wind up making this weird secondhand storytelling that doesn't benefit from the way it's being told at all. There are exceptions -- Ben Drowned is very much reliant on actually loving with the player instead of just being a story about Link seeing weird poo poo -- but by and large it's just an inappropriate means of delivering a grimdark story. (And I guess 'hyperrealistic blood' wouldn't make sense if the story was in-universe versus being through the medium of a game.)
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does anyone remember some video from a few years ago where someone explored an ancient proto-MMO that was still running for some reason and it was deserted, but then they found someone else but it wasn't obvious if it was a player or NPC? i know this is all very vague but i remember being fascinated with it
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Overwatch Porn posted:does anyone remember some video from a few years ago where someone explored an ancient proto-MMO that was still running for some reason and it was deserted, but then they found someone else but it wasn't obvious if it was a player or NPC? i know this is all very vague but i remember being fascinated with it Was it something like this?
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I actually like The Theater a bit as well. I kind of like the whole over the top reactions to the swirly head guy specifically because it's kind of excessive. The idea of an image that is mundane but for some reason fills people with an unexplained revulsion and dread is kinda neat as a horror idea. Kinda hard to execute the idea of "There's this thing that's not scary but for some reason it's REALLY scary you gotta believe me" though.
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A Bystander posted:Was it something like this? it was exactly this, thank you so much!
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Overwatch Porn posted:does anyone remember some video from a few years ago where someone explored an ancient proto-MMO that was still running for some reason and it was deserted, but then they found someone else but it wasn't obvious if it was a player or NPC? i know this is all very vague but i remember being fascinated with it That incident made the wiki page for Active Worlds https://en.wikipedia.org/wiki/Active_Worlds (it was one of the stream's viewers)
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I got to view that stream live. Vinny always had an interest in abandoned online spaces that are still running, places that people put time and effort into that are now virtual ruins. It’s a nascent form of archeology, going in and wondering what these places were meant to represent to those who used to frequent them. Pocketomi, the viewer who remembered her old login, did an excellent job keeping up the eeriness without devolving into cheap horror or memes. Vinny really hasn’t explored like this much since though. His popularity has ballooned for several reasons and it’s difficult for him to participate in any online game or AI tool without it crashing from others trying to log on with him. The last time he used a site similar to Talk to Transformer he had to withhold the name until he was finished with the segment to avoid such a scenario.
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Manuel Calavera posted:I should know, I backed it at the $125 level. I know I'm getting a little far afield from the subject of this thread, but the delisauce really does go with just about everything. If you haven't tried it out, do!
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SUPERMAN'S GAL PAL posted:I got to view that stream live. Vinny always had an interest in abandoned online spaces that are still running, places that people put time and effort into that are now virtual ruins. Its a nascent form of archeology, going in and wondering what these places were meant to represent to those who used to frequent them. Pocketomi, the viewer who remembered her old login, did an excellent job keeping up the eeriness without devolving into cheap horror or memes. I'm so glad Vinny does what he does, so well, and while still being a pretty chill and nice guy. I've never heard anything bad about him, (Rev either, Joel I'm a little wary about because he may still do the attack helicopter jokes, and is a fan of the BBQ Pit Boys who are big CHUDs. The other streamers I'm not as familiar with but haven't heard anything bad about them either.) Don't forget that if people run into Vinny in a game, they'll expect him to be the funny haha SPEEN man. Which I'm sure is a bit grating for him, but he takes it in stride. @Pastry of the Year - I'll keep that in mind! I have my copies nearby, but I haven't looked closely. Mostly I backed to support a project I believed in.
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A Bystander posted:Was it something like this? Was this the same odd chatroom / creepypasta MMO that was up on 4chan for a month or so years ago? I realize that's oddly specific but for the longest time I've been trying to remember if I simply hallucinated some bizarre chatroom from old times that had a sinister undertone to it. This feels very similar to me. Edit: reading the history of the clip and watching the video it's strikingly similar but I can't place the timeframes together Zodack fucked around with this message at 15:47 on Oct 15, 2019 |
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Manuel Calavera posted:I'm so glad Vinny does what he does, so well, and while still being a pretty chill and nice guy. I've never heard anything bad about him, (Rev either, Joel I'm a little wary about because he may still do the attack helicopter jokes, and is a fan of the BBQ Pit Boys who are big CHUDs. The other streamers I'm not as familiar with but haven't heard anything bad about them either.) Joel gets a pass because he's a Swede living in Sweden and doesn't have encyclopedic knowledge of all these lovely American dogwhistles. Somebody explained the attack helicopter thing to him and he dropped it immediately
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NonsenseWords posted:(And I guess 'hyperrealistic blood' wouldn't make sense if the story was in-universe versus being through the medium of a game.) Hyperrealism also doesn't make sense because it doesn't mean what creepypasta writers think it means. Hyperrealism is a genre of painting and sculpture. Non-moving visual mediums. I'm not sure what the term would be for moving mediums, like games and animation. Maybe photorealism or just realism, but it's for sure not hyperrealism. An example of a hyperrealistic painting ![]()
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Zodack posted:Was this the same odd chatroom / creepypasta MMO that was up on 4chan for a month or so years ago? I realize that's oddly specific but for the longest time I've been trying to remember if I simply hallucinated some bizarre chatroom from old times that had a sinister undertone to it. This feels very similar to me. I think I know what you're talking about and it's not the same thing. It was a similar idea, though. I remember it having two dimensional character models
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AngryRobotsInc posted:Hyperrealism also doesn't make sense because it doesn't mean what creepypasta writers think it means. Hyperrealism is a genre of painting and sculpture. Non-moving visual mediums. I'm not sure what the term would be for moving mediums, like games and animation. Maybe photorealism or just realism, but it's for sure not hyperrealism. Turning on the hanted game console and seeing my family rendered as pedantic prescripitivst skeletons.
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Problem Sleuth posted:I think I know what you're talking about and it's not the same thing. It was a similar idea, though. I remember it having two dimensional character models Yeah, I don't think it's the same thing either. 2d character models rings a bell. I've been grasping at that foggy memory for years trying to remember what exactly that was because it was a huge deal at the time but only lasted for a month or so. All I recall is it was similarly just an ancient chatroom with avatars, but some of the "worlds" or "rooms" were almost wild LSD trips or didn't make any sense and some of the avatars were hidden or foreboding.
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# ? Jun 10, 2024 18:06 |
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Zodack posted:Yeah, I don't think it's the same thing either. 2d character models rings a bell. I've been grasping at that foggy memory for years trying to remember what exactly that was because it was a huge deal at the time but only lasted for a month or so. All I recall is it was similarly just an ancient chatroom with avatars, but some of the "worlds" or "rooms" were almost wild LSD trips or didn't make any sense and some of the avatars were hidden or foreboding. Do you mean that ancient Windows-95 era 'Worlds' online game?
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