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Launching Arena turns my laptop into a space heater. I don't even think it's the cat, I've had to turn the resolution and graphics ALL the way down to be able to see things happening on the screen.
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# ? Oct 15, 2019 22:55 |
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# ? Jun 7, 2024 02:24 |
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I really don't understand how they've managed to regress it so much. Who knew a little cat would be so perf intensive!
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# ? Oct 15, 2019 22:55 |
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Does quitting a game still use the stack* in arena? *Doesn’t technically use the stack but at least at one point required both players’ game states to be synced with server which was often equivalent to “using the stack.”
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# ? Oct 15, 2019 23:07 |
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Also just saw the GP schedule for next year.....seems like I chose a good time to gently caress off out of Florida early next year. Our one GP a year is now downgraded even more (Palm Beach), and there's no Atlanta at all, so the next closest is Charlotte. I guess gently caress the entire Southeast. This place is a desert for magic at this point. Florida hasn't had an open in like 4 or 5 years, either.
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# ? Oct 15, 2019 23:07 |
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BaronVonVaderham posted:Also just saw the GP schedule for next year.....seems like I chose a good time to gently caress off out of Florida early next year. Our one GP a year is now downgraded even more (Palm Beach), and there's no Atlanta at all, so the next closest is Charlotte. Good to see western Canada gets shafted again as well. No Calgary, no Vancouver. Only two Canadian GP’s total (Toronto and Montreal of course)
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# ? Oct 15, 2019 23:11 |
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Are major event locations planned based on how much each sponsor likes the city or the number of players that register for each prior event in the area or what?
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# ? Oct 15, 2019 23:21 |
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Mezzanon posted:Good to see western Canada gets shafted again as well. No Calgary, no Vancouver. Only two Canadian GP’s total (Toronto and Montreal of course) The number of GPs in APAC has also collapsed. I think there is only one not connected to a Pro Tour, 4 total. Kinda seems like everywhere but the US has shrunk.
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# ? Oct 15, 2019 23:35 |
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Tubgoat posted:Are major event locations planned based on how much each sponsor likes the city or the number of players that register for each prior event in the area or what? As far as I know it's entirely based on whatever with give them some combination of cheap venues and reasonable attendance.
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# ? Oct 15, 2019 23:49 |
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dehumanize yourself and face to arena
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# ? Oct 15, 2019 23:51 |
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Fuzzy Mammal posted:I really don't understand how they've managed to regress it so much. Who knew a little cat would be so perf intensive! Basically Arena is built on a platform (Unity) that is easy to develop for but gets bad as it gets bigger. It’s more adding more cards (and the associated assets) than the cat in particular. It is probably only going to get worse. 😰
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# ? Oct 16, 2019 00:06 |
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Of course one of the useful things about Unity is the ease of porting to other platforms. How's the Arena mobile version btw? Is there a Mac client yet?
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# ? Oct 16, 2019 00:12 |
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Isn't Hearthstone made in Unity?
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# ? Oct 16, 2019 00:13 |
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moush posted:Isn't Hearthstone made in Unity? It is. They also have a decent dev team with a proven company that can make video games.
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# ? Oct 16, 2019 00:31 |
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You can make good performing games in Unity that use lots of assets, but that requires a level of competence that WotC hasn't had since they fired Leaping Lizard.
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# ? Oct 16, 2019 00:33 |
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Arivia posted:Basically Arena is built on a platform (Unity) that is easy to develop for but gets bad as it gets bigger. It’s more adding more cards (and the associated assets) than the cat in particular. It is probably only going to get worse. 😰 Yeah I knew that but I still find it a stretch. Having a large card library really oughtn't to tax the cpu or gpu, especially considering the total number of polygons on screen and the pace of updates.
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# ? Oct 16, 2019 00:48 |
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Cynic Jester posted:You can make good performing games in Unity that use lots of assets, but that requires a level of competence that WotC hasn't had since they fired Leaping Lizard. Please remind me who Leaping Lizard is, the name sounds so familiar. Were they MTGO 1.0?
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# ? Oct 16, 2019 00:54 |
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Fuzzy Mammal posted:Yeah I knew that but I still find it a stretch. Having a large card library really oughtn't to tax the cpu or gpu, especially considering the total number of polygons on screen and the pace of updates. i mean, they don't need to instantiate every single card in the database per game, do they?
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# ? Oct 16, 2019 00:56 |
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A big flaming stink posted:i mean, they don't need to instantiate every single card in the database per game, do they? Yes lol welcome to Unity
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# ? Oct 16, 2019 01:00 |
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Arivia posted:Basically Arena is built on a platform (Unity) that is easy to develop for but gets bad as it gets bigger. It’s more adding more cards (and the associated assets) than the cat in particular. It is probably only going to get worse. 😰 you would think that after two decades of MTGO, "MAKE THIS poo poo SCALABLE INDEFINITELY WITHOUT ANY PROBLEMS" would have been at the top of the design document in 72 point font, but I guess this is Wizards we're talking about
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# ? Oct 16, 2019 01:02 |
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Arivia posted:Yes lol welcome to Unity
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# ? Oct 16, 2019 01:02 |
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Like I assume the rules engine is miles away from the display layer. To the display every card should be basically the same, plus some etb animations and targetting swooshes.
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# ? Oct 16, 2019 01:03 |
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Tubgoat posted:Wait, so when I slam down Unlucky Fried Kitten vs. Turn 2 'Walker.dec, the client has loaded Hazoret, the Fervent on each side already? please don't take armchair developers at their word, especially when it comes to hating on the black sheep engine of the moment the only people who actually know how the game is structured and programmed work for wizards
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# ? Oct 16, 2019 01:05 |
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they've managed to write a game that leaks memory like a sieve despite using a garbage-collected runtime, which is very difficult to do if you put any care at all into performance and scalability.
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# ? Oct 16, 2019 01:19 |
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flatluigi posted:please don't take armchair developers at their word, especially when it comes to hating on the black sheep engine of the moment Every loving conspiracy theory of the 80s and 90s has come true. And I'm to disbelieve a goon in the Magic: The Gathering thread?
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# ? Oct 16, 2019 01:21 |
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Fuzzy Mammal posted:Yeah I knew that but I still find it a stretch. Having a large card library really oughtn't to tax the cpu or gpu, especially considering the total number of polygons on screen and the pace of updates. probably someone at wotc getting tired of playing mtgfinance and just programming a bitcoin miner into arena flatluigi posted:please don't take armchair developers at their word, especially when it comes to hating on the black sheep engine of the moment Please do not spread such misinformation. There is zero evidence that anyone who works for Wizards of the Coast have any idea how their digital products are structured or programmed.
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# ? Oct 16, 2019 01:29 |
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Hellsau posted:There is zero evidence that anyone who works for Wizards of the Coast have any idea how their digital products are structured or programmed.
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# ? Oct 16, 2019 01:37 |
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BaronVonVaderham posted:Also just saw the GP schedule for next year.....seems like I chose a good time to gently caress off out of Florida early next year. Our one GP a year is now downgraded even more (Palm Beach), and there's no Atlanta at all, so the next closest is Charlotte. There are two GP's in the Northeast for the first half of the year. This schedule is very weird, it screams CFB finding cheap locations to hold Magicfests except the ones that are also Players Tour because WoTC presumably still coughs up money for those. I mean why Louisville vs. Atlanta or Reno vs. Denver/Vegas? Detroit vs. Indanapolis for midwest? Also likely a cost savings thing.
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# ? Oct 16, 2019 01:56 |
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Tubgoat posted:Please remind me who Leaping Lizard is, the name sounds so familiar. Were they MTGO 1.0? Yepp. Back when the game worked well and features were added instead of removed.
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# ? Oct 16, 2019 02:04 |
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Arivia posted:Yes lol welcome to Unity What exactly is about Unity that you believe would require this?
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# ? Oct 16, 2019 02:10 |
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Sit on my Jace posted:What exactly is about Unity that you believe would require this? IDK, calling me an armchair developer is right but every time I turn around there's another game having Unity issues and they're all related to poor asset management and memory leaks and everything It just happens again and again and again, the universal rule seems to be that big Unity games are poorly performing as some weakness of the basic structure of the game engine Also I have paid attention to years of Wizards trying to develop games and electronic products both in and out of house and they are never of the highest quality but hey at least Arena is still being developed and has not suffered a development team massacre yet
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# ? Oct 16, 2019 02:13 |
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I literally don't remember this card existing and I drafted that set a fair bit.
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# ? Oct 16, 2019 02:52 |
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Armchair developers will always proclaim any program currently using more memory than they think it ought to have a "memory leak".
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# ? Oct 16, 2019 02:58 |
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Entropic posted:Armchair developers will always proclaim any program currently using more memory than they think it ought to have a "memory leak". You're right, WotC did say they fixed some but not all of the memory leaks, but to be honest maybe there aren't any memory leaks and they're just armchair developers?
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# ? Oct 16, 2019 03:08 |
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jassi007 posted:There are two GP's in the Northeast for the first half of the year. This schedule is very weird, it screams CFB finding cheap locations to hold Magicfests except the ones that are also Players Tour because WoTC presumably still coughs up money for those. I mean why Louisville vs. Atlanta or Reno vs. Denver/Vegas? Detroit vs. Indanapolis for midwest? Also likely a cost savings thing. I know for me personally since CFB has taken over the end user experience as an attendee was gotten worse compared to the SCG run event I attended. But if certain regions were profitable for SCG they’d run the tour there too.
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# ? Oct 16, 2019 03:14 |
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Entropic posted:Armchair developers will always proclaim any program currently using more memory than they think it ought to have a "memory leak". better a memory leak than a mana leak
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# ? Oct 16, 2019 03:16 |
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Jabor posted:they've managed to write a game that leaks memory like a sieve despite using a garbage-collected runtime, which is very difficult to do if you put any care at all into performance and scalability. Performance? Scalability? How do we monetise those? Edit: Premium Performance Pass, 3000 gems per set to have a client that performs in an acceptable manner.
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# ? Oct 16, 2019 03:29 |
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Memory Leak 1U Instant Counter target spell unless its controller pays 3. If that spell is countered this way, put it on top of its owner's library instead of into that player's graveyard.
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# ? Oct 16, 2019 03:29 |
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JerryLee posted:Memory Leak Memory Leak 1U Enchantment Whenever a player casts a spell, put a bloat counter on memory leak. Each spell costs an additional 1 to cast for each counter on memory leak.
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# ? Oct 16, 2019 03:34 |
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JerryLee posted:Memory Leak
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# ? Oct 16, 2019 03:45 |
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# ? Jun 7, 2024 02:24 |
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Yawgmoth posted:I would probably play this. It’s pretty close to Remand and might be better, I think a lot of decks would play that
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# ? Oct 16, 2019 04:01 |