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Why does the man on the imperial fists supplement look so furtive?
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# ? Oct 16, 2019 04:23 |
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# ? Jun 5, 2024 04:50 |
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He's always concerned about Iron Warriors showing up and ruining his recital
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# ? Oct 16, 2019 04:41 |
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JBP posted:Why does the man on the imperial fists supplement look so furtive? He realized he's Woody Harrelson.
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# ? Oct 16, 2019 04:51 |
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He looks like he farted during the sword Jamboree or whatever it is.
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# ? Oct 16, 2019 04:51 |
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Getting a bit further along on this guy. I mixed some warp lightning green into some dragon bronze and used it to drybrush over the scythe. I thought it worked pretty well, especially with the nalakh oxide. Also doing a bit of hombrew for the contest I'm entering him into. Tell me what you guys think of this, whether the power is too much, and about where you'd price him. I'm thinking around 80-85 points. Alternately, let me know if you think I should change him up further from a weirdboy. quote:Uzgrak Deffcalla
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# ? Oct 16, 2019 06:39 |
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He looks like he’d trick other orks into drinking daemon blood and invading medieval worlds then blow up his own world then die and have his skull eaten by an elf.
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# ? Oct 16, 2019 09:24 |
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Badablack posted:He looks like he’d trick other orks into drinking daemon blood and invading medieval worlds then blow up his own world then die and have his skull eaten by an elf. Yeah he looks like he'd meet with success in all of his endeavours.
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# ? Oct 16, 2019 09:33 |
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Fists supplement preview is up. They have indeed received +1 damage against vehicles and buildings in devastator doctrine which is alright. Better than my RG superpower (although maybe that's debatable it's been hauling rear end in my last few games). This looks very tasty as well:
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# ? Oct 16, 2019 15:45 |
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Imperial Fists feel like the chapter to go with if you're souping or insist on playing OG marines. The only weapons that benefit from both the chapter tactic and the doctrine are Stalker Bolt Rifles and Heavy Bolters, the former of which isn't throwing enough shots and the latter of which is essentially unavailable to Primaris. Running out a big block of Devastators and Centurions is definitely going to give most armies fits, but it's also a very one-trick army. Unless there's a sleeper hit of a relic or strategem they have nowhere near the shenanigans Ultramarines or Iron Hands. There is also the matter of the doctrine bonus having literally zero effect on Tyranids and most of the Tau line since battlesuits aren't vehicles, which is what's kept Tankbustas off the table since the Ork book came out. Fortunately exploding 6s on bolters is super good, and you can just lean on that. I'm also happy the Crimson Fists are getting reprinted here, if only to be more explicit in how they can use the new strategems. It's a little frustrating that we're back to Fists having rules for a part of the game that doesn't currently exist. At launch the ignore cover rule was terrible because there were so few units that made extra benefit of cover, now they have extra stuff to ruin buildings that don't exist in the rules either. Hopefully it's a sign we'll be getting more interesting rules for that kind of stuff soon from GW, or that people will push on ITC to incorporate it in their magic building rules.
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# ? Oct 16, 2019 15:55 |
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JBP posted:Fists supplement preview is up. They have indeed received +1 damage against vehicles and buildings in devastator doctrine which is alright. Better than my RG superpower (although maybe that's debatable it's been hauling rear end in my last few games). It's unchanged from Vigilus, but they re-did Indomitable in a way that sorta shoots my plans in the rear end. It's going to make my Centurions a bit more expensive to protect on turn 1. Indomitable now gives permanent Transhuman Physiology to my Warlord, rather than cover for all infantry units within 6"
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# ? Oct 16, 2019 16:01 |
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[quote="GW" post=""""] The Crimson Fists share many of the traits of their parent Chapter and receive additional background and rules in Codex Supplement: Imperial Fists. The book also includes a datasheet for their Chapter Master, Pedro Kantor. [/quote] Crimson Fists are in; looks like we'll have to wait for the next Psychic Awakening book for new Black Templar rules.
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# ? Oct 16, 2019 16:02 |
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A French 40k forum is claiming that this year's army boxes are: 4 AOS: Nighthaunt, Skavens, Stormcast, Goblins 6 40k: T'au, Drukhari, Space Wolves, Blood Angels, Chaos, Tyranids at €145 each. Plus Start Collecting boxes for Vanguard SM & CSM
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# ? Oct 16, 2019 16:12 |
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Is this as loving bad as I think it is?
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# ? Oct 16, 2019 16:15 |
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Safety Factor posted:Is this as loving bad as I think it is? No. It could have been 3CP (though that may have made it more obvious as to why you shouldn't ever use it - so perhaps I've just defeated my own argument).
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# ? Oct 16, 2019 16:19 |
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Safety Factor posted:Is this as loving bad as I think it is? That’s... not great. It’s an army-wide buff for a turn so it’s not terrible, but considering it’s once-only 1CP would be more appropriate. An additional -1AP isn’t all that scary considering you’re already talking -2 for heavy bolters. Then again there’s a ton of strats that are weirdly costed so who knows.
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# ? Oct 16, 2019 16:20 |
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Praetorian's Wrath is not bad mathematically if you built your army for high volume of low strength shots and are playing something with good armor saves and no or limited invulnerable saves, like another marine army. It is unquestionably terrible to utilize as a player; requiring your opponent to roll two sets of saves for one weapon activation was irritating for Storm of Fire and it's bordering on rude here. Taking both (Storm of Fire is off hits, Praetorian's is off wounds) requires up to three sets of armor saves for one twin-linked heavy bolter volley.
nite_moogle fucked around with this message at 16:43 on Oct 16, 2019 |
# ? Oct 16, 2019 16:38 |
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How long before these go out of stock? Seems like 12 heavy bolter shots from a single model would be entertaining. I wonder if Heavy plasma incinerators are viable with Fists. They basically get Weapons from the Dark Age for free under the Devastator doctrine, and nothing will ever get an armour save against them.
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# ? Oct 16, 2019 16:59 |
Safety Factor posted:Is this as loving bad as I think it is? I've noticed the same strat is in the other supplements under different names. The Iron Hand version is Engine Purge. It's pretty bad, since your heavy weapons are already rocking a -1 AP for being in Devastator as it is, and most heavies have really solid AP in the first place. An AP -6 Multi-Melta isn't actually accomplishing much, ya know? That said, with the Imperial Fists and the benefit they get to Heavy Bolters through Siege Masters for the extra hits on '6s, this is probably the least bad version of it. Flooding the board with Heavy Bolters and getting an army-wide 1-in-6 AP -3s? That might go if you build for it. jng2058 fucked around with this message at 17:14 on Oct 16, 2019 |
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# ? Oct 16, 2019 17:12 |
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Is there any possible scenario where a model could have effectively a 0+ save, which is the first instance where -6 would not immediately negate their armor? Every time I proc a hit with monstrous rending claws and tell someone the AP I always get a look of surprise. It’s such a weird number (not that I’m complaining).
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# ? Oct 16, 2019 17:18 |
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xtothez posted:How long before these go out of stock? Seems like 12 heavy bolter shots from a single model would be entertaining. I think Heavy Plasma Incinerators fundamentally suffer from not having two shots. The situations where they win out over the rapid fire variant are too narrow, and +1 damage benefits shot volume over shot quality.
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# ? Oct 16, 2019 17:26 |
PierreTheMime posted:Is there any possible scenario where a model could have effectively a 0+ save, which is the first instance where -6 would not immediately negate their armor? Every time I proc a hit with monstrous rending claws and tell someone the AP I always get a look of surprise. It’s such a weird number (not that I’m complaining). Iron Hand Terminators, Centurions, or Eliminators in cover with the Psysteel Armor Technomancy power cast on them would effectively be 0+ against shooting. Can't think of anything that would get it against MRCs in melee, though. nite_moogle posted:I think Heavy Plasma Incinerators fundamentally suffer from not having two shots. The situations where they win out over the rapid fire variant are too narrow, and +1 damage benefits shot volume over shot quality. Yeah, I keep wanting to use 'em as Iron Hands because you could move and shoot overcharged without blowing up and S9 let's you wound pretty much anything on at least a 3+...but the number of shots is always too low. Going from AP -4 to AP -5 in Devastator only barely helps. If they got a flat damage boost the way Stalkers do over regular Bolt Rifles, that might work. But as it is, I think your best use for Hellblasters is as Ultras in Tactical with the standard Plasma Incinerator and a Captain nearby. Double shots at 30" with S8 AP -5 D2 re-rolling 1's is probably the sweet spot.
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# ? Oct 16, 2019 17:57 |
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Ogryn with slabshields can get a 0+ in cover with the take cover stratagem and the +1 save psychic power active. A -6 melee attack is kind of silly though since you can’t go lower than a 2+ in close combat.
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# ? Oct 16, 2019 18:06 |
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Heavy plasma vs rapid fire plasma in case is a big choice, because the rapid fire plasma doesn't get the +1 damage. You're trading two shots at S8 AP-4 D2 within 15" for one shot S9 AP-5 D3 up to 36" in Devastator doctrine. That's close to a wash against anything T8, and outright better against most targets turn 1 when the nunber of shots is probably the same anyway.
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# ? Oct 16, 2019 18:14 |
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Strobe posted:Heavy plasma vs rapid fire plasma in case is a big choice, because the rapid fire plasma doesn't get the +1 damage. You're trading two shots at S8 AP-4 D2 within 15" for one shot S9 AP-5 D3 up to 36" in Devastator doctrine. That's close to a wash against anything T8, and outright better against most targets turn 1 when the nunber of shots is probably the same anyway. As well as the lower range, rapid fire also has double the chance of dying when overcharging compared to heavy so that 4 vs 3 damage is at a price.
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# ? Oct 16, 2019 18:36 |
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Anyone finding they can't attach artifacts or relics or whatever in bscribe now that they added all the narrative campaign crap?
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# ? Oct 16, 2019 18:48 |
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Harvey Mantaco posted:Anyone finding they can't attach artifacts or relics or whatever in bscribe now that they added all the narrative campaign crap? You have to pick a Warlord first
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# ? Oct 16, 2019 19:14 |
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Strobe posted:You have to pick a Warlord first Yes, but the artifacts aren't showing up like they used to.
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# ? Oct 16, 2019 20:12 |
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Harvey Mantaco posted:Yes, but the artifacts aren't showing up like they used to. That's what I meant. In order to get the relics to show up, you must first select a Warlord. If you have a Warlord selected and still aren't seeing them anywhere it may need more troubleshooting.
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# ? Oct 16, 2019 20:38 |
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Strobe posted:That's what I meant. In order to get the relics to show up, you must first select a Warlord. Yes. The latter. Was just seeing if there was an error with the rollout. Maybe just my stuff is fucky.
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# ? Oct 16, 2019 22:23 |
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So just getting back into the hobby after a few years away and noticed The WarStore has closed. What are the best alternatives in the US for discounted GW now?
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# ? Oct 16, 2019 23:10 |
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Majin posted:So just getting back into the hobby after a few years away and noticed The WarStore has closed. Do you want to know what happened to the war store?
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# ? Oct 16, 2019 23:13 |
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Sure?
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# ? Oct 16, 2019 23:26 |
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https://suffolktimes.timesreview.com/2017/12/sex-offenders-hired-through-church-program-allegedly-stole-from-southold-employer/
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# ? Oct 16, 2019 23:35 |
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lmao oh
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# ? Oct 17, 2019 00:02 |
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Yikes!!! That’s uh.. unfortunate.. Question still stands tho - any discount retailers who aren’t harboring sex offenders? $608 retail for a complete air paint set is totally not above board.
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# ? Oct 17, 2019 00:11 |
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Why would you buy all the paints? It doesn't make any sense.
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# ? Oct 17, 2019 00:30 |
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Just an example, but still? I paint more than one army and I’ve got tons of stuff that’s been sitting I want to get back to. Biggest pet peeve is needing a color for mixing and having to wait. Obviously I would be buying models and box sets as well. I’m sensing some resistance here.
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# ? Oct 17, 2019 00:42 |
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Majin posted:Just an example, but still? I paint more than one army and I’ve got tons of stuff that’s been sitting I want to get back to. Biggest pet peeve is needing a color for mixing and having to wait. For one, don't buy every paint, there will be a ton of colors that you'll never use. For models I think I've heard good things about miniature market, but if you've got a local store they're likely discounting, and getting stuff locally is always good.
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# ? Oct 17, 2019 00:45 |
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https://www.michtoy.com/ is great for paints if you're not looking for the GW brands.
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# ? Oct 17, 2019 00:49 |
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# ? Jun 5, 2024 04:50 |
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I don't know where the hell you live Booley but my local never discounts poo poo. I still buy stuff from him but the only thing he might discount is his poo poo ton of Privateer Press junk. Some people like to buy All The Paints and IDGI. I have 4 40k armies and WW2 Joes and Jerrys in multiple scales, AND I have an airbrush so I have some duplicate colors among my collection. Even then I have less than 150 model paint colors*. I haven't bought a NEW color for 2 or 3 years. *does not include crappy craft paints, primers or rattle cans.
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# ? Oct 17, 2019 00:54 |