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Carecat posted:Generally the thought cabinet does not work in obvious ways. Is that in relation to the harbour? I’ll meditate on it, thank you.
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# ? Oct 17, 2019 22:57 |
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# ? May 31, 2024 14:51 |
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Alright. What about going deliberately balanced, like with 3 in everything. Will that be taking away from the experience?
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# ? Oct 17, 2019 23:01 |
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god drat it, I took the pants off in the initial room because it decreased my selected stat or whatever, and then spent 10 minutes getting increasingly frustrated. it kind of works for my 1-4-4-3 character though so I'm gonna roll with it
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# ? Oct 17, 2019 23:02 |
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OscarDiggs posted:Alright. Not at all. There's even an achievement for being the most boring cop possible.
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# ? Oct 17, 2019 23:02 |
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Really the only advice for stats is probably don't do your first play through with 1 in physique and/or psyche. Although the game teaches you that lesson hilariously fast.
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# ? Oct 17, 2019 23:07 |
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OscarDiggs posted:Alright. Alternatively, 1 in everything
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# ? Oct 17, 2019 23:08 |
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Captain Billy Pissboy posted:Alternatively, 1 in everything actually do this
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# ? Oct 17, 2019 23:09 |
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lol what if I read the current discussion at all
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# ? Oct 17, 2019 23:11 |
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I get the impression that even the boring, radical centrist copotype playthrough is pretty wild so don't fret about things being too tame
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# ? Oct 17, 2019 23:13 |
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OscarDiggs posted:Alright. I’ve been playing a 3-4-3-2 so I started pretty balanced. Your dialog choices and level ups influence a ton of what you do anyway. I’m sure you could start with the same stats and have a wildly different experience.
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# ? Oct 17, 2019 23:13 |
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What does it mean for something to be your "signature" skill? I can't decide between going heavy on the Int and going for like Conceptualization or Drama, or going paranatural with either Inland Empire or Shivers.
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# ? Oct 17, 2019 23:15 |
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Harrow posted:
this is a game where stats support your actions rather than actions following stats. you're better off thinking about what kind of detective do you want to be. addict sherlock holmes? rear end in a top hat dick tracy? drunken dale cooper? think about how you would prefer to approach problems and then build your attributes around the kind of voice you would like your character to have Harrow posted:What does it mean for something to be your "signature" skill? it's like the one skill you are Known for, you get an extra point in that skill and a bonus to all skills for the attribute heavy int conceptualization would be like an artist cop. drama would be an actor cop. inland empire is the david lynch cop, shivers is spooky hunch cop. whichever of these sounds most fun to you, go with that - you won't be gated, it'll just be the thing you use slightly more often than others e: if you want to do a brainy cop who is logic smart and spooky smart you can't go wrong with 4-4-2-2 Mr. Fall Down Terror fucked around with this message at 23:19 on Oct 17, 2019 |
# ? Oct 17, 2019 23:16 |
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Harrow posted:What does it mean for something to be your "signature" skill? It gives you a +1 bonus to that skill and increases the cap for all skills in that category
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# ? Oct 17, 2019 23:17 |
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What would be a good Sam Vimes build? Something like 4-2-4-2 with Signature in Shivers perhaps?
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# ? Oct 17, 2019 23:22 |
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huh, i restarted my game and now the game will not give me credit for picking up my right shoe. it just vanishes into the nether. i wonder if a patch screwed that up? edit: it will let me grab one shoe but the other vanishes. it won't give me Both Shoes or credit for finding them Verviticus fucked around with this message at 23:33 on Oct 17, 2019 |
# ? Oct 17, 2019 23:29 |
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I went super deep in Half Light and I'm surprisingly not being told to kill people or run away as often as I expected. Also I can't believe that I almost missed a huge chunk of lore by not admitting my amnesia at the start. That Jamais Vu thought is crazy when you follow it to the end.
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# ? Oct 17, 2019 23:29 |
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Verviticus posted:huh, i restarted my game and now the game will not give me credit for picking up my right shoe. it just vanishes into the nether. i wonder if a patch screwed that up? its a known bug
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# ? Oct 17, 2019 23:30 |
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Verviticus posted:huh, i restarted my game and now the game will not give me credit for picking up my right shoe. it just vanishes into the nether. i wonder if a patch screwed that up? Close the game out fully before restarting.
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# ? Oct 17, 2019 23:31 |
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Social Studies 3rd Period posted:Close the game out fully before restarting. this worked, thank you
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# ? Oct 17, 2019 23:37 |
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Game good. Not sure on the ending probably need to do another playthrough and try some other stuff to fully decide. The number of softlocks I started getting towards the end wasn't great.
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# ? Oct 17, 2019 23:39 |
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Everything about inventing house music and dancing so hard I met the spirit of the city and meeting the giant mantis was great. Doing the first on the last day before doing the last was totally the way to go. Sadly the bed at the end bugged out and I never got the last dream.
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# ? Oct 17, 2019 23:40 |
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Broken Cog posted:What would be a good Sam Vimes build? I think he needs more Psyche to have Esprit de Corps and Empathy. But yeah, Shivers for sure. You could play early Vimes as a big alcohol brawler guy and late Vimes as a diplomat with rage issues (physical instrument or Half Light?)
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# ? Oct 17, 2019 23:41 |
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Mulva posted:Everything about inventing house music and dancing so hard I met the spirit of the city and meeting the giant mantis was great. Doing the first on the last day before doing the last was totally the way to go. Sadly the bed at the end bugged out and I never got the last dream. Ending spoiler:Meeting the phasmid was going great and was really atmospheric and then the game softlocked on me ruining the whole moment Hub Cat fucked around with this message at 23:49 on Oct 17, 2019 |
# ? Oct 17, 2019 23:44 |
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space uncle posted:I think he needs more Psyche to have Esprit de Corps and Empathy. You're right, maybe something like 2-4-4-2 would be more fitting, he's more people/street smart than intelligent.
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# ? Oct 17, 2019 23:45 |
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itry posted:This made me laugh more than it probably should have: Skill comments are some of the most entertaining writing in game. I don't know if I love it more when they dunk on NPCs, dunk on you, accidentally start working in tandem or entirely lose it due to both you and the world itself being such wrecks. I mean, look at this poo poo (should be out of context enough to not spoil stuff): I also appreciate how the game is not above squeezing comedy out of everything it can, UI elements included (look at that arrangement of response options):
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# ? Oct 17, 2019 23:51 |
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Late game-ish spoilers I guess? Where do I need to stand for mapping out the possible shooter locations? I found the spot at Land's End but I can't figure out where it wants me to be for the boardwalk and islet.
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# ? Oct 18, 2019 00:00 |
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Okay, I'm being blocked by a major -10 modifier in the church, so I have to ask, how do I learn about the Pale I found a book in the bookstore that mentioned it, but it didn't change anything. I know there was a discussion here earlier mentioning you have to talk to a certain character, but I don't know who they are.
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# ? Oct 18, 2019 00:05 |
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Pulsarcat posted:Okay, I'm being blocked by a major -10 modifier in the church, so I have to ask, how do I learn about the Pale a certain liberal woman
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# ? Oct 18, 2019 00:07 |
Phoix posted:Late game-ish spoilers I guess? Where do I need to stand for mapping out the possible shooter locations? I found the spot at Land's End but I can't figure out where it wants me to be for the boardwalk and islet. I spent so long on this. Just move on, they come in the course of the main objective.
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# ? Oct 18, 2019 00:07 |
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I'm installing this right now, and my goal is to be Morty Cop, he's doing his best.
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# ? Oct 18, 2019 00:14 |
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Davincie posted:a certain liberal woman Do you mean the one on the boat? I exhausted all of her dialogue options and while she does mention it she doesn't go into any detail. Edit: Hahahaha, I passed the check first try despite having only a 3%, unfortunately this means I used up all my dice roll luck with that and it's time to fail a bunch of 90% rolls too make up for it Pulsarcat fucked around with this message at 00:20 on Oct 18, 2019 |
# ? Oct 18, 2019 00:16 |
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I honestly think Disco Elysium is one of those games that in a few years we will look back and realize it had a profound influence on the evolution of RPGs. Like a System Shock or Ultima Underworld before it. Games that weren't necessarily blockbusters sales wise, but developers played, went "holy poo poo" and embraced the innovative gameplay ideas. I'm sure Obsidian is playing this right now thinking "holy poo poo why didn't we think of some of this stuff, and how can we incorporate it into our next game"?
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# ? Oct 18, 2019 00:20 |
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I'm having a real hard time committing to what I want to do I know I'm not going to be gated, I just can't decide what kind of experience I want to have. The skills that sound interesting to me are so spread out that I can't really figure out what to do. I'm into Visual Calculus, Conceptualization, Empathy, Shivers, and Perception and it's hard for me to decide what I feel like would be the most fun for my first run. Do I go all Mind Palace with Visual Calculus/Encyclopedia/Conceptualization stuff, or maybe go Sam Vimes like people were just talking about and accept that I'm not going to solve much with my brain? Difficult choices. I tried out the very first part of the game with Inland Empire as my signature and I'm not sure I'm into having my clothes talk to me for my first run, but probably next time.
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# ? Oct 18, 2019 00:20 |
Freaking Crumbum posted:for anyone else stuck at this point, i can't help but notice that screen shot was taken at night time or early morning, and the quest pretty explicitly requires you to go there first during the day because they want the guy to come home from work and see that his house was vandalized. I've tried it day and night and the door only makes a lock rattling noise.
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# ? Oct 18, 2019 00:21 |
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pedro0930 posted:After failing the check to stare Kassje in the eye, I got really curious about what you'd see so I start to pump points into volition. After failing 3 white checks and now being forced to be the straightest cop, the result didn't disappoint. Favorite sequence in the game till now. My jaw was on the floor for the entirety of that exchange.
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# ? Oct 18, 2019 00:27 |
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Harrow posted:I'm having a real hard time committing to what I want to do No matter your spread, Perception is handy for everyone though, as without it you'd straight up miss some points of interest that would trigger follow-up skills.
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# ? Oct 18, 2019 00:43 |
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You know guys, it's really tempting to save-scum after failing to bring down the body 5 consecutive times .
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# ? Oct 18, 2019 00:45 |
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theblackw0lf posted:I honestly think Disco Elysium is one of those games that in a few years we will look back and realize it had a profound influence on the evolution of RPGs. Like a System Shock or Ultima Underworld before it. Games that weren't necessarily blockbusters sales wise, but developers played, went "holy poo poo" and embraced the innovative gameplay ideas. i'm not so sure. the depiction of the protagonist and its implication on the gameplay are unique and very impressive, but they're also very difficult and time intensive to write. this was a labour of love that took 5 years to write, obsidian might take some hints from Disco Elysium, but i'm not sure if they'll ever be in the position to properly take these lessons to heart. we might never see something quite like this again
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# ? Oct 18, 2019 00:50 |
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I am absolutely loving this game, the only problem is it just barely runs on my laptop. The load times are super long, and while I'm willing to deal with it I just hit what might be a bug in a conversation with the Union meathead. It's at the end of a conversation where he leaves and comes back, only when he returns the dialogue doesn't continue leaving me stuck. I've reloaded two saves and it hasn't fixed the issue, has this happened to anyone else?
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# ? Oct 18, 2019 00:53 |
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# ? May 31, 2024 14:51 |
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oscarthewilde posted:i'm not so sure. the depiction of the protagonist and its implication on the gameplay are unique and very impressive, but they're also very difficult and time intensive to write. this was a labour of love that took 5 years to write, obsidian might take some hints from Disco Elysium, but i'm not sure if they'll ever be in the position to properly take these lessons to heart. we might never see something quite like this again Yeah I personally honestly can't really see the larger effort of the game catching on like even the skills talking to you means they have to write lines for a variety of skills for most of the dialog everywhere all the time and thats not including any branching or past choices influencing future dialog.
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# ? Oct 18, 2019 00:58 |