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Oh please edit any clarifications into the post. I bookmarked it for later.
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# ? Oct 16, 2019 02:25 |
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# ? Jun 7, 2024 23:39 |
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Kind of surprised there are no daggers or shanks in the game. Would be fun to have a Sai wielding ninja dart into the thick of things.
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# ? Oct 16, 2019 02:42 |
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What would be the best sidearm to equip with a crossbow as primary? People have said longswords before for the defense bonus, and it seems like katana- or sabre-class weapons would benefit the most from the dexterity you're getting from xbows.
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# ? Oct 16, 2019 02:49 |
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Zesty posted:Oh please edit any clarifications into the post. I bookmarked it for later.
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# ? Oct 16, 2019 02:49 |
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Addamere posted:What would be the best sidearm to equip with a crossbow as primary? People have said longswords before for the defense bonus, and it seems like katana- or sabre-class weapons would benefit the most from the dexterity you're getting from xbows. If you want to kill, short cleaver. If you just want to survive until your melee specialists arrive, jitte. If you're undecided, longsword.
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# ? Oct 16, 2019 02:53 |
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I would appreciate a similar rundown on armour, preferably sorted by what's best for what race and at what weight category. I've basically come to the conclusion that overall coverage percentage is most important for skeletons, since they have more body part hp and only two slots, with humans and sheks favouring overall damage reduction per-piece more since they can fill all 5 slots, with hivers somewhere in between. Is that about right?
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# ? Oct 16, 2019 02:55 |
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Is there a mod to stop random bandits and patrols from butchering unconscious animals?
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# ? Oct 16, 2019 04:05 |
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Zesty posted:Oh please edit any clarifications into the post. I bookmarked it for later. I just did a few, and I'll add more as necessary. I'm glad you find it useful! Addamere posted:What would be the best sidearm to equip with a crossbow as primary? People have said longswords before for the defense bonus, and it seems like katana- or sabre-class weapons would benefit the most from the dexterity you're getting from xbows. The Lone Badger posted:If you want to kill, short cleaver. If you just want to survive until your melee specialists arrive, jitte. If you're undecided, longsword. Pretty much this. Remember that strength affects block speed, too, so the Jitte isn't great for defending if you can't bring it up in time! Since quality doesn't affect attack or defense bonuses, and doesn't appear to affect block chance in any way, a junk-quality Jitte is a good choice for blocking. Hard to go wrong with the Longsword, though. Addamere posted:I would appreciate a similar rundown on armour, preferably sorted by what's best for what race and at what weight category. I've basically come to the conclusion that overall coverage percentage is most important for skeletons, since they have more body part hp and only two slots, with humans and sheks favouring overall damage reduction per-piece more since they can fill all 5 slots, with hivers somewhere in between. Is that about right? I think you're more or less correct here, though I think coverage is king all of the time! I was thinking of doing this, too, but probably in less detail than weapons. Instead, I'll talk about certain combat 'archetypes', like regular fighter, armoured tank, and crossbowman, and give recommendations that way. Here's a quick rundown! Damage Dealer This type of character wants decent protection without sacrificing lethality (so no or minimal Combat Speed, Dexterity, Dodge, or Athletics maluses), so generally medium armour. Head - The Masked Helmet gives 100% coverage with good resistance and only a Perception penalty, which only crossbowmen care about. The Police Helmet is more protective but tanks Dodge. The Armoured Hood, Flared Helmet, and Visored Helmet have 90% coverage and about the same protection as the Masked Helmet, so they're good too. Body - The White Plate Jacket is probably the best medium body armour, with only 5% Dex and 20% Dodge penalties (the other Plate Jackets hurt Dex more). A Specialist-quality one can cut damage by nearly a third by itself! A Dustcoat is less protective, but adds some arm, leg, and head coverage too, so it's a good choice as well! Shirt - The Leather Turtleneck is your best choice here. 100% chest/stomach, 90% arm coverage Legs - Plated Drifter's Leather Pants have 90% leg coverage, though they will hurt Dodge by 20%. Plate Pants are a mod I use, they're slightly less resistant but have full coverage. Samurai Clothpants are less resistant again, but they come whit no maluses and also have 50% Stomach coverage! Feet - Drifter's Boots don't hurt you at all, and good Plated Longboots will barely touch Athletics. Really good Samurai Boots are also an option. The mod above also gives Plate Boots, which are about the same as Plated Longboots but match the other plate armour better. Martial Artist Many armour types hurt the Martial Arts skill, while a few improve it, so we'd rather stick with those. We also want to preserve Dexterity, Combat Speed, Dodge, and probably Athletics, too. Head - The Masked Helmet has no downsides, so it's the best for this slot. Body - Dustcoats have excellent coverage and boost Martial Arts, so they're a great choice - anything heavier starts to cut into your Dodge. Shirt - Martial Artist Bindings provide no armour, but boost Martial Arts and protect your hands, which is really useful. The Leather Turtleneck is best if you need protection. Legs - Samurai Clothpants are the go here. Plated Drifter's Leather Pants hurt Dodge but are more protective, and I think the modded Plate Pants might be ok. Feet - Plated Longboots are as heavy as you should go. Block Tank This character wants the heaviest armour they can get, set themselves to Block and Taunt, and draw attacks from the other characters to let strike unmolested. Head - The Tin Can and Samurai Helmet are both pretty similar. Body - You have a few choices here. Samurai Armour and Crab Armour are pretty close, I'd say Crab edges it for better coverage but it's not much. Unholy Chest Plates are an option if you're not as worried about your limbs. Shirt - Chainmail is the best protection you can get, and a good quality one won't damage your combat speed too much. Legs - Samurai Legplates all the way! That Stomach coverage is golden. Feet - Samurai Boots are the best defense you can get. Crossbowman Crossbow characters want to avoid Perception and Crossbow penalties, which locks them out of most heavy and medium armour. Dodge and Athletics penalties aren't great, but you should be light enough to keep your distance from most stuff anyway. Head - The Flared Helmet is the best head armor with no Perception penalty. The Iron Hat has less coverage, but boosts Perception, so it's up to you. Body - Drifter's Leather Jacket boosts your Crossbows, but its coverage is a bit bad. Dustcoat doesn't help your damage but the coverage is great. Ninja Rags and Assassin's Rags improve Crossbows but don't protect much. Anything heavier hurts Crossbows. Your choice! Shirt - The Leather Turtleneck puts in a lot of work, huh? It's great here too. Legs - Nothing hurts Crossbows or Perception in this slot, but you'll want to keep it lighter to stay mobile. Don't go heavier than Plated Drifter's Leather Pants or (mod) Plate Pants, I guess. Feet - You can use basically anything here, if you can eat the Dodge and Athletics penalty. Ninja If you're just sneaking around, stealing poo poo and bopping people on the head, you want to max out your thievery skills. The generally light armour needed also suggests crossbows as a weapon, if you want to use your thieves in combat too. Head - No helmets actually hurt thievery skills at all, so anything works here, though a Flared Helmet or Iron Hat won't hurt your shooting. Body - Ninja Rags and Assassin's Rags are both good, with the former helping your Stealth more, the latter helping your Assassination. They also boost Crossbows! Dustcoats have no penalties if you need protection. Shirt - Dark Leather Shirts boost your Stealth a little. Good quality Blackened Chain Shirts/Chainmail do hurt it, but less than other chain shirts, if you really want the protection, but I don't think it's worth it. Legs - Ninja Pants provide no protection but improve your Stealth. Samurai Clothpants and Drifter's Leather Pants are more protective and don't hurt any stats. Feet - Only Wooden Sandals come with no Stealth penalty, so that's what you'll use. Note: I don't include non-craftable armour here, as it's extremely hard to get quality versions without it. Crafting notes: The most protective outfit (more or less) you can make with only leather crafting is the Rattan Hat, Dustcoat/Mercenary Leather Armour, Leather Turtleneck, Samurai Clothpants, and Drifter's Boots. Hiver notes: with no Feet slot, a limited (or nonexistent!) Head slot, and a Shirt slot that only protects the Chest and Stomach, coverage to limbs and the head are a little more valuable. Dustcoats, Plate Jackets, and Unholy Chest Plates stand out for this. Armoured Hoods and Iron Hats are generally your best head armour choices for Workers and Princes. Given Hiver's generally fragile limbs, good-quality robotic replacements are a wise idea. Sorry, Beep, into the peeler you go! Skeleton notes: with only Body and Leg slots available, coverage is king. Dustcoats and Samurai Clothpants/Legplates obviously stand out, but Samurai Armour, Plated Jackets and Unholy Chest Plates are all pretty good too.
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# ? Oct 16, 2019 04:23 |
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Here’s what you need to know: get the crab armor
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# ? Oct 16, 2019 04:50 |
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VulgarandStupid posted:Here’s what you need to know: get the crab armor
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# ? Oct 16, 2019 05:02 |
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I am honestly a little surprised that there isn't a spear of some sort in the game. It'd fit with the aesthetic. Not sure how you'd differentiate it from polearms though, except maybe a lot more bleed.
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# ? Oct 16, 2019 05:52 |
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one big thing to keep in mind, at least normally, the more layered up with armor you or your opponent is, the easier you are to kill, especially if your armor is good. The "Cut Efficiency" stat works super weirdly with the other damage resistance stats, creating weird situations where you'd be better off near wearing armor at all than wearing multiple layers of masterwork gear. Here's a cool mod that fixes it. quote:Here is an example:
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# ? Oct 16, 2019 06:06 |
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Babe Magnet posted:one big thing to keep in mind, at least normally, the more layered up with armor you or your opponent is, the easier you are to kill, especially if your armor is good. The "Cut Efficiency" stat works super weirdly with the other damage resistance stats, creating weird situations where you'd be better off near wearing armor at all than wearing multiple layers of masterwork gear. This mod will make it so that over-covering an area will have the heuristically correct effect of giving me more and more chances to block more and more damage, right?
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# ? Oct 16, 2019 07:01 |
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Yeah, basically what the author did was factor the Efficiency Rating into the Resistance Rating itself, "so a Dustcoat with 44% cut resist, 60% cut efficiency will instead have 26% cut resist (44% * 0.6)". You no longer just straight up take the damage shaved off by your Efficiency Rating before moving on to the next piece; instead what happens is, your dustcoat blocks some damage, and the remaining is pushed onto the next layer. The system itself works like that naturally, it's just the extra Efficiency step added an unnecessary detail that messed everything up. Now, I can imagine with the devs wanted how it is vanilla to simulate something along the lines of "you can wear an unbreakable helmet, but your head is still going to rattle around in it", you know force of impact stuff like real armor. The way it's implemented however is short-sighted and makes wearing multiple layers of really good armor worse for your survival than wearing a single layer of lovely armor. This is going to make heavy armor builds more viable, and light armor builds slightly less so. Careful pissing off holy nation with this mod lol. I wouldn't gently caress with crab raiders either. Babe Magnet fucked around with this message at 07:33 on Oct 16, 2019 |
# ? Oct 16, 2019 07:27 |
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We are GOAT. We punch.
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# ? Oct 16, 2019 12:39 |
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VulgarandStupid posted:Here’s what you need to know: get the crab armor Time for crab
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# ? Oct 16, 2019 19:38 |
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Hive animal trader (???) showed up at my fortress promising me goats would be useful for goat things. I have purchased goats. They are excellent at being goats.
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# ? Oct 16, 2019 19:45 |
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https://gfycat.com/zanyfrankdutchshepherddog Goats are real good.
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# ? Oct 16, 2019 20:30 |
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I feel like goats are underestimated when in fact they are the best at being goats.
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# ? Oct 16, 2019 20:37 |
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I've always picked pack beasts over bulls but Leal's LP makes a strong case for bulls as my pack beasts just get beat up
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# ? Oct 17, 2019 02:06 |
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Whoa. Speedy.
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# ? Oct 18, 2019 08:44 |
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I've starting using bulls over pack beats because if i want more space i can always... just... buy more bulls?
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# ? Oct 18, 2019 12:16 |
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Or install a mod for better stacking. Pack Bulls at least can fight worth a drat with their high damage output.
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# ? Oct 18, 2019 12:40 |
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I kind of like the current stacking. I was going to increase the weight of raw materials though, because I feel like i shouldn't be able to carry 100 or so on one pack beast.
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# ? Oct 18, 2019 14:24 |
Solo run is pretty fun. I'm at toughness 82 and pretty much the whole game my toughness has been higher than my athletics, which is crazy since pretty much the entire game I've been exploring the map.
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# ? Oct 18, 2019 14:29 |
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a7m2 posted:Solo run is pretty fun. I'm at toughness 82
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# ? Oct 18, 2019 16:01 |
Panfilo posted:Kind of surprised there are no daggers or shanks in the game. Would be fun to have a Sai wielding ninja dart into the thick of things. There are mods with these kind of weapons but they generally suck because they are small weapons so you don't get sweeping strikes laying waste to people and they lack the Big Damage and high armor pen that i like in my melee weapons. I guess maybe as an alternate option as an indoor weapon.
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# ? Oct 18, 2019 16:40 |
Zesty posted:Whoa. Speedy. I don't know if it still does but a hive worker with two masterwork scout legs and high athletics caused game instability and weird movement issues for me.
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# ? Oct 18, 2019 16:42 |
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Nuclearmonkee posted:I don't know if it still does but a hive worker with two masterwork scout legs and high athletics caused game instability and weird movement issues for me. that's just the Speedforce at work
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# ? Oct 18, 2019 16:44 |
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Zesty posted:Whoa. Speedy. My first game (400 days or so) I had a squad of only women + Beep because, Beep. They were the Bad Bitches and taking down the Holy Order was kind of special. Are the rest of your squads female or just the fighters?
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# ? Oct 18, 2019 18:01 |
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artichoke posted:My first game (400 days or so) I had a squad of only women + Beep because, Beep. They were the Bad Bitches and taking down the Holy Order was kind of special. Are the rest of your squads female or just the fighters? Lord Cyber Beep requires FEMALE human ladies
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# ? Oct 18, 2019 19:02 |
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I actually just gave him a bunch of male human ladies, but don't tell him.
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# ? Oct 18, 2019 19:07 |
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Cardiovorax posted:I actually just gave him a bunch of male human ladies, but don't tell him. why would you bamboozle Beep like this, he is a simple skeleton with simple desires
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# ? Oct 18, 2019 19:09 |
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Well, he never complained, so I figured it was fine with him. It is very open-minded, really.
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# ? Oct 18, 2019 19:11 |
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Nuclearmonkee posted:There are mods with these kind of weapons but they generally suck because they are small weapons so you don't get sweeping strikes laying waste to people and they lack the Big Damage and high armor pen that i like in my melee weapons. I guess maybe as an alternate option as an indoor weapon. They need to make using them worth it, obviously. As you inferred, giving them a huge indoor bonus, and damage that scaled extremely favorably off Dex. Were it possible, also damage multipliers for hitting enemies from behind (not that hard to do in a melee or to get a big first shot off coming out of stealth). This type of weapon would end up being pretty useful for your crossbow guys too, since it benefits from dexterity.
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# ? Oct 18, 2019 19:28 |
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artichoke posted:My first game (400 days or so) I had a squad of only women + Beep because, Beep. They were the Bad Bitches and taking down the Holy Order was kind of special. Are the rest of your squads female or just the fighters? All women and Beep. First two characters were enslaved in Rebirth. Most of my Faction was recruited out of Slavery or from Flotsam Ninjas.
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# ? Oct 18, 2019 19:37 |
Basically the only way I get people is by freeing slaves/prisoners. This run I made an effort to clean out Tengu's vault so I could go around with Luquin and execute all the nobles he has enough assassination straight out of jail to be able to KO a noble and sneak out (after you level sneak a bit).
Nuclearmonkee fucked around with this message at 21:49 on Oct 18, 2019 |
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# ? Oct 18, 2019 21:46 |
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Nuclearmonkee posted:Basically the only way I get people is by freeing slaves/prisoners. This run I made an effort to clean out Tengu's vault so I could go around with Luquin and execute all the nobles he has enough assassination straight out of jail to be able to KO a noble and sneak out (after you level sneak a bit). How do you get them out? Even when I was at a point that I could sneak in, there's tons of guards that dogpile the escapees.
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# ? Oct 19, 2019 01:24 |
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Panfilo posted:How do you get them out? Even when I was at a point that I could sneak in, there's tons of guards that dogpile the escapees. Stealth KO the guards with your ninja; alternately, if all you have is high sneak then just carry out a prisoner on your back while naruto running away at 30 mph.
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# ? Oct 19, 2019 01:25 |
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# ? Jun 7, 2024 23:39 |
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I overused assassination on my first playthrough so my new playthrough I've decided to never use it.
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# ? Oct 19, 2019 02:49 |