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ptroll posted:I can't stand how long the dumb animation on questing beast is. It covers the entire card and most of the screen, so you can't tell if it's actually attacking at first or not. it's always attacking
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# ? Oct 18, 2019 19:02 |
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# ? Jun 3, 2024 15:19 |
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Oceanbound posted:it's always attacking But what if I misclicked
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# ? Oct 18, 2019 19:06 |
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little munchkin posted:that writeup also has a funny line about all the performance issues being partially caused due to magic being the most complex ccg in existence lmao Is there anything in Magic that wasn't already doable on computers 20 years ago?
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# ? Oct 18, 2019 19:07 |
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TheKingofSprings posted:Is there anything in Magic that wasn't already doable on computers 20 years ago? there's a lot of complex mechanics like food tokens and +1/+1 counters which make it completely impossible for modern graphics cards to create a 3d rendering of a 2d object for more than 45 minutes
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# ? Oct 18, 2019 19:12 |
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Shandalar never made my computer run slow, and that was back when desktops came with turbo buttons.
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# ? Oct 18, 2019 19:13 |
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The game used to run rock solid back when it was just amonhket and ixalan. It's the cosmetics.
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# ? Oct 18, 2019 19:25 |
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Aranan posted:Shandalar never made my computer run slow, and that was back when desktops came with turbo buttons. Shandalar even ran faster on more modern CPUs. I was playing Shandalar at like 10x speed happily, accidentally sprinting past towns and getting ambushed by dragons coming outta nowhere like a true child of the 90s who didn't understand that game speed was tied to processor clock speed and it was a bug.
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# ? Oct 18, 2019 19:33 |
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The hardest part of magic for computers is when you generate some bs combo with a million triggers but other than that its pretty simple.
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# ? Oct 18, 2019 19:34 |
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resistentialism posted:The game used to run rock solid back when it was just amonhket and ixalan. It's the cosmetics. It was trash when I first got in to closed beta with Kaladesh but improved pretty fast when they focused on optimization. I don't think it's cosmetics nearly as much as focusing almost all their dev resources on implementing new sets instead of improving the client or maintaining performance. They're skimping on everything that doesn't directly make them money, to the point where it's indirectly costing them money. I know I've played a lot less than I would have with a game that ran smoothly and had some UX improvements. edit: AnEdgelord posted:The hardest part of magic for computers is when you generate some bs combo with a million triggers but other than that its pretty simple. This is exactly the sort of thing that should be literally trivial for a computer. Stacks are a basic data structure that can be used for much larger and more complicated processes and data sets, and event listeners are a well understood problem with a variety of good solutions. Tom Clancy is Dead fucked around with this message at 19:41 on Oct 18, 2019 |
# ? Oct 18, 2019 19:36 |
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Having something to detect/automate loops would make digital Magic in any form much more pleasant.
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# ? Oct 18, 2019 19:47 |
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For those wondering what to craft for Arena/play in standard, poorly optimised Rakdos Unlucky Fried Kitten beats optimised Cavalcade.
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# ? Oct 18, 2019 19:56 |
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Shout out to Bryan for finally disagreeing with GerryT on today’s episode of ADL.
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# ? Oct 18, 2019 20:04 |
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I haven't really paid much attention to standard, but these Golos decks seem a bit good.
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# ? Oct 18, 2019 20:06 |
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KenBearlLOLOL posted:Having something to detect/automate loops would make digital Magic in any form much more pleasant. This is a Hard Problem for a variety of reasons from technical to UX. Some of the free clients attempt to do it which helps show why it’s difficult in their failures.
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# ? Oct 18, 2019 20:09 |
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In theory couldn't you make a macro recorder where you goldfish with the deck and record your loop to "play back" when you recreate your combo in live play? If I were press ganged into interface design thats propose handling it.
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# ? Oct 18, 2019 20:15 |
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Which standard pro tour was worse? This one or the emmy one?
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# ? Oct 18, 2019 20:28 |
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Giant Killer's adventure should cost less if it targets a Giant
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# ? Oct 18, 2019 20:29 |
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MrBling posted:I haven't really paid much attention to standard, but these Golos decks seem a bit good. they're ridiculous Owlbear Camus posted:In theory couldn't you make a macro recorder where you goldfish with the deck and record your loop to "play back" when you recreate your combo in live play? If I were press ganged into interface design thats propose handling it. unfortunately you can't do that, because MTGO/MTGA are silly programs that sometimes just put the same object into random places on the battlefield - sometimes I can Ghostly Flicker my Mnemonic Wall and Prophetic Prism 3 times, and the Prism will continually go back into the stack of 4 Prisms on the battlefield, and then after the third Flicker I'll end up with a stack of 3 Prisms and 1 Prism for no apparent reason. Same with newly played stuff - sometimes my board will look like this - Mulldrifter, Mnemonic Wall, Dinrova Horror, Mnemonic Wall - why are the Walls seperated? Who knows? Arena's placement of new permanents confounds me.
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# ? Oct 18, 2019 20:38 |
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A card I think people are drastically underestimating in terms of warping the metagame is Nissa. When Forest taps for twice as much mana as other lands, putting them in your deck looks a lot better, and she does the usual 5 mana walker thing of 'make a blocker, has a game-winning ultimate eventually' on top of that. Obviously you need cards like Krasis and Voracious Hydra as payoffs, and ramping into her with mana dorks and/or Oko to play defense, but she's a hell of a haymaker.
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# ? Oct 18, 2019 20:50 |
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ungulateman posted:A card I think people are drastically underestimating in terms of warping the metagame is Nissa. When Forest taps for twice as much mana as other lands, putting them in your deck looks a lot better, and she does the usual 5 mana walker thing of 'make a blocker, has a game-winning ultimate eventually' on top of that. Obviously you need cards like Krasis and Voracious Hydra as payoffs, and ramping into her with mana dorks and/or Oko to play defense, but she's a hell of a haymaker.
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# ? Oct 18, 2019 20:51 |
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Green now has the same problem as Red had towards the end of Dominaria standard where 90% of the good cards in the format are in one color. Picking just one Green card that sees play and saying its broken is probably correct but its masking a bigger problem.
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# ? Oct 18, 2019 20:57 |
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AnEdgelord posted:Green now has the same problem as Red had towards the end of Dominaria standard where 90% of the good cards in the format are in one color. Picking just one Green card that sees play and saying its broken is probably correct but its masking a bigger problem.
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# ? Oct 18, 2019 20:59 |
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Tubgoat posted:What was better than red? I played only red but never got past Diamond in ranked. Nothing was better than Red in Kaladesh-Dominaria standard because you got to curve bomat courier into heart of kiran into goblin chainwhirler into Hazoret into glorybringer and your opponent ate poo poo. There were also Teferi, HoD decks but they never managed to topple the R/x decks and mostly preyed on everything else.
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# ? Oct 18, 2019 21:03 |
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AnEdgelord posted:Nothing was better than Red in Kaladesh-Dominaria standard because you got to curve bomat courier into heart of kiran into goblin chainwhirler into Hazoret into glorybringer and your opponent ate poo poo. There were also Teferi, HoD decks but they never managed to topple the R/x decks and mostly preyed on everything else. Yeah I don't think I had Kaladesh when it was on Arena.
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# ? Oct 18, 2019 21:04 |
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Owlbear Camus posted:In theory couldn't you make a macro recorder where you goldfish with the deck and record your loop to "play back" when you recreate your combo in live play? If I were press ganged into interface design thats propose handling it. No. Or rather, you could, but that would be massively insufficient. Hellasu's issue is sort of beside the point, they could do better object tracking/permanence and that would be fine. You could have each card in your deck have a permanent index, and check that to see if it's the same card regardless of zone, for instance. Indeterminate combos or stuff like Nexus/Kethis that involve different copies of cards or tokens are harder, but could be excepted. Or handled with an increase of complexity in code and either leaky abstractions or complexity in UI. The main issues mostly have to do with going infinite in finite space. The way MTG handles infinite is you pick a number. The way a computer has to handle that is there is a max number. So everyone who isn't lazy picks the max number. But if the opponent then also has an infinite combo, they need to be able to go so over the top of the number that was picked that they can still otk. What if the first combo is copying infinite soul wardens? Now you're scaling exponentially, and scaling triggers exponentially. It's a mirror match. How are you storing these numbers? How are you displaying them? How are the client and UI handling the vast numbers of tokens? Oh, and anyone can respond at any point in this combo - N iterations, M triggers, etc. You also have to do unique stuff with maintaining and communicating state to avoid sending millions or billions of calls to and from the server. Does that open up client side hacks? Edit: And that's assuming a smarter system that shortcuts to critical states instead of iterating through the loops. Naive macros with iteration have a huge number of other issues to deal with like object instantiation and cleanup, space issues, and time to execute the loop. Tom Clancy is Dead fucked around with this message at 21:48 on Oct 18, 2019 |
# ? Oct 18, 2019 21:19 |
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fadam posted:Shout out to Bryan for finally disagreeing with GerryT on today’s episode of ADL. Big fan of the AD but yeah that has been my main complaint since Bryan joined up. Bryan will sort of soft disagree, listen to Gerry’s argument and immediately be convinced to recant his position - even when Gerry’s argument has been a “yeah you’re wrong” with nothing to back it up. Whereas Gerry almost never can be convinced by any arguments on the podcast even when he is presented with a valid argument. Sickening posted:Which standard pro tour was worse? This one or the emmy one? That or that pro tour where RB / mono red was running the tables and they broke the metagame down to red black aggro, red black midrange, red black vehicles, mono red, and big red where 90% of the non-land cards were the same between the decks - all because they wanted it to not seem like one strategy was dominating
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# ? Oct 18, 2019 21:45 |
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I think every format besides pauper needs some good plansewalker removal. Right now they have become just too strong and almost never have a downside to just throwing them down besides counterspells. It's just ridiculous.
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# ? Oct 18, 2019 21:46 |
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Owlbear Camus posted:Amusingly I built a rig so I could do full-detail setting VR experiences and play new AAA games at QHD 60+ FPS... and I guess as a bonus it can handle digital wizard poker without a problem. Also amusingly, I have the same computer setup and I was unable to play my Omni Flood deck last season.
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# ? Oct 18, 2019 21:49 |
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Kjermzs posted:Also amusingly, I have the same computer setup and I was unable to play my Omni Flood deck last season. Only with a WotC digital offering could a computer card game be the next "yeah but will it run Crysis?"
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# ? Oct 18, 2019 21:52 |
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neaden posted:I think every format besides pauper needs some good plansewalker removal. Right now they have become just too strong and almost never have a downside to just throwing them down besides counterspells. It's just ridiculous. Agreed, and good PW removal means better than a 1-for-1, since PWs can always activate and get value before being removed. A big mana advantage for tempo is sometimes enough, but also kind of impossible to get against the 3 mana walkers. I suppose Questing Beast sort of qualifies, mostly for non green walkers though.
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# ? Oct 18, 2019 21:54 |
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Nope Rod 1 Artifact All planeswalkers lose all abilities.
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# ? Oct 18, 2019 22:06 |
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Oko's Defeat GB Destroy target green or blue creature or planeswalker. If it was an Oko Planeswalker, destroy all food and Elk your opponent controls, then exile all Elk you control and return those cards to the battlefield under you control. Owlbear Camus fucked around with this message at 22:14 on Oct 18, 2019 |
# ? Oct 18, 2019 22:10 |
neaden posted:I think every format besides pauper needs some good plansewalker removal. Right now they have become just too strong and almost never have a downside to just throwing them down besides counterspells. It's just ridiculous. I don't think the issue is the removal, the issue is that every planeswalker just shits out value to an extent that unless you can counter it or answer it immediately that you're going to be behind, and the decks that run the strongest planeswalkers can overwhelmingly capitalize on that fact. I mean, look at what's in Standard right now: - Murderous Rider - Fry - Noxious Grasp - Devout Decree - Angrath's Rampage - Assassin's Trophy - Bedevil - Elderspell Like someone else said, there's just a critical mass in Green right now of good planeswalkers and value creatures with synergistic effects that is hard for anything else to punch through. Mat Cauthon fucked around with this message at 22:36 on Oct 18, 2019 |
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# ? Oct 18, 2019 22:27 |
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I feel like Questing Beast was built to be the post-WAR planeswalker answer that gets you value instead of just 1-for-1'ing, but they couldn't print it and also wreck their biggest promo card (Oko) so they had to make Questing Beast unable to instantly nuke Oko and instead pushed it by loading ALL THE KEYWORDS on it. Like imagine if Oko only got up to 4 loyalty. If you're on the play you could immediately kill him with a Questing Beast that busted past their chump blockers and wrecked Oko. That's a phenomenal position to be in, and would wreck Oko decks.
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# ? Oct 18, 2019 22:32 |
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Questing beast should just be able to destory a planeswalker when it deals damage.
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# ? Oct 18, 2019 22:34 |
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PWs have seemed like the cards you aim for to seal the deal for a win. Like a midrange deck if you don't have an answer when they come down you're screwed. I suppose I'm a midrange creature player and I can't handle because they need answers immediately.
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# ? Oct 18, 2019 22:38 |
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The thing that really amazes me is how few plansewalkers from before WAR see any Modern or Legacy play now. It's pretty much big Karn, JTMS, and Ugin? For a permanent type that has existed for 12 years now I think there has been some clear powercreep.
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# ? Oct 18, 2019 22:45 |
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There's a few that hang on for second tier decks. 3 mana lili is still around, I've seen a few gideons, and sorin solemn visitor and the elspeths see some play in tokens. narset, t3f3ri and 4 mana karn from war of the spark seem miles ahead of everything now though.
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# ? Oct 18, 2019 22:51 |
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neaden posted:The thing that really amazes me is how few plansewalkers from before WAR see any Modern or Legacy play now. It's pretty much big Karn, JTMS, and Ugin? For a permanent type that has existed for 12 years now I think there has been some clear powercreep. There's a certain 3 mana walker missing...
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# ? Oct 18, 2019 22:55 |
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# ? Jun 3, 2024 15:19 |
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Turn around out 3 mana walkers are really loving dangerous (Karn counts too) and they printed 6 really really good ones
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# ? Oct 18, 2019 22:58 |