Bofast posted:Paradox is currently streaming some Battletech mech game from their convention. I think Beet Wagon and some other people here might have been into that sort of thing. Yeah new DLC for Battletech hell yeah. It's crazy how much money you can get me to spend when you uhhh actually make a game.
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# ? Oct 19, 2019 20:35 |
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# ? Jun 1, 2024 05:40 |
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# ? Oct 19, 2019 20:55 |
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Agony Aunt posted:To be fair: I imagine this is probably true of the recent college grads currently doing most of the work on SC as well
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# ? Oct 19, 2019 21:03 |
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StarNews.ca - Star Citizen and the Never Ending Development Cycle
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# ? Oct 19, 2019 21:05 |
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My favorite part is "if it wasn't for that toxic endless crunching culture at CIG, those lazy devs would be twiddling their thumbs".
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# ? Oct 19, 2019 21:27 |
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monkeytek posted:Project Management DOES NOT work this way. We always identify critical paths and potential roadblocks and then, I know this is crazy and I don't understand development INTYOOL 2019, we take steps to minimize their impact. This is why competent PM's can give very accurate estimate on delivery dates. I may know nothing of game development, but I've managed a few projects, and this comment is just so wrong.
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# ? Oct 19, 2019 21:41 |
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# ? Oct 19, 2019 21:43 |
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However. I will concede this is what project management looks like when you have a constant revenue stream from morons. Once you have that, who cares about time or budget.
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# ? Oct 19, 2019 21:49 |
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God I love this game
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# ? Oct 19, 2019 22:00 |
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I actually found the DF video incredibly funny, as per usual with any CI¬g orientated video, it features absolutely no gameplay. I mean fair enough, it was a tech demo video to flash at other "Calders" types in the hopes of finding them drunk enough to want to use CI¬g as an easy way to write off a portion of their yearly tax as a 'business expense', it's just unfortunate that it contained exactly the same amount of meaningful or complete gameplay content as the "game" itself.
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# ? Oct 19, 2019 22:09 |
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# ? Oct 19, 2019 23:38 |
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Pixelate posted:Some other things that are slightly broken Man, WTF are these bugs? At least with Elite I can usually imagine how their bugs are caused (it doesn't help that the engine pretty much affect anything, so you can change mission payout and break some mission spawning that's completely unrelated), but with most of these I have no goddamn clue how they manage to screw it up SO MUCH. IronicDongz posted:usually this is because they're all being made to work crunch constantly and they basically just do not have time if they ever want to talk to their families No, this is completely unrelated. It happens mostly in games where the players are super invested into some aspects, while the devs can't be (simply because man-hours, no dev can play 80 hours a week doing some specialized stuff like certain players can). And thus they come to the idea that devs don't play the game. Basically the only games where this doesn't happen are the ones that are so small/simple that all devs had to play them whole while making them (imagine Dead Cells, visual novels, etc). When you pass that threshold, you will be blamed even if you code 8 hours a day and then - aside of family - you play 4 hours a day your game. This guy is so wrong it's not even funny. I mean, it's continued development - if the devs are left with nothing to do, let them prepare the groundworks for next sprint/quarter? Or maybe let them self-educate, they hit the goals, they deserve it, and the next sprint will be a bit tougher.
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# ? Oct 20, 2019 01:02 |
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Sanya Juutilainen posted:Man, WTF are these bugs? At least with Elite I can usually imagine how their bugs are caused (it doesn't help that the engine pretty much affect anything, so you can change mission payout and break some mission spawning that's completely unrelated), but with most of these I have no goddamn clue how they manage to screw it up SO MUCH. i'm guessing crunch culture. "looks like it works [after i tried it literally once in a single scenario], ship it!"
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# ? Oct 20, 2019 01:44 |
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Sanya Juutilainen posted:Man, WTF are these bugs? At least with Elite I can usually imagine how their bugs are caused (it doesn't help that the engine pretty much affect anything, so you can change mission payout and break some mission spawning that's completely unrelated), but with most of these I have no goddamn clue how they manage to screw it up SO MUCH. Because they hacked apart Cryengine and jammed setpieces in sideways to make screenshots look good. Even more than that, it's because every piece of code you see was designed to emulate the appearance of a video game, rather than being a video game. It sounds like a semantic distinction but it's not. Every part of the engine is dedicated to moving graphics around in a pantomime of what they think an actual video game would look like when being played. It's probably harder to fake a game than to make a game, so in that sense CIG isn't scared to face a challenge.
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# ? Oct 20, 2019 01:57 |
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# ? Oct 20, 2019 02:02 |
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# ? Oct 20, 2019 02:21 |
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Ok this is fuckin gold lol!
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# ? Oct 20, 2019 02:23 |
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# ? Oct 20, 2019 02:28 |
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Secret dev build where everything is working and the merchantman is flyable. VS. Most open game dev company in the world. Chose one citizens.
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# ? Oct 20, 2019 02:31 |
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Fess up. Which one of us is Cintara? Because lol
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# ? Oct 20, 2019 02:40 |
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You need a Platinum SCAM account to access this forum: https://forums.somethingawful.com/forumdisplay.php?forumid=212
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# ? Oct 20, 2019 03:14 |
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kilus aof posted:You need a Platinum SCAM account to access this forum: not cool chris roberts
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# ? Oct 20, 2019 03:22 |
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YOUTUBE: Star Citizen Turns 7, Still Doesn’t Existquote:Okay fine, it “exists”, but come on. YT channel “Inside Gaming”, with 1.47 million subscribers.
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# ? Oct 20, 2019 03:23 |
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Sandweed posted:Secret dev build where everything is working and the merchantman is flyable. I choose to hold two contradicatory things in my mind at once!
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# ? Oct 20, 2019 03:36 |
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G0RF posted:YOUTUBE: Star Citizen Turns 7, Still Doesn’t Exist "It sounds a bit like No Man's Sky" PMSL
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# ? Oct 20, 2019 03:37 |
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https://www.youtube.com/watch?v=OngP6uEfQoE Videos like this are why i've given up on Digital Foundry and written them off as nothing more than a shill piece. This is a pretty bad Star Citizen video that does nothing more than shill for CIG and try to be an advertising piece for the game.
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# ? Oct 20, 2019 04:50 |
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I said come in! posted:Videos like this are why i've given up on Digital Foundry and written them off as nothing more than a shill piece. This is a pretty bad Star Citizen video that does nothing more than shill for CIG and try to be an advertising piece for the game.
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# ? Oct 20, 2019 05:03 |
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G0RF posted:YOUTUBE: Star Citizen Turns 7, Still Doesn’t Exist quote:
Yeah that’s pretty much the mainstream layman’s opinion on this mess. We all know the rabbit hole goes much deeper, but most average gamers wrote this whole mess off as vaporware years ago.
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# ? Oct 20, 2019 05:21 |
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Agony Aunt posted:To be fair: Developers not playing their own game isn't new, Gary stark who made awesome games like Pit-fighter has never played it, or any game for that matter. He had other people telling him if parts of the game were a broken piece of poo poo. CIG is being told their game is a broken piece of poo poo and they do exactly nothing but clear out the issue council after every patch, then claim everything works.
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# ? Oct 20, 2019 07:06 |
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stingtwo posted:Developers not playing their own game isn't new, Gary stark who made awesome games like Pit-fighter has never played it, or any game for that matter. He had other people telling him if parts of the game were a broken piece of poo poo. I mean "play" can mean lots of things. You don't have to play your game from start to finish with every bug fix, and technically you don't have to play other games to be a game developer. You kind of do ought to play-test your own code though, even if it's on some testbed platform or in some debugging mode (so you can directly test the results of your changes without playing the whole game or even complete game sections -- typically, there will be other people to do that). In any case, it takes a special kind of naivety to go live streaming an alpha version of a game that is years in development and demo a game section/aspect that is supposedly what you've been working on, to a crowd that actually both funds the development and has been play testing your game regularly reporting bugs through the proper channels you've made available to them. You're kind of "screwed" if you stumble on one or more show-stopper bug(s) and even more so if those have been reported since forever. And, of course, then you have Chris trying to play his own game for what seems to be the first time ever on a live stream, which... I don't know what he thought would happen. At least he got to experience first hand the unfinished state of everything, I guess.
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# ? Oct 20, 2019 08:06 |
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Quavers posted:
Sodium intake is indeed unheatlhy though. Sodium chloride on the other hand...
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# ? Oct 20, 2019 09:27 |
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AbstractNapper posted:That sounds a bit unusual and maybe out of context (?). Is there a citation for an intervew of him claiming that? I base Gary Stark based on a Gurularry video youtube.com/watch?v=sKk36WKWGUs?t=774, quotes are from https://www.digitpress.com/library/newsletters/digitalpress/dp68.pdf on page 11 and https://issuu.com/michelfranca/docs/retro_gamer____137 on pages 72-75 CIG is so far in the dark of whats actually broken because the community managers are not doing their actual jobs of being the go between the community reporting the issues people are having and the developers working on the game. All they are doing is putting on a weekly show but it means so little if the people on the show are not informed of the issues of the game and answering dumb loving questions like how will the vegan NPC's react to progen breakfast when it eggs. It's just window dressing "hey we work on this part of the game, love us because we have your money." The livestream hilarity is because Chris is being lied to by others by the state of where the project it actually is.
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# ? Oct 20, 2019 10:17 |
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That post hits so many notes. - I've never noticed a problem with X, so your complaint is invalid. - We are not shown a lot of what is finished, despite the most open development ever. Your complaint is invalid. - You don't know what you're talking about because you did not take all of CIG's BS and the theorycrafting of backers as 100% proof of things being fine. Your complaint is invalid.
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# ? Oct 20, 2019 11:14 |
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Drunk Theory posted:I may know nothing of game development, but I've managed a few projects, and this comment is just so wrong. Project management techniques in game development are a fascinating subject. I wrote my MSc thesis on applying requirements engineering and other project management techniques to game development projects, and the incompatibilities that prevent them from being used. I'm currently applying for a doctoral candidate position with the hopes of doing more work on the subject. Suffice it to say, the cultist is full of poo poo and doesn't have any idea what he's talking about. I guess that's what happens when you go to the University of I Quickly Glanced at a Wikipedia Article.
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# ? Oct 20, 2019 11:42 |
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Der Shovel posted:Project management techniques in game development are a fascinating subject. I wrote my MSc thesis on applying requirements engineering and other project management techniques to game development projects, and the incompatibilities that prevent them from being used. I'm currently applying for a doctoral candidate position with the hopes of doing more work on the subject. There was some guy who came into the SC sub ages ago to promote his book (On agile development) and constantly repeated that CIG are doing a great job with their agile project methodology. I think his points were - They are using Jira. They have milestones and sprints, therefore its Agile. I'm pretty sure a lot of these people have never worked a day in any sort of management capacity. The aforementioned guy has gone strangely silent...
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# ? Oct 20, 2019 12:51 |
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Quavers posted:
The funny part is that although they've completed 66% of the ships, they've done the easiest / small ones. The hard ones, the ones that are gigantic and require many times more effort than a single small ship, are the ones that aren't done / started yet. So although in terms of quantities they can be proud of having completed 66% of the promised ships, in terms of work and effort, completing the remaining 33% is going to be a serious pain and will probably take more time than all the previous ships combined.
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# ? Oct 20, 2019 12:53 |
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Baxta posted:There was some guy who came into the SC sub ages ago to promote his book (On agile development) and constantly repeated that CIG are doing a great job with their agile project methodology. Meanwhile there are still two (or more) reddit users consistently providing "progress report" breakdowns. I think one of them is the "no bamboozles" guy. The whole thing is af
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# ? Oct 20, 2019 13:04 |
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stingtwo posted:I base Gary Stark based on a Gurularry video youtube.com/watch?v=sKk36WKWGUs?t=774, quotes are from https://www.digitpress.com/library/newsletters/digitalpress/dp68.pdf on page 11 and https://issuu.com/michelfranca/docs/retro_gamer____137 on pages 72-75
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# ? Oct 20, 2019 13:22 |
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# ? Oct 20, 2019 14:34 |
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# ? Jun 1, 2024 05:40 |
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counterpoint:
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# ? Oct 20, 2019 14:43 |