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Baxta posted:There was some guy who came into the SC sub ages ago to promote his book (On agile development) and constantly repeated that CIG are doing a great job with their agile project methodology. Yeah, that's the problem with agile. What is agile? Anything and everything. You've got a wall with post-it notes on it in the office? Hey that's kinda like a Kanban board, we're using Kanban! We're agile! I think many (if not outright most) places are using some kind of adapted version of Scrum or something, and that's perfectly fine. Whatever works for your team, but hopefully that's a place you've arrived at through trial and error. This also leaves the door open for all kinds of snake oil salesmen who prey on managers who've heard of agile or Scrum and want to pay a bunch of money to get the benefits. When I was doing the literature review portion for my MSc thesis, I read a whooooole bunch of research on project management and requirements engineering in game development, and a lot of it was absolute and utter poo poo, and it was 100% obvious that they had zero practical experience on the subject and were just arbitrarily applying some theory they'd heard in a classroom (or read in some other paper) without considering the practical application or realities one bit. E: tax
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# ? Oct 20, 2019 14:54 |
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# ? May 29, 2024 04:40 |
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Jira is not a project management tool. Edit: also Der Shovel is posting quality. Agile is a squishy form you can apply to lots of things, CiG is using it to produce their ‘roadmaps’. It’s not rigid and it’s often misapplied. Hav fucked around with this message at 15:07 on Oct 20, 2019 |
# ? Oct 20, 2019 14:59 |
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Nyast posted:The funny part is that although they've completed 66% of the ships, they've done the easiest / small ones. Pffff, typical goon-FUD. You just increase the diameter of the pipelines and the big ships come out. It's game-development 101, really.
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# ? Oct 20, 2019 15:07 |
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Is that a purrito?
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# ? Oct 20, 2019 15:09 |
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Nyast posted:The funny part is that although they've completed 66% of the ships, they've done the easiest / small ones. Its more than just completing the big ships. Its also completing the features those ships should have. Pioneer - base building Kraken - multiple ships docking and launching from it I think those two are the most obvious.
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# ? Oct 20, 2019 15:31 |
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tuo posted:Is that a It is in fact precisely that.
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# ? Oct 20, 2019 15:44 |
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Der Shovel posted:It is in fact precisely that. Which isle were those in I don't think my store carries them.
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# ? Oct 20, 2019 15:46 |
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HAND MINING, CASABA SIGHNS FLYING OUT OF THE ROCK IN PLACE OF THE SPARK ANIMATION FROM MINING LIQUID AND GREEN PULSING ON SCREEN quote:The liquid sloshing around the screen and tinted green pulsing seem abnormal. Granted I'm brand new at this game and this was my first time playing a Vanduul Swarm match, but I doubt that these effects are supposed to continue past death and reviving in a new ship.
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# ? Oct 20, 2019 16:00 |
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[
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# ? Oct 20, 2019 16:09 |
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Mirificus posted:Not empty quoting! Isn't that 'doxxing' by the SC faithfuls own standards there?
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# ? Oct 20, 2019 16:27 |
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This person is extremely creepy and more than a little scary.
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# ? Oct 20, 2019 16:28 |
Oh my God they never fixed the fact that it's all underwater as far as the engine is concerned lmfao
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# ? Oct 20, 2019 16:45 |
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yeah thats not creepy at all
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# ? Oct 20, 2019 16:54 |
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Nyast posted:The funny part is that although they've completed 66% of the ships, they've done the easiest / small ones. Well if you take into account the underlying game loops and functionality associated with said "completed" ships the "complete" part disappears. The medical ships have no functionality, the smuggling ships have no functionality, multi-crew missing large parts of their functionality. It goes on, just because they poo poo out a bunch of pretty noclip objects does not mean they are complete in any sense that matters.
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# ? Oct 20, 2019 17:06 |
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G0RF posted:YOUTUBE: Star Citizen Turns 7, Still Doesn’t Exist
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# ? Oct 20, 2019 17:46 |
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IronicDongz posted:usually this is because they're all being made to work crunch constantly and they basically just do not have time if they ever want to talk to their families Hearing that the devs of Fortnite were still doing crunch was pretty dang disappointing. At the risk of sounding like a filthy commie, I don't think people should be working 60 or 80 hour weeks making a gat dang video game and Fortnite's already making piles of money so there's no excuse. It seems like crunch has just become so normalized and accepted that everywhere just does it.
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# ? Oct 20, 2019 17:50 |
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Beet Wagon posted:Oh my God they never fixed the fact that it's all underwater as far as the engine is concerned lmfao No, see, it's actually quite smart. Sure it causes some weirdness up front but eventually the BDSSE is going to need underwater combat in its combined-arms segment, and when that comes up the experience the team has gained with making things work underwater will make implementing submarine combat a breeze!
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# ? Oct 20, 2019 17:52 |
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Nyast posted:The funny part is that although they've completed 66% of the ships, they've done the easiest / small ones. Nah, that's not the funny part. The funny part is that they actually have 0% of their ships done. All those fancy things they've promised for ships in SC (dynamic damage states, internal components, repair, breaching, stuff for the crew to do, ship aging, etc.) is going to require a near complete redesign of every one of the "flight ready" ships. The more ships that are "flight ready" the farther they are from being done. All the work making ships "flight ready" is just wasted effort to make the game prettier so they can sell more JPGS.
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# ? Oct 20, 2019 17:55 |
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Beet Wagon posted:Oh my God they never fixed the fact that it's all underwater as far as the engine is concerned lmfao Nope... Bed Login working beautifully! Logged out on Hurston surface, woke up the next day under the ocean..
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# ? Oct 20, 2019 18:17 |
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"It is known" Yes indeed. All you must do is repeat the mantras from The Holy Book of the Bear and the knowledge of game development will be bestowed upon you.
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# ? Oct 20, 2019 18:20 |
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colonelwest posted:Yeah that’s pretty much the mainstream layman’s opinion on this mess. We all know the rabbit hole goes much deeper, but most average gamers wrote this whole mess off as vaporware years ago. YOUTUBE: The Eradicator - Star Citizen Roadmap: CIG Drops The Ball Bigtime The same guy who conducted a SCG reaction video with a guest who hadn’t seen it is furious at CIG’s latest Roadmap, ranting that it gives the naysayers the high ground and destroys CIG’s credibility. Nice FUD.
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# ? Oct 20, 2019 18:31 |
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# ? Oct 20, 2019 18:56 |
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Pilz posted:No, see, it's actually quite smart. Sure it causes some weirdness up front but eventually the BDSSE is going to need underwater combat in its combined-arms segment, and when that comes up the experience the team has gained with making things work underwater will make implementing submarine combat a breeze! This is also why those dudes on the ship in noted Hollywood blockbuster Wing Commander, the movie! had to be quiet when the space catts were trying to depth charge them
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# ? Oct 20, 2019 18:57 |
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Nothing about this is healthy. People are giving money to an overbloated project that has gotten away from itself and shows no signs of ever actually reaching 1.0.
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# ? Oct 20, 2019 18:57 |
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https://i.imgur.com/HOsf0q0.gifv
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# ? Oct 20, 2019 18:57 |
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Pixelate posted:Nope... Undoubtedly a clear sign the transition from CryEngine to Lumberyard is 100% complete.
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# ? Oct 20, 2019 19:00 |
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# ? Oct 20, 2019 19:08 |
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Baxta posted:There was some guy who came into the SC sub ages ago to promote his book (On agile development) and constantly repeated that CIG are doing a great job with their agile project methodology. I bet he sold a few books though. Respect that hustle.
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# ? Oct 20, 2019 19:20 |
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Friends, when I backed this game seven years ago I never expected that I'd be here five years later to celebrate Star Citizen's third anniversary. That is not smoke pouring from my ears but faith vapors.
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# ? Oct 20, 2019 19:22 |
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People are unironically celebrating a game that has been in pre-alpha for 7 years. Nothing about this is normal.
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# ? Oct 20, 2019 19:24 |
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Yeah, I think perhaps that "Oldschoolsmart" should probably just not be on the internet, I have a feeling he's probably very young and not all that bright. Or he's just a raging immature moron.
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# ? Oct 20, 2019 19:28 |
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Sarsapariller posted:Most of Star Citizen's marketing can be viewed as a team of anthropologists uncovering a long-buried nerd subculture and peeling back their layers of anxieties about past video game traumas, one by one, in order to better sell them garbage. Hello from page 133, this was a very good analysis. I want to add the layer of desperation. The desperation for a “dream game”, the desperation for hundreds and thousands of dollars/euros evolving into the BDSSE, the desperation for Derek and the Goons were wrong, the desperation to be able to play SC and SQ42 in the next 3 years on the 3000 Dollar PC they built at the end of 2016 because Chris Failberts lied again about the project. It is the desperation to not be the idiot who backed this fiasco without a good ending. SC is the aggregation of a group that desperately hopes they did not swallow the Blue Pill when all is said and done in the future.
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# ? Oct 20, 2019 19:32 |
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What I find interesting is that there is now enough content to actually create a compelling experience with a bunch of fun gameplay loops, but everything is so unbalanced, buggy and broken that you can't have fun playing it. If they want to sell a playable experience to people, they really need to spend a whole patch cycle just fixing these years old bugs. Make all these missions actually work, fix up all the ship and weapon bugs, and balance everything so an average player can make progress towards their goals. But they will never do that. They would rather sell a new ship reskin with broken weapons to their loyal suckers.
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# ? Oct 20, 2019 19:33 |
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Nalin posted:What I find interesting is that there is now enough content to actually create a compelling experience with a bunch of fun gameplay loops, but everything is so unbalanced, buggy and broken that you can't have fun playing it. If they want to sell a playable experience to people, they really need to spend a whole patch cycle just fixing these years old bugs. Make all these missions actually work, fix up all the ship and weapon bugs, and balance everything so an average player can make progress towards their goals. But they will never do that. They would rather sell a new ship reskin with broken weapons to their loyal suckers. I don't think they can fix it. Their spaghettikludge code is likely such a nightmare that I don't even want to imagine it.
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# ? Oct 20, 2019 19:35 |
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If that was true: That’s like admitting that you are a dumb, ignorant and full denial fanboy that waited 3 years for this disaster to start without holding Clown Imperium notGames accountable? Excuse me? That’s great I guess, and not a testament of stupidity lol. Oh, I meant fidelity, of course
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# ? Oct 20, 2019 19:42 |
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Nalin posted:What I find interesting is that there is now enough content to actually create a compelling experience with a bunch of fun gameplay loops, but everything is so unbalanced, buggy and broken that you can't have fun playing it. If they want to sell a playable experience to people, they really need to spend a whole patch cycle just fixing these years old bugs. Make all these missions actually work, fix up all the ship and weapon bugs, and balance everything so an average player can make progress towards their goals. But they will never do that. They would rather sell a new ship reskin with broken weapons to their loyal suckers. Even they have admitted the engine is at its limits. There is a reason why servers melt after a few hours of running up to 50 players. They are at the point where adding significant game play will require them to either remove existing crap or figure out a fix to the limits of the engine. I doubt they have the inhouse skillsets or the motivation to attempt any true fixes to their existing issues, as long as, they have idiots showering them with cash and making excuses for them.
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# ? Oct 20, 2019 19:45 |
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It’s amazing how reckless the Shitizens won’t miss any opportunity to hate EA, Blizzard or Ubisoft and all the devil publishers for their lies and anti consumer bad business practices. Like these idiots are part of the biggest crowdfunding fiasco of all time and support a memefestival that built It’s fundament on lies, misinformation and incompetence. This is Freelancer multiplied by the Roberts Clan who found a legal way of money laundering by fleecing the backers with jpegs and without any liability. How can you diss EA and be mad at Ubisoft when you support a 300 Million pre Alpha POS techdemo that is like 85 % behind the stretchgoals since half a decade and still defend this? Oh, we know the answer: Sunk Cost Galaxy-fallacy. Thanks botcha
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# ? Oct 20, 2019 19:51 |
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Mr.PayDay posted:It’s amazing how reckless the Shitizens won’t miss any opportunity to hate EA, Blizzard or Ubisoft and all the devil publishers for their lies and anti consumer bad business practices. There is probably also a nice helping of Dunning-Kruger as well. The lack of self awareness among citizens is almost everywhere.
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# ? Oct 20, 2019 20:10 |
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# ? Oct 20, 2019 20:24 |
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# ? May 29, 2024 04:40 |
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Keep pledging Citizens! One day release will happen! And it will be glorious! Well, in some way.....
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# ? Oct 20, 2019 20:27 |