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Synthbuttrange
May 6, 2007

oh my god is it possible to save Kim's spinners?!

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Epic High Five
Jun 5, 2004



Synthbuttrange posted:

oh my god is it possible to save Kim's spinners?!

yep!

Arglebargle III
Feb 21, 2006

I want a DLC that's entirely about organizing a funeral for your car.

Neurosis
Jun 10, 2003
Fallen Rib

Hub Cat posted:

Yeah White Pines definitely sent Krenel there to start poo poo because they are running the scabs. They were almost certainly trying to get the union to crack down on the "regular nonunion workers" then send in Krenel to "protect them" from the evil union I don't think they wanted the mercs to start executing people out of hand because of the optics but well that is what happens when you send in a bunch of barely controlled mercs :capitalism:
This specific conflict may have been avoidable had Lely lived seeing as he was sort of the conscience of the group but on a long enough timeline something was definitely going to happen.


Edgar and Evrart wanted conflict too. Evrart is pleased as punch at everything that followed from the murder acting as a spark. I got the impression Wild Pines was more willing to compromise but was playing dirty by sending the merc team in to drum up scabs and if an opportunity came up kill the Union leaders.

Broken Cog
Dec 29, 2009

We're all friends here
So if you pass the Conceptualization check for making up a name to Kim, you can actually proceed without saying your name, I wonder how far I can take it.

Davincie
Jul 7, 2008

Neurosis posted:

Edgar and Evrart wanted conflict too. Evrart is pleased as punch at everything that followed from the murder acting as a spark. I got the impression Wild Pines was more willing to compromise but was playing dirty by sending the merc team in to drum up scabs and if an opportunity came up kill the Union leaders.

yes he expliticely says he send away the previous negotiator cause he was too nice, too willing to compromise and not someone he wanted to hurt. Plus he knew how to get in. He wants the new conflict so he can profit from the drug trade and hes willing to sacrifice a few union members

Oxxidation
Jul 22, 2007

Pulsarcat posted:

Yeah, it's unavoidable because the mercs came there specifically to kill a bunch of people, they honestly didn't care about the tribunal, it was just a show they were putting on too justify the murders they wanted to commit.

The whole thing is a huge shot at capitalism, like the old communist mentions capitalisms mask slipping, and this is what was happening throughout the game.
Wild Pines liked to play the good guy, sending a reasonable negotiator like Joyce in, making the odd concision here and there, just so long as they could make money.
But the moment their bottom line was genuinely threatened the mask slipped and they send in a bloodthirsty PMC for the sole purpose of inciting violence so they could justify putting down a strike in the most brutal manner possible.

And of course when everything went too poo poo and their PMC decided to start publicly executing people Wild Pines immediately pulled out so they could wipe their hands clean of the massacre they started.


let's not kid ourselves, the game's more than willing to take a few hard shots at communism too, but because it's staked its claim in leftist territory it doesn't make the same tired arguments that neoliberal detractors often trot out. communism's biggest weakness per DE is not its economics but its failure, i.e., that its proponents have been crushed so many times that the few surviving ones are either as corrupt as the capitalists or too bitterly deranged to constructively spread their ideology. the game's representative of social democracy is an unctuous gangster of cetacean girth playing the same power-broker games as the ultra-liberals, and the representative of "true" communism is an insane misanthrope who no longer even kills for ideological reasons but carnal ones

the writers pooh-pooh mieville (and i can understand why, i read the bas-lag trilogy and the man gets wearying), but the politics of Revachol aren't too different from what was portrayed in Iron Council - the region is hopelessly corrupt, and while one ideology is more benevolent than the others it's also rightly treated by the ruling class as a laughable distraction, noteworthy only for how ineffectual it is

mila kunis
Jun 10, 2011

Freaking Crumbum posted:

i think i would have rather the game be set on actual earth, except obviously things are different (*cough* the pale *cough*) than have the game be set on an entirely different world that is artificially similar to earth but historically different from first principles. having to ingest so much of the fantasy "this guy begat this guy who begat this guy who begat etc." was painful, like going too deep into J.R.R. Tolkien lore and reading the silmarillion and just being overwhelmed with all of the fake history that doesn't matter almost at all for anything in the game. if anything, it took me out of the action to have to mentally try and parse all of the fake history every time it came up

i loved the fake history

Hub Cat
Aug 3, 2011

Trunk Lover

Neurosis posted:

Edgar and Evrart wanted conflict too. Evrart is pleased as punch at everything that followed from the murder acting as a spark. I got the impression Wild Pines was more willing to compromise but was playing dirty by sending the merc team in to drum up scabs and if an opportunity came up kill the Union leaders.

The way I see it the brothers win either way. The corps only care about profit so if it goes on long enough it eventually becomes cheaper to just pay them off and if it goes bad well they have enough money/connections to avoid being in the bloodshed and come out looking like the good guys in the aftermath. So I don't think they want the conflict to happen but they are pragmatic enough to realize that its certainly possible and besides only the little people get stepped on

mila kunis
Jun 10, 2011
I'm thinking of going full Mulder on the second playthrough. Will maxing psyche and starting with 7 inland empire do anything for you or is it just gimping yourself in other stats for no real benefit

Hub Cat
Aug 3, 2011

Trunk Lover

I don't think you should fully max anything its unnecessary and will probably bottleneck you at some point. Also that seems to be a poor characterization of Mulder personally :shrug:

Broken Cog
Dec 29, 2009

We're all friends here
On the other hand, second playthroughs are for messing around

dead gay comedy forums
Oct 21, 2011


some points in shivers and god drat this is good stuff, I was doing mostly intellectual but Amnesiac Prophet Cop has some power to it

By the way, is there a translation of the Greek stuff that Half-Light tells you when trying to make you apocalyptic?

edit: also, I think I am stuck at the end. The Feld mural is a dead-end since I have reached my max with Shivers, the boardwalk shows no trace of anything and I can't get to little island. Any tips?

dead gay comedy forums fucked around with this message at 02:52 on Oct 21, 2019

Pulsarcat
Feb 7, 2012

Oxxidation posted:

let's not kid ourselves, the game's more than willing to take a few hard shots at communism too, but because it's staked its claim in leftist territory it doesn't make the same tired arguments that neoliberal detractors often trot out. communism's biggest weakness per DE is not its economics but its failure, i.e., that its proponents have been crushed so many times that the few surviving ones are either as corrupt as the capitalists or too bitterly deranged to constructively spread their ideology. the game's representative of social democracy is an unctuous gangster of cetacean girth playing the same power-broker games as the ultra-liberals, and the representative of "true" communism is an insane misanthrope who no longer even kills for ideological reasons but carnal ones

the writers pooh-pooh mieville (and i can understand why, i read the bas-lag trilogy and the man gets wearying), but the politics of Revachol aren't too different from what was portrayed in Iron Council - the region is hopelessly corrupt, and while one ideology is more benevolent than the others it's also rightly treated by the ruling class as a laughable distraction, noteworthy only for how ineffectual it is


Oh for sure, the game is outright bitter in it's depiction of communisms failure, and it has no kind words for moderate centrists either. It's one of the reasons I love this games writing so much, unlike so many story driven games which wet themselves in terror at the thought of being seen as political.

It's refreshing seeing a game have clear political views that go deeper than "Women are totally the same as men, they just wear skimpier outfits, and racism is bad unless it's against a mean made up race, then genocide away, it's great EXP!

Good Soldier Svejk
Jul 5, 2010

I am loving playing this cop as intellectual socialist but I am also crazy looking forward to playing it again as an incompetent punch-cop a la Hopper from Stranger Things

Omi no Kami
Feb 19, 2014


How much should I be thinking about time passing? Like, do I need to be prioritizing things based on what I think is important, or does it give you enough time to do whatever? Because I've been doing the adventure game thing of "Go everywhere and talk to everything," and I just realized that I've wasted like all of 9am-12pm doing literally everything but investigating the body outside my hotel.

Epic High Five
Jun 5, 2004



what would a Harry Potter build be?

Hermoine?

Haggrid?

mila kunis
Jun 10, 2011

Oxxidation posted:

let's not kid ourselves, the game's more than willing to take a few hard shots at communism too, but because it's staked its claim in leftist territory it doesn't make the same tired arguments that neoliberal detractors often trot out. communism's biggest weakness per DE is not its economics but its failure, i.e., that its proponents have been crushed so many times that the few surviving ones are either as corrupt as the capitalists or too bitterly deranged to constructively spread their ideology. the game's representative of social democracy is an unctuous gangster of cetacean girth playing the same power-broker games as the ultra-liberals, and the representative of "true" communism is an insane misanthrope who no longer even kills for ideological reasons but carnal ones

the writers pooh-pooh mieville (and i can understand why, i read the bas-lag trilogy and the man gets wearying), but the politics of Revachol aren't too different from what was portrayed in Iron Council - the region is hopelessly corrupt, and while one ideology is more benevolent than the others it's also rightly treated by the ruling class as a laughable distraction, noteworthy only for how ineffectual it is


I thought the game was pretty clearly anti communist

DeadFatDuckFat
Oct 29, 2012

This avatar brought to you by the 'save our dead gay forums' foundation.


Omi no Kami posted:

How much should I be thinking about time passing? Like, do I need to be prioritizing things based on what I think is important, or does it give you enough time to do whatever? Because I've been doing the adventure game thing of "Go everywhere and talk to everything," and I just realized that I've wasted like all of 9am-12pm doing literally everything but investigating the body outside my hotel.

Don't worry about it. You're going to play the game again anyways

Synthbuttrange
May 6, 2007

Logic: (trivial failure)

mila kunis posted:

I thought the game was pretty clearly anti communist

Synthbuttrange
May 6, 2007

dead gay comedy forums posted:

some points in shivers and god drat this is good stuff, I was doing mostly intellectual but Amnesiac Prophet Cop has some power to it

By the way, is there a translation of the Greek stuff that Half-Light tells you when trying to make you apocalyptic?

edit: also, I think I am stuck at the end. The Feld mural is a dead-end since I have reached my max with Shivers, the boardwalk shows no trace of anything and I can't get to little island. Any tips?

Hobocop and Cop of the Apocalypse can raise shivers cap to 6.

dead gay comedy forums
Oct 21, 2011


Synthbuttrange posted:

Hobocop and Cop of the Apocalypse can raise shivers cap to 6.

Thanks. I went back to Whirling-in-Rags for a hunch and there was a window check there. "Really, you have been here a long, LONG time" left me amused.

DeadFatDuckFat
Oct 29, 2012

This avatar brought to you by the 'save our dead gay forums' foundation.


Its pretty funny that the fascism thought literally hurts you every time you act like a fascist

Synthbuttrange
May 6, 2007

DeadFatDuckFat posted:

Its pretty funny that the fascism thought literally hurts you every time you act like a fascist

Good.

Neurosis
Jun 10, 2003
Fallen Rib

Synthbuttrange posted:

Logic: (trivial failure)

There's enough nuance that even though I think that reading is wrong I can imagine how people could come up with it... The only group depicted as obviously unambiguously awful are Measurehead and co - even on the more general 'fascist' side you still have Rene, who's certainly an inflexible authoritarian nationalist but also has more respectable ideas about duty. And even Gary has a moment of realisation where he it dawns on him 'Oh, I actually share a lot with this foreign group and ought to legitimately respect them'.

Part of the ambiguity of course is how loosely the political terms are used; Measurehead is grouped with fascists but doesn't seem to have ideas about political institutions; Rene doesn't care much about race and one of the commies calls him a race traitor. That ambiguity is true to life.

But yeah the game leans most heavily into criticising capitalism, no doubt about it.

Stabbey_the_Clown
Sep 21, 2002

Are... are you quite sure you really want to say that?
Taco Defender
(pre-Tribunal stuff) I wasn't entirely sure that *** Ruby *** was the killer based on a few things, so it wasn't a total surprise that she wasn't the killer. I should have seen through Klassje better, though, as she lied a couple times to me already.. It's kinda funny still being stuck at square one with still no motive at all. I don't think that the target was Klassje, though, she stayed in the same room she was shot in, spent time on the balcony, didn't leave, and no one has tried to kill her that I know of.

It was certainly unorthodox for the first combat encounter to be a hopeless fight where you have just a single bullet. I assume that you can't find more bullets and always get shot. I thought that was truly the end of the game and didn't expect to wake up.

I had a few skill points to spare, so I pumped a point into Physical Instrument after failing a white check and passed it that way. I completed the rave quest. ... :aaaaa: :stare:


Omi no Kami posted:

How much should I be thinking about time passing? Like, do I need to be prioritizing things based on what I think is important, or does it give you enough time to do whatever? Because I've been doing the adventure game thing of "Go everywhere and talk to everything," and I just realized that I've wasted like all of 9am-12pm doing literally everything but investigating the body outside my hotel.

Not at all apparently. You can do a lot without advancing the main quest, as long as you have at least $20 for Day 2's rent.

Synthbuttrange
May 6, 2007

The next game should be Harry du Bois: Cryptid Hunter.

Nordick
Sep 3, 2011

Yes.
Alright, so: How high have you folks' highest skills been? I'm about to wrap up my first playthrough, and I can't help but wonder if I've spread my points too thin and missed out on good stuff. I mean obviously I'm gonna miss a lot of things anyways, I'm just debating between being more specialised on my next run vs. having roughly similar variance but just in different stuff. My highest skills before item bonuses are at 7, and there's four of them, followed by another four at 6. There's only seven skills I have not invested any points in.

Like I'm not worried about some ~*optimal*~ way to go about the game, I guess basically I'm just wondering how high you can raise a skill before further increases stop being meaningful.

EDIT: Regarding worrying about time passing: I actually had too much time, in a sense. Towards the end here, I had a task I was supposed to do late in the evening, but I had literally no way left to pass the time until that. So I just had to do the thing that kicks off the end game, and not having finished that other task certainly had some.... repercussions there. (Non-vague explanation: I kept putting off working for Claire because gently caress that guy. So in the end I didn't have my gun and had no choice but to go find Ruby and go to the "Tribunal" unarmed. People loving died.)

Nordick fucked around with this message at 03:34 on Oct 21, 2019

mila kunis
Jun 10, 2011

Neurosis posted:

There's enough nuance that even though I think that reading is wrong I can imagine how people could come up with it... The only group depicted as obviously unambiguously awful are Measurehead and co - even on the more general 'fascist' side you still have Rene, who's certainly an inflexible authoritarian nationalist but also has more respectable ideas about duty. And even Gary has a moment of realisation where he it dawns on him 'Oh, I actually share a lot with this foreign group and ought to legitimately respect them'.

Part of the ambiguity of course is how loosely the political terms are used; Measurehead is grouped with fascists but doesn't seem to have ideas about political institutions; Rene doesn't care much about race and one of the commies calls him a race traitor. That ambiguity is true to life.

But yeah the game leans most heavily into criticising capitalism, no doubt about it.

I thought it was just nihilist and saying everything sucks. Capitalism is clearly not working and liberals don't give a gently caress, the fascists are outright psychopaths, communism's defining characteristic is shooting people in the head, etc.

Arglebargle III
Feb 21, 2006

I like that after you internalize fantasy-Marxism you can respond to the Pale as "a serious threat to international communism!"

regulargonzalez
Aug 18, 2006
UNGH LET ME LICK THOSE BOOTS DADDY HULU ;-* ;-* ;-* YES YES GIVE ME ALL THE CORPORATE CUMMIES :shepspends: :shepspends: :shepspends: ADBLOCK USERS DESERVE THE DEATH PENALTY, DON'T THEY DADDY?
WHEN THE RICH GET RICHER I GET HORNIER :a2m::a2m::a2m::a2m:

OK, is this a bug or am I missing something? I'm on day 6 on the island, I had to sleep in some bed because I was hurting so badly. I wake up in a dream but have no interface at all, I'm told to find Kim on the beach but the exit door doesn't exist (it should be a doorway on the southwest facing wall, a doorway cut out of the black backside of the wall is what you see when you're awake), tab doesn't highlight anything. I've tried the usual tricks of saving and reloading, reloading a previous save, same thing happens every time and I see no way to progress.

Broken Cog
Dec 29, 2009

We're all friends here

regulargonzalez posted:

OK, is this a bug or am I missing something? I'm on day 6 on the island, I had to sleep in some bed because I was hurting so badly. I wake up in a dream but have no interface at all, I'm told to find Kim on the beach but the exit door doesn't exist (it should be a doorway on the southwest facing wall, a doorway cut out of the black backside of the wall is what you see when you're awake), tab doesn't highlight anything. I've tried the usual tricks of saving and reloading, reloading a previous save, same thing happens every time and I see no way to progress.

Use the door in the south east, not south west

Pulsarcat
Feb 7, 2012

regulargonzalez posted:

OK, is this a bug or am I missing something? I'm on day 6 on the island, I had to sleep in some bed because I was hurting so badly. I wake up in a dream but have no interface at all, I'm told to find Kim on the beach but the exit door doesn't exist (it should be a doorway on the southwest facing wall, a doorway cut out of the black backside of the wall is what you see when you're awake), tab doesn't highlight anything. I've tried the usual tricks of saving and reloading, reloading a previous save, same thing happens every time and I see no way to progress.

There are three doors out, one too the South west which is the one you came in, one too the north west which you open a bit later, and one too the south east past the console, you go out that one.

Arglebargle III
Feb 21, 2006

Ahh, the commentary about Oranje Lit are starting to slide into place. Apparently the guy who wrote the game published a novel a few years back that was hailed as both scifi AND real literature, and edited a poetry publication for a long time.

Phenotype
Jul 24, 2007

You must defeat Sheng Long to stand a chance.



How do I get money? I heard Joyce would give you a ton of real but there aren't any options like that for her that I've seen. I've already run down the drug-running lorry drivers for her and she still won't pay me. :( I had a last minute bottle collection/postcard selling drive to end day 2, and I'm past noon on day 3 and I've only got like 79 cents.

regulargonzalez
Aug 18, 2006
UNGH LET ME LICK THOSE BOOTS DADDY HULU ;-* ;-* ;-* YES YES GIVE ME ALL THE CORPORATE CUMMIES :shepspends: :shepspends: :shepspends: ADBLOCK USERS DESERVE THE DEATH PENALTY, DON'T THEY DADDY?
WHEN THE RICH GET RICHER I GET HORNIER :a2m::a2m::a2m::a2m:

Pulsarcat posted:

There are three doors out, one too the South west which is the one you came in, one too the north west which you open a bit later, and one too the south east past the console, you go out that one.

Oh jeez. I saw the broken staircase to the right and didn't even bother trying to click-to-move down in that area. Thanks! I should have asked before replaying a save from 20 minutes ago haha.

regulargonzalez
Aug 18, 2006
UNGH LET ME LICK THOSE BOOTS DADDY HULU ;-* ;-* ;-* YES YES GIVE ME ALL THE CORPORATE CUMMIES :shepspends: :shepspends: :shepspends: ADBLOCK USERS DESERVE THE DEATH PENALTY, DON'T THEY DADDY?
WHEN THE RICH GET RICHER I GET HORNIER :a2m::a2m::a2m::a2m:

Phenotype posted:

How do I get money? I heard Joyce would give you a ton of real but there aren't any options like that for her that I've seen. I've already run down the drug-running lorry drivers for her and she still won't pay me. :( I had a last minute bottle collection/postcard selling drive to end day 2, and I'm past noon on day 3 and I've only got like 79 cents.

You really have to hustle and pawn stuff and scrape by until you get to the peninsula. There's lots of money in random boxes there and a much cheaper (free) sleeping option which helps a ton. If you're hurting for a place to sleep before then, do what you can to build up your trust with Kim and he'll come through for you.

Broken Cog
Dec 29, 2009

We're all friends here

Phenotype posted:

How do I get money? I heard Joyce would give you a ton of real but there aren't any options like that for her that I've seen. I've already run down the drug-running lorry drivers for her and she still won't pay me. :( I had a last minute bottle collection/postcard selling drive to end day 2, and I'm past noon on day 3 and I've only got like 79 cents.

If you're on day 3 you can ask the washerwoman in the fishing village to borrow a room, you can rest there for free.
Other than that, most of your money is gonna come from random containers, selling stuff to the pawnshop or from certain thoughts.

ChrisBTY
Mar 29, 2012

this glorious monument

I love the part where I try to conceptualize a skill only to find out it gives me negatives I don't want.
"Hey Chris, maybe communism isn't for characters specializing in authority"
"The proletariat needs people to push back against the Bourgeois!"

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Pulsarcat
Feb 7, 2012

regulargonzalez posted:

Oh jeez. I saw the broken staircase to the right and didn't even bother trying to click-to-move down in that area. Thanks! I should have asked before replaying a save from 20 minutes ago haha.

You're welcome, and I had to reload a save from like two hours before there because I missed out on a questline, enjoy what's coming up.

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