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The Tragic Home suffered a case of "nah I'm sure that's enough food, I'll decommission the farms and switch to meat" that led to such a mass famine that the power grid browned out as the janitors carried dead dupes to the Gravitas facility graveyard via transit tube. I had 26 of my 33 dupes die within 3 cycles. There isn't really a roll back either, since I've already used all the dirt on my map 400 cycles so ago trying to prop up the last famine. The bristles are just fruiting now, so in about 3 cycles I'll be back to 50k calories and can shut the farms down....
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# ? Oct 19, 2019 16:05 |
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# ? May 28, 2024 04:15 |
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I haven't played ONI in over a year (before the space stuff came out) and am currently running a new base with about 50 cycles so far. Does anyone here have any good guides, build patterns (I understand that the SPOM doesn't exist anymore - what's a good replacement to get oxygen and cooling), etc?
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# ? Oct 19, 2019 16:22 |
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SPOM does remain but the cooling is a little more involved now that the plants require the occasional phosphorus. There are also further variations if you're planning to maximize oxygen or hydrogen, depending on its use.
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# ? Oct 19, 2019 16:40 |
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I still use the gaseous side of the SPOM build, then siphon off some hydrogen to run an AETN and pump all the oxygen through the AETN. It's still self-powering, just not a completely sealed fire-and-forget setup anymore with the wheezes requiring input now. You can build almost the exact same thing and just add a sweeper arm then ship in some phosphorite if you want basically the exact same build.
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# ? Oct 19, 2019 17:45 |
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I use the SPOM in https://steamcommunity.com/sharedfiles/filedetails/?id=1359728437 (not the one with the wheezeworts). Completely hands off, works great.
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# ? Oct 20, 2019 12:09 |
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If there's one thing you gotta know about space, build your automation/conductive wire with iron, not lead. I wasted like 20 cycles wondering where the gently caress my bunker door power lines were disappearing to.
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# ? Oct 20, 2019 15:20 |
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insta posted:The Tragic Home suffered a case of "nah I'm sure that's enough food, I'll decommission the farms and switch to meat" that led to such a mass famine that the power grid browned out as the janitors carried dead dupes to the Gravitas facility graveyard via transit tube. 33 dupes?! Jesus christ. I can't even keep 11 busy
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# ? Oct 20, 2019 15:21 |
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Honestly even my iron automation wire disappears sometimes, I eventually gave up and replaced it with thermium once I had some. I’m getting bored of my current base, to be honest... I guess the last thing to do is to figure out how to synthesize liquid hydrogen and go to the tear!
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# ? Oct 20, 2019 15:36 |
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You'll want to eventually replace everything in your launch section with ceramic, steel, wolframite, tungsten, and obsidian; temperature tops out at around 1600C from the exhaust which will eventually melt other common materials.
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# ? Oct 20, 2019 15:50 |
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Holy crap, 150kg of plastic per glossy drecko. I opportunistically made a pen for them after noticing there were two in the wild. It's gonna take awhile to ramp up, but yeah, totally worth it. I'll probably extend a cooling loop for traditional plastics production too.
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# ? Oct 20, 2019 16:36 |
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Yeah anything near rocket exhaust gets steel wire now - I tried iron but it melts around 1500 apparently.
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# ? Oct 20, 2019 17:32 |
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swampcow posted:33 dupes?! Jesus christ. I can't even keep 11 busy I'm 1600 cycles in with the whole map cored out. I'm kinda salty about it tbh, but it was my own fault.
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# ? Oct 20, 2019 19:35 |
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swampcow posted:Holy crap, 150kg of plastic per glossy drecko. I opportunistically made a pen for them after noticing there were two in the wild. Glossy dreckos are mandatory in my bases. 300ish hours in the game, and I've never even built a polymer press.
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# ? Oct 20, 2019 23:03 |
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Sage Grimm posted:You'll want to eventually replace everything in your launch section with ceramic, steel, wolframite, tungsten, and obsidian; temperature tops out at around 1600C from the exhaust which will eventually melt other common materials. It actually breaks 3000C right under the engine of a hydrogen rocket. Not even steel is safe, though it'll last for a while if you don't put it directly under the engine.
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# ? Oct 20, 2019 23:04 |
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I tried out a few mods recently, and I have to say I really appreciate the Notification Trigger mod. My base is always having one meltdown or another because I'm a slob and I get distracted and forget to check something. Now I can just use automation to send myself a text alert before it happens. I get notified if my liquid storages are almost empty or about to overflow, or if my Drecko ranch temperature gets too hot for mealwood because I suck at cooling. You can use clock sensors to remind yourself to check in on ongoing projects, or do other important daily stuff: If you use the highest alert "level", it even pauses the game when it triggers. Next I think I'll put a germ alarm on the floor by my atmo suit docks so I remember to mop up after Nisbet gets herself stuck for the 20th time.
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# ? Oct 20, 2019 23:54 |
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I actually like the design of the the glossy drecko vs polymer press quite a bit. Glossy dreckos are extremely resource efficient. The downside is the ranching space and duplicant labour required. For those trying to run efficient bases they are great. The polymer press is a much more automated/industrial approach. No duplicant labour, though you do need to set them up in particular ways to deal with thermal limitations. If you take the highly automated industrial route, like I do to an extreme with petroleum boilers, the entire process might only take duplicant labour in the oil wells. It is easy to scale and churn out lots of plastic given a large supply of petroleum. By contrast if you are minimizing resource usage, the press may not be worth ever touching.
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# ? Oct 21, 2019 00:09 |
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I find glossy decks are great for the initial volume of plastic you need for your first few steam turbines and sensors, but production at scale for tubes using them either requires enormous amounts of ranching or time, meaning it's good to move towards a petroleum boiler when you can.
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# ? Oct 21, 2019 13:48 |
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It’s debatable, once you have 8-16 dreckos they continue to produce forever and you need like one mealwood/bristle per drecko to get infinite phosphorite/plastic. Dirt for mealwood used to be an issue but with ethanol being a thing that’s not a problem anymore.
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# ? Oct 21, 2019 13:53 |
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You can also be fancy and feed them balm lilies.
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# ? Oct 21, 2019 14:20 |
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Harder to isolate a hot, chlorine environment required for lilies while still being accessible to ranching and the next generation is less likely to be glossy without a steady diet of mealwood.
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# ? Oct 21, 2019 14:44 |
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Ohh I didn't know that made them less likely to be glossy - I personally believe I have all the plastic I'll need from my mealwood ranch and have been thinking of how to switch them over, but I planned on moving to regular dreckos for insulation making anyway.
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# ? Oct 21, 2019 14:51 |
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Mazz posted:It’s debatable, once you have 8-16 dreckos they continue to produce forever and you need like one mealwood/bristle per drecko to get infinite phosphorite/plastic. Dirt for mealwood used to be an issue but with ethanol being a thing that’s not a problem anymore. You can use pips to plant wild mealwood so you don't even have to use dirt.
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# ? Oct 21, 2019 15:15 |
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Hi folks, I wanted you to know I just created a base building megathread here. Hope you find it helpful, and please leave comments in the thread, thanks.
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# ? Oct 21, 2019 16:34 |
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Jeffrey of YOSPOS posted:Ohh I didn't know that made them less likely to be glossy - I personally believe I have all the plastic I'll need from my mealwood ranch and have been thinking of how to switch them over, but I planned on moving to regular dreckos for insulation making anyway. Glossy can't eat balm lilies. One popular style of build has a breeding chamber with 8 groomed glossies, and all glossy eggs are immediately shipped to a massive hydrogen stable, no plants. They live long enough to shear once, then produce meat. Only the breeding stock gets to eat, but they don't usually have hydrogen. In my current base (recovering, back to 12 dupes), I have an idle set of 7x hydrogen & chlorine stables for a passive eggshell and reedfiber source.
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# ? Oct 22, 2019 13:41 |
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ToxicSlurpee posted:You can use pips to plant wild mealwood so you don't even have to use dirt. Pips love to do really annoying poo poo like not plant seeds for me but yeah you could definitely do that, especially if you prep the ranches with pips then move them to the next area once the mealwood is down. The only issue I see is that you need 1 plant per drecko and pips space the plants out by design so it will be space consuming in a ranch that needs a vertical element for the hydrogen. I would say it’s much easier to just plant 9 mealwood and support that via one distiller or a sieve/compost, they can have harvest disabled and be fed by an arm so it’s nearly completely hands off as well. EDIT: ^^^^ Also a good idea Mazz fucked around with this message at 14:17 on Oct 22, 2019 |
# ? Oct 22, 2019 14:13 |
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Also I leaned ethanol distillers don't seem to overpressure because, uhh, my distiller room has hundreds of kgs of co2 jammed in there.
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# ? Oct 22, 2019 16:23 |
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It's really fun to let an ethanol aquatuner chew on a bunch of CO2 for a bit.
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# ? Oct 22, 2019 16:28 |
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Ridgewell posted:I haven't played ONI in over a year (before the space stuff came out) and am currently running a new base with about 50 cycles so far. Does anyone here have any good guides, build patterns (I understand that the SPOM doesn't exist anymore - what's a good replacement to get oxygen and cooling), etc? Thanks a lot for all your advice and links, this has been really helpful. My base it at cycle ~100 and doing well so far, albeit I'm slow at everything (we all know how quickly things can turn sour).
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# ? Oct 23, 2019 12:12 |
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Jeffrey of YOSPOS posted:Also I leaned ethanol distillers don't seem to overpressure because, uhh, my distiller room has hundreds of kgs of co2 jammed in there.
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# ? Oct 23, 2019 12:29 |
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misguided rage posted:I discovered the same thing about oil wells the other day. I was using a liquid lock to keep the natural gas contained, imagine my surprise when I found oil spilling out into my main base, with the wells completely submerged and all the natural gas squeezed into a couple of ~170kg tiles in the top corner. On the plus side I ended up with plenty of petroleum! Yeah you have to set up a hydro sensor to disable the reservoirs instead EDIT is there a don’t starve thread? Started playing that recently and I’m not very good at don’t starve Mazz fucked around with this message at 13:51 on Oct 23, 2019 |
# ? Oct 23, 2019 13:15 |
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Man, trips to other asteroids take quite some time. I was hoping to avoid having to make every single resource renewable, but guess I was wrong.
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# ? Oct 23, 2019 17:35 |
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I have 100kg of sooper coolant, look out universe. that's like what, 10 pipes full
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# ? Oct 23, 2019 21:32 |
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LOX would have been quite the project without supercoolant but as soon as I got a little I was just like, yeah sure let's do this, and had some very quickly. I was looking forward to liquid oxygen and liquid hydrogen as endgame challenges but it turns out they're kinda easy with supercoolant and also both have the same solution.
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# ? Oct 23, 2019 21:41 |
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Slimelung will be wiped out in our lifetime
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# ? Oct 27, 2019 12:52 |
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swampcow posted:Slimelung will be wiped out in our lifetime Break bell rings, Dupe drops polluted dirt in the middle of the base
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# ? Oct 27, 2019 17:49 |
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Jeffrey of YOSPOS posted:LOX would have been quite the project without supercoolant but as soon as I got a little I was just like, yeah sure let's do this, and had some very quickly. I was looking forward to liquid oxygen and liquid hydrogen as endgame challenges but it turns out they're kinda easy with supercoolant and also both have the same solution. So if you didn't have supercoolant, i guess you would cool oxygen to liquid using a hydrogen coolant, then use the liquid oxygen as coolant for the hydrogen?
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# ? Oct 27, 2019 23:21 |
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Mazz posted:Pips love to do really annoying poo poo like not plant seeds for me but yeah you could definitely do that, especially if you prep the ranches with pips then move them to the next area once the mealwood is down. Once you know how pips plant you can do all sorts of shenanigans with them. They'll gladly plant two things right next to each other if there's a low enough number of plants nearby.
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# ? Oct 28, 2019 00:06 |
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ToxicSlurpee posted:Once you know how pips plant you can do all sorts of shenanigans with them. They'll gladly plant two things right next to each other if there's a low enough number of plants nearby. Brothgar has a pretty good video explaining Pip planting if anyone is interested. https://www.youtube.com/watch?v=MbDhZy8ZZoM
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# ? Oct 28, 2019 00:47 |
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swampcow posted:So if you didn't have supercoolant, i guess you would cool oxygen to liquid using a hydrogen coolant, then use the liquid oxygen as coolant for the hydrogen? There is another way using nothing but thermoregulators, though power inefficient. If a pipe is at 10% capacity or less then even if a state change occurs in the pipe the pipe won't break. If you use valves to force a maximum gas packet size of 100g then you can condense the gas in pipe and it will be fine coming out the vent. Designing such a system is not trivial however. Smiling Demon fucked around with this message at 03:23 on Oct 28, 2019 |
# ? Oct 28, 2019 03:21 |
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# ? May 28, 2024 04:15 |
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swampcow posted:So if you didn't have supercoolant, i guess you would cool oxygen to liquid using a hydrogen coolant, then use the liquid oxygen as coolant for the hydrogen? Oxygen freezes before hydrogen condenses I'm pretty sure. Without doing that valve trick I guess you'd have to get it as low as you could with a tuner and then push it over the edge with wheezeworts? E: although I guess theyd stop working, so nevermind misguided rage fucked around with this message at 04:35 on Oct 28, 2019 |
# ? Oct 28, 2019 04:33 |