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Randler posted:Of all the 97% checks to fail, why did it have to be (post Point of No Return spoiler) the one that tells Kim to turn around and shoot the merc? I didn't fail that but it's definitely one I would have savescummed it I did because gently caress that
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# ? Oct 25, 2019 07:30 |
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# ? Jun 6, 2024 09:55 |
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Shoehead posted:Talk to Volition oh i did its still mega sad edit: in fact it only gets more sad if you pass the volition check
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# ? Oct 25, 2019 07:31 |
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Where do I go to progress the quest (day 3) Look for Ruby on the coast? I feel like I've checked everywhere, and I don't have the Suggestion or Shivers to do the things the quest description suggests. I'm 5322.
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# ? Oct 25, 2019 07:34 |
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TheOneAndOnlyT posted:Where do I go to progress the quest (day 3) Look for Ruby on the coast? I feel like I've checked everywhere, and I don't have the Suggestion or Shivers to do the things the quest description suggests. I'm 5322. shivers check, mural of the FELD building in front of the man and the child
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# ? Oct 25, 2019 08:34 |
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If you're having trouble passing that check there are a bunch of side quests in the area that will give you a bonus to it
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# ? Oct 25, 2019 08:37 |
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well, just hit a godawful bug (endgame spoilers) Cuno's with me on the island, and the bug just showed up, haha pun intended. The check is a 3% chance so I fail it, it runs off, I have four dialogue options. I've exhausted them all and cannot end the conversation. Has anyone else encountered this?
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# ? Oct 25, 2019 08:57 |
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Schurik posted:After loving *nailing* the pathetic, self-destructive, existentialist vision of specifically a man, I really hope ZA/UM go through with their sequel idea of playing a five months pregnant woman, even if it's "only" a second playable character w/r/t sales viability. I think this game blew up so much they can do whatever the gently caress they want in terms of viability.
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# ? Oct 25, 2019 10:17 |
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I'm not going to replay immediately when i complete it but I'm currently the thinker start and playing as left wing as I can get when dialogue gives the option. I'm curious how different playing the game will be mechanically if I go all in on physical/psychological? do characters react different if i play a full on racist fascist?
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# ? Oct 25, 2019 10:35 |
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Jose posted:I'm not going to replay immediately when i complete it but I'm currently the thinker start and playing as left wing as I can get when dialogue gives the option. I'm curious how different playing the game will be mechanically if I go all in on physical/psychological? do characters react different if i play a full on racist fascist? Shivers, Empathy, Inland Empire, and Esprit de Corps have a loving ton of interesting things to say.
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# ? Oct 25, 2019 10:39 |
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i've got massive shivers after going hobocop even fi the rest are trash. might abuse substances constantly to since i'm not this run through
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# ? Oct 25, 2019 10:40 |
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That's the other big difference. If you have actual health bars then you can toke a drug pretty much whenever.
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# ? Oct 25, 2019 10:42 |
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dead gay comedy forums posted:Inland Empire is William Blake's unlocked doors of perception, which makes me wonder about how it relates to Shivers. IE is a personal unconscious and Shivers is a collective/cultural/spacial unconscious, I think
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# ? Oct 25, 2019 10:52 |
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does a super pry bar actually exist?
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# ? Oct 25, 2019 11:04 |
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Jose posted:does a super pry bar actually exist? it's not called that, but yes
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# ? Oct 25, 2019 11:07 |
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Two questions: 1. How do you get Firewalker or some variation thereof to stick as your name? I started with a successful conceptualization check with Kim, talked to Garte on the subject, used Firewalker while calling the HQ and lazareth, never accepted Harry as my name... and that's it, the options are HDB or nothing. 2. Where exactly on the boardwalk can you find the bullet traces? I ran back and forth across the whole thing like a dozen times. Xander77 fucked around with this message at 11:18 on Oct 25, 2019 |
# ? Oct 25, 2019 11:14 |
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Xander77 posted:Two questions: 2. You don't. You exclude the boardwalk later. Before the point of no return but potentially missable depending on passive skills.
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# ? Oct 25, 2019 11:29 |
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is there a cheaper way to pass time than buy a book?
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# ? Oct 25, 2019 11:30 |
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Jose posted:is there a cheaper way to pass time than buy a book? If Kim is not around you can rest on the bench in central plaza, otherwise your ledger has a lot of cases you can read.
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# ? Oct 25, 2019 11:31 |
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Jose posted:is there a cheaper way to pass time than buy a book?
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# ? Oct 25, 2019 11:31 |
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poo poo did I overshoot the time at the fish market by reading case files until 22:20?
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# ? Oct 25, 2019 11:38 |
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I think that as long as it's before 23:00, you're good.
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# ? Oct 25, 2019 11:44 |
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well poo poo there was nothing there so i went to sleep
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# ? Oct 25, 2019 11:45 |
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Are you sure you went to the fish market and not the fishing village? I've seen someone make that mistake earlier in the thread.
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# ? Oct 25, 2019 11:53 |
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cock hero flux posted:as far as I can remember, Inland Empire is never wrong, even when it's telling you things that Harry 100% could not possibly know I like the previous couple of discussions that IE is your unconscious and Shivers is the collective unconscious, but I'm not sure I saw anything with IE that I couldn't explain away while Shivers occasionally gets actively para-natural. They're both ambiguous, but the IE bit "Love did me in / Communism killed me" could be Harry noticing that Lety was happy when he died but still not wanting to rule out the Union. On the other hand Shivers outright told me that the Arno whatever tape was on a tree I hadn't seen before. Also Shivers straight up identifies itself as the world-spirit in the church rave, which could have been in part due to the proximity of the 2mm hole. You can come up with plausible alternatives - Harry saw the tree even if I, the player, didn't, noticed there was a tape in it, and used that information. All of the Shivers flash-sideways are just you imagining things. The conversation with the plasmid through IE was slightly real. But overall I get the feeling IE is just super intuition and Shivers is a little bit more. (Shivers wants you to forget your ex so you can keep being an inexplicably great cop / so you can be at your best when the Return happens.)
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# ? Oct 25, 2019 11:56 |
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Broken Cog posted:Are you sure you went to the fish market and not the fishing village? I've seen someone make that mistake earlier in the thread. yeah but it was there I was reading the case files which I think might be the issue. I'm on thursday now and will there be more tasks appearing or should I just speed through it?
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# ? Oct 25, 2019 11:58 |
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Oh, artcop chat - what did people paint on the wall? I was in fully apocalypse mode so I went with "SOMETHING BEAUTIFUL is about to happen" or whatever the exact wording was, and I don't regret it.
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# ? Oct 25, 2019 12:00 |
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Jose posted:yeah but it was there I was reading the case files which I think might be the issue. I'm on thursday now and will there be more tasks appearing or should I just speed through it? Oh yeah, passing time there could be the issue, since it's an event. I think Thursday brings some new npcs near the central plaza, but not much else. It's meant to be the day you tie up any tasks you got after closing the waterlock on Wednesday.
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# ? Oct 25, 2019 12:01 |
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dmboogie posted:well, just hit a godawful bug (endgame spoilers) I did, but it was in a loop with ten dialog options. I fixed it by messing with the text size, putting the game in windowed mode, and messing with the resolution of the game. I think I heard someone mention the same bug as you before though, and with only four options I think it might be an actual case of the developers not putting an end conversation option in instead of them putting one in that was too deeply buried to showed up. If display fuckery doesn't make a new option appear I think you'll have to reload, sorry.
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# ? Oct 25, 2019 12:03 |
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Well I think the only task I can do now without a level up is washing the jacket. Need to figure out where
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# ? Oct 25, 2019 12:03 |
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what a good game, goddamn. im sad its over
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# ? Oct 25, 2019 12:07 |
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Digital Osmosis posted:Oh, artcop chat - what did people paint on the wall? I was in fully apocalypse mode so I went with "SOMETHING BEAUTIFUL is about to happen" or whatever the exact wording was, and I don't regret it. I drew the depiction of a human being thousands of years ago and it turns out to be a pretty cool symbol not dissimilar to a cave painting
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# ? Oct 25, 2019 12:08 |
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I assume I shouldn't just have the gun equipped at all times?
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# ? Oct 25, 2019 12:15 |
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Goddamn Harry you magnificent sad sack son of a bitch. 40,000 bucks, sinking beneath the icy waves.
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# ? Oct 25, 2019 12:18 |
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Jose posted:I assume I shouldn't just have the gun equipped at all times? And you can't do the air pistols if you're carrying an actual pistol.
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# ? Oct 25, 2019 12:20 |
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Speaking of the gun, When i recovered it, it wasn’t loaded. Do I have to find bullets as well or does Kim have extras.
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# ? Oct 25, 2019 12:37 |
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Fat Samurai posted:Speaking of the gun, When i recovered it, it wasn’t loaded. Do I have to find bullets as well or does Kim have extras. There are two bullets to be found.
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# ? Oct 25, 2019 12:46 |
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The Saddest Rhino posted:There are two bullets to be found. They don't appear as items once you get them, right? I'm pretty sure I've found one but it's not in my inventory.
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# ? Oct 25, 2019 12:50 |
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Fat Samurai posted:They don't appear as items once you get them, right? I'm pretty sure I've found one but it's not in my inventory. They're in the character sheet under bullets. It'll tell you how many you have when you hover over it.
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# ? Oct 25, 2019 12:52 |
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8-bit Miniboss posted:They're in the character sheet under bullets. It'll tell you how many you have when you hover over it. Thanks!
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# ? Oct 25, 2019 12:58 |
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# ? Jun 6, 2024 09:55 |
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from the official discord, just now. Dani is their community manager (I have no idea if that's a paid position or what): [8:35 AM] pmchem: @Dani @MarkusH the public steam release keeps getting patched, including today, but there are no patch notes to be found anywhere, or even comments on the existence of a patch. Is that coming soon? In my opinion, ZA/UM is missing out on a lot of potential customer goodwill by not screaming to the world about how good their post-launch support has been. Customers (including me) VALUE that and your Steam sales and review scores will go up if you post about your patches. [8:37 AM] Dani: Hi there, as I've said before in here patch notes are coming for large patches, at the moment they aren't significant or are specific fixes. I do appreciate the frustration but we appreciate any and all patience because we're a very small team and we're doing the best we can to prioritise amongst all the issues coming in. Thank you! [8:37 AM] pmchem: that's my point, though -- posting about specific fixes is something people will appreciate! [8:38 AM] pmchem: maybe not on the zaum devblog but at least on the steam client updates section [8:39 AM] Dani: Also we've only been out just over a week so the team has had a lot to deal with and this is our first ever launch and they've had to get their bearings after being overwhelmed with the reception : D <3 We hope to post patch notes around once a week going forward and we do appreciate the feedback, we apologise it's taking a little longer to initiate our process but we're working on it. Unfortunately there is only one of me :stuck_out_tongue: [8:39 AM] Dani: Yes we plan to post them on steam
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# ? Oct 25, 2019 13:43 |