Register a SA Forums Account here!
JOINING THE SA FORUMS WILL REMOVE THIS BIG AD, THE ANNOYING UNDERLINED ADS, AND STUPID INTERSTITIAL ADS!!!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $9.95! We charge money because it costs us money per month for bills, and since we don't believe in showing ads to our users, we try to make the money back through forum registrations.
 
  • Post
  • Reply
Conspiratiorist
Nov 12, 2015

17th Separate Kryvyi Rih Tank Brigade named after Konstantin Pestushko
Look to my coming on the first light of the fifth sixth some day

Q_res posted:

I'm a fan of 1 LL + 1 AC/5 w/ 1 ton of ammo, I think it can still fit a pair of MLs for backup too. Although I'll just go ahead and assume you can tell me why that's a bad build.

LLs are more accurate (+1 acc inherent, no refire penalty on unskilled pilots) and have better heat management (more tonnage devoted to heatsinks), but AC5s do a bit of stability damage. This is what it'd look like on a BJ-1 that has 17 tons free (11.5 tons used up by JJs and armor):

2xLL 2xML
130 dmg 0 stb 15 heat delta (60-45)

AC5 LL 2xML
135 dmg 10 stb 17 heat delta (50-33)

The additional damage is kind of a wash due to the aforementioned accuracy difference, but if the token stability ping is worth the worse heat management to you, go for it.

It's not like it's a particularly good mech either way.

Adbot
ADBOT LOVES YOU

Bubbacub
Apr 17, 2001

And Tyler Too! posted:

I'm really curious to see how Battletech handles UACs. Being able to doubletap an AC20 is going to be ridiculously broken unless they're adding a harsher recoil penalty or a chance of weapon jamming.

Or what the LB-X autocannons are for. I'm hardly ever starved for range with regular ACs, and the cluster munitions are going to feel wimpy unless they turn on through-armor crits.

Horace Kinch
Aug 15, 2007

Bubbacub posted:

Or what the LB-X autocannons are for. I'm hardly ever starved for range with regular ACs, and the cluster munitions are going to feel wimpy unless they turn on through-armor crits.

LBX autocannons are for fishing for crits all day. I'm going to reserve them for side/rearshots.

Lazyhound
Mar 1, 2004

A squid eating dough in a polyethylene bag is fast and bulbous—got me?
OK I ran into a smoke-billowing internal combustion agricultural mech called the CattleMaster, RogueTech is good again.

Dandywalken
Feb 11, 2014

I got a Victor. The AC/20 one with two Medium Lasers.

This thing feels undergunned as hell for an Assault. Running with it, a LRM Jagermech, Grasshopper with two large lasers and rest Medium and an Orion with AC/10 and SRM6s aplenty.

Is there a good fit for the Victor or should I just replace it with another Orion? The game is definitely more exciting at this stage of the campaign.

Groetgaffel
Oct 30, 2011

Groetgaffel smacked the living shit out of himself doing 297 points of damage.

Dandywalken posted:

I got a Victor. The AC/20 one with two Medium Lasers.

This thing feels undergunned as hell for an Assault. Running with it, a LRM Jagermech, Grasshopper with two large lasers and rest Medium and an Orion with AC/10 and SRM6s aplenty.

Is there a good fit for the Victor or should I just replace it with another Orion? The game is definitely more exciting at this stage of the campaign.
One whole medium laser more than a stock Hunchback! :toot:

Yeah, get an orion instead. It's genuinely one of the best mechs in the game, better than most of the assaults, bar King Crab, Atlas, and Highlander.

Tenzarin
Jul 24, 2007
.
Taco Defender
Does the difficulty ever go back down to were I could field light mechs against light mechs without restarting? But like with all my guys higher ranked and a way to make it easy to train up lowly recruits?

Tenzarin fucked around with this message at 07:53 on Oct 24, 2019

Groetgaffel
Oct 30, 2011

Groetgaffel smacked the living shit out of himself doing 297 points of damage.

Tenzarin posted:

Does the difficulty ever go back down to were I could field light mechs against light mechs without restarting? But like with all my guys higher ranked and a way to make it easy to train up lowly recruits?
In the campaign, no. (aside from easy flashpoints after the main storyline)

I'm career each system has a set difficulty rating, a one skull planet will always be one skull.

ded
Oct 27, 2005

Kooler than Jesus
The victor is bad because back when they made the original poo poo the people who came up with the mechs were absolutely poo poo at math at put in engines that are too big. Nothing ever changed because


who the gently caress knows.

Then they got lazy and made XL engines.

peer
Jan 17, 2004

this is not what I wanted
at least with the banshee and charger they had the foresight to make A Good Variant

Hammerstein
May 6, 2005

YOU DON'T KNOW A DAMN THING ABOUT RACING !
I'm still a bit miffed that the Thug is not in. https://www.sarna.net/wiki/Thug

But with official mod support it should (hopefully) be easier than ever for people more talented than me to add new mechs, with proper animations and textures.

Conspiratiorist
Nov 12, 2015

17th Separate Kryvyi Rih Tank Brigade named after Konstantin Pestushko
Look to my coming on the first light of the fifth sixth some day

Dandywalken posted:

I got a Victor. The AC/20 one with two Medium Lasers.

This thing feels undergunned as hell for an Assault. Running with it, a LRM Jagermech, Grasshopper with two large lasers and rest Medium and an Orion with AC/10 and SRM6s aplenty.

Is there a good fit for the Victor or should I just replace it with another Orion? The game is definitely more exciting at this stage of the campaign.

The Victors, the Zeus, and the Battlemaster move at the same speed and have the same available tonnage as the Black Knight and Orions, at a lower initiative step. The VTR-9S and the BLR-1G have decent hardpoints and the latter a pretty good melee hit + 2 supports, so they aren't bad mechs, but losing on initiative does hurt so judge them based on that.

The VTR-9B and the ZEU-6S otoh have bad and awful hardpoints respectively, so yeah, gently caress those. Just use good heavies instead.

Organ Fiend
May 21, 2007

custom title

Dandywalken posted:

I got a Victor. The AC/20 one with two Medium Lasers.

This thing feels undergunned as hell for an Assault. Running with it, a LRM Jagermech, Grasshopper with two large lasers and rest Medium and an Orion with AC/10 and SRM6s aplenty.

Is there a good fit for the Victor or should I just replace it with another Orion? The game is definitely more exciting at this stage of the campaign.

Just to add to what others have said:

The Victor is strictly inferior to the Orion. One possible use for it is as a backup Orion in case your Orion gets too damaged to fight and you don't want to spend days waiting for it to be repaired. Try to configure it as close as you can to the Orion, and it may work in a pinch. Replace it with another Orion and/or a better assault once you get one.

Also, I noticed that you have a GHR with two large lasers on it. I'm not one to say that there's only one way to configure a mech, but with the GHR this is almost true. The GHR is, without exception, the best jumping backstabber/flanker in the game, by virture of its 6 support hardpoints and seven energy hardpoints. The next heaviest mech that can pack that much support/energy is the BNC-M, and it has less available weight, so JJ's aren't really practical.

The config to go for with a GHR is 7xML, 6xMG/SL, 4xJJ. A GHR with a tactics 9 pilot can easily kill any mech in the game through the back with precision strikes. Its also pretty good at pinging the head and setting off ammo (especially with MGs). The support hardpoints mean its really strong in melee as well. Configure your GHR this way and you'll find things go much more easily for you. Really, you have some of the best mechs in the game already: the best heavy overall (Orion), the best backstabber/flanker (GHR), and the best heavy LRM boat (JM6-A).

Tenzarin
Jul 24, 2007
.
Taco Defender
Is there anyway to avoid getting pelted by a million missiles on some missions? I get they called in reinforcements but when half the fight is just trying to push through the first 4 so I can stop getting pelted every turn before I'm in range to fight new next batch, really feels like it takes out some of the strategy.

Conspiratiorist
Nov 12, 2015

17th Separate Kryvyi Rih Tank Brigade named after Konstantin Pestushko
Look to my coming on the first light of the fifth sixth some day

Tenzarin posted:

Is there anyway to avoid getting pelted by a million missiles on some missions? I get they called in reinforcements but when half the fight is just trying to push through the first 4 so I can stop getting pelted every turn before I'm in range to fight new next batch, really feels like it takes out some of the strategy.

Take Jump Jets and Bulwark on all your mechs so you can Jump + Guard advance into the offending LRM enemies first.

Or bring a Raven.

Airspace
Nov 5, 2010

Baron Porkface posted:

Why is the Battletech wiki named Sarna? Sarna is not the Memory Alpha of Battletech.

Sarna.net did not begin it's life as a wiki.

Organ Fiend
May 21, 2007

custom title

Tenzarin posted:

Is there anyway to avoid getting pelted by a million missiles on some missions? I get they called in reinforcements but when half the fight is just trying to push through the first 4 so I can stop getting pelted every turn before I'm in range to fight new next batch, really feels like it takes out some of the strategy.

On most battle maps, the reinforcements start on the map in a predictable location. It is possible on many of these maps to make a beeline to the reinforcement lance and avoid the main body completely. Ever since UW came out, it feels like they changed the composition of reinforcement lances so that they're skewed toward LRM/ranged mechs (I never saw as many catapults, AWS-Ts, and trebuchets before as I do now), so if you can get on top of them, you should be able to kill them easily. EDIT: alot of knowing where they drop is memorization, so don't hesitate to save at the beginning of the drop for the sake of learning the maps.

In ambush convoy maps, the reinforcements won't come until you kill 2 of the 4 convoy vehicles. If you can (and if the convoy is like all demolishers, you have to kill them first), kill everything else first.

In assassination maps, the reinforcements are always marked on the map if they exist. Additionally, they will start the mission moving at you, while the main body will not until contact. On almost all of the assassination maps, its possible to go straight for the reinforcements first.

On base destruction maps, I'm pretty sure that the reinforcements don't drop until you get within a certain distance of the base, so clean up as much as you can before getting too close to the base.

Bubbacub
Apr 17, 2001

The Victor is pretty much the perfect mech to play the role of enemy stormtrooper/redshirt. They're kind of scary if you get mobbed by them (I lost Dekker when I got stuck fighting like 6 Victors all at once), but if you shoot off their right arms then they turn into the fat half of a Jenner.

Pornographic Memory
Dec 17, 2008

Bubbacub posted:

The Victor is pretty much the perfect mech to play the role of enemy stormtrooper/redshirt. They're kind of scary if you get mobbed by them (I lost Dekker when I got stuck fighting like 6 Victors all at once), but if you shoot off their right arms then they turn into the fat half of a Jenner.

One of the legitimate good things about the Hatchetman base model too. Threatening enough that you can't ignore it, but fairly easy to dispose of.

Tenzarin
Jul 24, 2007
.
Taco Defender
Is urban warfare really worth it? As it just had its first steam sale this last weekend and I would rather buy it for half price.

Horace Kinch
Aug 15, 2007

At a discount yes, at full price gently caress no. The Raven is only good because it can carry both ECM and the Beagle Probe simultaneously. The Javelin is a 30-ton SRM bomber but you won't see too much use from it since priority #1 is always "ditch your light mechs ASAP."

Conspiratiorist
Nov 12, 2015

17th Separate Kryvyi Rih Tank Brigade named after Konstantin Pestushko
Look to my coming on the first light of the fifth sixth some day
The JVN-30F is okay; 4E 2S.

The actual main addition from UW are the urban biomes and new flashpoints.

TheParadigm
Dec 10, 2009

What does the BAP do in-game anyway? LIke sensor lock, but as a weapon option or something?

GHOST_BUTT
Nov 24, 2013

Fun Shoe

TheParadigm posted:

What does the BAP do in-game anyway? LIke sensor lock, but as a weapon option or something?

It sensor locks everything within 250m (I think) as an action. This requires the Raven to be uncomfortably close to a fairly large number of enemies, though, and you'll get far more mileage out of cheesing the ECM module instead; however, the AI recently learned that it, too, can reserve actions so it is of less utility than it used to be.

sean10mm
Jun 29, 2005

It's a Mad, Mad, Mad, MAD-2R World

Conspiratiorist posted:

The actual main addition from UW are the urban biomes and new flashpoints.

Yeah, it's this. Flashpoint DLC is essential, Urban Warfare is just nice to have.

Lawman 0
Aug 17, 2010

The raven flashpoint is fantastically moody

NoNotTheMindProbe
Aug 9, 2010
pony porn was here
For those wondering, here's all the new mechs we're getting according to sarna.net:

Flea FLE-17
20 tons
97 km/h
2x Medium Pulse Lasers
1x Flamer
2x Small Lasers

Vulcan VL-2T
40 tons
97.2 km/h
1x Autocannon/2
1x Medium Laser
1x Flamer
1x Machine Gun

Assassin ASN-21
40 tons
118 km/h
1x Medium Laser
1x LRM-5
1x SRM-2

Phoenix Hawk PXH-1
45 tons
97.75 km/h
1x Large Laser
2x Medium Lasers
2x Machine Guns

Rifleman RFL-3N
60 tons
64 km/h
2x Large Lasers
2x Autocannon/5s
2x Medium Lasers

Archer ARC-2R
70 tons
64.8 km/h
2x LRM-20s
4x Medium Lasers

Bull Shark BSK-MAZ
95 tons
??? km/h
1 x Thumper Cannon
4 x ER Medium Laser
2 x UAC/5
2 x LB-10X

Annihilator ANH-2A
100 tons
32.4 km/h
4x LB-X Autocannon/10s
4x Medium Pulse Lasers

And two free mechs in the update:

Marauder MAD-3R
75 tons
64.8 km/h
2x PPCs
2x Medium Lasers
1x Autocannon/5

Warhammer WHM-6R
70 tons
64.8 km/h
2x PPCs
1x SRM-6
2x Medium Lasers
2x Small Lasers
2x Machine Guns

Plus new guns:

COIL-S, COIL-M, COIL-L
Snub PPC
UAC 2, 5, 10, 20
LB-X 2, 5, 10, 20
Inferno rounds
TAG
Narc
'Mech mortar

binge crotching
Apr 2, 2010

That Flea is missing a 1 or 2 in front of the speed, right? Without running fast and picking up all the evasion pips, I'm not sure how that thing is supposed to survive a single round of combat.

NoNotTheMindProbe
Aug 9, 2010
pony porn was here
I can go 119 km/h if it's equipped with MASC but I don't know if that's going to be in as it's lostech.

Jedit
Dec 10, 2011

Proudly supporting vanilla legends 1994-2014

NoNotTheMindProbe posted:

Assassin ASN-21
40 tons
118 km/h
1x Medium Laser
1x LRM-5
1x SRM-2

Is this not straight up the worst mech in the game? It's a 40T with the firepower of a Locust.

NoNotTheMindProbe
Aug 9, 2010
pony porn was here
At the PDXcon event they said that all the new mech chassis get inherent modules that make them more useful in specific roles. The Assassin gets a module that makes it ignore a certain number of evasion pips when targeting.

PoptartsNinja
May 9, 2008

He is still almost definitely not a spy


Soiled Meat

Jedit posted:

Is this not straight up the worst mech in the game? It's a 40T with the firepower of a Locust.

That doesn't tell the whole story, either. It also has the armor of a Locust.

I'm not joking, the Assassin has 4.5 tons of armor (on a 40 tonner) compared to the Locust's 4 tons. XL Engines saved the Cicada, but even they couldn't save the Assassin.

The Assassin (Bug)'s job is hunting "Bug 'Mechs" (Stingers and Wasps, especially, since they can't outrun it, but also Locusts). It shares the exact same niche as the Cicada and the Spider. 3025 has more 'Mechs designed to hunt 20 ton trash 'Mechs than it does 20 ton trash 'Mechs.

With the exception of the Grasshopper, if a 3025 'Mech is named after an insect and is heavier than 20 tons it was probably designed to hunt the Stinger, Wasp, and Locust. Most are only barely capable of doing the job.

Q_res
Oct 29, 2005

We're fucking built for this shit!
Just going off watching the streams that list on Sarna is wrong/incomplete. Most of the Mechs are getting more than 1 variant. The Flea is getting (at least) the FLE-4 and 15, the Assassin is getting the 21 and 101 variants, Vulcan the 2T and 5T. Those are the ones I can personally verify, according people at PDXcon we're also getting the Phoenix Hawk 1K, Rifleman 3C, Archer 2S on top of the 2R and maybe the Marauder 3D.

Pornographic Memory
Dec 17, 2008

binge crotching posted:

That Flea is missing a 1 or 2 in front of the speed, right? Without running fast and picking up all the evasion pips, I'm not sure how that thing is supposed to survive a single round of combat.

yes, fleas are bad

TheParadigm
Dec 10, 2009

PoptartsNinja posted:

It shares the exact same niche as the Cicada and the Spider. 3025 has more 'Mechs designed to hunt 20 ton trash 'Mechs than it does 20 ton trash 'Mechs.

Alright, I'll bite: Why ARE there so many bug mechs / why are bug mechs such a thing? Are they just the ak-47 of battletech? Ubiquitous and everywhere?

Is it really a 'goes back to the macross/origins stuff', or is it just 'early on thats what was made first and they're just everywhere' sort of thing?

Stravag
Jun 7, 2009

TheParadigm posted:

Alright, I'll bite: Why ARE there so many bug mechs / why are bug mechs such a thing? Are they just the ak-47 of battletech? Ubiquitous and everywhere?

Is it really a 'goes back to the macross/origins stuff', or is it just 'early on thats what was made first and they're just everywhere' sort of thing?

You don't need an assault mech to kill civilians with machine guns and flamers and small lasers so a20 ton trash heap is good enough for most periphery armies and militias. When everyone is strapping home made rotary hmgs to trucks the spider is king. Some of the small mechs like that also were meant to scout like the spider and locust.

Dandywalken
Feb 11, 2014

Anyone have thoughts on the XLRP mod vs 3025 CE? I'm enjoying the former but it seems less popular than the latter and I'm unsure why.

Lawman 0
Aug 17, 2010

I'm trying to install mods and I'm confused :(

Improbable Lobster
Jan 6, 2012

"From each according to his ability" said Ares. It sounded like a quotation.
Buglord

TheParadigm posted:

Alright, I'll bite: Why ARE there so many bug mechs / why are bug mechs such a thing? Are they just the ak-47 of battletech? Ubiquitous and everywhere?

Is it really a 'goes back to the macross/origins stuff', or is it just 'early on thats what was made first and they're just everywhere' sort of thing?

battletech has rpg roots and you need trash enemies to kill early in a campaign

Adbot
ADBOT LOVES YOU

Pornographic Memory
Dec 17, 2008

TheParadigm posted:

Alright, I'll bite: Why ARE there so many bug mechs / why are bug mechs such a thing? Are they just the ak-47 of battletech? Ubiquitous and everywhere?

Is it really a 'goes back to the macross/origins stuff', or is it just 'early on thats what was made first and they're just everywhere' sort of thing?

Calling them the AK-47s of Battletech would be pretty fair, yeah, with the caveat that in this era and place, mechs of all kinds are supposed to be rare on account of fusion engines being increasingly rare and difficult to manufacture. A mech's cost and rarity generally scales with its size, though, and in the neofeudal, mad max hellscape of the late succession wars, getting your hands on a mech makes you hot poo poo, so any mech is considered better than having no mech even if it's a lovely bug mech.

  • 1
  • 2
  • 3
  • 4
  • 5
  • Post
  • Reply