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Soysaucebeast posted:Wasn't Yoda in the last one, too? He was in 4, the same as Vader. Ezio Auditore was the guest character in 5. Honestly I think the “guest” character that fit in the least was Necrid from 2, and he was specifically designed for the game
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# ? Oct 24, 2019 16:51 |
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# ? May 11, 2024 09:49 |
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4 also has everyone's favorite Star Wars character, Starkiller
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# ? Oct 24, 2019 16:53 |
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Nah, Yoda was pretty bad. Major 'Oddjob' syndrome where he was too short for lots of moves to connect with. Or possibly everyone's favourite black hole of personality, the protagonist of Force Unleashed. With his memorable traits like... uh... Well, he was named Starkiller, and that's a reference to the original script of New Hope. And he was Vader's secret apprentice!
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# ? Oct 24, 2019 16:54 |
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Speaking of Soul Calibur, one of my favorite little things in 2 was parrying an attack so the opponent fell off the stage then running after them. It's a fun way to taunt an opponent, like KOing someone in Dead or Alive 4 and continuing to combo/throw them. Those two's parry/counter systems always felt fun and fairly easy.
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# ? Oct 24, 2019 17:46 |
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Wizzanthos posted:Speaking of Soul Calibur, one of my favorite little things in 2 was parrying an attack so the opponent fell off the stage then running after them. It's a fun way to taunt an opponent, like KOing someone in Dead or Alive 4 and continuing to combo/throw them. Those two's parry/counter systems always felt fun and fairly easy. 2 was an awesome game and 6 just can’t measure up, even though it’s pretty good. I just miss having Weapon Master mode so drat much, that was weirdly addictive.
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# ? Oct 24, 2019 17:48 |
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Elfface posted:Nah, Yoda was pretty bad. Major 'Oddjob' syndrome where he was too short for lots of moves to connect with.
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# ? Oct 24, 2019 17:56 |
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Wizzanthos posted:Speaking of Soul Calibur, one of my favorite little things in 2 was parrying an attack so the opponent fell off the stage then running after them. It's a fun way to taunt an opponent, like KOing someone in Dead or Alive 4 and continuing to combo/throw them. Those two's parry/counter systems always felt fun and fairly easy. It's not a proper Soul Calibur victory unless you leap into the water after kicking your opponent out of the ring .
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# ? Oct 25, 2019 01:48 |
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Related, but my favorite special condition from the little I've played of SC6 is slippery terrain, because both combatants just super-slide around the field and it's hilarious.
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# ? Oct 25, 2019 01:53 |
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Elfface posted:Nah, Yoda was pretty bad. Major 'Oddjob' syndrome where he was too short for lots of moves to connect with. He also wielded a baseball bat disguised as a lightsaber
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# ? Oct 25, 2019 05:20 |
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Dying Light currently has a crossover event with Left 4 Dead 2 of all things going on, the event turns every regular zombie into a fast running one but makes them go down in one or two swings to balance it out, it turns parts of the game into a never ending battle as they just keep coming from every direction at full speed, its the best event to date. Not to mention Dying Light first released in 2015 and is still in 2019 getting regular updates for free.
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# ? Oct 25, 2019 07:23 |
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Zanzibar Ham posted:Related, but my favorite special condition from the little I've played of SC6 is slippery terrain, because both combatants just super-slide around the field and it's hilarious. I want to see that in smash bros, just have both characters constantly slipping off of the arena for no reason.
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# ? Oct 25, 2019 07:36 |
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Away all Goats posted:He also wielded a baseball bat disguised as a lightsaber He also held it upside-down.
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# ? Oct 25, 2019 09:30 |
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Ugly In The Morning posted:2 was an awesome game and 6 just can’t measure up, even though it’s pretty good. I just miss having Weapon Master mode so drat much, that was weirdly addictive.
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# ? Oct 25, 2019 09:59 |
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U.T. Raptor posted:The best Soul Calibur was III, with its slew of new weapon types that have mostly disappeared forever right after that and the cool as hell Chronicles of the Sword mode Nobody remembers it because SC3 tends to erase itself from memory .
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# ? Oct 25, 2019 10:41 |
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A tale of souls and swords, eternally retold
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# ? Oct 25, 2019 10:50 |
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U.T. Raptor posted:The best Soul Calibur was III, with its slew of new weapon types that have mostly disappeared forever right after that and the cool as hell Chronicles of the Sword mode Is this that mode that you could create a team of fighers and move them across a map to take territories, and the fights would take place s your fights? A friend and I made a character each and co-oped that campaign, it was great fun.
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# ? Oct 25, 2019 11:42 |
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Neddy Seagoon posted:Nobody remembers it because SC3 tends to erase itself from memory . It literally did, yes. Chronicles of the Sword was notorious for corrupt saves requiring you to delete all of your progress. I still don't really get how that bug worked. Chronicles' save would get corrupted if any other save data on the memory card, at all, for any game, was deleted.
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# ? Oct 25, 2019 11:56 |
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In Rage 2, all of the random pickups glow really brightly and in a way thats different from any other lighting effects, but only if you can currently pick them up. For example if you are full on shotgun shells then the shotgun shells don’t shine, but if you can fit a box in inventory, they do shine. All ammo, grenades, health packs, etc. do this. The firefights are frantic messes that can go on for minutes, and everything in the game encourages constant movement. Because items only glow when you need it, you can easily and constantly see where you need to circle around to when low on ammo. All the combat in the game is really tight as expected from an ID product, but throughout the game thats been the noticeable little thing that I’ve really come to appreciate.
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# ? Oct 25, 2019 13:13 |
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Cleretic posted:It literally did, yes. Chronicles of the Sword was notorious for corrupt saves requiring you to delete all of your progress. Bad indexing?
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# ? Oct 25, 2019 13:19 |
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Reubenesque Sandwich posted:In Rage 2, all of the random pickups glow really brightly and in a way thats different from any other lighting effects, but only if you can currently pick them up. Rage 2 was a lot of fun and it’s a shame it mostly got passed over. I liked the alternate fire modes and how well they complemented their primary fire mode, like the shotgun getting a powerful slug to give you long range power at the cost of charge time.
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# ? Oct 25, 2019 13:50 |
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Reubenesque Sandwich posted:In Rage 2, all of the random pickups glow really brightly and in a way thats different from any other lighting effects, but only if you can currently pick them up. I would love this in every game. Or at least some other bonus for picking up stuff you don't need. I don't get why in God of War for example you can waste health and rage pickups by nabbing them when you're already full. Unless they secretly give XP boosts.
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# ? Oct 25, 2019 17:08 |
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Outer Worlds is finally out and in the ~2 hours I've gotten to play it so far I'd say it's Obsidian at it's best. My favorite little thing about it so far is that there are [Lie] conversation options, like you'd expect, but unlike in a lot of RPGs it can actually be the good guy option, instead of being the lovely thing you do to screw over innocent people. For instance (minor spoilers from the first 20 minutes) a corporate soldier/parking enforcement officer attempts to fine you for illegally parking your ship in the middle of a field. You can tell her you were only aboard because you're a ship safety inspector working for the same corporation, and it works. The writing is also fantastic. The very first NPC you can interact with is a gut-shot corporate soldier who dutifully sputters out the company motto when he greets you. If you patch him up he asks you not to tell anyone because it's against company policy for him to accept help from employees of other corps
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# ? Oct 25, 2019 17:14 |
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There's a mod for Doom (yes, the original Doom) that makes it so that picking up an item that has a smaller variant will split it into the smaller ones if you don't need the whole thing. No more accidentally walking over huge boxes of 24 shotgun shells or whatever when you're almost full, the game will split them into individual little 4-shell pickups! Ever since playing that 20-some-odd year old game with that mod, I have wanted every video game ever with ammo juggling as a mechanic to work exactly that way.
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# ? Oct 25, 2019 17:15 |
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(Outer Worlds)Riatsala posted:
Anyone know what happens if you tell his superior outside that you did patch him up? I didn't throw him under the bus but it's Obsidian so I know they considered that.
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# ? Oct 25, 2019 17:23 |
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Aphrodite posted:(Outer Worlds) I immediately forgot and did tell them I did so and he's getting a fine because an unapproved doctor treated him
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# ? Oct 25, 2019 17:25 |
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RBA Starblade posted:I immediately forgot and did tell them I did so and he's getting a fine because an unapproved doctor treated him Same. I was weighing "what if no one knows he's there and he dies" vs "talking to the police" and I did a bad praxis
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# ? Oct 25, 2019 17:34 |
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Of course I then convinced them to charge and they both died (my accidental whack to the head of the lieutenant contributed a bit. Oops) so maybe cave guy is due for a promotion.
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# ? Oct 25, 2019 17:39 |
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Riatsala posted:Outer Worlds is finally out and in the ~2 hours I've gotten to play it so far I'd say it's Obsidian at it's best. I'm in the same boat, it's scratching that New Vegas itch so good so far. The writing and dialog is pretty great.
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# ? Oct 25, 2019 17:43 |
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TontoCorazon posted:I'm in the same boat, it's scratching that New Vegas itch so good so far. It really brings to mind how I felt playing NV for the first time but without a familiar setting. I also love that it has a whole new reason for why you know nothing about the setting that isn’t “amnesia” for once.
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# ? Oct 25, 2019 17:44 |
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As much as I've despised the back half of Persona 5 so far, the revelation on the way to the true ending was cool as hell. I'm trying to keep spoilers to an absolute minimum here but still: You're in the "final" dungeon of the game, it feels very end-game-y, and you get to the boss. For lore reasons you'd expect this boss to just kinda sit there and take it, but it fights back - and eventually speaks. And when it did, I immediately thought "hold up, I recognize that voice even through those filters...". Then you get to the end of the scripted fight, and it starts glowing - not purple or yellow like every other evil thing in the game, but a very particular shade of blue. And then it all comes together....and lampshades the fact that a recurring character had a wildly different voice and personality as well. Plus everything hat happens immediately prior to the revelation is loving metal as hell, goddamn that was a cool scene.
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# ? Oct 25, 2019 17:46 |
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food court bailiff posted:As much as I've despised the back half of Persona 5 so far, the revelation on the way to the true ending was cool as hell. I'm trying to keep spoilers to an absolute minimum here but still: iirc the original Japanese VA for that character died, so nobody was gonna blink at them sounding different in Persona 5. The nice touch with the English dub is the original VA from P3 and P4 returns at the end after they're freed.
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# ? Oct 25, 2019 17:55 |
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Neddy Seagoon posted:iirc the original Japanese VA for that character died, so nobody was gonna blink at them sounding different in Persona 5. The nice touch with the English dub is the original VA from P3 and P4 returns at the end after they're freed. Yeah, I knew that about the Japanese VA - it was actually kind of a shock to see him in this game at all at first, since I know in Japan they often like to retire characters like that when the VA passes. Also, a thing dragging P5 at that point down: The "real" guy doesn't have any voice lines for Velvet Room functions, it's just weirdly quiet as you do fusions and use the compendium.
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# ? Oct 25, 2019 18:00 |
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Lobok posted:I would love this in every game. Or at least some other bonus for picking up stuff you don't need. I don't get why in God of War for example you can waste health and rage pickups by nabbing them when you're already full. Unless they secretly give XP boosts. In the Devil May Cry series you at least get money instead of health when you pick up health orbs at full health. It's an easy thing to implement; one would hope that more games would do that kind of thing. One thing I like about the first God of War game at least (I only every played the first two) is that they put more health/mana upgrades in the game than you can actually use. Once you cap out, any further upgrades you find turn into big piles of money instead. Effectively it's way easier to "100%" the game in the sense of getting a full-power Kratos than it would be if you had to make sure to hunt down every single chest.
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# ? Oct 25, 2019 18:44 |
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On that note I like how the Far Cry games give you achievements for getting MOST of the collectibles. You rarely have to hunt down every single thing, it'll usually be something like 80% and it's so much more enjoyable since you can do most of them just getting through the games
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# ? Oct 25, 2019 18:54 |
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I still cant believe the guy who made loving Drakengard was the first one to let people just buy achievements they didnt want to do with ingame currency. Taro really mellowed out on his deep hatred for completionists
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# ? Oct 25, 2019 19:14 |
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I think putting that in is the perfect own to completionists, actually.
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# ? Oct 25, 2019 19:24 |
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You can buy the achievement for getting a million G It costs a million G
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# ? Oct 25, 2019 19:42 |
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Chuck Buried Treasure posted:Honestly I think the “guest” character that fit in the least was Necrid from 2, and he was specifically designed for the game My vote is Link also from 2. Because he has the same "my weapon is every weapon" that Necrid has while also being a famous character from another series. Spawn carrying around a collection of adorably small axes was somehow less out of place.
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# ? Oct 25, 2019 23:12 |
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Oddly, I think Link meshed better into the series than Geralt, and I loving love the Witcher games. His somber and decidedly not flashy armor doesn't fit in with the bright, technicolor flashiness of Soul Caliber. The reason 2B works so well is that, let's face it, smtake away the android bit and a blindfolded, fetishy French maid with floating swords makes sense in the Soul Caliber world. Making the signs use adrenaline was a clever way to handle them and I like how he plays, but, stylistically he doesn't really fit.
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# ? Oct 25, 2019 23:19 |
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# ? May 11, 2024 09:49 |
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i'm still salty they didn't give 2B a story mode to work her into the lore somehow
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# ? Oct 25, 2019 23:20 |