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"I want to have gently caress with you" is all of us goons.
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# ? Oct 26, 2019 04:31 |
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# ? Jun 6, 2024 12:31 |
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tudabee posted:See, this was the problem I was having I'm currently trying 5/1/3/3/Shivers and boosting Inland Empire with skills and clothes for maximum premonitions. It's going surprisingly well (after a skill point in Volition to avoid dying to the slightest setback)! Being a very smart and surprisingly competent investigator with absolutely no social skills again feels good and right "Do you not see the amount of speed I'm taking, Kim? I GOT PLACES TO GO, PEOPLE TO MEET."
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# ? Oct 26, 2019 04:47 |
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tudabee posted:Not entirely related, I think my favorite random thing the game keeps track of is Kim wondering why the hell you run everywhere. We got a case to solve, Kim, *chop-chop*! And if you buy the sneakers on the first day he'll compliment you on your purchase.
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# ? Oct 26, 2019 05:00 |
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You know there's something just absolutely genius about letting you retry most checks by leveling the skill and coming back later. It makes you want to take silly risks like 17% chance to do (whatever) and when you actually manage to succeed on those low chance rolls it feels incredibly fun and good. (My favorite was succeeding on a 17% chance to Make the beat HARD CORE) which had an amazing payoff and I was so happy I did it. It also made it, in my mind perfectly fine NOT to save scum and just come back to checks when I'd got a better chance at them. I only save scummed one single red check the entire time I played and took all my losses, and I saved my level up points specifically to unlock checks the majority of the time (when I wasn't using them on thought cabinet, which was frequently) so my stats really reflected what MY character wanted to DO by the end of the game, rather than just me being like "Okay time to max out his whatever". What a great game. It had really funny moments and really melancholy moments, and it made me think a lot. A++ and I've gotten a bunch of other people to pick it up too.
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# ? Oct 26, 2019 05:06 |
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Holy poo poo I tried to be a cop and do cop stuff, seriously ended up rethinking my centrism IRL and sharing it with the girl I'm dating. She also thinks this game is marvelous despite just reading stuff via text messages. ps: I'm new on this thread so I'll remark that I'm peruvian and whatever political concepts you have differ greatly with the reality of a third world country.
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# ? Oct 26, 2019 06:05 |
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Greatbacon posted:Just finished my first play through (~32 hours) as the "Sensitive" archetype, which was amazing. Now armed with meta-knowledge, I wanted to dive back in as the "Thinker" to learn & do the poo poo I was too stupid or ignorant to do the first time. BERSERKER
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# ? Oct 26, 2019 06:10 |
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Hwurmp posted:I chose the Sensitive template for my first playthrough, and at the end they told me I used to be a gym teacher. Kim said it made sense since I ran everywhere, knocked out Measurehead, and was good with Cuno. Has anyone else gotten something different? You're always a gym teacher tho.
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# ? Oct 26, 2019 06:14 |
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Arglebargle III posted:TBH this story would make a pretty good detective miniseries. I think a good idea for a sequel would be Harry back at the 41st and instead of one big case you go around with Kim and grumpy-partner solving a bunch of different cases while a larger meta-plot unfolds.
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# ? Oct 26, 2019 10:11 |
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I like how *everyone* is stunned if you say that. Even Kim has a rare moment of losing his composure.
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# ? Oct 26, 2019 10:19 |
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where do i get the government fuel oil to paint with?
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# ? Oct 26, 2019 10:39 |
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Jose posted:where do i get the government fuel oil to paint with? Across the waterlock, to the coast, on the third day, should be pretty easy to find then.
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# ? Oct 26, 2019 10:45 |
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Jose posted:where do i get the government fuel oil to paint with? Have you found your badge? (hint hint) I finished the game last night. When I got to the last dream I figured I was ready to deal with whatever Delores threw at me. And I was wrong. I spent a heap of time trying to get Harry to engage with his memories of her, because I figured he would at least be able to confront his feelings, and your brain keeps yelling at you to not look at any of it, or anything, and I was like "oh yeah, shut up guys, I'm going to HEAL!" No gently caress that
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# ? Oct 26, 2019 10:49 |
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Shoehead posted:Have you found your badge? (hint hint) i have but when I went back there i couldn't click on anything since its a couple of days later
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# ? Oct 26, 2019 10:49 |
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Shoehead posted:I finished the game last night. When I got to the last dream I figured I was ready to deal with whatever Delores threw at me. And I was wrong. I spent a heap of time trying to get Harry to engage with his memories of her, because I figured he would at least be able to confront his feelings, and your brain keeps yelling at you to not look at any of it, or anything, and I was like "oh yeah, shut up guys, I'm going to HEAL!" No gently caress that I cannot believe you can miss that conversation. I missed it last night but, man, that's some great writing. They should almost make sleeping during the endgame mandatory. I just figured there was no need to sleep on the island.
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# ? Oct 26, 2019 11:56 |
Day 5+ spoiler I failed getting out of the way of the second bullet even though I critically succeeded. Does that always fail even if you had enough reaction speed and a high enough dice result to beat a red-check 20 with no bonuses? Also probably don't show up to a gun fight without a gun.
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# ? Oct 26, 2019 11:57 |
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Frida Call Me posted:Day 5+ spoiler Pretty sure when the check says "Inevitably" failed/succeeded there is nothing you can do to change it.
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# ? Oct 26, 2019 12:02 |
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Frida Call Me posted:Day 5+ spoiler It does say inevitably failed. Though I've not test it myself everything I read says the result is inevitable.
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# ? Oct 26, 2019 12:03 |
Okay, thanks. I had an AD&D GM that used to make us roll dice even though the outcome was set in stone so it's a massive pet peeve.
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# ? Oct 26, 2019 12:05 |
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I think it's meant to symbolize when you *think* you can do something to change an outcome that is already determined.
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# ? Oct 26, 2019 12:10 |
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"Please don't get him in a loop" is just the right amount of hilariously meta.
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# ? Oct 26, 2019 12:16 |
Xander77 posted:"Please don't get him in a loop" is just the right amount of hilariously meta. Lost. Gun.
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# ? Oct 26, 2019 12:20 |
Broken Cog posted:I think it's meant to symbolize when you *think* you can do something to change an outcome that is already determined. For sure. I just saw the twelve pips come up on the dice on a 3% chance of a red check and got my hopes up to get them immediately crushed.
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# ? Oct 26, 2019 12:21 |
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Funky Britches posted:
See also when you follow through with Authority's suggestion on how to take back control.
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# ? Oct 26, 2019 12:25 |
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Frida Call Me posted:Lost. Gun. Mr. Evrart is helping me find my gun.
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# ? Oct 26, 2019 12:46 |
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Donnerberg posted:Mr. Evrart is helping me find my gun. I'm sorry.
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# ? Oct 26, 2019 13:05 |
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Donnerberg posted:Mr. Evrart is helping me find my gun. What a stalwart champion of the working class
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# ? Oct 26, 2019 13:28 |
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Frida Call Me posted:Okay, thanks. I had an AD&D GM that used to make us roll dice even though the outcome was set in stone so it's a massive pet peeve. Broken Cog posted:I think it's meant to symbolize when you *think* you can do something to change an outcome that is already determined. I "let it happen" on my first playthrough. Seemed appropriate.
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# ? Oct 26, 2019 14:43 |
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My favorite part of my entire play through was sitting on a swing with Kim waiting for the tide and personally not realising who's car we were looking at until Harry read the number on the side. I was so preoccupied with the badge and the gun, and how important they are for a policeman that I never thought to wonder how we got to the Hostel on day 1. And even then when I realised it was our car I immediatly thought "oh no someone must have stolen... oh no it was me!!! I did this too" And then to see Harry have almost my exact reaction was funny as hell.
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# ? Oct 26, 2019 14:50 |
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So uh before the proper end game but close I need to find ruby and determine where the shots came from. I did the land's end check but have no idea where the boardwalk check happens or even how to get to the island. I assume through the locked door on the winch thing that i have a 3% chance of getting through what exactly do i need to do? I've done everything else around the coast as far as i'm aware
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# ? Oct 26, 2019 15:05 |
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Jose posted:So uh before the proper end game but close I need to find ruby and determine where the shots came from. I did the land's end check but have no idea where the boardwalk check happens or even how to get to the island. I assume through the locked door on the winch thing that i have a 3% chance of getting through what exactly do i need to do? I've done everything else around the coast as far as i'm aware That task is tied to progression and cannot be cleared at the point you are currently at. Basically, just ignore it for now. To be more precise, one of the locations is right before the point of no return but might be missable due to passive skill checks, while the other is after the point of return and is virtually unmissable, because it is right next to something that is required for critical path progress. Randler fucked around with this message at 15:13 on Oct 26, 2019 |
# ? Oct 26, 2019 15:09 |
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Randler posted:That task is tied to progression and cannot be cleared at the point you are currently at. Basically, just ignore it for now. Is this listening to the wind or is that an alternative method?
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# ? Oct 26, 2019 15:30 |
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Seems like a real missed opportunity for some side-questing, Harry.
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# ? Oct 26, 2019 15:53 |
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Jose posted:Is this listening to the wind or is that an alternative method? Both places I mention are after the point where you successfully listened to the wind, i.e. beat the skill check. And that skill check the difficult shivers one one the coast is the sole way to progress the main quest at that stage.
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# ? Oct 26, 2019 16:19 |
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Weyd posted:
Cursed portrait
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# ? Oct 26, 2019 16:25 |
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Finally finished the game. Loved it. I think I need to let it settle in in my ranking system, but it's up there. I love that things like thisBroken Cog posted:
actually have logical INTERNALLY COHERENT explanations in the game. Give me more game ZA/UM. Also, get Kurvitz's novel published! e: Also give me my Klaasje spy game. CottonWolf fucked around with this message at 16:42 on Oct 26, 2019 |
# ? Oct 26, 2019 16:26 |
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Remember, the little girl who gives you a classic dick hat? Remember, a freezing girl you can give a hat to? Well, if you talk to the first girl after giving your dick hat to the second, and repeat that dialogue tree, you get the dick hat back.
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# ? Oct 26, 2019 17:59 |
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PATCH NOTES: https://steamcommunity.com/games/632470/announcements/detail/1667947676633775166 I imagine this covers all patches from release to date: quote:Fixed duplicate thoughts bug
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# ? Oct 26, 2019 19:49 |
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Randler posted:Both places I mention are after the point where you successfully listened to the wind, i.e. beat the skill check. And that skill check the difficult shivers one one the coast is the sole way to progress the main quest at that stage. So uh what are you supposed to do if you have bad shivers? I had 7 including items and clothing and still had to savescum it because I thought no other way would progress
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# ? Oct 26, 2019 19:55 |
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pmchem posted:PATCH NOTES: https://steamcommunity.com/games/632470/announcements/detail/1667947676633775166 Fixed Kim badmouthing issue
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# ? Oct 26, 2019 19:57 |
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# ? Jun 6, 2024 12:31 |
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Jose posted:So uh what are you supposed to do if you have bad shivers? I had 7 including items and clothing and still had to savescum it because I thought no other way would progress doing sidequests from that area makes it a lot easier, also there's a pretty good amount of +shivers gear around
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# ? Oct 26, 2019 19:59 |