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Q_res posted:I'm a fan of 1 LL + 1 AC/5 w/ 1 ton of ammo, I think it can still fit a pair of MLs for backup too. Although I'll just go ahead and assume you can tell me why that's a bad build. LLs are more accurate (+1 acc inherent, no refire penalty on unskilled pilots) and have better heat management (more tonnage devoted to heatsinks), but AC5s do a bit of stability damage. This is what it'd look like on a BJ-1 that has 17 tons free (11.5 tons used up by JJs and armor): 2xLL 2xML 130 dmg 0 stb 15 heat delta (60-45) AC5 LL 2xML 135 dmg 10 stb 17 heat delta (50-33) The additional damage is kind of a wash due to the aforementioned accuracy difference, but if the token stability ping is worth the worse heat management to you, go for it. It's not like it's a particularly good mech either way.
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# ? Oct 24, 2019 01:55 |
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# ? May 28, 2024 14:33 |
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And Tyler Too! posted:I'm really curious to see how Battletech handles UACs. Being able to doubletap an AC20 is going to be ridiculously broken unless they're adding a harsher recoil penalty or a chance of weapon jamming. Or what the LB-X autocannons are for. I'm hardly ever starved for range with regular ACs, and the cluster munitions are going to feel wimpy unless they turn on through-armor crits.
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# ? Oct 24, 2019 02:03 |
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Bubbacub posted:Or what the LB-X autocannons are for. I'm hardly ever starved for range with regular ACs, and the cluster munitions are going to feel wimpy unless they turn on through-armor crits. LBX autocannons are for fishing for crits all day. I'm going to reserve them for side/rearshots.
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# ? Oct 24, 2019 02:52 |
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OK I ran into a smoke-billowing internal combustion agricultural mech called the CattleMaster, RogueTech is good again.
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# ? Oct 24, 2019 03:53 |
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I got a Victor. The AC/20 one with two Medium Lasers. This thing feels undergunned as hell for an Assault. Running with it, a LRM Jagermech, Grasshopper with two large lasers and rest Medium and an Orion with AC/10 and SRM6s aplenty. Is there a good fit for the Victor or should I just replace it with another Orion? The game is definitely more exciting at this stage of the campaign.
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# ? Oct 24, 2019 05:29 |
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Dandywalken posted:I got a Victor. The AC/20 one with two Medium Lasers. Yeah, get an orion instead. It's genuinely one of the best mechs in the game, better than most of the assaults, bar King Crab, Atlas, and Highlander.
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# ? Oct 24, 2019 06:32 |
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Does the difficulty ever go back down to were I could field light mechs against light mechs without restarting? But like with all my guys higher ranked and a way to make it easy to train up lowly recruits?
Tenzarin fucked around with this message at 07:53 on Oct 24, 2019 |
# ? Oct 24, 2019 07:50 |
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Tenzarin posted:Does the difficulty ever go back down to were I could field light mechs against light mechs without restarting? But like with all my guys higher ranked and a way to make it easy to train up lowly recruits? I'm career each system has a set difficulty rating, a one skull planet will always be one skull.
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# ? Oct 24, 2019 08:29 |
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The victor is bad because back when they made the original poo poo the people who came up with the mechs were absolutely poo poo at math at put in engines that are too big. Nothing ever changed because who the gently caress knows. Then they got lazy and made XL engines.
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# ? Oct 24, 2019 08:54 |
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at least with the banshee and charger they had the foresight to make A Good Variant
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# ? Oct 24, 2019 08:55 |
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I'm still a bit miffed that the Thug is not in. https://www.sarna.net/wiki/Thug But with official mod support it should (hopefully) be easier than ever for people more talented than me to add new mechs, with proper animations and textures.
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# ? Oct 24, 2019 11:20 |
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Dandywalken posted:I got a Victor. The AC/20 one with two Medium Lasers. The Victors, the Zeus, and the Battlemaster move at the same speed and have the same available tonnage as the Black Knight and Orions, at a lower initiative step. The VTR-9S and the BLR-1G have decent hardpoints and the latter a pretty good melee hit + 2 supports, so they aren't bad mechs, but losing on initiative does hurt so judge them based on that. The VTR-9B and the ZEU-6S otoh have bad and awful hardpoints respectively, so yeah, gently caress those. Just use good heavies instead.
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# ? Oct 24, 2019 11:51 |
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Dandywalken posted:I got a Victor. The AC/20 one with two Medium Lasers. Just to add to what others have said: The Victor is strictly inferior to the Orion. One possible use for it is as a backup Orion in case your Orion gets too damaged to fight and you don't want to spend days waiting for it to be repaired. Try to configure it as close as you can to the Orion, and it may work in a pinch. Replace it with another Orion and/or a better assault once you get one. Also, I noticed that you have a GHR with two large lasers on it. I'm not one to say that there's only one way to configure a mech, but with the GHR this is almost true. The GHR is, without exception, the best jumping backstabber/flanker in the game, by virture of its 6 support hardpoints and seven energy hardpoints. The next heaviest mech that can pack that much support/energy is the BNC-M, and it has less available weight, so JJ's aren't really practical. The config to go for with a GHR is 7xML, 6xMG/SL, 4xJJ. A GHR with a tactics 9 pilot can easily kill any mech in the game through the back with precision strikes. Its also pretty good at pinging the head and setting off ammo (especially with MGs). The support hardpoints mean its really strong in melee as well. Configure your GHR this way and you'll find things go much more easily for you. Really, you have some of the best mechs in the game already: the best heavy overall (Orion), the best backstabber/flanker (GHR), and the best heavy LRM boat (JM6-A).
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# ? Oct 24, 2019 15:40 |
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Is there anyway to avoid getting pelted by a million missiles on some missions? I get they called in reinforcements but when half the fight is just trying to push through the first 4 so I can stop getting pelted every turn before I'm in range to fight new next batch, really feels like it takes out some of the strategy.
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# ? Oct 24, 2019 17:41 |
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Tenzarin posted:Is there anyway to avoid getting pelted by a million missiles on some missions? I get they called in reinforcements but when half the fight is just trying to push through the first 4 so I can stop getting pelted every turn before I'm in range to fight new next batch, really feels like it takes out some of the strategy. Take Jump Jets and Bulwark on all your mechs so you can Jump + Guard advance into the offending LRM enemies first. Or bring a Raven.
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# ? Oct 24, 2019 18:03 |
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Baron Porkface posted:Why is the Battletech wiki named Sarna? Sarna is not the Memory Alpha of Battletech. Sarna.net did not begin it's life as a wiki.
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# ? Oct 24, 2019 18:21 |
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Tenzarin posted:Is there anyway to avoid getting pelted by a million missiles on some missions? I get they called in reinforcements but when half the fight is just trying to push through the first 4 so I can stop getting pelted every turn before I'm in range to fight new next batch, really feels like it takes out some of the strategy. On most battle maps, the reinforcements start on the map in a predictable location. It is possible on many of these maps to make a beeline to the reinforcement lance and avoid the main body completely. Ever since UW came out, it feels like they changed the composition of reinforcement lances so that they're skewed toward LRM/ranged mechs (I never saw as many catapults, AWS-Ts, and trebuchets before as I do now), so if you can get on top of them, you should be able to kill them easily. EDIT: alot of knowing where they drop is memorization, so don't hesitate to save at the beginning of the drop for the sake of learning the maps. In ambush convoy maps, the reinforcements won't come until you kill 2 of the 4 convoy vehicles. If you can (and if the convoy is like all demolishers, you have to kill them first), kill everything else first. In assassination maps, the reinforcements are always marked on the map if they exist. Additionally, they will start the mission moving at you, while the main body will not until contact. On almost all of the assassination maps, its possible to go straight for the reinforcements first. On base destruction maps, I'm pretty sure that the reinforcements don't drop until you get within a certain distance of the base, so clean up as much as you can before getting too close to the base.
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# ? Oct 24, 2019 19:21 |
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The Victor is pretty much the perfect mech to play the role of enemy stormtrooper/redshirt. They're kind of scary if you get mobbed by them (I lost Dekker when I got stuck fighting like 6 Victors all at once), but if you shoot off their right arms then they turn into the fat half of a Jenner.
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# ? Oct 24, 2019 21:06 |
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Bubbacub posted:The Victor is pretty much the perfect mech to play the role of enemy stormtrooper/redshirt. They're kind of scary if you get mobbed by them (I lost Dekker when I got stuck fighting like 6 Victors all at once), but if you shoot off their right arms then they turn into the fat half of a Jenner. One of the legitimate good things about the Hatchetman base model too. Threatening enough that you can't ignore it, but fairly easy to dispose of.
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# ? Oct 24, 2019 23:40 |
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Is urban warfare really worth it? As it just had its first steam sale this last weekend and I would rather buy it for half price.
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# ? Oct 25, 2019 03:45 |
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At a discount yes, at full price gently caress no. The Raven is only good because it can carry both ECM and the Beagle Probe simultaneously. The Javelin is a 30-ton SRM bomber but you won't see too much use from it since priority #1 is always "ditch your light mechs ASAP."
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# ? Oct 25, 2019 03:51 |
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The JVN-30F is okay; 4E 2S. The actual main addition from UW are the urban biomes and new flashpoints.
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# ? Oct 25, 2019 03:58 |
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What does the BAP do in-game anyway? LIke sensor lock, but as a weapon option or something?
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# ? Oct 25, 2019 04:10 |
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TheParadigm posted:What does the BAP do in-game anyway? LIke sensor lock, but as a weapon option or something? It sensor locks everything within 250m (I think) as an action. This requires the Raven to be uncomfortably close to a fairly large number of enemies, though, and you'll get far more mileage out of cheesing the ECM module instead; however, the AI recently learned that it, too, can reserve actions so it is of less utility than it used to be.
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# ? Oct 25, 2019 04:13 |
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Conspiratiorist posted:The actual main addition from UW are the urban biomes and new flashpoints. Yeah, it's this. Flashpoint DLC is essential, Urban Warfare is just nice to have.
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# ? Oct 25, 2019 12:16 |
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The raven flashpoint is fantastically moody
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# ? Oct 25, 2019 13:07 |
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For those wondering, here's all the new mechs we're getting according to sarna.net: Flea FLE-17 20 tons 97 km/h 2x Medium Pulse Lasers 1x Flamer 2x Small Lasers Vulcan VL-2T 40 tons 97.2 km/h 1x Autocannon/2 1x Medium Laser 1x Flamer 1x Machine Gun Assassin ASN-21 40 tons 118 km/h 1x Medium Laser 1x LRM-5 1x SRM-2 Phoenix Hawk PXH-1 45 tons 97.75 km/h 1x Large Laser 2x Medium Lasers 2x Machine Guns Rifleman RFL-3N 60 tons 64 km/h 2x Large Lasers 2x Autocannon/5s 2x Medium Lasers Archer ARC-2R 70 tons 64.8 km/h 2x LRM-20s 4x Medium Lasers Bull Shark BSK-MAZ 95 tons ??? km/h 1 x Thumper Cannon 4 x ER Medium Laser 2 x UAC/5 2 x LB-10X Annihilator ANH-2A 100 tons 32.4 km/h 4x LB-X Autocannon/10s 4x Medium Pulse Lasers And two free mechs in the update: Marauder MAD-3R 75 tons 64.8 km/h 2x PPCs 2x Medium Lasers 1x Autocannon/5 Warhammer WHM-6R 70 tons 64.8 km/h 2x PPCs 1x SRM-6 2x Medium Lasers 2x Small Lasers 2x Machine Guns Plus new guns: COIL-S, COIL-M, COIL-L Snub PPC UAC 2, 5, 10, 20 LB-X 2, 5, 10, 20 Inferno rounds TAG Narc 'Mech mortar
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# ? Oct 26, 2019 06:37 |
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That Flea is missing a 1 or 2 in front of the speed, right? Without running fast and picking up all the evasion pips, I'm not sure how that thing is supposed to survive a single round of combat.
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# ? Oct 26, 2019 07:16 |
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I can go 119 km/h if it's equipped with MASC but I don't know if that's going to be in as it's lostech.
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# ? Oct 26, 2019 07:30 |
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NoNotTheMindProbe posted:Assassin ASN-21 Is this not straight up the worst mech in the game? It's a 40T with the firepower of a Locust.
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# ? Oct 26, 2019 08:23 |
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At the PDXcon event they said that all the new mech chassis get inherent modules that make them more useful in specific roles. The Assassin gets a module that makes it ignore a certain number of evasion pips when targeting.
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# ? Oct 26, 2019 10:38 |
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Jedit posted:Is this not straight up the worst mech in the game? It's a 40T with the firepower of a Locust. That doesn't tell the whole story, either. It also has the armor of a Locust. I'm not joking, the Assassin has 4.5 tons of armor (on a 40 tonner) compared to the Locust's 4 tons. XL Engines saved the Cicada, but even they couldn't save the Assassin. The Assassin (Bug)'s job is hunting "Bug 'Mechs" (Stingers and Wasps, especially, since they can't outrun it, but also Locusts). It shares the exact same niche as the Cicada and the Spider. 3025 has more 'Mechs designed to hunt 20 ton trash 'Mechs than it does 20 ton trash 'Mechs. With the exception of the Grasshopper, if a 3025 'Mech is named after an insect and is heavier than 20 tons it was probably designed to hunt the Stinger, Wasp, and Locust. Most are only barely capable of doing the job.
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# ? Oct 26, 2019 13:48 |
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Just going off watching the streams that list on Sarna is wrong/incomplete. Most of the Mechs are getting more than 1 variant. The Flea is getting (at least) the FLE-4 and 15, the Assassin is getting the 21 and 101 variants, Vulcan the 2T and 5T. Those are the ones I can personally verify, according people at PDXcon we're also getting the Phoenix Hawk 1K, Rifleman 3C, Archer 2S on top of the 2R and maybe the Marauder 3D.
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# ? Oct 26, 2019 14:59 |
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binge crotching posted:That Flea is missing a 1 or 2 in front of the speed, right? Without running fast and picking up all the evasion pips, I'm not sure how that thing is supposed to survive a single round of combat. yes, fleas are bad
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# ? Oct 26, 2019 15:23 |
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PoptartsNinja posted:It shares the exact same niche as the Cicada and the Spider. 3025 has more 'Mechs designed to hunt 20 ton trash 'Mechs than it does 20 ton trash 'Mechs. Alright, I'll bite: Why ARE there so many bug mechs / why are bug mechs such a thing? Are they just the ak-47 of battletech? Ubiquitous and everywhere? Is it really a 'goes back to the macross/origins stuff', or is it just 'early on thats what was made first and they're just everywhere' sort of thing?
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# ? Oct 26, 2019 15:26 |
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TheParadigm posted:Alright, I'll bite: Why ARE there so many bug mechs / why are bug mechs such a thing? Are they just the ak-47 of battletech? Ubiquitous and everywhere? You don't need an assault mech to kill civilians with machine guns and flamers and small lasers so a20 ton trash heap is good enough for most periphery armies and militias. When everyone is strapping home made rotary hmgs to trucks the spider is king. Some of the small mechs like that also were meant to scout like the spider and locust.
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# ? Oct 26, 2019 15:38 |
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Anyone have thoughts on the XLRP mod vs 3025 CE? I'm enjoying the former but it seems less popular than the latter and I'm unsure why.
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# ? Oct 26, 2019 15:39 |
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I'm trying to install mods and I'm confused
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# ? Oct 26, 2019 15:41 |
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TheParadigm posted:Alright, I'll bite: Why ARE there so many bug mechs / why are bug mechs such a thing? Are they just the ak-47 of battletech? Ubiquitous and everywhere? battletech has rpg roots and you need trash enemies to kill early in a campaign
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# ? Oct 26, 2019 16:02 |
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# ? May 28, 2024 14:33 |
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TheParadigm posted:Alright, I'll bite: Why ARE there so many bug mechs / why are bug mechs such a thing? Are they just the ak-47 of battletech? Ubiquitous and everywhere? Calling them the AK-47s of Battletech would be pretty fair, yeah, with the caveat that in this era and place, mechs of all kinds are supposed to be rare on account of fusion engines being increasingly rare and difficult to manufacture. A mech's cost and rarity generally scales with its size, though, and in the neofeudal, mad max hellscape of the late succession wars, getting your hands on a mech makes you hot poo poo, so any mech is considered better than having no mech even if it's a lovely bug mech.
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# ? Oct 26, 2019 16:11 |