Register a SA Forums Account here!
JOINING THE SA FORUMS WILL REMOVE THIS BIG AD, THE ANNOYING UNDERLINED ADS, AND STUPID INTERSTITIAL ADS!!!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $9.95! We charge money because it costs us money per month for bills, and since we don't believe in showing ads to our users, we try to make the money back through forum registrations.
 
  • Post
  • Reply
TheParadigm
Dec 10, 2009

everydayfalls posted:

It’s this.

I figure we might see one more big mission/expansion pack for the upcoming last(?) succession war. Then move on to a full sequel for the clan invasion.

And Tyler Too! posted:

I really hope this is the lead-up to a Clan expansion. I will take back all the negative things I've said about light mechs as soon as I get my hands on a Piranha. Nothing is going to be safe from 12 MGs ripping structure apart.

My pipe dream is actuallly a prequel instead of a sequel. I think the best way to sell a clan invasion game is to build up to it and set the stage for how the clans work, think, bid and operate by putting the players in their shoes. It'd actually make sense for the game format: small skirmishes and star on star action, with the outcomes based on killing more than your fair share/overpowering enemies with more numbers than your mechs?

This sounds a lot like the game we already play!, only with things like 'win battles for better techs' or more resources, bigger mechs, etc. Let players bid for invasion corridors, etc.

I feel like the clans are as hated/dunked on as they are because newcomers to the franchise really don't get them at a glance or off the bat, and imho seting the stage for clans and the sphere to fight is more important than the fight, at least at first.

TheParadigm fucked around with this message at 07:23 on Oct 27, 2019

Adbot
ADBOT LOVES YOU

Horace Kinch
Aug 15, 2007

Norton the First posted:

I'm saying there are probably more "Mechwarrior" fans than there are "Battletech" fans, and having satisfied the sort of people who'd Kickstart their game with the retro setting, the 3050 era is commercially the only sensible place to go. I'd play a Fourth Succession War or 3039 game; heck, like I said, I prefer the setting when it's feudal squabbling. But I'll bet my savings that the clans will come next, because that's what people know.

I am guilty as charged here. Bring forth the Clans. If it weren't for them we'd keep getting the x'th succession war. The best part about the Clans is that they make good battlemechs and suck at everything else. They are unfathomably stupid in every regard except making stompy killbots.

Chronojam
Feb 20, 2006

This is me on vacation in Amsterdam :)
Never be afraid of being yourself!


A game with the clans but it's pre-invasion

Skippy McPants
Mar 19, 2009

Chronojam posted:

A game with the clans but it's pre-invasion

Yeah, one of the best things about the main HBS campaign is that they carved out a new bit of lore in an already jam-packed setting and timeline. 3025-3065 is so well-trodden that I'd love to see them take a crack at one of the less covered time periods. Pre-invasion Clans, the hight of the Star League, or knee-deep in one of the major Succession Wars; there's so much history sitting there unexplored.

IshmaelZarkov
Jun 20, 2013

I'd like to see a full Inner Sphere campaign trying to stop the clans, with little insight into their motivation - just boogiemen in lostech mechs from beyond the beyond - as the next campaign. THEN let us play as the clans to fill in the story.

I love the Inner Sphere and it always saddens me when every tabletop rpg of Battletech I play turns into a 'Hey, let's play Jade Falcon!' every goddamn time.

Also, to add to the previous discussion, King Crab best crab. No debate.

CompeAnansi
Feb 1, 2011

I respectfully decline
the invitation to join
your hallucination
What is the best use for an Orion 1-V? I just got one as my 3rd heavy and everyone says its really good, but it seems pretty versatile so I'm not sure what to make of it. My gut says make it a brawler with mlas + srms, or go for an ac/20 meme build. But maybe its my first LRM boat or a sniper?

sean10mm
Jun 29, 2005

It's a Mad, Mad, Mad, MAD-2R World

CompeAnansi posted:

What is the best use for an Orion 1-V? I just got one as my 3rd heavy and everyone says its really good, but it seems pretty versatile so I'm not sure what to make of it. My gut says make it a brawler with mlas + srms, or go for an ac/20 meme build. But maybe its my first LRM boat or a sniper?

It's hard to make a bad V without being willfully dense. Stock armor is low compared to the K variant for a brawler but you can always just... armor it back up.

CompeAnansi
Feb 1, 2011

I respectfully decline
the invitation to join
your hallucination

sean10mm posted:

It's hard to make a bad V without being willfully dense. Stock armor is low compared to the K variant for a brawler but you can always just... armor it back up.

Yeah, right now I'm running it as a 3xSRM6 + 2xML boat with high armor and 4 jump jets, but its dmg output is a bit meh. This build is identical to my CN9-A just with more armor. Less of an upgrade to my lance than I was expecting.

Horace Kinch
Aug 15, 2007

CompeAnansi posted:

What is the best use for an Orion 1-V? I just got one as my 3rd heavy and everyone says its really good, but it seems pretty versatile so I'm not sure what to make of it. My gut says make it a brawler with mlas + srms, or go for an ac/20 meme build. But maybe its my first LRM boat or a sniper?

I use the ON1-V as a LRMboat with a few med lasers on the side. The ON1-K on the other hand is an AC/20-toting wrecking ball.

Bubbacub
Apr 17, 2001

Chronojam posted:

A game with the clans but it's pre-invasion

I’d love a Refusal War setting. The goofy awkwardness of clan interaction translates well to a game world, rather than trying to flesh out characters that are supposed to be normal or sympathetic. Like, stilted and robot dialogue would actually be appropriate.

jng2058
Jul 17, 2010

We have the tools, we have the talent!





Given the Paradox "DLC all day, every day" philosophy I wonder how many of the eras HBS might do as big expansions for the current game. It wouldn't take too much to DLC in the '28-'29 4th War for instance. Even keeping the "Arano Sector" as the focus, the Fourth War is going on along the Liao-Davion border, so you could pretty easily take your existing mercs and get them involved in raids for one side or the other while the big battles are happening up closer to Terra.

War of 3039 would be tougher, since most of the action is in the Combine, but there's still some Davion-Liao stuff that happens with the Big MAC Raid and the Case Juliet counterattack. From the standpoint of continuing your existing merc company it's a little more complicated as well. There's only a couple of years between the end of the Arano Campaign and the start of the Fourth War, which is easily covered by Career Mode, but then there's another ten years between the Fourth War and 3039. That's a long time in the merc biz. You'd think by then that your crew would have gotten a second Leopard or a Union or something that would let you deploy more than four 'mechs at a time, which is beyond what the current game engine can handle.

After that? Yeah, you'll wanna go with Battletech II, I imagine.

Norton the First
Dec 4, 2018

by Fluffdaddy
Someone somewhere pointed out that gamers get really cranky if you sell them a season pass and then keep producing DLC that you expect them to pay for. It may not be rational, but we who play videogames are really the worst sort of people. And although I'm really into this game now that I'm into it, there is a lot that could stand to be improved, as well as a lot of modder innovations that I'd like to see them steal. I'd prefer to see them go back to the drawing board and make a true 2.0 release.

Chronojam
Feb 20, 2006

This is me on vacation in Amsterdam :)
Never be afraid of being yourself!


Bubbacub posted:

I’d love a Refusal War setting. The goofy awkwardness of clan interaction translates well to a game world, rather than trying to flesh out characters that are supposed to be normal or sympathetic. Like, stilted and robot dialogue would actually be appropriate.

Plus their bizarre rules are literally intended for gameplay purposes and you could even cook up some new ones

The whole bidding and glory nonsense directly supports underweight lances/stars!

Stravag
Jun 7, 2009

It depends on the price of dlcs and how much it adds. The borderlands 2 dlcs started being like 2-3 color patterns for like 5 bucks. Bt is adding mechs and weapons systems and new mechanics. Bt is also only at less than a dozen dlcs when at this point borderlands 2 was at several dozen and hadnt even released extra mission dlcs yet. The cost to buy all the cosmetics for bl2 and not even story stuff is more than the price to buy all BT's dlcs combined. People only really get pissed when you keep shoving out absolute minimal effort stuff as quick as possible

Conspiratiorist
Nov 12, 2015

17th Separate Kryvyi Rih Tank Brigade named after Konstantin Pestushko
Look to my coming on the first light of the fifth sixth some day

CompeAnansi posted:

Yeah, right now I'm running it as a 3xSRM6 + 2xML boat with high armor and 4 jump jets, but its dmg output is a bit meh. This build is identical to my CN9-A just with more armor. Less of an upgrade to my lance than I was expecting.

You could swap the left medium laser for a large or add a couple tons of targeting computers, but unless you're willing to drop JJs (which I don't recommend) that's pretty much it: Orions are tankier brawl centurions.

The only Heavy mechs that can fit to output efficient damage in excess of 200 without too many concessions are the CPLT-C4, JM6-A, TDR-5SE, and the GHR-5H everyone knows. The next step up in firepower are the AWS-8T and STK-3F.

Radio Free Kobold
Aug 11, 2012

"Federal regulations mandate that at least 30% of our content must promote Reptilian or Draconic culture. This is DJ Scratch N' Sniff with the latest mermaid screeching on KBLD..."




The AWS-8T is better than the stock 3PPC Awesome. Prove me wrong :colbert:

Sparq
Feb 10, 2014

If you're using an AC/20, you only need to hit the target once. If the target's still standing, you oughta be somewhere else anyway.

CompeAnansi posted:

Yeah, right now I'm running it as a 3xSRM6 + 2xML boat with high armor and 4 jump jets, but its dmg output is a bit meh. This build is identical to my CN9-A just with more armor. Less of an upgrade to my lance than I was expecting.

My build with the Orion tends to be AC20 + all the SRMs I can cram inside it. No jumpjets as I use it as a bulwarking wall of armor, while the lostech Griffin and the Grasshoppers/Thunderbolts jump around.

Alchenar
Apr 9, 2008

I want two things from the sequel:

1. I don't know how because I'm not a good game designer, or a bad game designer, or even a game designer, but the pilot system needs a rethink. Either they're effectively interchangable or they aren't. If they aren't interchangeable then they need much more interesting skill trees. XCOM:WOTC is the solution that Firaxis have come to, I think there's also merit in going wild and picking up a Skyrim style perk system where you can have pilots be generalists or really focus on a few things and it's so big there's no real chance to fill it all out.

2. No mercenaries. People say they want the mercenary contract system, they really don't because they are dumb and stupid. What people want are Flashpoints: arcs of curated content based on being able to make reasonable assumptions about the player's position on the power curve. Put me in an inner sphere military or clan invasion force and take me through a good old fashioned crafted campaign, with maybe a few choices along the way.

Lazyhound
Mar 1, 2004

A squid eating dough in a polyethylene bag is fast and bulbous—got me?

Alchenar posted:

2. No mercenaries. People say they want the mercenary contract system, they really don't because they are dumb and stupid. What people want are Flashpoints:

lol

None of the things that hooked me on vanilla BT were the campaign missions. Give me an endless struggle for scrap tyvm.

Lawman 0
Aug 17, 2010

Give me a game in the first succession war :unsmigghh:

Jedit
Dec 10, 2011

Proudly supporting vanilla legends 1994-2014

What I want from BT2 is:

1) A reason to keep lighter Mechs around. Deployment costs comes to mind. Sure, I can send 400 tons of death on that 2.5 skull mission if I want, but the guy who hired me knows it only really needs four well armed Mediums and he won't pay for more. Or maybe he's on a budget and can't afford more. So to send my full assault Lance, I have to take a cash loss on the contract.

2) Chassis training. We've talked about this before. Having each Mechwarrior have a preferred weight class and/or role and within that a Mech that he/she particularly is skilled with would add a lot of flavour and also some choices. Say Dekker is naturally inclined to LRM-boating, but he's also better in Heavy Mechs. You get an Assault that can do the role, but do you use it for the sake of a few more tubes when the pilot won't be as good? Or maybe he's just as good in Assaults, but he gets a perk in Highlanders. Do you make your 733 a missile boat to keep him happy, or take slightly inferior results from a Stalker and reserve the 733 for other purposes?

One other side effect this would have is increasing the value of hiring more Mechwarriors. I've gone through entire careers without ever having an occupied bunk outside of the Alpha Pod, which is absurd.

An interesting thing about these two changes combined is that they are close to being a precursor to the Clan bidding system.

3) The last thing I want to see is a branching campaign. Based on your results in missions it should be possible to get pushed into defensive missions or remove reinforcements. Wing Commander did it almost 30 years ago, there's no reason it can't be done now.

Taerkar
Dec 7, 2002

kind of into it, really

I'd really like to see a way to have fights/missions not end with the complete annihilation of one side. There should be withdraw options for the AI.

Horace Kinch
Aug 15, 2007

Give lights 2 permanent evasion pips. Other lights ignore it, under-50 Mediums ignore 1.

Stravag
Jun 7, 2009

Man i would love to have a warship battletech game. Like that semi rts battlestar game. Would be fun

anakha
Sep 16, 2009


I think I'd prefer BT adopt something similar to the pilot system implemented in MechCommander 2. Have specialist pilots with limited skill trees.

jng2058
Jul 17, 2010

We have the tools, we have the talent!





Stravag posted:

Man i would love to have a warship battletech game. Like that semi rts battlestar game. Would be fun

Well if we're wishing for the moon, I want a CK/Stellaris style grand strategy game in the Battletech universe. :colbert:

Stravag
Jun 7, 2009

The battlestar gallactica game is pretty small scale. Its like 2 dozen places to fight at and then maybe a dozen units. Way smaller scale then a stellaris and may be smaller scale than BT was

Pornographic Memory
Dec 17, 2008

Lawman 0 posted:

Give me a game in the first succession war :unsmigghh:

wow this mission of two whole companies of star league tech mechs on each side plus vehicles is really cool! i'm going to get so much salvage from thi*gets nuked*

jng2058
Jul 17, 2010

We have the tools, we have the talent!





Stravag posted:

The battlestar gallactica game is pretty small scale. Its like 2 dozen places to fight at and then maybe a dozen units. Way smaller scale then a stellaris and may be smaller scale than BT was

I'm aware. This isn't about what you want, it's about what I want. I want a full scale Inner Sphere grand strat of the whole Inner Sphere, with an option to start with the retreat of the Terran Alliance and the rise of all the small nations that eventually grew into the Great Houses we're all familiar with. I want to start on New Avalon with a few infantry regiments and one armor regiment and be able to form the Federated Suns. I want to go to war with the Chesterton Trade League ages before I get close Liao or Kurita. I want to see the AI Draconis Combine lose a war to AI Rasalhague and cease to exist. I want get to the Age of War with new players and maybe seven Great Houses. I want to race to be the first to develop battlemechs, or to be the first to steal them if I lose the race. I want to survive the Age of War and help found the Star League. I want to try and keep the League from falling, and try to mitigate the Succession Wars if I can't. I want to win the loving Wars and have a new Star League in place before the Clans arrive. I want to curbstomp ComStar and prevent the Wobbies from ever being a thing. I want to be able to CK2 or HOI4 alternate histories because that's the kind of game I love. :colbert:

Now as far as what you want...well, that could be fun if they do it well, but I'm not sure Battletech is really the franchise to do your warship game in. There really isn't that much warship combat to be had except in the early days of the the First Succession War before all the warship fleets got blown up and the shipyards nuked. I mean I'd play it if they made it, but it really isn't a strong element of the franchise. There might be better franchises to adapt for our fleet combat game. Maybe Babylon 5 or Star Trek Dominion War or even a version of Star Fleet Battles that strips out the fiddlyness of that game the way that Battletech did to tabletop? :shrug:

jng2058 fucked around with this message at 02:09 on Oct 28, 2019

binge crotching
Apr 2, 2010

Taerkar posted:

I'd really like to see a way to have fights/missions not end with the complete annihilation of one side. There should be withdraw options for the AI.

Jedit posted:

What I want from BT2 is:

1) A reason to keep lighter Mechs around. Deployment costs comes to mind. Sure, I can send 400 tons of death on that 2.5 skull mission if I want, but the guy who hired me knows it only really needs four well armed Mediums and he won't pay for more. Or maybe he's on a budget and can't afford more. So to send my full assault Lance, I have to take a cash loss on the contract.


I feel like these two should be combined. As a player if I'm rolling out with 120 tons of mechs and the first lance I see has triple my weight, I'm turning around and getting the hell out of there. If you drop a bunch of heavies on an AI force of lights with a token medium, they should turn and run and retreat out. You get a successful contract completion because you forced them to withdraw, but you also aren't getting any real XP or salvage since you didn't kill more than 1 or 2 before they got away.


Jedit posted:

3) The last thing I want to see is a branching campaign. Based on your results in missions it should be possible to get pushed into defensive missions or remove reinforcements. Wing Commander did it almost 30 years ago, there's no reason it can't be done now.


There was a game from the mid 90s called Close Combat that had a campaign style that I would love to see in BT2. Depending upon how your battles went, you could either greatly advance your campaign, partially advance it, have a stalemate that required re-fighting battles, or lose progress/greatly lose progress. It was entirely possible to win a couple of battles, advance the front, and then get smacked down hard enough that you would then get pushed back and have to retake the land you just conquered.

It's not quite the whole branching campaign you're talking about, but I would like to see something where you have 5-8 battles on a given planet that you're trying to take, and depending upon how you do in any given battle, you either advance the front towards capturing the planet, or get pushed back to possibly losing control of it and having to start your invasion all over again later.

Lawman 0
Aug 17, 2010

Jesus christ I loving hate srm carriers
man it would own if we got to have some along next game

spiritual bypass
Feb 19, 2008

Grimey Drawer
Asymmetric multiplayer with one player sending waves of trash mechs and vehicles against a heavy lance would be cool

Lawman 0
Aug 17, 2010

Has there ever been a battletech game with controllable aerospace fighters?
That would be cool to have like two available with you imo

Gamerofthegame
Oct 28, 2010

Could at least flip one or two, maybe.
commander had them as call-ins, but they're effectively only be "make this spot explode"

Lawman 0
Aug 17, 2010

I guess from what I read that they are mostly used as bombers right?

Lawman 0
Aug 17, 2010

Like from what I can tell space forces are like aerospace fighters---> patrol ships/static defenses----> dropships and then a handful of warships in the inner sphere.
Also people are literally incapable of keeping defenses working so drop ships can just raid mostly unopposed for reasons.
Am I correct?

sean10mm
Jun 29, 2005

It's a Mad, Mad, Mad, MAD-2R World

And Tyler Too! posted:

Give lights 2 permanent evasion pips. Other lights ignore it, under-50 Mediums ignore 1.

Actually I think it's fine that lights aren't survivable if they decide to get in firefights with heavies. Real life is like that, but we haven't replaced everything with M1 tanks.

Lights become useless because the game doesn't have missions where speed is necessary, aside from some target acquisition missions that only require you to be as fast as a Banshee. It's not hard to imagine light-specific missions, HBS simply made no effort to implement them.

Off the top of my head:

Destroy a group of enemy fast movers that that either a) instantly scatter if they see heavier mechs, or b) simply can't be caught by heavier mechs before they reach their objective on the map and make you fail the mission.

Escort a fast-moving friendly.

Defend a distant target you have to reach in X turns before the enemy reach the buildings and blows them up.

I'm sure there are more.

Taerkar
Dec 7, 2002

kind of into it, really

Lawman 0 posted:

Like from what I can tell space forces are like aerospace fighters---> patrol ships/static defenses----> dropships and then a handful of warships in the inner sphere.
Also people are literally incapable of keeping defenses working so drop ships can just raid mostly unopposed for reasons.
Am I correct?

Most planets in the Inner Sphere are rather thinly developed so unless they have aerospace fighters stationed there (which are rarer than mechs) any hostile dropship can land far enough away from any target with relative impunity. If they're really ballsy they can drop close to the target and rely upon the dropship's weapons/payload to keep them safe.

For most planets the defenses are vehicles (including naval vessels) and infantry, not things that can tangle easily with a Union.

Lawman 0
Aug 17, 2010

Taerkar posted:

Most planets in the Inner Sphere are rather thinly developed so unless they have aerospace fighters stationed there (which are rarer than mechs) any hostile dropship can land far enough away from any target with relative impunity. If they're really ballsy they can drop close to the target and rely upon the dropship's weapons/payload to keep them safe.

For most planets the defenses are vehicles (including naval vessels) and infantry, not things that can tangle easily with a Union.
Seems weird not to have any automated defense satellites because it's clear that they existed in the lore.

Adbot
ADBOT LOVES YOU

Taerkar
Dec 7, 2002

kind of into it, really

They did, but they are of course LosTech. A few planets still have some remnants of SDS in place, but they're few and far between.

  • 1
  • 2
  • 3
  • 4
  • 5
  • Post
  • Reply