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Lil Swamp Booger Baby
Aug 1, 1981

I've done 4 playthroughs and I feel like I've basically scraped the game dry of all its options.

And man it felt good, I haven't slammed through a game this many consecutive times, one after the other with only a day or two between playthroughs in ages.

RPGs just aren't going to live up to this for a long, long, long time.

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Night10194
Feb 13, 2012

We'll start,
like many good things,
with a bear.

Verviticus posted:

i dont think any track in this game is exceptional but they're all completely perfect for when they're used and what they're used for

Much like the voice acting intros for characters to give you a sense of their voice, the little themes the characters get go really far in establishing tone.

Also the fact that most characters get the same sort of voice acting helps hammer home another theme of the game: None of these people are just 'throwaway' characters, even the ones who are minor characters for your actual investigation. Everyone in this story is written like they're an actual person.

sean10mm
Jun 29, 2005

It's a Mad, Mad, Mad, MAD-2R World
Has anyone played a supernatural obsessed wierdo with no traditional detective skills? I think I'm going to do that next.

Schurik
Sep 13, 2008


space uncle posted:

https://youtu.be/hjUORWa-k-w

Full soundtrack ripped to YouTube

That phasmid track is my new go-to feel "sorry for myself and then maybe do something about it" track. Beautiful.

-Zydeco-
Nov 12, 2007


Does shivers ever give you usable info in regular conversations? I'm 5 1 1 5 and though I got like 4 shivers from clothing and thoughts it mainly just gives me cinematic descriptions of the city. I want to do a shivers heavy play though next since I like how somber its descriptions are, but it seems to almost never come up in conversations.

Broken Cog
Dec 29, 2009

We're all friends here

frajaq posted:

thank you, it's at 1:51:47 if anyone wants it

it's so good

Lil Swamp Booger Baby
Aug 1, 1981

sean10mm posted:

Has anyone played a supernatural obsessed wierdo with no traditional detective skills? I think I'm going to do that next.

Yes. That's what the Psy/Fys playthrough is. Focus on Shivers, Inland Empire, Empathy and potentially Half Light/Pain Tolerance.

Oh, wait, don't forget Electrochemistry. I basically think the best supernatural playthrough is the impulsive drugged out urban shaman. Always be HYPER truthful and honest, take all the drugs, be impulsive and animalistic (threaten people if they piss you off!) and follow all your hunches while ignoring the rational, help people because you like the good *vibes* but not because of some ideological philosophy. Cave into sexuality and follow every obtuse option (always tell Kim you think every random diversion has something to do with the case).

I loved my playthrough with this split since you just feel like a total, impulsive, yet instinct perfect lunatic.

Lil Swamp Booger Baby fucked around with this message at 12:45 on Oct 28, 2019

Lil Swamp Booger Baby
Aug 1, 1981

-Zydeco- posted:

Does shivers ever give you usable info in regular conversations? I'm 5 1 1 5 and though I got like 4 shivers from clothing and thoughts it mainly just gives me cinematic descriptions of the city. I want to do a shivers heavy play though next since I like how somber its descriptions are, but it seems to almost never come up in conversations.

Not necessarily in conversations, but it has MASSIVE implications in the plot, and I personally feel like the invisible, flavor checks are just as important as tangible white/red checks since they are ultimately the most common manifestation of high skill point investment.

JamMasterJim
Mar 27, 2010

-Zydeco- posted:

Does shivers ever give you usable info in regular conversations? I'm 5 1 1 5 and though I got like 4 shivers from clothing and thoughts it mainly just gives me cinematic descriptions of the city. I want to do a shivers heavy play though next since I like how somber its descriptions are, but it seems to almost never come up in conversations.

LET IT GO.

CottonWolf
Jul 20, 2012

Good ideas generator

Shivers and Espirit de Corps are both great. They basically never chirp up with anything directly helpful, but they give really cool context to the world.

Broken Cog
Dec 29, 2009

We're all friends here
I wonder if there are any passive comments or choices that only show with 10+ points in a skill.

Bloody Pom
Jun 5, 2011



Everything to do with the Pale, and the nature of the world in general is some of the coolest worldbuilding I've ever read. gently caress, this game is awesome.

CottonWolf
Jul 20, 2012

Good ideas generator

I’m not sure. While the system allows for getting that high, they seem to have assumed that no-one will. See the 20 checks that don’t work even if you pass them (which is entirely possible if you start with a 6 in the relevant stat). I think that’s one of my few criticisms of the game, they don’t seem to reward min-maxing on certain skills as much as going for a jack of all trades build.

Night10194
Feb 13, 2012

We'll start,
like many good things,
with a bear.

They say they used this setting for tabletop games, and goddamn do I want to see their notes for those. I would pay a lot of money for a TTRPG set in this world.

Broken Cog
Dec 29, 2009

We're all friends here
OK, but does the Pale represent Global Warming or Existential Dread?

Bloody Pom
Jun 5, 2011



After solving the hole in the world mystery, it read to me like a super supranatural take on a false vacuum decay, with the Pale representing the 'true' vacuum that reality is slowly collapsing into.

It's probably more nuanced though.

skeleton warrior
Nov 12, 2016


Broken Cog posted:

OK, but does the Pale represent Global Warming or Existential Dread?

It represents The Past and the slow suffocation of potential futures by the choices that have been made and whose results and mistakes constrain everything we now do or are

Arrhythmia
Jul 22, 2011

Broken Cog posted:

OK, but does the Pale represent Global Warming or Existential Dread?

Por que no los dos?

itry
Aug 23, 2019




-Zydeco- posted:

Does shivers ever give you usable info in regular conversations? I'm 5 1 1 5 and though I got like 4 shivers from clothing and thoughts it mainly just gives me cinematic descriptions of the city. I want to do a shivers heavy play though next since I like how somber its descriptions are, but it seems to almost never come up in conversations.

It gives you a sick coat :eng101:

Perhaps a hamster
Jun 15, 2010


jesus christ I accidentally rushed into the confrontation in front of Whirling-in-Rags without reacting quickly enough to stop and check out the new purple blob around my head in time (presumably Inland Empire?), and was gonna reload due to that misclick. But then I got sucked into it and it just went from bad to worse and now I'm tempted to carry on out of morbid curiosity.

First Liz got shot, then I missed the leader twice (on motorics build no less), dodged the third man's bullet, got shot myself and due to having -2 authority couldn't convince Kim that leader was behind him. Now I'm waking up back in my Whirling-in-Rags room and seem to have Cuno in my party and have no idea about where it's gonna go from here. This game :stare:

Also lol at all the people bemoaning the lack of traditional combat when that encounter was probably the most tense combat situation I've experienced in a game.

Edit: oh thank gently caress Cuno says Kim's gonna live. :unsmith:

Perhaps a hamster fucked around with this message at 14:30 on Oct 28, 2019

Digital Osmosis
Nov 10, 2002

Smile, Citizen! Happiness is Mandatory.

Yeah, that bit was unbearably tense. I got stuck right afterwards on a bug they patched this week and had to play through it like four times, which at least I guess let me savescum and figure out what a lot of the decisions and rolls determine... but it was still nail-biting.

It's far from traditional combat though - I'm not complaining even a little bit but if you feel your isometric RPGs need dungeon crawling I don't think it'd make up for it.

Gamerofthegame
Oct 28, 2010

Could at least flip one or two, maybe.
tbh that encounters loses a bit of steam when you realize there isn't actually a lot of outcomes available to it. It's kind of the hat of the game in general, the writing is brilliant and snappy but everything is rather linear without much in the way of deviation, despite all the skills and choices and etc. For the tribunal I believe it comes down to basically Titus+2 live/dies and Kim getting shot or not.

Phenotype
Jul 24, 2007

You must defeat Sheng Long to stand a chance.



Hogama posted:

There's a few tricky fights but I dunno if anything's really THAT hard on Pacifist that'll take you more than a handful or two of attempts your first try.

I couldn't beat the fight with whatsisname the minotaur at the end of the game my first time through. :( I had to watch the other playthroughs on Youtube.

I got up to 10 points in Suggestion and Empathy, 12-13 in Perception (I think there are 3 different thoughts that give +2-3 to Perception) and then 6-9 in another half dozen skills by the end of the game. I don't know that there were any checks that opened up with 10+ points in a skill, I think you're just more likely to get some of the Challenging+ passive checks during conversations. It's hard to tell because I think if you fail a check (or don't have enough points in the skill?) you just never see anything to let you know you missed it.

Perhaps a hamster
Jun 15, 2010


Digital Osmosis posted:

Yeah, that bit was unbearably tense. I got stuck right afterwards on a bug they patched this week and had to play through it like four times, which at least I guess let me savescum and figure out what a lot of the decisions and rolls determine... but it was still nail-biting.

It's far from traditional combat though - I'm not complaining even a little bit but if you feel your isometric RPGs need dungeon crawling I don't think it'd make up for it.

Oh sure, that's why I specified "traditional" combat, but I think it also depends what you look for when you want combat. If dungeon crawling, then yeah, it doesn't have that. But if you think of combat in terms of something that provides high stakes, tense encounters, then Disco substitute succeeds in that very well.

Fangz
Jul 5, 2007

Oh I see! This must be the Bad Opinion Zone!
I've been thinking about DE and politics.

I wonder if many people don't... necessarily understand the political thoughts. Vague mechanics spoilers:

The political thoughts are basically "I'm a guy who is a literal amnesiac who knows nothing about this world but I think I can solve it all by strict employment of an Ideology - an ideology I literally just learned about five minutes ago". They aren't actually 'communism' or leftism, they are 'I am the Last Communist'.

Therefore they are all kinda bad, and therefore you maybe shouldn't pick any of them... if you are a boring sorry cop like me anyway.

I mean, the political 'sides' you are picking have the implicit idea that "I'm a white guy with a gun a badge a lot of privilege and it should be my choice and my opinion that matters", and I think what the narrative wants you to do, really, is to acknowledge what others are doing and want. The ways of achieving, say, socialism, that centre themselves on other people than your own egotism are much more promising, and I think it's that sort of position that the story really subtly pushes you towards.

It's not actually saying "all sides suck, including choosing no side"

Fangz fucked around with this message at 15:04 on Oct 28, 2019

sean10mm
Jun 29, 2005

It's a Mad, Mad, Mad, MAD-2R World
I think I could do a pretty good Peter Venkman simulation with this game come to think of it.

Night10194
Feb 13, 2012

We'll start,
like many good things,
with a bear.

God, delivering the death notification hit me so hard I actually needed to stop for awhile.

chaosapiant
Oct 10, 2012

White Line Fever

I’m nearing the end of Day 5 and seems like I’m about to hit the point of no return. Game is seriously amazing. GOAT maybe. Looking forward to my next play through as a muscle drunk.

Gamerofthegame
Oct 28, 2010

Could at least flip one or two, maybe.

Night10194 posted:

God, delivering the death notification hit me so hard I actually needed to stop for awhile.

the one time i savescummed

Beefeater1980
Sep 12, 2008

My God, it's full of Horatios!






That was a weird, lyrical, transcendent experience. I want more.

Played as DI Jack Regan with the standard Physical archetype, ended as a sober boring cop with an inexplicably ultraliberal side. It ended as well as it could possibly have done really.

-Zydeco-
Nov 12, 2007


After the cryptobiologist leaves is Gary also gone for good? I missed the first check to presumably get some of the armor from him and now that i have a point to retry the map shows him somewhere off the left edge. Seems bugged.

No Mods No Masters
Oct 3, 2004

-Zydeco- posted:

After the cryptobiologist leaves is Gary also gone for good? I missed the first check to presumably get some of the armor from him and now that i have a point to retry the map shows him somewhere off the left edge. Seems bugged.

Yeah I think he's gone, the game has a line to explicitly warn you of this IIRC

SelenicMartian
Sep 14, 2013

Sometimes it's not the bomb that's retarded.

Gary seems to have just left in my game right after he got to Rags.
Joyce was back like nothing had happened after everyone watched her leave, though.

sean10mm
Jun 29, 2005

It's a Mad, Mad, Mad, MAD-2R World
Trying to spec out Dr Peter Venkman in DE. :ghost:

Intellect - Drama is basically the skill for lying, and Venkman has more than a little bit of huckster in him. Encyclopedia was more for Ray and Egon. Probably decent Logic but not really in the master detective sense. The others don't really seem applicable. 3
Psyche - Everything but Authority and Esprit de Corps seem applicable. Con man archetype with a PhD in Psychology (Empathy, Suggestion) and Parapsychology (Inland Empire), plus the Volition not to freeze or spaz when Gozer showed up (unlike poor Egon and Ray, again.) 5
Physique - I'd basically drop this to 1 in a heartbeat... if it wasn't for needing some Electrochemistry (he brought 300 CCs of Thorazine with him to a date....) and Shivers. 2
Motorics - Maybe some Reaction Speed for the street smarts/quick mental reactions aspect, but the rest don't really seem to fit here either. Savoir-Faire is too douchey, Composure is too stuck up, Interfacing isn't his thing, and H/E is too much about real gun stuff, not proton packs. 2

3/5/2/2, or even 4/5/2/1, though the latter might make him too much of an outright klutz. Signature skill would probably be Suggestion at first glance, but I'd almost be tempted to make it Shivers to raise the cap on it and Electrochemistry.

Perhaps a hamster
Jun 15, 2010


This dancing sequence is precious and beautiful and just what I needed after getting half the union and kim shot. :3: Help I can't stop playing.

Also this is one choice use of shivers check.

Broken Cog
Dec 29, 2009

We're all friends here
Has anyone actually tried to play "Honorably"?
The honor points seems to be an Authority thing, so I guess that's the skill to go for. Might try that for a third playthrough.

Harrow
Jun 30, 2012

Just listening to the soundtrack on YouTube and thinking about (endgame spoilers) how beautiful the phasmid scene is. It's the culmination of a subplot that starts out kind of jokey, leads to some real pathos with Lena doubting both her own memory and the validity of her relationship with her husband, and ends with Harry getting to have this authentic, delicate, vulnerable moment of connection with a creature so odd and so rare that it can only be beautiful. It's one of my favorite parts of the game and one of the things I'll think about the most when I remember this game.

Night10194 posted:

They say they used this setting for tabletop games, and goddamn do I want to see their notes for those. I would pay a lot of money for a TTRPG set in this world.

Your best bet right now is to do something based on the Blades in the Dark system, I think. (They have a generic framework called Forged in the Dark as a starting place.) It's built for sort of human-scale roleplaying in weird, idiosyncratic settings, and has a similar way of handling attributes and skills, not to mention tracking both physical and mental harm (both of which can cause a character to have to exit the game, either due to death or a breakdown).

CottonWolf
Jul 20, 2012

Good ideas generator

And with Sacred and Terrible Air coming out next year, presumably if you want a different setting in the world to play in, that'll give enough information to scratch that itch. (I actually don't know if it's set in Revachol. I do know it's set 20 years after the game.)

KrunkMcGrunk
Jul 2, 2007

Sometimes I sit and think, and sometimes I just sit.

i thought Sacred and Terrible Air came out in 2013? Or is it getting translated to English next year?

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Harrow
Jun 30, 2012

KrunkMcGrunk posted:

i thought Sacred and Terrible Air came out in 2013? Or is it getting translated to English next year?

Yeah, it's currently being translated to English.

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