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Slaan
Mar 16, 2009



ASHERAH DEMANDS I FEAST, I VOTE FOR A FEAST OF FLESH

achtungnight posted:

Automation 18 better be enough to heal the sky.

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Arcanuse
Mar 15, 2019

2 Glamor. Rot. Saints. Etc.

LightWarden
Mar 18, 2007

Lander county's safe as heaven,
despite all the strife and boilin',
Tin Star,
Oh how she's an icon of the eastern west,
But now the time has come to end our song,
of the Tin Star, the Tin Star!
Even split between automation and glamor, but the coin flip says glamor.

quote:

You try to think of a way to strengthen your usual glamor magic in a way that can command a whole airship crew. Drawing on the energy within you, you shout, "Philautia omnes, kleos venenum potens!"

The golden aura appears around you, and the cloying sweet smell is overwhelming.

"Leave us!" you shout. "Leave me alone! Leave Akriton alone, and never come back!"

And somewhat to your surprise, the airship swivels around and heads at top speed toward the Negative Sea.

You did it! You look around at your fellow Akritonians in the street. They have stopped fleeing and are murmuring to each other in awe of your feat.

You cancel the glamor, feeling the lurching sensation of rot. Your fellow Akritonians continue to murmur, unsure what to make of your commanding a Magisterian vessel.

"Wow, Kris," Tal says dazedly as she watches the airship depart. "You've really gotten good at that."

"That's my son!" your mother says proudly.

"I'm glad you could do something about that thing," Tal says to you, her gratitude mingling with mild annoyance.

Having taken care of the airship, you realize you need to contact the queen immediately. You find a shard of a mirror in the wreckage of your mother's house, and cast a divination spell on it.

You establish communication with the palace garden, and after some negotiation and sharp words for a random gardener who happened to be near the great mirror there, you get the queen.

You try to rotate the mirror to minimize the glare from the sun overhead.

"Yes, Blessed Advisor Kris?" the queen says.

"Is that the queen?" your mother says in awe, having followed you. Similar murmurs float throughout the crowd that has gathered behind you. But you pay them little heed.

"Akriton has been attacked," you tell the queen. "I think they came for me." You relate the story of how a letter from your mother was actually a trap set by Fruitseller Fran, a spy working for the Magisterians.

"The beginning of a war, then, if they get their way," the queen says. "But they may be willing to parley. Tell me—would you be willing to act as an emissary to the Magisterians? I wonder if we'd avoid a war if you could convince them that we are as advanced as they are. If I send an ordinary diplomat, they'll be unimpressed, but if I send you…then maybe there is a chance. What do you think? Could you convince them that we are their equals, not to be trifled with?"

1. "They won't listen to me, and if I'm captured, all is lost. Let us prepare for war."
2. "I'll do my best to get the Magisterians to desist, Your Majesty."
Cast a divination to determine whether to strike first or negotiate.

We've won the first encounter, but what do we do for the second and do we cast a divination?

achtungnight
Oct 5, 2014
I get my fun here. Enjoy!
Divination, then 2. Santa is a man of peace (and per Jim Butcher, a great hunter).

Maugrim
Feb 16, 2011

I eat your face

achtungnight posted:

Divination, then 2. Santa is a man of peace (and per Jim Butcher, a great hunter).

Yeah I guess it has to be this.

LightWarden
Mar 18, 2007

Lander county's safe as heaven,
despite all the strife and boilin',
Tin Star,
Oh how she's an icon of the eastern west,
But now the time has come to end our song,
of the Tin Star, the Tin Star!
Time to find out what the future holds...

quote:

Cast a divination to determine whether to strike first or negotiate.

You briefly cast a divination to learn which option would be better, war or peace.

The stunning complexity of the paths the future could take in just the next few months overwhelms you; in all your experimentation with divination magic, you have never seen such a complicated delta of rivulets and streams of time. You try to make sense of the vision.

Two major streams of time diverge from where you are now, one high and the other low. You gather the "high road" must be peace. But as it is on high ground, many rivulets fall into the other stream—war—while others slip into a stream that eventually cascades into oblivion, presumably meaning your death. A final jumping-off point before this great waterfall leads to a tiny whirlpool swirling around what looks like a crystal ball.

The other stream is more turbulent, but is more likely to carry you to the finish. You see that one key choice leads to three colors of water: pure, muddy, and black. The black waters carry you further, but the far future there looks grim. The pure water grows wan, its power diminished over time. And the muddy water will just keep going along—turbulently. All three seem likely to travel to one of three final destinations: a green valley, a whirling hurricane, or a black-and-purple death cloud.

Most of the water is currently headed toward the tempest, but you sense you still have some sway over this outcome.

Examining the water where you stand, you see that it is green and yellow with muck. This is the rot within you, and it may yet poison you before you make it to the finish line.

Your vision ends.

Hmm... well, we'll give peace a chance still.

quote:

"I'll do my best to get the Magisterians to desist, Your Majesty."

The queen looks relieved. "So you think you can succeed."

"Have faith, my queen," you say.

Chapter 7: The Neighbors

Time to visit the neighbors then.

quote:

Seated at the helm of one of your new airships, you grasp the armrests and let your consciousness spread through the whole ship. You feel the ground beneath your two landing skids, the breeze across your deck, the sheer vulnerability of traveling to the Magisterian Empire unarmed.

You will the airship to lift off, and Akriton falls away before you. You rise steadily, seeking to ascend even higher than the reach of the Negative Sea.

I've got to hand it to you—this is pretty fun, Tal's voice echoes in your mind. You can see her own airship rising alongside you. When the queen asked whether you would like anyone to escort you on your diplomatic mission, you chose Tal. You've always trusted her to have your back in a fight. Maintaining divination-powered links with Tal and the airship isn't easy, but you are an experienced diviner now.

Achievement: Pilot piloted an airship.

quote:

You crest the Negative Sea and see the ocean of black stretched out before you to the horizon. Dark thunderclouds skate along the surface of the Negative Sea, the dark gray fog not nearly so otherworldly as the black-and-purple miasma beneath. Still higher storm clouds thunder and strike the Negative Sea with lightning, scattering electricity through the dark cloud in an uneven burst.

It reminds you of the last time you flew close to the Negative Sea—returning from the sunken academy. Of course, then you never flew so high. Hard to believe that was little more than a year ago.

You cast your consciousness down to catch a glimpse of Akriton, but the town is just a tiny puzzle of buildings far below.

I'll take point, Tal communicates to you. If I get fried by lightning, go a different way.

Ha ha.

Tal deftly navigates the storm clouds with her airship, leaving you to wonder how she managed to pick up piloting so fast. Maybe her rapport with Noodles somehow helped her bond with other automation-powered devices? At any rate, you struggle to keep up with her.

A divination would have been so much easier, you think, but the Magisterians seem to have put up some kind of defense against scrying in response to the skirmish in Akriton, so your diplomacy will have to be in person.

After a few hours of darting between thunderheads, you emerge on the other side, the first diplomat from Eirinia in two thousand years to visit the Magisterian Empire.

The only immediate difference you can see is that the green fields and vineyards are tended by rusty automata instead of people. The ever-present storm clouds above are familiar from your side of the Negative Sea, as are the mountains to the north and far to the south.

So now what? Tal thinks at you. Find a farmer and say, "Take me to your high magister"?

I bet the capital is still where it was two thousand years ago, you reply. This way.

As you head east, you encounter a pair of Magisterian airships on the horizon. They contact you with a divination that sounds blasted from inside your skull.

QA VU EMPERIOSA.

You struggle to understand the language that diverged from your own two thousand years ago. What is your business…?

"We're on a diplomatic mission!" you shout, bracing yourself for the next blaring message. You sense Tal's headache as well. "We seek peace!"

There is a moment's pause. You think some kind of conference must be taking place. Just when you wonder whether you've lost your magical connection, the voice blares in your mind again.

SEULANT ON. MAGIANT. VU.

I think they want just me, you think to Tal.

I don't want to leave you! Tal insists.

I think it might be the only way, you say. If I'm not back in three days, send in the cavalry.

Tal turns her airship around.

Noodles is counting on you. We all are.

Tal departs, leaving you to proceed to the Magisterian capital with your two escorts.

quote:

As you fly over the Magisterian capital of Phaedra, you feel a sense of wonder at their enormous city. It stretches out as far as you can see in all directions. How many Edras could fit in it? Fifteen? Twenty? The sinuous architecture speaks of an advanced civilization that could easily use magic to shape the world around it.

You land your airship on the roof of the Magisterian palace, flanked by your two escort airships. One soldier emerges from each skiff, dressed in a gray cape and black armor.

The soldiers exchange some quick words with each other in Magisterian, then gesture for you to follow them into the palace proper.

As long as your hands aren't bound, it doesn't count as being captured, you think cheerily.

The soldiers finally escort you to a grand amphitheater-like chamber with tiered seats in a semicircle, occupied by a variety of silver-haired men and women. Many of them look oddly young despite their gray hair, but some are quite old and wizened. They each wear a red sash that must signify some kind of official position. The room is kept somewhat dark; feeble magical lights shine from a chandelier above.

A red carpet extends from where you stand to a circular dais in the center of the chamber. There, an unusually tall and lanky man, over seven feet tall, awaits you with his arms clasped behind his back. The man's snub nose and grave expression suggest an imperious and disapproving air. Like the seated officials, his hair is gray, and his face suggests he's in his fifties. He wears a black uniform with gold epaulettes and a gold sash indicating his office.

You recall reading about the Magisterian government. It is a republic, and you think this must be the Senate. The high magister was once the judge of the highest court in the land, but you think over time this grew to be a position more like that of a ruler.

Soldiers to either side of you escort you up to the center of the chamber, where the high magister awaits.

"Eho, Magerist Kris," the high magister says. You feel your antidivination ring getting warm, and you realize that the high magister is trying to use divination magic to translate his words from Magisterian.

You slip off and palm your ring so as not to reveal you have it. Indeed, your guess is right: the high magister's next words are intelligible. "We've heard so much about you. So much so that some of this Senate apparently thinks we should be friends, have you over for tea, play board games together. But I am skeptical. Care to tell us what you were doing on our side of the Negative Sea?"

"I am on a diplomatic mission," you say.

"A diplomatic mission?" the high magister says. "Perhaps, although that is what a spy would say as well."

quote:

The high magister turns to the Senate and says something in the same language he originally addressed you in. Because it's similar to the ancient tongue, you can tell that he's relating your conversation so far to the Senate. You gather this indirect communication is intentional, so that he can choose how to present your comments to the Senate. But putting your ring back on won't change that.

"We've noticed your astonishing rise to power," the high magister says to you. "It is most unusual. How did you come to have such magic?"

1. "I just discovered some books in an ancient library."
2. "I'm a saint, a chosen of Abraxas who casts miracles in his name."
3. "I believe I am a Chosen One, destined to save the kingdom."
4. "I'm just talented, I suppose."

What do we tell the magister about our origins?

Maugrim
Feb 16, 2011

I eat your face
2

Cthulhu Dreams
Dec 11, 2010

If I pretend to be Cthulhu no one will know I'm a baseball robot.
I'm keen to see 2 as well

achtungnight
Oct 5, 2014
I get my fun here. Enjoy!
Yeah, 2

ultrafilter
Aug 23, 2007

It's okay if you have any questions.


2

LightWarden
Mar 18, 2007

Lander county's safe as heaven,
despite all the strife and boilin',
Tin Star,
Oh how she's an icon of the eastern west,
But now the time has come to end our song,
of the Tin Star, the Tin Star!
We're a saint, no point in denying it.

quote:

"I'm a saint, a chosen of Abraxas who casts miracles in his name."

"A saint," the high magister repeats, giving the Senate a significant look. With the air of a cross-examining lawyer, he says, "And what is a saint?"

"One who performs miracles in the name of Abraxas."

"And what is Abraxas?"

1. "Just a good man who lived long ago."
2. "God."
3. "I'm honestly not certain myself."

quote:

"Our spies tell us that you have begun to build factories all around your kingdom that draw their power from the tempests above us," the high magister says. "Why so reckless? Why so sudden? Do you not understand that such magic threatens to get out of hand and destroy you, and perhaps us as well?"

1. "We were just trying to defend ourselves from you."
2. "I want to bring back the wonders of the ancients."
3. "We saw your scout ships and wanted to create our own wonders."

What do we tell them about Abraxas and our motives?

Maugrim
Feb 16, 2011

I eat your face
2, 1

Arcanuse
Mar 15, 2019

1,1.

achtungnight
Oct 5, 2014
I get my fun here. Enjoy!
1,1

Slaan
Mar 16, 2009



ASHERAH DEMANDS I FEAST, I VOTE FOR A FEAST OF FLESH

:catholic:

ultrafilter
Aug 23, 2007

It's okay if you have any questions.



:same:

LightWarden
Mar 18, 2007

Lander county's safe as heaven,
despite all the strife and boilin',
Tin Star,
Oh how she's an icon of the eastern west,
But now the time has come to end our song,
of the Tin Star, the Tin Star!
Abraxas is god, and we are only trying to defend ourselves from invaders.

quote:

"God."

The high magister scoffs. "So your kingdom has reverted to barbaric superstitions, then. Good to know."

quote:

"We were just trying to defend ourselves from you."

The high magister appears to translate for the benefit of the Senate. You don't speak Magisterian perfectly, but from what you can tell, it sounds like he's claiming that Eirinia wishes to be as strong as the Magisterian Empire, leaving out the part about self-defense. Their murmurs sound disapproving.

"A small kingdom such as yours would need unacceptable levels of magic to truly contend with our power," the high magister says. "Surely it would be better for the world if such a buildup were unnecessary. If you were a part of the empire."

quote:

"Who else uses magic in your kingdom?" the high magister asks. "We have had…conflicting reports."

1. "Our saints and hierophant use miracles, but that's different."
2. "Our saints and hierophant all use magic."
3. "I can't think of anyone who can use magic."

Anyone we know using magic?

Maugrim
Feb 16, 2011

I eat your face
This is sounding a bit hostile so far! :ohdear:

2

achtungnight
Oct 5, 2014
I get my fun here. Enjoy!
2 sounds good.

LightWarden
Mar 18, 2007

Lander county's safe as heaven,
despite all the strife and boilin',
Tin Star,
Oh how she's an icon of the eastern west,
But now the time has come to end our song,
of the Tin Star, the Tin Star!
Not going to pretend the saints aren't wizards.

quote:

"Our saints and hierophant all use magic."

"Our holiest people use magic," you say. "To heal, and to inspire people to be better."

The high magister translates for the Senate, and you sense sarcasm in his telling of it. But the Senators whisper to each other and give the high magister suspicious looks.

"We have heard of your saints' miracles, but we thought them mere hearsay," the high magister says. "How much magic do they know?"

1. "Enough to destroy you if you displease them."
2. "It's all very peaceful magic. Little automation, no negation."
3. "The full extent of the Church's knowledge is a mystery even to me."

quote:

"Just one final question for you, then," the high magister says. "Our spies tell us that your Church has, until recently, taught that all magic is a sin. And yet, we know that you yourself have used magic. Is this not hypocrisy?

1. "The Church is mistaken. Abraxas wants us to enjoy all of life, including magic."
2. "The Church deceives only to keep magic out of the hands of the irresponsible."
3. "I've seen the error of my ways. I only perform miracles for Abraxas now."

What do we tell them about the magic of the saints and Church?

Maugrim
Feb 16, 2011

I eat your face
2, 2

achtungnight
Oct 5, 2014
I get my fun here. Enjoy!
3,2. Wish there was a way we could learn their language and 1-up the translator jerk.

The Lone Badger
Sep 24, 2007

3,3. It's not magic, it's miraculous!

The_White_Crane
May 10, 2008

The Lone Badger posted:

3,3. It's not magic, it's miraculous!

Praise Abraxas!

Arcanuse
Mar 15, 2019

2,2.

ultrafilter
Aug 23, 2007

It's okay if you have any questions.


1, 2

LightWarden
Mar 18, 2007

Lander county's safe as heaven,
despite all the strife and boilin',
Tin Star,
Oh how she's an icon of the eastern west,
But now the time has come to end our song,
of the Tin Star, the Tin Star!
v:confused:v

quote:

"The full extent of the Church's knowledge is a mystery even to me."

"Wonderful," the high magister says, and he relates your response to the Senate with an exasperated shrug.

But the Senators look uncertain—you think you've successfully instilled some doubt.

Some things are a mystery for a reason.

quote:

"The Church deceives only to keep magic out of the hands of the irresponsible."

"Not everyone can be trusted with magic," you say. "The Church teaches the commoner that magic is evil, but for our inner circle, there is a greater understanding that magic must be used only for good."

"It seems to me the Church is only hoarding power for itself," the high magister says. "Who's to say that it is good?"

"Any reasonable person who reads the Book of Abraxas must come to the conclusion that the Church at least tries to be good," you counter. "Goodness isn't relative. Though I may not share a language or a faith with your people, when it comes to our beliefs about what is good, we would share much in common."

One of the Senators clamors for a translation, and the High Magister reluctantly provides it. You sense the Senators are getting impatient with the high magister.

The high magister asks the Senate something, and is answered with silence.

"The Senate has no more questions for you," the high magister says, though you weren't under the impression they were the ones asking. "You are free to return to your kingdom. Tell them we will consider your proposal of peace."

"And how will you convey your decision?" you ask.

The high magister smiles. "If you don't hear from us again, that means peace. And if we conquer you, well, that's a different kind of peace."

Well, that didn't totally suck.

quote:

As you fly over the Negative Sea on your way home, you feel a sudden pain that starts small but begins to rack your whole body. Your vision dims. You feel yourself losing consciousness.

Then, all is well again. You make it back to Akriton safely.

Then the sickness strikes again, and the next few days are a blur as your mother takes care of you.

It's the rot, you think. It must be.

But in a few days' time, the sickness passes, and you are well again.

You can only hope you've seen the last of this mysterious illness.

quote:

You return to the throne room to report on your mission to the queen. "I think it went fairly well," you say. "Though the high magister seemed to itch for war, I believe it was ultimately the Senate's decision, and I think I convinced them to disregard the high magister."

"What exactly did you tell them?" the queen says, and you relate your conversation with the high magister.

The queen smirks. "Well played, Kris. Well played."

Achievement: Peace in the Magisterian East Prevented war with the Magisterians from starting.

quote:

With no obvious threats looming from the Magisterians, you could engage in a research project in your spare time. What would you like to research?

1. Find a way to calm the skies down a bit.
2. I want to be more ambitious: a cannon that will destroy the thunderheads forever.
3. Find a way to reduce disturbances in the dark sun.
4. Work on learning how to turn myself into an immortal specter.
5. Research how to combat the effects of rot.
6. Create an army of thingies.

We've got some free time, how should we spend it?

quote:

Blessed Advisor Kris

Appearance

A rugged, adventurous man with an enormous beard wearing a white saint's cowl

Magic
Negation 9
Automation 17
Glamor 15
Divination 9
Vivomancy 7

Skills
Ancient History: 5 (Good)
Fighting: 4 (Good)
Subtlety: 4 (Good)
Charisma: 13 (Amazing)

Personality
Optimism: 70% Caution: 30%
Humor: 45% Solemnity: 55%
Empathy: 66% Calculation: 34%

Relationships
Romances (Interested in men and women)
None

Tal: 78 (Great)
Cos: 71 (Great)
Sam: 82 (Great)
Thecla: 78 (Great)
Church: 57 (Good)
Undiscovered relationships: 1

Kingdom
Kingdom Power: 5 (Decent)

Adoration: 65% Vilification: 35%

Inventory
Gold: 520 gold
Sword
Bracers of Stealth
Charisma Ring
Alchemy Set
Torc of Life and Death
Antidivination Ring
Crystal Ball
Golem Manual

Students
Blessed Sam

Pets
None

The Dead
Nobody

Plot Points
Chapter 1


You and Tal stumbled on an ancient magic academy.
You discovered a book of vivomancy, and an inquisitor chased you.
You found an ancient dueling ground.
You glamored yourself and ordered the inquisitor to leave and never report you.
You explored the academy library.
A divination revealed a potential ally in the form of a golem, so you took a manual on the operation of golems from the library.
You gained control of the golem.
You found a laboratory with a trapped specter.
You saw a vision of someone else becoming a specter and betraying the trapped specter.
You befriended the specter, who offered you gifts.
You freed the specter.
You went around the back way into the auditorium.
You retrieved the rings of the lead actor.
You went around the back way into the arena.
The fire from the dragon's breath began to consume the academy.
You rescued a dragon egg from the ancient airship that you used to drill your way out of the ancient academy.
You escaped the magic academy and headed for your hometown of Akriton.

Chapter 2

You flew up the coast of the Negative Sea back to Akriton.
Saint Ann, who seemed to be dying, told you that you might become hierophant, or a saint, or you might heal the sky.
You made your parents think your finds in the academy were purely of historical interest.
You stopped a thief who stole from Fruitseller Fran.
You saved a little girl by animating a gargoyle.
You saved an old man by animating his bed.
You saved a swineherd from the death cloud.
You agreed to hunt a dodecapede with Tal.
You went to Cos's place to play a board game.
You and Tal beheaded the dodecapede.
You sneaked around Banker Sara's place.
You had Banker Sara arrested for her role as leader of the antishapeshifter group, the Twilight Band.
Mayor Cos publicly declared you Automator Kris.
You heard a pair of inquisitors had come to town.

Chapter 3

Two inquisitors came to your door: the more aggressive Blessed Jacob, and the kinder Blessed Sam.
An old man intervened, claiming you weren't home.
You cast a divination and learned the old man was Mayor Cos, shapeshifted.
The inquisitors discovered that Cos was a shapeshifter.
You offered to go peacefully with the inquisitors.
Blessed Sam asked you to heal his pet dragon, Thomas.
You agreed and healed Sam's dragon.
You offered to teach Sam vivomancy, and he agreed.

Chapter 4

You rode to the capital in a wagon with Sam and Jacob.
While Sam and Jacob fought, you waited patiently to be presented to the hierophant.
You and Sam became saints.

Chapter 5

You briefly returned to Akriton to prepare for sainthood.
You turned over all your magical items to the Church.
You traveled to the town of Bonton.
Many people came for advice, among them a couple wondering whether they should move to the capital for the woman's hat-selling career.
You advised the couple to divorce.
You discovered Bonton has a working copper tree for protecting the town from lightning.
You had the tree dismantled for your own study.
You encountered a fledgling wizard named Pir in Bonton.
You turned Pir over to the inquisitors.
Sam motivated you to work harder and be a better saint.
You remained a faithful saint until you were named the queen's blessed advisor.

Chapter 6

You returned to the capital, summoned by the queen for an interview.
You became blessed advisor for the queen.
You moved into the royal palace.
The Church returned all your items.
The hierophant told you she had a vision that the Neighbors would invade, and she wanted you to help modernize the kingdom without going too far.
You recommended using automation as the main way to modernize the kingdom's industry and military.
You told the queen glamors were not worth the health risks.
Over dinner, the queen told you a story of a glass princess, and you incorrectly guessed the glass princess slew the witch and stole her magic.
Over dinner with Tal and the queen, you learned of the queen's childhood stuffed animal, Bear Bearson.
You animated Bear Bearson, and he defeated Royal Guard Tam in combat, delighting the queen.
Your power plants and factories came online without a problem.
A book you bought confirmed your suspicion that automation magic would cease to exist if the Eternal Storm went away.
You learned from a book that negative burn and rot cancel each other out.
Cos revealed a penchant for piloting.
You chose not to augment the entertainment industry with magic.
A visit to your mother turned deadly when she turned out to be a shapeshifter, who attacked you with a knife.
Your mother recalled the shapeshifter was Fruitseller Fran.
Your mother's house was destroyed by a Magisterian bombardment.
You told the queen you would try to negotiate for peace.

Chapter 7

You were brought before the high magister, who interviewed you in front of the Magisterian Senate.
You nearly lost consciousness on the trip home, thanks to rot.
You convinced the Magisterian Senate to opt for peace.

achtungnight
Oct 5, 2014
I get my fun here. Enjoy!
1. Calm the sky 2. The cannon!! Preferably firing Sideshow Jacob. ;)

achtungnight fucked around with this message at 13:47 on Oct 29, 2019

Arcanuse
Mar 15, 2019

5. On one hand, Ol St. Nick creating an army of thingies elves sounds amusing, on the other curing an age-old menace sounds the better use of our time.

Maugrim
Feb 16, 2011

I eat your face
What? No, we've been gunning (heh) for this the whole run. 2!

Although it may be a race against time before the rot kills us..

Maugrim fucked around with this message at 08:12 on Oct 29, 2019

Rogue AI Goddess
May 10, 2012

I enjoy the sight of humans on their knees.
That was a joke... unless..?
5. We have received our reward and we don't like it.

The_White_Crane
May 10, 2008
No no no!
We didn't spend ages building our automation up to 17 to back down now!

2, fire the Mana Cannon!

Cthulhu Dreams
Dec 11, 2010

If I pretend to be Cthulhu no one will know I'm a baseball robot.
GIVE ME THE CANNON

Deadmeat5150
Nov 21, 2005

OLD MAN YELLS AT CLAN
2

ultrafilter
Aug 23, 2007

It's okay if you have any questions.


2

LightWarden
Mar 18, 2007

Lander county's safe as heaven,
despite all the strife and boilin',
Tin Star,
Oh how she's an icon of the eastern west,
But now the time has come to end our song,
of the Tin Star, the Tin Star!
The people demand we shoot the sky!

quote:

I want to be more ambitious: a cannon that will destroy the thunderheads forever.

Working day and night in your laboratory in the palace basement, you try to come up with a design for a cannon that will blast the thunderheads out of the sky once and for all. You believe you're making progress, but your small prototypes themselves draw quite a bit of storm energy. You tell yourself that you won't need to worry about that when the thunderheads are gone once and for all.

Unfortunately, you encounter a minor setback when you realize that such a cannon can't work by blasting electrical energy—it will need negation energy. Luckily, you do know quite a bit about that. You scrap your prototypes and begin again, optimistic that your plan will eventually succeed. (Gained Automation.) (+2 Automation)

quote:

You have another attack of rot that leaves you bedridden for a full month.

At first, those around you seem to shrug it off—after all, you survived the last one. But your mother is the first to notice that your skin looks jaundiced, which is new, and your eyes decidedly bloodshot.

Even when you're able to walk again, these effects persist.

quote:

When you return to court, a tray of glazed lemon scones awaits you in front of your usual seat.

The queen looks around, afraid that someone will hear, then leans over to you and whispers, "I made them myself."

They're delicious, and you promise the queen that the secret of her baking skill is safe with you. Perhaps she is afraid that the people will not respect a leader who can bake delightful treats to welcome a friend back. But you do; you respect that quite a bit. (Increased Thecla Relationship.) (%+10 Thecla = +2% Thecla +2% Charisma

quote:

You are on a visit to the Cathedral in the capital when you're suddenly struck with great abdominal pain that doubles you over. Nearby clerics rush to your aid, and one of them helps you lie down.

It takes you a moment to realize that you can't see anymore. "Just lie down," someone says distantly. It's hard to hear through all the roaring.

Rot, you think. This is what it's like to die of rot. The pain becomes unbearable, but then seems to start to float away, like everything else.

"I got you," someone is saying, and you feel yourself being lifted, though you don't remember falling.

Your last distant thought before losing consciousness is: They all want to help. Everyone.

Chapter 8: Faith

This was a close one, it could have gone either way between the glamor and automation climaxes up until the last decision.

quote:

"Make way! Make way!"

You're in the Cathedral, being carried on a stretcher. You have blearily woken up, but everything seems dreamlike. Clerics of the House of Sun hurry out of the way. Their concern for you seems genuine.

You try to sit up a little, but pain shoots through your whole body. You mean to scream, but it comes out as a little grunt.

"He's awake," someone says distantly. "Ssshhh, shh shh shh. Just rest. We'll take care of you. You're one of us."

"Make way! Make way!"

quote:

You wake up on a soft bed, in a small room lit by candlelight. A small vase of yellow thorny flowers, gorse perhaps, livens up your bed stand. Next to the vase is a well-worn Book of Abraxas. A painting of a green field on a summer day decorates the wall across from you. The window to your left reveals it is night.

The pain has subsided to a low thrum, but unlike your previous attacks of rot, it is not going away.

Sam is seated at your bedside, wearing a white robe with a large golden sun embroidered on the front.

"Welcome back," Sam says. "We thought we lost you there for a little while."

1. "If I'm going to die, I'd prefer to do it in Akriton."
2. "Is this how all saints die? In a room like this?"
3. "Let me go. If anyone can develop a cure for this, it's me."

quote:

You make the mistake of trying to sit up, and your belly objects with a sharp stab of pain. Your vision starts to go, and you begin to black out. You fall back onto the bed and wait for the roaring in your ears to subside.

"Listen," Sam says, his voice distant. "I can bring people here, if you want to say hello. But if you have no desire to talk to someone, we can keep them out. Just let me know."

Sam purses his lips, as if uncertain whether to say more. "Just…don't push yourself, all right? Don't feel like you have to meet with everybody. Especially if it's going to be stressful."

"Could you make sure my parents in Akriton know I'm here?"
"I'd like to see Tal."
"I'd like to see Cos."
"I'd like to see Queen Thecla."
"Could you make sure Blessed Jacob doesn't come?"
"Could you ask the hierophant not to come? We aren't on the best of terms."
"I have no more requests."

Remember how Choice of Robots had a sequence where you slowly succumbed to your brain tumor? Well, the glamor climax in Choice of Magic has a lot of that influencing it.

What do we tell Sam?

Also, we can invite or not invite various people to visit us on our sickbed. You can invite as many as you like, so for simplicity's sake I'm going to assume everyone's invited at the start. So either vote for "see everyone" or vote for any people you don't want to see.

Arcanuse
Mar 15, 2019

3/See Everyone. Yes, even Jacob and the Hierophant.

ultrafilter
Aug 23, 2007

It's okay if you have any questions.


Arcanuse posted:

3/See Everyone. Yes, even Jacob and the Hierophant.

achtungnight
Oct 5, 2014
I get my fun here. Enjoy!

Arcanuse posted:

3/See Everyone. Yes, even Jacob and the Hierophant.

This.

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Maugrim
Feb 16, 2011

I eat your face
Dammit! We were so close! So close!

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