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Folks already correctly mentioned SNK fighting game bosses because god drat you gotta love to hate them. Such awesome designs and such absolute 24/7 bullshit at the same time. But I want to especially mention the final bosses of King of Fighters '94 and '95... So like, Rugal Bernstein in '94, he has this move called Genocide Cutter (I think around the time of CvS2 they removed the "genocide" part and voice and just called it Cutter but the voice over is permanently burned into my brain). Anyway on top of the other SNK boss bullshit, if he hits you with the genocide cutter as a counter, it takes off like 94% of your life. One move, that he can do whatever. Fuuuuuuck that. In '95 you fight the cybernetically resurrected version of him, OMEGA RUGAL, except you also have to fight Saishu Kusanagi before him. And unlike in other KoF games where you fight a boss team they're both an insanely high level of bullshit, and you have to take them both out in one fight. But the same time Rugal has some of the most absolute baller themes for a final boss fight ever in gaming even picked at random: https://www.youtube.com/watch?v=PXUduwenXSI https://www.youtube.com/watch?v=O0cYnmIqlac So yet again SNK manages to make a bestworst boss in the way only they can.
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# ? Oct 25, 2019 15:20 |
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# ? Jun 13, 2024 06:41 |
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seiferguy posted:Also, Bloody Mary from Terranigma. Yeesh. First time I played the game through I was young and must've spent a lot of time not knowing what to do so I was levelled enough to do non chip damage to her. Second time through both her and that lame robot thing in Beruga's lab laughed at my pathetic spear and it took like 10 mins to kill each Also first time I didn't realise you could block Dark Gaia's hp halving attack making him super hard
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# ? Oct 25, 2019 15:21 |
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super sweet best pal posted:I actually didn't think Salabog was that bad compared to the first boss. That bug was a pain in the rear end. Thraxx also takes a while and he's got that obnoxious knockback attack that can send you to the back of the room, but at least you can get multiple hits in (even though they won't all be at full power) when his chest opens. With Salabog it's only ever one hit at a time, whether you're striking when the head is down or you're throwing the spear.
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# ? Oct 25, 2019 16:05 |
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I hide in Thraxx's cavity and wail away, shrugging off his attempt to yell me out of him. That is for pretending to be a Resident Evil boss.
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# ? Oct 25, 2019 18:28 |
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It's really empowering when you come back later in the game and fight his palette swapped cousin and you can stand in a place where you won't get recoiled and throw incredibly strong alchemy at his arms AND heart.
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# ? Oct 25, 2019 21:02 |
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This is not the worst boss by any means, in fact it's a great boss, but he's scary: The first boss in Gargoyle's Quest, I don't even know his name but this was also the first game I actually owned on a cart at age 5 and this boss was so incredibly tense, I was basically making GBS threads my pants fighting him, just look at how he emerges from the water suddenly, with that scary music and just how hosed up he looks: https://www.youtube.com/watch?v=JuH15ozU7z4 He has a habit of jumping up at you from the water, I think I fought him many times before I finally beat him and got the password that I still remember by heart to this day: HDPQ-9M5R, which takes you to the part right after this boss.
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# ? Oct 25, 2019 21:21 |
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Mojo, XMen, Sega Genesis. Not that hard himself, but then you have to press the reset button ON THE GENESIS CONSOLE to proceed with the game. loving fourth wall breaking stuff I didn’t believe could be real so I’d die of timeouts constantly for like months until I finally pressed the button.
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# ? Oct 26, 2019 04:28 |
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While it's not a particular difficult game overall, I always thought the hardest "boss" in Secret of Mana was the section where you get into an encounter with three werewolves if you don't recruit the girl early. They just brutally combo you from full health by knocking you around since they are scaled to a higher level than you'll probably have at that point and you have so few options at that point of the game that it just turns into a gamble. Aside from this, the first tiger boss is legit the hardest boss in that game, since it happily stays out of range, casting spells or just zips around as a spiky ball of death. Shibawanko posted:Gargoyle's Quest The scary bit is how that loving fish spawns off-screen and just mercilessly homes in on you. Just constantly guessing at which direction it's going to come from, at which height and how to evade it using the spares environment when you're not yet fully acquainted with the controls. And you only got like two hits. I recently went back to finally finish Gargoyle's Quest about a year ago after not having played it for decades and the final section of the game is wild in how it just doesn't allow you to save your progress with a password. You hit up the last town, can stock up on supplies, get your lives, get a password for saving purposes. Then you go through one particular out of seven or so tunnels. Then you do the penultimate dungeon that's full of timed traps. Then you beat the penultimate boss. Then you do the final dungeon that is just a long vertical climbing section full of spikes. Then you beat the final boss. I didn't really find any of the bosses too hard as an adult with basic boss pattern recognition, but as a kid that didn't even know english I could hardly make any progress in the game in either the RPG sections or the levels. And I just kept guessing passwords instead. Had an entire list of guessed passwords written into the manual, because I couldn't beat anything legitimately.
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# ? Oct 26, 2019 19:27 |
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Zwiebel posted:While it's not a particular difficult game overall, I always thought the hardest "boss" in Secret of Mana was the section where you get into an encounter with three werewolves if you don't recruit the girl early. They just brutally combo you from full health by knocking you around since they are scaled to a higher level than you'll probably have at that point and you have so few options at that point of the game that it just turns into a gamble. I loved beating Gargoyle's Quest, I never got past the second boss (the wall eyes, another terribly hard one) as a kid but someone had told me that the final boss was "a giant man", I thought this sounded too silly to be true but it actually just is a giant dude in a room. The final two castles are hard yeah but at least you get unlimited flying power which makes it somewhat easier. What is your opinion on Gargoyle's Quest 2 for the NES? I tried it but it didn't feel quite as exciting as the GB version. I think it might actually be one of the best games on the gameboy.
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# ? Oct 26, 2019 19:32 |
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# ? Oct 26, 2019 19:37 |
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Not really a boss, but the space levels in Mario Land 2 for gameboy used to give me hell as a kid.
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# ? Oct 26, 2019 19:45 |
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Feels sooooo good once you know how to cheese that fight.
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# ? Oct 26, 2019 19:46 |
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Shibawanko posted:I loved beating Gargoyle's Quest, I never got past the second boss (the wall eyes, another terribly hard one) as a kid but someone had told me that the final boss was "a giant man", I thought this sounded too silly to be true but it actually just is a giant dude in a room. It's definitely one of the great gameboy games and I felt like it stood the test of time much better than many other games from the same era when I replayed and finally finished it. The sprites are big and clean. The levels are more focused on testing your ability to navigate them than just tieing you down with tons of enemies. Some don't even have many enemies at all and when there is one it usually adds to the navigational challenge, which makes them memorable encounters. The only bit that's a bit harsh and maybe outdated is how the game immediately culls every non-boss enemy that's off-screen and resets it, which can be a huge hassle in specific sections. The RPG elements and random encounters and town sections are neat and endearing. Going around the overworld and just CHK-ing every inch of the map for secrets kept me super busy as a kid. The music is pretty good too and I could instantly recall most tracks after just hearing brief sections of them. There was definitely a lot of reasons why it remained on my mind for decades as the game that I never could finish. I didn't know there was a NES sequel. I'll have to check it out at some time.
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# ? Oct 26, 2019 19:55 |
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The Rafflasher in the Japanese version of Actraiser, is hell of a lot harder than the NA version and easily the hardest boss in the game. This game was out to get you before being localized into the easy mode we remember, because many enemies only use half their attacks and many spikes got removed. Pretty much all stages have a smaller timer and you are forced to speed run most of them or you will time out fighting the boss. You can lose if you beat the boss and that timer continues to tick down to 0 while it explodes for a while. The plant boss in Marahna is only fighting you with half its attacks, but its real form has it spewing more orbs at you over time, its hit box will hide for seconds at a time, and its tentacle is much faster. You can get a few hits in, before having to lure the tentacle off the screen and slashing the face a few more times if it revealed itself. Not a boss fight, but the random encounter with three super saiyan giants in the 7th Saga NA version is practically the hardest fight in the game. People who played 7th Saga should know that all enemies got a buff and your character got nerfed into the ground. Those guys are no different, but there was never an encounter of more than one of them in the JP version and you could beat them like any other monster. I am not even sure you can beat them with end game stats, since the level cap is now in the 70s or so and those guys hit incredibly hard all at once.
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# ? Oct 26, 2019 20:06 |
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Zwiebel posted:It's definitely one of the great gameboy games and I felt like it stood the test of time much better than many other games from the same era when I replayed and finally finished it. The sprites are big and clean. The levels are more focused on testing your ability to navigate them than just tieing you down with tons of enemies. Some don't even have many enemies at all and when there is one it usually adds to the navigational challenge, which makes them memorable encounters. The only bit that's a bit harsh and maybe outdated is how the game immediately culls every non-boss enemy that's off-screen and resets it, which can be a huge hassle in specific sections. It's kind of a sequel but really more like a very similar game with a different sequels of levels. It's very expensive to own. Demon's Crest is more of a real sequel. I also really like the setting, I like how you're with the bad guys from Ghosts n Goblins, but the bad guys are just chill and hanging out in normal villages except everything looks all demonic but you still have a village store and regular demon villagers. The actual bad guys in these games are somehow even worse bad guys than the ones you are part of.
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# ? Oct 26, 2019 21:05 |
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Even though I know it's not this kind of fight, seeing this made me think: the worst boss in any game is any unwinnable JRPG battle that you don't know is unwinnable by design. In Skies of Arcadia, I used every healing item I had during that one late-game encounter, practically screaming "What do I have to do to beat this guy," then felt like a chump when a cutscene instead of a "Game Over" after the fade out.
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# ? Oct 27, 2019 05:03 |
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This fucker right here, from Chrono Cross, especially if you go into the fight with multiple black-element characters (which, your first playthrough, you probably are)
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# ? Oct 27, 2019 05:42 |
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That jackass final boss in Street Fighter 3 No wonder you failed, game! Edit: The last two bosses in both Mortal Kombat 2 and 3 were some bullshit Edit 2: every single thing about Ghouls and Ghosts for the NES Randaconda fucked around with this message at 12:57 on Oct 27, 2019 |
# ? Oct 27, 2019 12:53 |
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There's a couple of bad ones in La Mulana but I struggled a lot on the fish boss in the tunnel, he's not known for being one of the more difficult ones but the way he hides in the background and send poo poo at you in the foreground threw me off.
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# ? Oct 27, 2019 15:39 |
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U.T. Raptor posted:
He goes through an entire windup of debuffs before he swords somebody and I am not sure how much you can interrupt it. Weakminded's counterpoint, Strongminded, just makes the field whiter which does more for holy dragon sword's damage I am pretty sure. Also you have two Revives and one Turn White, all of which are white elements for that field effect. Ouch.
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# ? Oct 27, 2019 19:05 |
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Chrono Cross may be the most disappointing sequel I've ever played
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# ? Oct 27, 2019 19:14 |
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Great soundtrack though (Except for the godawful battle theme, which is the true boss of the game)
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# ? Oct 27, 2019 22:51 |
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JethroMcB posted:Even though I know it's not this kind of fight, seeing this made me think: the worst boss in any game is any unwinnable JRPG battle that you don't know is unwinnable by design.
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# ? Oct 28, 2019 03:18 |
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Randaconda posted:Chrono Cross may be the most disappointing sequel I've ever played Chrono Cross is a garbage story told in a confusing manner and intense adversarial bitterness towards optimistic players. It rules
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# ? Oct 28, 2019 03:37 |
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Scalding Coffee posted:I think there are three of them in Star Ocean 2 and one of them acts out differently than the others, which simply crushes everyone in seconds. The others are endurance fights. Those ones where you have to hold out for a while work well enough, at least. There's still a reason to use items and put effort into it. Most RPGs don't do that though, they just stop being games for a bit.
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# ? Oct 28, 2019 10:37 |
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It's only hard the first time, when you don't know it's coming, but the wizard tower boss in Final Fantasy VI, and his surprise Ultima when you kill him
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# ? Oct 28, 2019 11:21 |
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Bookmarking this thread to come back to when dx:hr is retro
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# ? Oct 28, 2019 11:45 |
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Shadow Hog posted:
god i remember this jerk i played this on game gear and iirc it took kid me weeks to finally make it past the first world. no rings on boss levels was such a cruel decision
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# ? Oct 28, 2019 17:10 |
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You folks talking about SNK fighter bosses made me remember going to the arcade as a kid. If someone had gotten to the boss in one of those games, there would be a half dozen people standing around the cabinet, taking turns feeding their quarters in to it to get a crack at beating the game narrator: they never won
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# ? Oct 28, 2019 19:56 |
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U-DO Burger posted:god i remember this jerk Ha ha, and then you had the fight the boss "How the hell do I use the hang glider".
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# ? Oct 28, 2019 20:13 |
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People have mentioned some of the worse Mega Man X bosses, and of course the Devil bosses from the Classic Mega Man games, but nobody has brought up Mega Man Legends yet. The game opens with a bang - the tutorial level is cool and kind of eerie and sets up the setting nicely. Then you're dumped in a town and have to do some fetch-quest nonsense (including speaking to NPCs at exactly the correct angle to trigger a cutscene instead of their normal dialogue) before you're tossed into essentially a five-boss-long action setpiece that takes you across half of the game world fighting off an entire army of robot sky pirates. It's an awesome, tense sequence, and all of the bosses feel pretty unique and interesting. The game continues for a bit, there's a couple more bosses depending on how you go about things, and then you get the boat. Apparently, the next story dungeon in the game is in the center of a lake, so you basically steal a boat to go there. Except, whoops, the sky pirates are back, and they've built a shitload of little attack submarines and they're swarming you, along with their standard sky-attack-ship things. So you're stuck on the top of this itty bitty little boat defending it both from air and water attacks, and it has barely any health. Finally, the ruins you're after are in sight, but a giant robot frog-thing pops up out of the water and blocks your way, forcing you to fight that as well, after your ship is almost certainly on its last legs from the trip in. The frog has access to one of the biggest guns in the game, and (it's been a while) I'm pretty sure the gimmick is that you have to blow off the cannons and arms before they can charge up and blast you. The thing is, they're small and pretty far away so unless you're anticipating it, your special weapon probably won't be able to deal with them. Get hit a few times, and you're sunk. Later on in the game there's a similar fight atop an airship you need to defend, and that one also has several "waves" of attacks (including TWO big bosses). Ironically, though, it's massively easier than the boat part, since there are no enemies hiding underwater or anything, you'll often be up-close and personal with the stuff you're trying to kill, and the airship is bigger and easier to maneuver around.
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# ? Oct 28, 2019 21:36 |
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There is a breather at some point with the water fights and you come back. It is not as bad as the water ruins in the second game, going at 15fps the whole time. The lowest point in that game. That is like an hour of effort since you are so slow and you fight a boss with the drill.
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# ? Oct 29, 2019 01:39 |
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It's probably poor form to post "me too" like twenty times or so, but I am seriously ing all over this thread. Anyone mention Boss Dumb Drum from Donkey Kong Country? That was basically "we ran out of ideas" the boss.
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# ? Oct 29, 2019 10:46 |
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magikid posted:It's probably poor form to post "me too" like twenty times or so, but I am seriously ing all over this thread. I love DKC, but they recycled enemies all over that game. I remember having a tough time with some of the bosses, but there wasn't one that really stood out to me as particularly obnoxious.
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# ? Oct 29, 2019 20:49 |
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# ? Oct 29, 2019 20:56 |
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I imagine a milk-type would defeat a fire-type on even grounds.
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# ? Oct 29, 2019 22:09 |
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Kurtofan posted:i don't like draygon in super metroid I read everybody's comments on draygon with a mixture of and I had problems with that boss because I'd always try to shoot charge him, and unlike the rest of SM bosses draygon is really unforgiving, with his swooping attacks doing lots of damage, and his grab attack being more damaging than anything else in the game. But to get to the , I figured out the trick: use super missiles. They do poo poo tons of damage and you can hit draygon when he's swooping nearly every time. The bosses I had the most trouble with was basically all of the later part of Startropics. It's not a forgiving game anyway, with its love of instant death and how you get weaker as you loose health, but as a kid I had the worst time around the time aliens came into the picture. There's a robot subboss that can gently caress right off, as it attacks on the diagonal and can attack other ways as well - and you need to get close in the horizontal or vertical to attack, and the controls are not super great and this robot can suddenly change direction and insta-kill you by touching him. I managed to get by that dude eventually, and in the same dungeon, you then fight two of them at once. It was a sign of things to come You get aboard that UFO, and the game gets positively nasty. The first level is wander about this confusing maze level while enemies costantly respawn but the ammo for your pew pew space gun does not. Oh and there are aliens that look kinda like zaku gundam who's blaster has one square less range than your spacegun who you can't attack with your standard weapon. Get through all that, you have to fight these two fat flying robots, running and gunning from jump block to jump block. They eventually go down, though the range of your standard weapon means you have to do it all with secondary ammo. Two more bossfights later (another fat robot and a mech) and you fight Zoda, who is that disimbodied head and giant hands. I got *real good* at fighting that guy, because then you have to take out the space ship's power core, and then you fight Zoda Final Form, who is a sort of Alien ripoff and who killed me for months. Once again, it's a guy who can insta-kill you, but this time you have to play the entire level over again, head Zoda, destroy core, over and over again, only to get instakilled by pink zoda because the fucker hops at you despite being so big it's legit difficult to tell where his hitbox is I'm also pretty sure the first time I killed Zoda in my exuberance I jumped the wrong way after and died, and had to play the whole level again
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# ? Oct 29, 2019 22:43 |
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gently caress this guy, I got up to him on my first playthrough when the game had just came out and was woefully underleveled. I also was an idiot and only had one save file so I couldn't load an earlier one and level up. I tried probably 20 times and then finally gave up. I haven't played the game since then because I was so loving buttfrustrated at that fight.
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# ? Oct 29, 2019 22:53 |
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DiggityDoink posted:gently caress this guy, I got up to him on my first playthrough when the game had just came out and was woefully underleveled. I also was an idiot and only had one save file so I couldn't load an earlier one and level up. I tried probably 20 times and then finally gave up. I haven't played the game since then because I was so loving buttfrustrated at that fight. If it means anything at all there is only more terribly designed encounters after that and the story fades.
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# ? Oct 30, 2019 01:00 |
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# ? Jun 13, 2024 06:41 |
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I was never great at fighting games, but man I remember fighting Eyedol in Killer Instinct that was a cheap motherfucker. gently caress up and he snags you in a combo (and combo breakers were hard to pull off in that game), then he sends you flying and while you're immobilized he stomps to gain his health back.
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# ? Oct 30, 2019 17:26 |