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The heads are a mix of those WE ones, Statuesque, and FW Escher and Orlock.
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# ? Nov 1, 2019 02:09 |
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# ? Jun 5, 2024 05:03 |
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GuardianOfAsgaard posted:GSC Atalan Jackals: These are so freaking good. 10/10. Ughhhh so good
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# ? Nov 1, 2019 02:24 |
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*extremely Patrick Bateman voice* Oh my god, it even has mud on the tires
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# ? Nov 1, 2019 02:51 |
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JIZZ DENOUEMENT posted:Keep us updated! An efficient bone and contrast approach to bugs seems awesome! WIP. I don't like the gun and need to find a way to isolate the claws from the ground.
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# ? Nov 1, 2019 03:20 |
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Beer4TheBeerGod posted:
Maybe some gooey brown right where the gaunt is stepping like it's cracking through the surface? That would be if you're sticking with that basing scheme. Alternatively you could introduce a third color for the claws, maybe a dark grey. Hive fleet Leviathan uses a third color to distinguish them - purple chitin but red claws/hooves.
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# ? Nov 1, 2019 03:30 |
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Legendary Ptarmigan posted:Maybe some gooey brown right where the gaunt is stepping like it's cracking through the surface? That would be if you're sticking with that basing scheme. Yeah I had some feedback about using a third color, and I think black or dark gray would be ideal. I did a quick experiment and it seems pretty viable.
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# ? Nov 1, 2019 03:46 |
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Glossy black has my vote.
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# ? Nov 1, 2019 03:56 |
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Beer4TheBeerGod posted:Yeah I had some feedback about using a third color, and I think black or dark gray would be ideal. I did a quick experiment and it seems pretty viable. Big fan of eshin for tyranid bioweapons over here, just have to go a bit liberal with the drubrushing to make it pop more against a colorful main body.
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# ? Nov 1, 2019 04:22 |
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Tried black. Not sure.
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# ? Nov 1, 2019 05:34 |
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I like it. In unrelated news, I bought and assembled a Wraithknight today. Gonna cut some Imperial Knights in half.
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# ? Nov 1, 2019 05:42 |
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Beer4TheBeerGod posted:
That's better than the red.
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# ? Nov 1, 2019 06:15 |
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Beer4TheBeerGod posted:
I don’t like the black bottom feet claws. I really like your bug red and bone combo. I think the problem is you made your base the same color as the bug. I had kind of the same feedback for your royal skull bois. I think adding a hint of blue/yellow/red/color to your desert base would help the contrast between claw and dirt. And make the world more alien. Unless of course you want the exact same base as your space marines.
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# ? Nov 1, 2019 06:26 |
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Beer4TheBeerGod posted:
Leave the tip back and fade to blue at the base?
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# ? Nov 1, 2019 06:33 |
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My suggestion: make the base a dark grey with a black edge and you’ll be good to go. Keep the claws the bone color.
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# ? Nov 1, 2019 11:09 |
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Yeah, I think I might accept that this is a scenario where a new base color is needed. I was hoping to keep the base the desert color since it paints up super quick, but I'm not set on anything at this point.
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# ? Nov 1, 2019 12:23 |
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Sharks Dont Sleep posted:Leave the tip back and fade to blue at the base? Yeah, I can second this idea. Black fading into blue looks really good on an otherwise-bright miniature. I used basically the same scheme as you for my Carnosaur (but inverted), with black fading into blue on the spurs and spines, and I think it came out well:
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# ? Nov 1, 2019 12:28 |
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Sharks Dont Sleep posted:Leave the tip back and fade to blue at the base? This is cool. Especially if you have an airbrush. I'll be honest, the scheme you have on its own right now isn't really working for me, it's needs some pop or something to break up the primary color. I know it's more effort, but something like this but with your colors?: https://youtu.be/QBu3e8jZDEc
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# ? Nov 1, 2019 12:32 |
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Yeah I think the problem is the core color scheme. I have heard suggestions about using a darker red, using a different base, but I think I might go a completely different direction and look at something like a blue crab claw for the scheme. Bone white carapace, electric blue body, and red claws that are tipped in red.
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# ? Nov 1, 2019 13:50 |
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I just ordered my intercessors, infiltrators, captain and lieutenant!!
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# ? Nov 1, 2019 13:54 |
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Just want to shout out how much I'm enjoying Goonhammers "Hear Me Out Cyle!" articles. An excellent triple threat of funny, theorycraft and batrep.
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# ? Nov 1, 2019 14:58 |
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Beer4TheBeerGod posted:Yeah I think the problem is the core color scheme. I have heard suggestions about using a darker red, using a different base, but I think I might go a completely different direction and look at something like a blue crab claw for the scheme. Yeah that's great. I'd still choose the blue or red to be dominate and accent with the other, or you end up with things looking "icy hot" which can be cartoony and goofy in a way I don't think you want.
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# ? Nov 1, 2019 15:20 |
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Harvey Mantaco posted:Yeah that's great. I'd still choose the blue or red to be dominate and accent with the other, or you end up with things looking "icy hot" which can be cartoony and goofy in a way I don't think you want. That's why I think the crab claw look will work. Blue will be dominant, and I'll use the red as the accent color on claws, etc. EDIT: I'm thinking either Akhelion Green, Aethermatic Blue, or Talassar Blue. Thoughts? https://spikeybits.com/2019/06/gws-contrast-paints-how-theyll-really-look-on-models.html Looks like thinned Talassar Blue might be the ticket: https://twitter.com/naytoe/status/1133452450885775360/photo/1 Beer4TheBeerGod fucked around with this message at 16:21 on Nov 1, 2019 |
# ? Nov 1, 2019 16:10 |
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If a model has multiple guns, it can shoot all of them as long as they aren't pistols, right? Or is it just one at a time?
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# ? Nov 1, 2019 16:21 |
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goose willis posted:If a model has multiple guns, it can shoot all of them as long as they aren't pistols, right? Or is it just one at a time? Yes, all
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# ? Nov 1, 2019 16:27 |
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I'm making an Eldar kill team from ancient models I found in my parent's basement. This is the first painted model. This dude's slot has GW ©1988 on the base and has been sitting in a box since the early 2000s. He's older than most of the posters in this thread.
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# ? Nov 1, 2019 16:31 |
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Beer4TheBeerGod posted:Yeah I think the problem is the core color scheme. I have heard suggestions about using a darker red, using a different base, but I think I might go a completely different direction and look at something like a blue crab claw for the scheme. Some guy's 'Nids.
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# ? Nov 1, 2019 16:56 |
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I like the original bone carapace and red body. Just need a different base and some tweaks to the gun.
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# ? Nov 1, 2019 17:03 |
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goose willis posted:If a model has multiple guns, it can shoot all of them as long as they aren't pistols, right? Or is it just one at a time? Yes, all of them, with the exception of a single weapon that has multiple profiles (e.g. Plasma guns or galvanic casters) with that exception of weapons that explicitly fire all of their profiles at once, like the Icarus Array. e: also I think you throw grenades instead of firing other weapons, rather than in addition to
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# ? Nov 1, 2019 17:25 |
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I have a question...why are supressors considered bad? I mean, heavy gunners that have fly seem pretty fuckin useful to me, what am I missing?
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# ? Nov 1, 2019 18:01 |
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Cricken_Nigfops posted:I have a question...why are supressors considered bad? I mean, heavy gunners that have fly seem pretty fuckin useful to me, what am I missing? They aren't considered bad.
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# ? Nov 1, 2019 18:08 |
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Cricken_Nigfops posted:I have a question...why are supressors considered bad? I mean, heavy gunners that have fly seem pretty fuckin useful to me, what am I missing? I think they can actually do ok in certain armies like Iron Hands or Smurfs that give them the ability to avoid the penalty for moving and shooting. Really they just suffer from the standard Primaris issue of not knowing what they want to do; they're an autocannon Dev squad with jump packs that are also kind of squishy all things considered. 90 points for what they bring isn't bad though. Play IH and deploy in cover and then hop out and shoot without penalty, or as Smurfs and drop in T2 so you can use Scions of Guilliman to avoid the -1 to hit.
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# ? Nov 1, 2019 18:11 |
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They're S7 AP-3 D2 in Devastator Doctrine, they're outright good, they just previously only came in Shadowspear, which makes assembling large numbers of them problematic.
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# ? Nov 1, 2019 18:13 |
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Sweet, I took a squad of them in my crimson fists list for overwatch denial. I wish they'd make the multiparty kits for them already but I'll make do. Also, what's the deal with the eliminators and centurion squads being on heavy back order?
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# ? Nov 1, 2019 18:25 |
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Cricken_Nigfops posted:Sweet, I took a squad of them in my crimson fists list for overwatch denial. I wish they'd make the multiparty kits for them already but I'll make do. Also, what's the deal with the eliminators and centurion squads being on heavy back order? Assault Cents are currently really popular in White Scars (and also Raven Guard?) right now and Dev Cents are the new Imperial Fists hotness now that they got their book. Eliminators are just good and popular for all flavors of Marines.
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# ? Nov 1, 2019 18:48 |
In particular Eliminators are a unit that benefit most from having a lot of. One squad of Eliminators might kill a character if they get good rolls, or if it's something fragile like most of the Guard guys. Three squads of Elminators are a threat to any character who isn't a Lord of War. So if you're fielding them, you probably want the three squads you're allowed by the Rule of Three. Which means they sell out fast, because anyone who wants them buys three boxes worth.
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# ? Nov 1, 2019 18:54 |
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Painted our chunky friend Tor Garadon:
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# ? Nov 1, 2019 20:17 |
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What if, for rough riders, you modeled one guardsman on all fours crawling around, and another guardsman rode on top of him?
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# ? Nov 1, 2019 20:22 |
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goose willis posted:What if, for rough riders, you modeled one guardsman on all fours crawling around, and another guardsman rode on top of him? You’d get weird looks in a game and nobody online would laugh, tbh
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# ? Nov 1, 2019 20:28 |
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goose willis posted:What if, for rough riders, you modeled one guardsman on all fours crawling around, and another guardsman rode on top of him? I would assume you're one of those people that can't help but try and put their weird fetish in the game
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# ? Nov 1, 2019 20:35 |
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# ? Jun 5, 2024 05:03 |
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Strobe posted:This kind of pedantic bullshit is why there are FAQ entries that say you're not allowed to leave the board as long as you come back on before the end of your movement. Nothing about it is pedantic. You're getting up in arms over wording you don't even know. Vulkan's aura (called Forgefather) gives re-rolls for hit and wound rolls for attacks made Flame or melta weapons to models in units within 6". It doesn't specify a phase for this to apply in. This is good, because you want it to apply to attacks outside the shooting phase. And note the words "firing" and "fired" are never used. Flame weapons are defined in Codex: Space Marines as weapons with "flame" or "fire" in their name, including Flamestorm Gauntlets. Flamestorm gauntlets have a melee profile, defined as "Flamestorm Gauntlets (melee)." Therefore, when you make attacks with them, they are flame weapons, and benefit from Vulkan's aura. Instead of getting upset over it, just imagine that the Aggressors are spewing flame while they are punching things. Or that the enhancements they get to their weapons from being around Vulkan also applies to the weapons' ability to hit things.
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# ? Nov 1, 2019 20:44 |