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So I decided to pick up Morrowind again after not playing it for two years. I've made very little progress, but I somehow managed to get a seemingly high-quality set of armor. Current stats and equipment: What should I be doing now? I tried helping that one naked barbarian outside of Caldera, but I sided with the witch lady, and he punched me to death because I ran out of stamina. I went back to Balmora, but I don't know what guild or house I should join. Keep in mind that this is my first time trying to play through the game, so I could be forgetting something or doing something stupid.
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# ? Oct 31, 2019 06:05 |
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# ? Jun 4, 2024 11:17 |
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With those stats you should be able to join both the fighters and mages guild. Telvanni is probably the most fun great house to join, and you should be able to join them too. Don't worry about perfectly leveling everything, but try and focus on strength, endurance and intelligence.
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# ? Oct 31, 2019 06:20 |
Don't be afraid to make spells either, cheap lovely versions that you can cast easily are useful early on imo.
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# ? Oct 31, 2019 08:16 |
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SniperWoreConverse posted:Don't be afraid to make spells either, cheap lovely versions that you can cast easily are useful early on imo. This is very good advice. I always make some easy to cast versions of Restore Health and Restore Fatigue so that I can keep myself going without worrying about whether the vendor-bought spells will work. Also, if I remember right, Restore Whatever 2pt for 5 seconds is easier to cast than Restore Whatever 10pt instant. Very handy for a magical aid to your sprinting to just have Restore Fatigue 3pt for however many seconds you can reliably cast. It'll cancel out the cost from running. Just make sure to cast it early, since your Fatigue bar percentage is factored into the spell cast success chance. Vavrek fucked around with this message at 23:06 on Oct 31, 2019 |
# ? Oct 31, 2019 22:59 |
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To add onto that levitate for 3 to 6 seconds will get you just about anywhere you need to go. Jump is also a hilariously fun spell
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# ? Oct 31, 2019 23:08 |
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theres always the hilariously mana-cheap and easy to cast spell that kills anything in one hit but I'm not gonna ruin the new guy's game by telling him it
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# ? Oct 31, 2019 23:12 |
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Max Wilco posted:So I decided to pick up Morrowind again after not playing it for two years. I've made very little progress, but I somehow managed to get a seemingly high-quality set of armor. this is the most normal character ive seen in a while theyre cool as hell
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# ? Oct 31, 2019 23:23 |
Also I would immediately sell those various meats unless you plan on getting into alchemy on the side. Maybe eat them all for a small skill boost. I feel like early on heavy armor types especially need as much empty inventory as they can get to improve travel times, I'd sell almost everything or huck it somewhere safe to deal with later And the earlier you pick up a spear the more health you'll get in the long run
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# ? Oct 31, 2019 23:27 |
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what kind of crazy person doesn't just wear chitin in the early game, and also in the late game
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# ? Nov 1, 2019 00:09 |
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Me, but only because its trivial to get a hilariously op combination of glass and artifacts and I can never resist the temptation
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# ? Nov 1, 2019 00:13 |
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I never wear chitin.
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# ? Nov 1, 2019 00:21 |
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For the other factions, you can join them all, there's no conflicts. You can even join both the Imperial Cult and the Tribunal Temple. I'd advise to do the Thieves Guild missions before the Fighters Guild missions, for reasons. In fact I'd suggest not joining the Fighters Guild at Balmora, but at Ald'ruhn.
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# ? Nov 1, 2019 00:23 |
Caius was right about the fighters guild
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# ? Nov 1, 2019 00:26 |
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Soricidus posted:Me, but only because its trivial to get a hilariously op combination of glass and artifacts and I can never resist the temptation
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# ? Nov 1, 2019 01:27 |
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my characters pretty much always look like this
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# ? Nov 1, 2019 01:31 |
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smdh not wearing the adamantium right pauldron with its messed up enchant value or the Telvanni Cephalopod Helm which has an enchant of 100 (more than anything except ebony/daedric shields)
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# ? Nov 1, 2019 02:32 |
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An Adamantium pauldron? Surely you jest.
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# ? Nov 1, 2019 03:53 |
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Poniard posted:my characters pretty much always look like this While you were out at the Corner Club, I was studying Short Blade.
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# ? Nov 1, 2019 04:13 |
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Average Bear posted:While you were out at the Corner Club, I was studying Short Blade. all my characters start with like 50 short blade but i always murder that guy with the daedric dai katana
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# ? Nov 1, 2019 04:39 |
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Vavrek posted:This is very good advice. I always make some easy to cast versions of Restore Health and Restore Fatigue so that I can keep myself going without worrying about whether the vendor-bought spells will work. Also, if I remember right, Restore Whatever 2pt for 5 seconds is easier to cast than Restore Whatever 10pt instant. Very handy for a magical aid to your sprinting to just have Restore Fatigue 3pt for however many seconds you can reliably cast. It'll cancel out the cost from running. Just make sure to cast it early, since your Fatigue bar percentage is factored into the spell cast success chance. Cat Mattress posted:
I haven't really messed around with spellcasting too much, but it sounds like that's the route to go in Morrowind if you want to pull off some crazy stuff. I had initially thought about joining House Hlaalu or House Redoran when I was reading about it briefly on the UESP, but Telvanni sounds like the better option. I was aiming to pick the 'good' aligned house (which I guess is Redoran), but since I tend to always play good aligned fighters in most RPGs I play, maybe rear end in a top hat wizard would be a nice change. What is Telvanni's theme, exactly? SniperWoreConverse posted:Also I would immediately sell those various meats unless you plan on getting into alchemy on the side. Maybe eat them all for a small skill boost. I thought to do some alchemy, but my current skill level for it is 5, so I won't be making any potions until I find a trainer or something. I'd dump the armor, but since I don't have light- or medium-armor as a major or minor skill, I don't know how effective it would be. I forgot I had Spear as a minor skill, and I think the reason I took it is because I saw that Morrowind has halberds. - Something I should note is that I'm running a few mods (Better Dialog Font, Delayed DB Attacks, MGE XE, Morrowind Code Patch, Script Improvements, Speed and Stamina Tweaked, and Wrye Mash), and I'm running the game in the original launcher/engine. I forget what a couple of those mods do exactly (specifically MGE EX and Speed & Stamina Tweaked). I also know there's a source port called OpenMW that offers a bunch of fixes and improvements. Does anyone have any experience with it?
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# ? Nov 1, 2019 04:52 |
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There's like a introductory alchemy book in game that gives recipes for helpful potions using common ingredients, if you don't want the just look them up online. You can train it pretty easily if you just have a list.
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# ? Nov 1, 2019 05:02 |
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OpenMW is good if you want to just jump in and play. It has great framerates and stability and is for the most part feature complete. On the other hand the original engine has had a lot of tweaks done to it, such as MGE EX and other LUA scripting mods that aren't compatible with OpenMW. If you want to moderately mod or go balls deep in modding sticking with the original engine is the answer.Skwirl posted:There's like a introductory alchemy book in game that gives recipes for helpful potions using common ingredients, if you don't want the just look them up online. You can train it pretty easily if you just have a list. With a 5 in alchemy you will have to have a ridiculous amount of materials to make even 1 potion as almost all attempts will fail
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# ? Nov 1, 2019 05:04 |
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kazr posted:
Yeah, but you can get huge stacks for cheap, and pretty soon sell potions to cover costs .
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# ? Nov 1, 2019 05:15 |
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kazr posted:OpenMW is good if you want to just jump in and play. It has great framerates and stability and is for the most part feature complete. On the other hand the original engine has had a lot of tweaks done to it, such as MGE EX and other LUA scripting mods that aren't compatible with OpenMW. If you want to moderately mod or go balls deep in modding sticking with the original engine is the answer. Well, the thing that caught my eye when reading about OpenMW is that there was mention that the base game can only support a max of 255 mods/plug-ins. Obviously, that's not an issue for me at the moment, but I imagine if you really go all-in with your modding, you start getting close to the limit. In comparison, OpenMW boasts that it can load 2,147,483,646 mods. I laughed when I read that, because I highly doubt that there's that many mods for Morrowind. Skyrim, maybe, but not Morrowind. I haven't really noticed any framerate or stability issues with the original engine. Still, I'll probably give a try eventually. It sounds like it's still being worked on, and it says there's support for Tamriel Rebuilt, though Tamriel Rebuilt is something I'm certainly not ready to try and tackle yet, based on what I've seen of it.
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# ? Nov 1, 2019 05:31 |
Alternately you could just eat whatever garbage you find lying on the ground like an animal. I've gotten a handful of skill ups from eating flowers on the side of the road, some places will have basically several hundred flowers like if you decide to walk from balmora to vivec. It can be worth paying for decent alchemy training to see what potion effects are. If you find flowers worth five or ten bucks you would be better off selling them for training. Maybe a handful of anthers can score you a whole skill level if you have someone who likes you a little. For the gear thing I mean mostly just storing or selling literally anything you're not planning on using right this second, I don't mean going half naked. Books, necklaces, ingredients, whatever. No point bringing those out if they're not immediately useful. Caius is an old loser and won't care if you dump that poo poo on the floor, and you'll be going back to him eventually. Heavy armor early on will take a huge amount of encumberence and this leaves less room for ten billion portions and extra weapons or hammers. Imo keeping your carry weight as low as possible makes a big difference in travel times, but you can keep a lot of stuff without big problems if you pay for fast travel, I suppose. Strength is just as important as speed for hiking cause of this.
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# ? Nov 1, 2019 05:33 |
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In order to get 256 mods working properly in morrowind you would need to know a lot about modding to the point you'd be merging mods already.
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# ? Nov 1, 2019 05:34 |
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Dont forget about Patch for Purists. It's as important as the other mods listed imo. Openmw mod limit isnt its draw. It's mainly for much better framerate in poorly optimized areas (tr and other province mods) and map support for far flung province mods. You'll never get a world map for skyrim in vanilla. Openmw lacks shaders and distant terrain and mwse mods which is a massive negative. My own mwse mods notwithstanding I cant live without nullcascades suite of ui enhancements, or fixing the crash on exit, or the mod that fixes escort ai. Mwse UI expansion auto swapping between world and local minimap is well worth the price of admission (free)
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# ? Nov 1, 2019 06:39 |
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Max Wilco posted:What is Telvanni's theme, exactly? They have kind of a lot going on, and I happen to know them better than the other houses (mushroom towers!), so I'll try to sum up. The basic answer is: WIZARD HOUSE. The more complex answer is that their code of conduct and encouraged behavior is "You are a video game character, act like it." If you fought and killed someone, then obviously you deserve to live; if you took something from another person and were not caught, then obviously the thing rightfully belongs to you. The lore answer is that the Telvanni lords are all individualistic, caring about their concerns over that of the house, but they seem to all be xenophobes with mean streaks. Telvanni territory is the most comfortable with slavery you will find in Vvardenfell, and they're expansionistic, claiming more territory than they're allowed (or than others know about). However! Your patron, if you advance far enough to have one, is a reformer whose interests focus on the Empire, even to the extent of incorporating Imperial architecture into his tower's design. I always play it as an abolitionist ex-Legionary from the Velothi Mountains deciding to take over and transform the worst of the houses. Also, House Telvanni is popular with modders, leading to some really awesome and elaborate mods. Seriously, with Uvirith's Legacy installed, my tower feels like an honest home base, a place I come back to and relax and feel like it's mine, not just another part of the game world that I've repurposed.
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# ? Nov 1, 2019 07:58 |
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The Telvanni theme is crazy wizards in crazy mushroom towers. Seriously, they're all crazy. For the "progressive" Aryon, you can find in his tower some notes from the construction team. Long story short, it's not so much "incorporate imperial elements", it's "build an imperial castle, then make a giant mushroom grow in it and summon a bunch of daedra, before the works are complete, and without telling the workers to get out because who care if they're crushed in a cave-in or eaten by a monster?" Fun fact: each house has its own manor you're given when you reach a certain rank. The variables that direct the status of these bases are the same for the three houses, so if you build one, your rival houses build the others at the same rate. When it's complete you're given missions to kill the NPCs that live in the rival manors. Which means that you can then take them over, too, since they are meant to be player houses. At least that's how it is in vanilla; with mods this kind of things certainly change.
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# ? Nov 1, 2019 10:09 |
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I remember when playing this back in the day that there was a relatively easy way to get infinite money. First of all? You need to be able to levitate, it does not matter how slowly, you just need to be able to fly. This can be via a magic item, a spell, whatever. Then get a spear. Then get a single piece of ordinator armour, there were a few places where a helmet or something was laying around. At this point you visit Vivec, enrage an ordinator, then levitate up out of their reach. Now you can 100% safely stab the ordinator to death with a spear before harvesting their rather expensive armour and selling it to somebody like the mudcrab merchant. This is apparently 100% legal because the ordinator attacked you first. After that it becomes trivial to start doing things paying to have an item enchanted (I did this a lot, it let you play a straight fighter and still have access to whatever spell you wanted) to summon golden saints. Summon them, sword them, trap their souls in gems to enchant more ludicrous magical items. Want an amulet that does effectively infinite life leech damage to everyone within 50 feet? Sure, it takes a few days to recharge after being used three times though so make a couple and carry them around. Be careful about using in inhabited areas.
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# ? Nov 1, 2019 10:43 |
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Telvanni's theme is that they're all power mad backwards libertarians who want each other dead and can't stop arguing and most of them are extremely racist, which appealed greatly to a lot of people online in 2003 for some odd reason. More charitably, they are by far the most *interesting* house, aesthetically and lore-wise. Also they're the wizard house and every Morrowind character either starts as a wizard or becomes one at some point. If the game came out now I imagine their big fans would draw some side eye, but the pertinent fact is that their popularity snowballed so all the incredible mods are centred around them and ignore the other houses, so they provide the best experience by far. I think Uvirith's Legacy is built on the bones of a mod from not long after the game released, which is pretty amazing to think about.
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# ? Nov 1, 2019 10:59 |
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Cat Mattress posted:For the "progressive" Aryon, you can find in his tower some notes from the construction team. Long story short, it's not so much "incorporate imperial elements", it's "build an imperial castle, then make a giant mushroom grow in it and summon a bunch of daedra, before the works are complete, and without telling the workers to get out because who care if they're crushed in a cave-in or eaten by a monster?" I was trying to be subtle, and maybe lull the newbie into thinking Aryon's tower would make the slightest bit of sense.
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# ? Nov 1, 2019 12:15 |
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My favourite Telvanni thing is when their towers don't have any stairs because they want to keep out any non-levitating riff raff
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# ? Nov 1, 2019 12:40 |
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FreudianSlippers posted:My favourite Telvanni thing is when their towers don't have any stairs because they want to keep out any non-levitating riff raff That kind of game design is a lost art.
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# ? Nov 2, 2019 12:38 |
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i should probably feel bad that a bunch of insane ancap wizards are my favourite video game faction of all time, but i dont
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# ? Nov 2, 2019 13:13 |
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They're my favorite Great House too, and I haven't yet found a way to describe how the group of people who are perfectly okay with murdering your rivals aren't completely outright evil.
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# ? Nov 2, 2019 13:34 |
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The rivals are all bad people and the world is better off without them
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# ? Nov 2, 2019 14:42 |
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E: No clue how I double posted two hours later.
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# ? Nov 2, 2019 15:48 |
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Sky Shadowing posted:E: No clue how I double posted two hours later. You've become CHIM.
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# ? Nov 2, 2019 15:57 |
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# ? Jun 4, 2024 11:17 |
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I've been playing Vampire the Masquerade Bloodlines and unsurprisingly the Tremere are my favourite clan
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# ? Nov 2, 2019 20:16 |